Elves
Elves do not die of old age. Elves average 5 feet tall and typically weigh just over 100
pounds. They live on fruits and grains, though they occasionally hunt for fresh
meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends
well with the colors of the forest. Elves are cautious warriors and take time
to analyze their opponents and the location of the fight if at all possible,
maximizing their advantage by using ambushes, snipers, and camouflage. They
prefer to fire from cover and retreat before they are found, repeating this
maneuver until all of their enemies are dead.
They prefer
longbows, shortbows, rapiers, and longswords.
In melee, elves are graceful and deadly, using complex maneuvers that are
beautiful to observe. Their wizards often use sleep spells during combat
because these wont affect other elves.
Elves are cautious warriors
and take time to analyze their opponents and the location of the fight if at
all possible, maximizing their advantage by using ambushes, snipers, and
camouflage. They prefer to fire from cover and retreat before they are found,
repeating this maneuver until all of their enemies are dead.
They prefer longbows, shortbows, rapiers, and longswords.
In melee, elves are graceful and deadly, using complex maneuvers that are
beautiful to observe. Their wizards often use sleep spells during combat
because these wont affect other elves.
Elves are immortality and as
such they do not suffer physical penalties for aging.
Elves,
High
+2 Dexterity, 2
Constitution.
Medium: As Medium
creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30
feet.
Immunity to magic sleep
effects, and a +2 racial saving throw bonus against enchantment spells or
effects.
Low-Light Vision: An elf
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. She retains the ability to distinguish
color and detail under these conditions.
Weapon Proficiency: Elves
receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow
(including composite shortbow) as bonus feats.
+2 racial bonus on Listen,
Search, and Spot checks. An elf who merely passes
within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.
Stereotypical
Alignment: Chaotic good
Automatic Languages: Common
and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Halfling, and Sylvan.
Favored Class: Wizard. A multiclass elf s wizard class
does not count when determining whether she takes an experience point penalty
for multiclassing.
Elves average 5
feet tall and typically weigh just over 100 pounds. They live on fruits and
grains, though they occasionally hunt for fresh meat. Elves prefer colorful
clothes, usually with a green-and-gray cloak that blends well with the colors
of the forest. Elves are cautious warriors and take time to analyze their
opponents and the location of the fight if at all possible, maximizing their
advantage by using ambushes, snipers, and camouflage. They prefer to fire from
cover and retreat before they are found, repeating this maneuver until all of
their enemies are dead.
They prefer
longbows, shortbows, rapiers, and longswords.
In melee, elves are graceful and deadly, using complex maneuvers that are
beautiful to observe. Their wizards often use sleep spells during combat
because these wont affect other elves.
SUBRACES
The
above information describes the high elf, the most common variety. There are
five other major sub races of elf, in addition to half-elves, who share enough elven characteristics to be included here.
Taller
and grander in physical appearance than others of their race, gray elves have a
reputation for being aloof and arrogant (even by elven
standards). They have either silver hair and amber eyes or pale golden hair and
violet eyes. They prefer clothing of white, silver, yellow, or gold, with
cloaks of deep blue or purple.
Gray
Elf Traits (Ex): These traits are in
addition to the high elf traits.
+2 Intelligence, 2 Strength.
Wild
elves are barbaric and tribal. Wild elves hair color ranges from black to light
brown, lightening to silvery white with age. They dress in simple clothing of
animal skins and basic plant weaves.
Wild
Elf Traits (Ex): These traits are in
addition to the high elf traits, except where noted.
+2 Dexterity, 2 Intelligence. These adjustments
replace the high elf s ability score adjustments.
Favored Class: Sorcerer. This trait replaces the high elf s
favored class.
Wood
elves hair
color ranges from yellow to a coppery red, and they are more muscular than
other elves. Their clothing is in dark shades of green and earth tones to
better blend in with their natural surroundings.
Wood
Elf Traits (Ex): These traits are in
addition to the high elf traits, except where noted.
+2 Strength, 2 Intelligence.
Favored Class: Ranger. This trait replaces the high elf s
favored class.
Elves,
Light
Light Elves
average 6 1/2 feet tall though typically weigh just over 100 pounds. They live
on fruits and grains, though they occasionally eat meat. Elves prefer colorful
clothes, usually with a green-and-gray cloak that blends well with the colors
of the forest. Elves are cautious warriors and take time to analyze their
opponents and the location of the fight if at all possible, maximizing their
advantage by using ambushes, snipers, and camouflage. They prefer to fire from
cover and retreat before they are found, repeating this maneuver until all of
their enemies are dead.
