Dissy: Oo! Because she’s got so much luck so she doesn’t need to worry about that kind of stuff, right? That’d be sooooooo cool!!!
She speaks non-chalantly, almost sounding bored, but when she's in an argument, she's got a tongue that could clip a hedge.
Bloodtype: AB
Gemstone: Amber
Likes:
Psyche has five addictions, some of them certainly not
the best of habits. Her first is her addiction to coffee, the girl is almost
always seen holding a latte or a cup of cafe espresso. This is mainly due to the
fact that she puts studying off and therefore has to stay up late to get it
done, and that's when coffee becomes her best friend. Her second is speed, she
loves to zip through town on her motorcycle, and enjoys startling people with it
even more. Why? No one knows. Her third is her unhealthy love of betting, she
can't stand to turn down a challenge and she relies heavily on her uncanny good
luck. Her fourth addiction is that of debating. She loves to argue anything and
everything, often earning her frustrated friends. Her final addiction is the one
she's most passionate about, and that's theater. She lives the stage and knows
numerous plays by heart, earning her the title of 'stage-freak'.
Somnus
and isn't addiction a bit of a strong word... *shrug* good depth though. Why does she like the stage SO incredibly much? The lights? The smell of fresh paint on sets? The free Pizza and Pop after every big show?
wow check it out I'm having an identity crisis! *scratches out "somnus" and scribbles "vesper-chan" over top*
Dislikes:
Psyche has numerous dislikes, but she only has two
that really stand out. Her first and worst is her hate of arrogant fools, she
can't stand ego-maniacs, or idiots, and often expresses this opinion openly.
Second, she detests failure, and therefore has a certain distaste for amateurs
within any field, but mostly in drama.
Hobbies:
Psyche has only three hobbies, to which she is devoted. The first
is working on her motorcycle. She tries to keep her machine in peak condition,
often spending hour upon hour, just to clean the damn thing. Her second is
patronizing cafe's. She a regular at about every cafe in town, especially 'Cielo
et Sette'. She's even got a tab going. Her third and final hobby is that of
acting. She adores the stage, and she acts every chance possible. If it's acting
like a stupid ditz at the store, to pretending she's a queen among friends, she
does it. Anywhere, anytime, so long as she's acting.
Vesper: Why coffee shops so much? you said why she likes/need coffee but why the shops? is it the atmosphere? does she dislike some types (ie: techno vs. Book or big chain, plastic chair)
Personality:
Psyche is a daredevil at heart, she'll take any
risk and cannot refuse a challenge. This in turn makes her foolhardy and
impulsive, but also very courageous. She fears nothing, and refuses to back
down. However, she is also selfish, quick-tempered and impatient. She will not
tolerate failure and will say so. This often gets her in trouble, in which she
has to rely on her dynamic ways and quick wit to back peddle out. She energy
startles people which she knows, and tries to radiate her confidence in hopes of
helping them. All in all, Psyche is basically just confusing. She's a whirl wind
of devil may care, sharp words, and adventure, but she tries to slow herself
down, for other peoples benefit.
Vessy: a little more would be nice here. Why are people drawn to her? is being daredevil-ish and whirl windy everything? what about the acting? didn't you say she tries to act all the time. Is it like Drama Queen-ish (OH MY DEAR GOD! No CHOCOLATE SPRINKLES! Those rotten spaniard bastards have finally won!) or a more subtle kind. What exactly is "energy startle" *imagines chibi-psyche blowing hyperactive energy blasts at people DBZ style!* *crispy chibi-vessy* *sizzle*
Dissy: ^^;; yes, more…quite a bit more. Try 2-3 sentances for her most prominent characteristics and one for her less prominent. Remember, we want to know your character as well as you do.
History:
Psyche was born on the Fortuna family yacht, the 'Bambola di
Missione' or the 'Missio'. Born in Greek waters
Dissy: --;; *sigh* another grecian…
the yacht had strayed from it's normal resting in the Mediterranean. Her
father a Greek by birth, was a historian and at the time had been taking time
off for his wife. Her mother was an Italian, formerly a librarian until her
marriage. Psyche was the first born and the only child of the Fortuna family,
and spent most of her life on the Missio.
