Gnomes

Gnomes with the exception of hill gnomes stand 1-1/4 to 1-3/4 feet tall and weigh 10 to 15 pounds. Hill gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.

Gnomes speak their own language, Gnome. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin.

Most gnomes

Gnomes prefer misdirection and deception over direct confrontation.

They would rather befuddle or embarrass foes (other than goblinoids or kobolds) than kill them.

Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

 

Gnomes, Hill

• +2 Constitution, –2 Strength.

• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.

• Gnome base land speed is 20 feet.

• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

• +2 racial bonus on saving throws against illusions.

• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against kobolds and goblinoids.

• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

• +2 racial bonus on Listen checks.

• +2 racial bonus on Craft (alchemy) checks.

• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

• Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.

 

Gnomes, Mountain

• +4 Constitution, +2 Dexterity,  2 Strength, –4  Charisma.

• Tiny: As a Tiny creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.

• Gnome base land speed is 20 feet.

• Dark vision: A gnome can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnome can function just fine with no light at all.

• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

• +2 racial bonus on saving throws against illusions.

• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against kobolds and goblinoids.

• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

• +2 racial bonus on Listen checks.

• +2 racial bonus on Craft (alchemy) checks.

• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

• Favored Class: Alchemist. A multiclass gnome’s Alchemist class does not count when determining whether he takes an experience point penalty.

Gnomes are rarely more than 2', they have dark grey to silvery skin and moss green hair to lichen grey.  Their skin is grey ruff and hair is moss green and scraggley.

 

Gnomes, Rock

• +2 Constitution, –2 Strength.

• Tiny: As a Tiny creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.

• Gnome base land speed is 20 feet.

• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

• +2 racial bonus on saving throws against illusions.

• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against kobolds and goblinoids.

• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

• +2 racial bonus on Listen checks.

• +2 racial bonus on Craft (alchemy) checks.

• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

• Favored Class: Bard. A multiclass gnome’s Bard class does not count when determining whether he takes an experience point penalty.

Gnomes are rarely more than 2', they have dark grey to silvery skin and moss green hair to lichen grey.  Their skin is a ruddy to brown and hair is scraggley.

 

Gnomes, Coral

Coral gnomes live in the reefs of the southern continent.  They have a long tail like that of an eel sprouting where their legs should be but otherwise look like their terrestrial cousins.

• +2 Constitution, –2 Strength.

• Tiny: As a Tiny creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.

• Gnome base land speed is 2 ˝  feet (the gnome must use a full round action to move on land.

• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

Amphibious (Ex): coral gnomes can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.

• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a marine mammal (a dolphin, seal, otter, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

• Spell-Like Abilities: 1/day—speak with animals (marine mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

• A coral gnome has a swim speed of 20 feet and may take 10 on swim checks even when stressed.

• Well-Traveled: Coral gnomes receive a +2 racial bonus on Sense Motive and Gather Information checks. They always know when their welcome is wearing out.

electric strike: a coral gnome adds a 1d8 electric damage to all natural attacks.

• Favored Class: Bard. A multiclass gnome’s Bard class does not count when determining whether he takes an experience point penalty.

 

Gnomes, Wood

• +2 Dexterity,  +2 Constitution, +2 Wisdom, –2 Intelligence, –4 Strength.

• Tiny: As a Tiny creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are two-quarters of those of a Medium character.

• Gnome base land speed is 20 feet.

• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.

• +2 racial bonus on saving throws against illusions.

• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against animals and vermin.

• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

• +2 racial bonus on Listen checks.

• +4 racial bonus on Hide checks, which improves to +8 in a wooded area.

• +2 racial bonus on Craft (alchemy) checks.

Pass without Trace (Su): A Wood gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the wood gnome’s class levels.

• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.

• Spell-Like Abilities: 1/day—speak with animals (arboreal mammals only, duration 1 minute). A gnome with a Spirit score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

• Favored Class: Druid. A multiclass gnome’s Druid class does not count when determining whether he takes an experience point penalty.

Gnomes are rarely more than 2', they have dark brown skin and leaf green hair

 

 

 

Random Starting Ages

 

               

 

 

Race

 

 

 

Adulthood

Psuchiovor

Martialist

Priest

Barbarian

Cyborg

Pyth

Ninja

Red Mage

Villain

Slayer

Arogas

Witch Doctor 

Wizard

Alchemist

Ki Bushi

Hill

18 years

+1d6

+1d8

+2d8   

Mountain

20 years

+1d6

+2d6

+3d6

Rock

25 years

+1d8

+2d6

+3d8

Wood

14 years

+1d4

+1d6

+2d6

 

Aging Effects

 

Race

 

Middle Age

 

Old

 

Venerable

 

Maximum Age

Hill

45 years

68 years

90 years

+3d20 years

Mountain

62 years

93 years

125 years

+3d20 years

Rock

30 years

45 years

60 years

+2d10 years

Wood

70 years

105 years

140 years

+3d20 years

 

Height and Weight

 

 

Race (Gender)

Base

Height

Height   

Modifier

Base

Weight

Weight 

Modifier

Hill (Male)

3´ 0˝

+2d4

40 lb.

× 1 lb.

Hill (Female)

2´ 10˝

+2d4

35 lb.

× 1 lb.

Moutain (Male)

1´ 6˝

+1d6

25 lb.

× 1 lb.

Moutain (Female)

1´ 5˝

+1d6

20 lb.

× 1 lb.

Rock (Male)

1´ 4˝

+1d4

20 lb.

× 1 lb.

Rock (Female)

1´ 2˝

+1d4

18 lb.

× 1 lb.

Wood (Male)

1´ 0˝

+2d6

15 lb.

× 1 lb.

Wood (Female)

+2d6

12 lb.

× 1 lb.

 

 

 

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