They prefer
longbows, shortbows, rapiers, and longswords.
In melee, elves are graceful and deadly, using complex maneuvers that are
beautiful to observe. Their wizards often use sleep spells during combat
because these wont affect other elves.
+4 Dexterity,+2 Intelligence,+2 Wisdom,+4 Charisma, 2 Strength, 4
Constitution.
Medium: As Medium
creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30
feet.
Spell resistance 14+hd, but only against arcane spells
Immunity to magic sleep
effects, and a +2 racial saving throw bonus to enchantment spells or effects.
+2 racial saving throw
bonus against arcane spells or effects. This stacks with the plus 2 to
enchantments
Low-Light Vision: An elf
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. She retains the ability to distinguish
color and detail under these conditions.
Weapon Proficiency: Elves
receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow
(including composite shortbow) as bonus feats.
Gain a +1 effective caster
level whenever casting arcane spells.
+2 racial bonus on Listen,
Search, and Spot checks, and a +4 to use magical device so long as the device
is arcane. An elf who merely passes within 10 feet of
a secret or concealed door is entitled to a Search check to notice it as if she
were actively looking for it. A Light
elf may search for magical
Stereotypical
Alignment: Good (any)
Automatic Languages: Common
and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Halfling, , and
Sylvan.
Favored Class: Sorcerer. A multiclass elf s Sorcerer class
does not count when determining whether she takes an experience point penalty
for multiclassing.
Elves, Oceanic
This humanoid is slender with the upper body
of an elf from the wais up, and from the waist down it has the ten arms of an
octopus. It has pale, blueish silver skin and black
to dark green hair. Its ears are pointed, and its fingers are partially webbed.
Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. They cavort
amid the waves and the ocean depths with allies such as dolphins and whales.
Oceanic elves fight underwater with tridents, spears, and nets. Many oceanic
elves revere Hanael, patron of the ocean and beauty.
Oceanic Elf Traits (Ex): These traits are in addition to
the high elf traits, except where noted.
+2 Dexterity, 2 Intelligence. These adjustments replace
the high elf s ability score adjustments.
An oceanic elf has the aquatic subtype.
An oceanic elf has a swim speed of 40 feet.
An oceanic elf has a base speed of 10 feet.
Aquatic: A brine orc gains the aquatic
subtype. A brine orc can breathe underwater. It
cannot also breathe air unless it also has the amphibious special quality. A
brine orc can hold its breath outside the water for 2
rounds per point of Constitution. After that, it begins to suffocate (see page
304 of the Dungeon Masters Guide).
Superior Low-Light Vision: Oceanic elves can see four times
as far as a human in starlight, moonlight, torchlight, and similar conditions
of low illumination. This trait replaces the high elf s
low-light vision.
Favored Class: Fighter. This trait replaces the high elf s favored class.
Elves,
Sun
Sun elves are slightly taller
than high elves. Their hair changes to
match the sun, Red at dawn and dusk, Blonde at high noon and black at night Sun elves
believe in their superiority; that all other races were born to serve
them. They see it as their duty to protect
the weaker, lesser races.
+4 Dexterity, +2 Charisma,
2 Constitution.
Medium: As Medium
creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30
feet.
Immunity to magic sleep
effects, +4 racial saving throw bonus against
evocation spells or effects, and a +2 racial saving throw bonus against
enchantment spells or effects.
Weapon Proficiency: Elves
receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow
(including composite shortbow) as bonus feats.
+4 racial bonus on Listen,
Search, and Spot checks. An elf who merely passes
within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.
Stereotypical
Alignment: Chaotic good
Automatic Languages: Common
and Elven. Bonus Languages: Draconic, Celestial,
Gnome, Goblin, Orc, and Sylvan.
Favored Class: Priest. A multiclass elf s Priest class
does not count when determining whether she takes an experience point penalty
for multiclassing.
Elves average 5
feet tall and typically weigh just over 110 pounds. They live on fresh though
cooked meat, though they occasionally forage for fruits and grains. Sun Elves
prefer colorful clothes, usually with a red-and-gold cloak that blends well
with the colors of the Sun. Elves are cautious warriors and take time to
analyze their opponents and the location of the fight if at all possible,
maximizing their advantage by using ambushes, snipers, and camouflage. They
prefer to fire from cover and retreat before they are found, repeating this
maneuver until all of their enemies are dead.