When Psyche was three the yacht
returned to the Mediterranean, so her father could continue his work, and when
Psyche was old enough, her mother began to teach her. At the age of seven,
Psyche became very interested in her father's work, and would often go with him
on his dives. But the girl's true passion lay in acting. With very little
entertainment the yacht was a bore for a growing seven year old. So every Friday
night she gave a performance for her parents and the crew, becoming quite
talented.
Psyche grew up, the star of the Missio, adored by the crew and all
those who met her. When Psyche was fifteen she started free diving, and twice
came near drowning saved only by her good luck. Forbidden from the sport by her
mother, Psyche tried to convince her that it was safe, but to no avail, and to
this day Psyche refuses to free dive.
When Psyche was seventeen she finally
had decided on a college. She wanted to be an actress. She had applied to
numerous colleges, including USR and JCU. In the end she chose JCU and upon
learning that her childhood friend Pari was also attending, they agreed on
renting an apartment together. Psyche's mother put up a fuss about which
apartment's they chose, and when she heard about Copia, she was
delighted.
Psyche still lives in the Copia apartment's with Pari, and spends
most of her time out on the town with friends, acting, or in cafe's. She's a
sohphmore at JCU and is working towards a degree in Theater. She's much more
cautious about sneaking out then she used to be, but she has Pari to help. The
two were best friends since childhood and Psyche entrusted her secret with
Pari.
Psyche's social status as a whole is non-existent to most of the human
population, but among her friends and the 'theater group' Psyche is forever
popular. Psyche and Pari are usually seen as a pair, almost everywhere but
fights. Though Pari often pleads to come with Fortuna, she's always denied.
NPC's:
Paradoss 'Pari' Silenzio: Psyche's room mate and a
Sophomore at JCU majoring in English Literature. Pari is the daughter of one of
Parlo's old friends. The two were best friends as children and when they found
they attended the same college they rented an apartment together. Pari is the
only one who knows Psyche's alias.
Dissy: I’d like more on the NPC’s, like what they look like, what they wear and what their relationship with the main character is like.
Dillio 'Lio' di Vita - The landlady's rather dashing son, and a Junior at USR. A humorous,happy-go lucky guy, Lio strives to live life to it's fullest, except for his strict mother. He and Psyche are constantly flirting, though they think of eachother more as brother and sister.
Dissy: Clothes, looks, relationships.
Stretta Solat di Vita - The owner of Copia Apartment's. A strict old woman of say 60 years, who guards her younger tenants like an aunt edna. She relies heavily on her son, but restricts him and most of those who rent her rooms to fit around her own life. Her apartments are run on strict rules, and when broken she is one mean old lady. She is lovingly known as 'Signora Stret'.
Dissy: Clothes, looks, relationships.
Tempi Trovati Ancora Con Fortuna - Psyche's father, a Greek historian, who always managed to engage his daughter in his work. A quiet and reserved man Tempi was concerned only in his business and family. He currently lives on the Fortuna yacht in the Mediterranean.
Dissy: Clothes, looks, relationships.
Parola 'Parlo' Scritta Per Sempre Tenuto Dalla Fortuna - Psyche's mother, an Italian librarian once upon a time. The sort of mother who knew when to draw the line but usually had a chocolate chip cookie in store. She now resides on the family yacht with Psyche's father, floating on the Mediterranean.
Special Skills: Psyche has incredible good luck, and radiates this to those around her, always protected by a sort of invisible shield of fortune. She also has a strange sense of empathy, it isn't defined, targeted, or strong, but at random times she can sort of tell how the people around her are feeling.
Vesper: Well... goodluck isn't REALLY a special skill. I would have preffered to have it worked into the personality a bit more. Y'know sort of good fortune seems to follow her or something. What's the definition of goodluck? finding pennies? narrowly missing horrible accidents? getting nominated for an oscar for a play you didn't even act in.
Dissy: I’d say it works for a special skill personally, but I think Vessy is right about having it worked in with the character a bit more. Like how Larae is a total clutz and there’s an aura around her of sheer chaos, which only gets worse when she becomes a senshi. There are so many things you could do with the special skill and I’d like to see more of that. The Empathy bit, now there’s something I’d have to say no to, as I don’t think Empathy and Good Fortune really walk hand in hand…you might take that out.
Henshin Item:
Psyche's henshin item is a fist sized amber
encased in silver. Her symbol is embedded in the gem in silver, and the jewel is
usually worn on a silver bracelet, almost looking like a watch.
