Gnomes
Gnomes with the exception of
hill gnomes stand 1-1/4 to 1-3/4 feet tall and weigh 10 to 15 pounds. Hill
gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin color
ranges from dark tan to woody brown, their hair is fair, and their eyes can be
any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes
generally wear leather or earth tones, though they decorate their clothes with
intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40,
and they live about 350 years, though some can live almost 500 years.
Gnomes speak their own
language, Gnome. Most gnomes who travel outside gnome lands (as traders,
tinkers, or adventurers) know Common, while warriors in gnome settlements
usually learn Goblin.
Most gnomes
Gnomes prefer misdirection
and deception over direct confrontation.
They would rather befuddle or
embarrass foes (other than goblinoids or kobolds)
than kill them.
Gnomes make heavy use of
illusion magic and carefully prepared ambushes and traps whenever they can.
Gnomes,
Hill
• +2 Constitution, –2
Strength.
• Small: As a Small creature,
a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls,
and a +4 size bonus on Hide checks, but he uses smaller weapons than humans
use, and his lifting and carrying limits are three-quarters of those of a
Medium character.
• Gnome base land speed is 20
feet.
• Low-Light Vision: A gnome
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. He retains the ability to distinguish
color and detail under these conditions.
• Weapon Familiarity: Gnomes
may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving
throws against illusions.
• Add +1 to the Difficulty
Class for all saving throws against illusion spells cast by gnomes. This
adjustment stacks with those from similar effects.
• +1 racial bonus on attack
rolls against kobolds and goblinoids.
• +4 dodge bonus to Armor
Class against monsters of the giant type. Any time a creature loses its
Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed,
it loses its dodge bonus, too.
• +2 racial bonus on Listen
checks.
• +2 racial bonus on Craft
(alchemy) checks.
• Automatic Languages: Common
and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In
addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or
the like, see below). This ability is innate to gnomes. See the
speak with animals spell description.
• Spell-Like Abilities:
1/day—speak with animals (burrowing
mammal only, duration 1 minute). A gnome with a Charisma score of at least 10
also has the following spell-like abilities: 1/day—dancing lights, ghost
sound, prestidigitation. Caster level 1st; save DC
10 + gnome’s Cha modifier + spell level.
• Favored Class: Bard. A multiclass gnome’s bard class does not count when
determining whether he takes an experience point penalty.
Gnomes,
Mountain
• +4 Constitution, +2
Dexterity, –2
Strength, –4 Charisma.
• Tiny: As a Tiny creature, a
gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls,
and a +8 size bonus on Hide checks, but he uses smaller weapons than humans
use, and his lifting and carrying limits are one-half of those of a Medium
character.
• Gnome base land speed is 20
feet.
• Dark vision: A gnome can
see in the dark up to 60 feet. Darkvision is black
and white only, but it is otherwise like normal sight, and gnome can function
just fine with no light at all.
• Weapon Familiarity: Gnomes
may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving
throws against illusions.
• Add +1 to the Difficulty Class
for all saving throws against illusion spells cast by gnomes. This adjustment
stacks with those from similar effects.
• +1 racial bonus on attack
rolls against kobolds and goblinoids.
• +4 dodge bonus to Armor
Class against monsters of the giant type. Any time a creature loses its
Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed,
it loses its dodge bonus, too.
• +2 racial bonus on Listen
checks.
• +2 racial bonus on Craft
(alchemy) checks.
• Automatic Languages: Common
and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In
addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or
the like, see below). This ability is innate to gnomes. See the
speak with animals spell description.
• Spell-Like Abilities:
1/day—speak with animals (burrowing
mammal only, duration 1 minute). A gnome with a Charisma score of at least 10
also has the following spell-like abilities: 1/day—dancing lights, ghost
sound, prestidigitation. Caster level 1st; save DC
10 + gnome’s Cha modifier + spell level.
• Favored Class: Alchemist. A
multiclass gnome’s Alchemist class does not count
when determining whether he takes an experience point penalty.
Gnomes are rarely more than 2', they have dark grey to silvery skin and moss green hair
to lichen grey. Their skin is grey ruff
and hair is moss green and scraggley.
Gnomes, Rock
• +2 Constitution, –2
Strength.
• Tiny: As a Tiny creature, a
gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls,
and a +8 size bonus on Hide checks, but he uses smaller weapons than humans
use, and his lifting and carrying limits are one-half of those of a Medium
character.
• Gnome base land speed is 20
feet.
• Low-Light Vision: A gnome
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. He retains the ability to distinguish
color and detail under these conditions.
• Weapon Familiarity: Gnomes
may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving
throws against illusions.
• Add +1 to the Difficulty
Class for all saving throws against illusion spells cast by gnomes. This
adjustment stacks with those from similar effects.
• +1 racial bonus on attack
rolls against kobolds and goblinoids.
• +4 dodge bonus to Armor
Class against monsters of the giant type. Any time a creature loses its
Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed,
it loses its dodge bonus, too.
• +2 racial bonus on Listen
checks.
• +2 racial bonus on Craft
(alchemy) checks.
• Automatic Languages: Common
and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In
addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or
the like, see below). This ability is innate to gnomes. See the
speak with animals spell description.
• Spell-Like Abilities:
1/day—speak with animals (burrowing
mammal only, duration 1 minute). A gnome with a Charisma score of at least 10
also has the following spell-like abilities: 1/day—dancing lights, ghost
sound, prestidigitation. Caster level 1st; save DC
10 + gnome’s Cha modifier + spell level.