Transformation: 'Fortuna Deus Power, Make-up!'
Psyche holds
her hand over her wrist the gem detaching from it's silver bracelet and lifting
to her hand. Levitating between her palms the jewel beings to spin slowly, light
radiating from it. Calling 'make-up' the jewel stops, bursting with a flash of
orange light that surrounds Psyche. She is sent into a transparent form as the
light once again centers. Psyche herself begins to turn, holding the sphere of
light above her head. In the background, muted by the sound of a spinning wheel
we can almost make out 'Luck Be A Lady Tonight' (Had to add that). There's
another flash of light, this time more intense, and the sphere disappears. As
the light dissipates, we see Sailor Fortuna her hands still held above her head,
touching at the wrists. She stands, her head bowed, eyes closed, and ankles
crossed. As she becomes more defined, she lifts her head, her eyes flashing
open.
Color: Spice Orange
Symbol: Sauvastika, the symbol of great luck
Fuku:
As afore mentioned Fortuna likes to stand out in a crowd, and even
when henshined she does so. Glowing on her forehead, bold as brass in spice
orange sits her symbol, set off by her hair. Hanging from her dark orange choker
is a silver charm shaped like her symbol. Her collar is devoid of decoration
except for it's flashy color, standing out against the silver of her shoulder
plate and breast plate, which are held fast by her jewel. Her bodice is white,
cut under the bust line to expose her mid-riff, which usually has a amber stud
set in her naval. The straight belt of her skirt is her primary color, matching
the short pleated skirt. The leather straps that hang down the skirt with each
pleat are brown, and her leather arm bands are also brown, reaching from her
wrist to mid-forearm. Her boots are brown and reach just above the ankle,
gaining her a half inch in height and laced with dark orange string.
Vesper: I like the fuku! isopreety!
Powers: 'Fortune's Wheel the Table Turns'
The sound of the
spinning wheel we can hear in her henshin begins again as she calls her attack
phrase. She holds her hand out almost as if she was going to shake someone's
hand. A small spinning nucleus of dark orange energy forms next to the palm of
her hand, growing in size. She tosses this disc above her head, the disc still
growing. She holds her hand up, catching it on it's downward descent, and in one
deft motion, draws it back and let's it fly.
When reaching the target the
disc will explode in a rather garish attack. The discs are not quite powerful,
and are easy to dodge. Fortuna has trouble controlling the pure energy discs and
can often miss her target, that's why she tries to play frisbee a lot.
Weapon: None
Guardian: None
Why Me: I'm not the best role player there ever was, and I
don't claim to be. In my own opinion, I think I rp well and I certainly try. I
put my heart and soul into all my characters and every one of them has a bit of
me in them. I'm not a very haughty person so I shall leave it at this.
Miscellaneous:
I think Rome need's the 'Central Perk' of
Friends, sorry, I can't think of any other analogy. So I propose Rome's
smallest, and best cafe 'Cielo et Sette' or 'Heaven at Seven'. A small little
nook on some quiet street, not to fancy with the old style fashion of the
twenties. From the waitress that calls you 'hun' to the old man who is always
there, always. From the minute you walk in the door you can smell the fresh
coffee, and for those who are hungry, scones, turnovers, and other delicaces
await. Small black legged tables dot the yellow rock floor. The table clothes
are white, each table checkered with a different shade of the spectrum. The
chairs of the room are of black wood, and the black footed stools are covered
with rough black cloth. The bar is black, and perhaps not spotless but kept
clean. Along the bar, sit numerous strainless steel trays and cases, displaying
mouth-watering treats, and in little silver racks are held the worn menus and
condiments. The walls are of yellowed rock, small windows carved here and there
to allow light. Black clothed booths rest near each of the windows, lining the
walls. At each table sits a small yellow candle, chipped with green herbs. And
finally the clock, one of those classic cat clocks with the swaying tail and
darting eyes, it is kept forever at 7 am, so bring a watch.
Writing Sample:
"Psy come on, I need java, let's go!" Stepping from the
bathroom, Psyche shoved the last bobby pin into her bun.
"Alright, alright,
geez Pari, you'd think you were the one with the coffee addiction." Psyche
grinned impishly, grabbing her coat as Pari rolled her eyes. Pulling her leather
jacket on, she nearly screamed as Pari shoved her out the door, literally.