• Favored Class: Bard. A multiclass gnome’s Bard class does not count when
determining whether he takes an experience point penalty.
Gnomes are rarely more than 2', they have dark grey to silvery skin and moss green hair
to lichen grey. Their skin is a ruddy to
brown and hair is scraggley.
Gnomes,
Coral
Coral gnomes live in the reefs of the southern continent. They have a long tail like that of an eel sprouting where their legs should be but otherwise look like their terrestrial cousins.
• +2 Constitution, –2 Strength.
• Tiny: As a Tiny creature, a gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are one-half of those of a Medium character.
• Gnome base land speed is 2 ˝ feet (the gnome must use a full round action to move on land.
• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• Amphibious (Ex): coral gnomes can breathe both air and water, although they rarely travel more than a few feet from the water’s edge.
• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a marine mammal (a dolphin, seal, otter, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
• Spell-Like Abilities: 1/day—speak with animals (marine mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
• A coral gnome has a swim speed of 20 feet and may take 10 on swim checks even when stressed.
• Well-Traveled: Coral gnomes receive a +2 racial bonus on Sense Motive and Gather Information checks. They always know when their welcome is wearing out.
• electric strike: a coral gnome adds a 1d8 electric damage to all natural attacks.
• Favored Class: Bard. A multiclass gnome’s Bard class does not count when determining whether he takes an experience point penalty.
Gnomes, Wood
• +2 Dexterity, +2 Constitution, +2
Wisdom, –2 Intelligence, –4 Strength.
• Tiny: As a Tiny creature, a
gnome gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls,
and a +8 size bonus on Hide checks, but he uses smaller weapons than humans
use, and his lifting and carrying limits are two-quarters of those of a Medium
character.
• Gnome base land speed is 20
feet.
• Low-Light Vision: A gnome
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. He retains the ability to distinguish
color and detail under these conditions.
• Weapon Familiarity: Gnomes
may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving
throws against illusions.
• Add +1 to the Difficulty
Class for all saving throws against illusion spells cast by gnomes. This
adjustment stacks with those from similar effects.
• +1 racial bonus on attack
rolls against animals and vermin.
• +4 dodge bonus to Armor Class
against monsters of the giant type. Any time a creature loses its Dexterity
bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses
its dodge bonus, too.
• +2 racial bonus on Listen
checks.
• +4 racial bonus on Hide
checks, which improves to +8 in a wooded area.
• +2 racial bonus on Craft
(alchemy) checks.
• Pass without Trace (Su):
A Wood gnome has the innate ability to use pass without trace (self
only, as a free action) as the spell cast by a druid of the wood gnome’s class
levels.
• Automatic Languages: Common
and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In
addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or
the like, see below). This ability is innate to gnomes. See the
speak with animals spell description.
• Spell-Like Abilities:
1/day—speak with animals (arboreal
mammals only, duration 1 minute). A gnome with a Spirit score of at least 10
also has the following spell-like abilities: 1/day—dancing lights, ghost
sound, prestidigitation. Caster level 1st; save DC
10 + gnome’s Cha modifier + spell level.
• Favored Class: Druid. A multiclass gnome’s Druid class does not count when
determining whether he takes an experience point penalty.
Gnomes are rarely more than 2',
they have dark brown skin and leaf green hair
|
Random Starting Ages |
||||
|
Race |
Adulthood |
Psuchiovor Martialist Priest Barbarian Cyborg |
Pyth Ninja Red Mage Villain Slayer |
Arogas Witch Doctor Wizard Alchemist Ki Bushi |
|
Hill |
18 years |
+1d6 |
+1d8 |
+2d8 |
|
Mountain |
20 years |
+1d6 |
+2d6 |
+3d6 |
|
Rock |
25 years |
+1d8 |
+2d6 |
+3d8 |
|
Wood |
14 years |
+1d4 |
+1d6 |
+2d6 |
|
Aging Effects |
||||
|
Race |
Middle Age |
Old |
Venerable |
Maximum Age |
|
Hill |
45 years |
68 years |
90 years |
+3d20 years |
|
Mountain |
62 years |
93 years |
125 years |
+3d20 years |
|
Rock |
30 years |
45 years |
60 years |
+2d10 years |
|
Wood |
70 years |
105 years |
140 years |
+3d20 years |
|
Height and Weight |
||||
|
Race (Gender) |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
|
Hill (Male) |
3´ 0˝ |
+2d4 |
40 lb. |
× 1 lb. |
|
Hill (Female) |
2´ 10˝ |
+2d4 |
35 lb. |
× 1 lb. |
|
Moutain (Male) |
1´ 6˝ |
+1d6 |
25 lb. |
× 1 lb. |
|
Moutain (Female) |
1´ 5˝ |
+1d6 |
20 lb. |
× 1 lb. |
|
Rock (Male) |
1´ 4˝ |
+1d4 |
20 lb. |
× 1 lb. |
|
Rock (Female) |
1´ 2˝ |
+1d4 |
18 lb. |
× 1 lb. |
|
Wood (Male) |
1´ 0˝ |
+2d6 |
15 lb. |
× 1 lb. |
|
Wood (Female) |
8˝ |
+2d6 |
12 lb. |
× 1 lb. |