Psyche shut her eyes, waiting to hit the far wall, only to find herself, falling
against something, or rather, someone. Glancing up, she smiled at the sight of
Lio's rogueish grin.
"We've got to stop meeting this way." Psyche chuckled,
regaining her balance and brushing off her jacket.
"Yes, I'm sure your mumsy
will have something to say about it, if we don't."
"Yes well mumsy can kiss
my...nevermind. So where are you two lovely ladies off to?" Locking their room
door, Pari looked up.
"Cielo...you wanna come?"
"Nah, I've got appliences
to fix. See ya later."
Pulling Psyche away in the other direction Pari shook
her head.
"Really, you two, both of you need serious help, but you
especially."
"I know, but hey, no one can claim I'm boring right?" Psyche
chuckled as Pari rolled her eyes again.
"Double latte for you, and the norm for our Psycie?" Psyche
chuckled, nodding.
"Thanks Feli." As the waitress walked off, Psyche looked
across the table to Pari.
"So, spring break, the Missio?"
"No way am I
spending my spring break, cooped up on a boat, being polite around your family.
The Missio's great Psyche, but I want life." Psyche nodded in agreement.
"We
could always go to Athens...hey what about Venice?"
"Or we could just stay
here...there are parties every night, and besides do you really want to miss
Winnie's big bash?" Psyche chuckled at the mention of their friend
Winifred.
"I certainly don't want to miss that."
"Okay, movie...1 word...circle...crown....halo! Halo!
Angel!...."
"....It's a Wonderful Life?...The Saint!!!" Psyche fell off the
stage laughing, at Pari.
"It's a wonderful life? That isn't one
word..."
"Well it's got an angel in it, and knowing you it could have been."
Taking her seat in the 'audience' Psyche smiled as another one of the stage
patrons went up, making motions to his team. Saturday's in the theater were the
best, games all day and parties all night. Leaning over she whispered to Pari,
noticing the other girl's dreamy stare.
"Those dark blue eyes...that soft
blonde hair...those tight abs."
"Shut up!" Psyche giggled at Pari's
blush.
"You've got it so bad for him it's sad."
"Hey, like you and Lio are
any better."
"Yeah we are. I don't like Lio like that."
"Yeah...right.
You're almost always in the guys arms."
"More than half the time you push
me."
"I do not!"
"Do too."
"Do not!"
"Shut up!!" Glancing up in
unison both girls grinned sheepishly realizing they were getting a bit loud
again.
"Have I missed something again?" Both girls jumpped, from their seats
with an 'eep' of surprise, once again in unison. Psyche whirled around to see
Lio grinning at them hugely, leaning over their seats.
"Sorry."
"Yeah,
sure you are."
"I am." Returning to her seat Pari, cast another longing
glance at the guy on stage, answering for Psyche.
"Uh huh, right, I'll
believe that when the moon turns fuchia."
"When the moon turns fuchia?"
Leaning back Psyche looked up at Lio.
"She's a bit distracted right
now...you'll have to excuse her." Lio nodded in understanding, looking at the
stage.
"Handsome devil..." Pari nodded dreamily.
"Yeah..."
"I meant
me."
"Oh..." Psyche shook her head.
"She's hopeless."
Vesper: Good writing sample. :)
-----
Overall: !
Vesper: Over all I like it alot! Good character. Vairly strong personality and excellent writing sample.
Overall me likes.
But:
1. I don't like the friend knowing.
2. Personality could use a bit of beefing up
3. History is more than a bit confusing
4. It's a Falun Law Wheel (sorry that's bugging me)
5. Her name is REALLY REALLY long. even for an italian but it's neat and quirky. Dun change it.
6. her attack isn't really fortune based... it's more orange disc blow stuff up now you go boom based,
7. lastly and rather important I'd like the goodfortune "skill" worked into her personality more
Revise or die!!
Dissy: The app needs some work, and though I’m eager to see what you come up with to fix it, I think there are just a few too many problems for me to be as praiseful as Vessy up there is. Besides that, just read the notes we left you and fix that up. If you do that and send it in again, you might just get an acceptance next time.
Dissy’s Verdict: Reject, Revise
Final Verdict: Reject, Revise