They prefer
longbows, shortbows, rapiers, and longswords.
In melee, elves are graceful and deadly, using complex maneuvers that are
beautiful to observe. Their wizards often use sleep spells during combat
because these wont affect other elves.
Elves,
Town
Location: After the Beast War
a number of Elves chose to join humans in their love of hand made cities,
trading the beauty of the forests for the safety of stone and mortar. These town elves can be found in most cities. Town elves are slightly shorter than High
elves.
+2 Dexterity, +2
Intelligence.
Medium: As Medium
creatures, humans have no special bonuses or penalties due to their size.
Elf base land speed is 30
feet.
Low-Light Vision: An elf
can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. She retains the ability to distinguish
color and detail under these conditions.
+2 racial bonus on Listen,
Search, and Spot checks. An elf who merely passes
within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.
Stereotypical
Alignment: None
Automatic Language: Common
and Elven. Bonus Languages: Any (other than secret
languages, such as Druidic). See the Speak Language skill.
Favored Class: arcane
acolyte.
|
Random Starting Ages |
||||
|
Race |
Adulthood |
Reaper Martialist Rogue Barbarian |
Priest Ninja Villain Slayer |
Wizard Alchemist Monk Friar |
|
Grey Elf |
220 years |
+4d12 |
+6d12 |
+10d12 |
|
High Elf |
110 years |
+4d6 |
+6d6 |
+10d6 |
|
Light Elf |
1500 years |
+4d% |
+6d% |
+12d% |
|
Oceanic Elf |
110 years |
+4d6 |
+6d6 |
+10d6 |
|
Sun Elf |
120 years |
+4d6 |
+6d6 |
10d6 |
|
Town Elf |
30 years |
+1d4 |
+1d6 |
+2d6 |
|
Wild Elf |
100 years |
+3d6 |
+5d6 |
+8d6 |
|
Wood Elf |
50 years |
+2d8 |
+4d6 |
+7d8 |
|
Aging Effects |
||||
|
Race |
Middle Age |
Old |
Venerable |
Maximum Age |
|
Grey Elf |
350 years |
525 years |
700 years |
+8d% years |
|
High Elf |
175 years |
263 years |
350 years |
+4d% years |
|
Light Elf |
5,000 years |
75,00 years |
10,000 years |
+5d1000 years |
|
Oceanic Elf |
175 years |
263 years |
350 years |
+1d% years |
|
Sun Elf |
200 years |
300 years |
400 years |
+6d% years |
|
Town Elf |
70 years |
105 years |
150 years |
+2d20 years |
|
Wild Elf |
150 years |
225 years |
300 years |
+2d% years |
|
Wood Elf |
100 years |
150 years |
200 years |
+3d% years |
|
1 At middle age, 1 to
Str, Dex, and Con; +1 to |
||||
|
2 At old age, 2 to Str, Dex, and Con; +1 to |
||||
|
3 At venerable age, 3
to Str, Dex, and Con; +1
to |
||||
|
Height and Weight |
||||
|
Race (Gender) |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
|
Grey Elf (Male) |
55 |
2d10 |
120lbs |
x (2d4) lbs |
|
Grey Elf (Female) |
50 |
2d10 |
100lbs |
x (2d4) lbs |
|
High Elf (Male) |
4΄ 5˝ |
+2d6 |
85 lb. |
Χ (1d6) lb. |
|
High Elf (Female) |
4΄ 5˝ |
+2d6 |
80 lb. |
Χ (1d6) lb. |
|
Light Elf (Male) |
58 |
2d12 |
95lbs |
x (2d4) lbs |
|
Light Elf (Female) |
54 |
2d12 |
85lbs |
x (2d4) lbs |
|
Oceanic Elf (Male) |
4΄ 9˝ |
+2d8 |
100 lb. |
Χ (1d6) lb. |
|
Oceanic Elf (Female) |
4΄ 7˝ |
+2d8 |
95 lb. |
Χ (1d6) lb. |
|
Sun Elf (Male) |
4΄ 8˝ |
+2d8 |
90 lb. |
Χ (1d6) lb. |
|
Sun Elf (Female) |
4΄ 3˝ |
+2d8 |
85 lb. |
Χ (1d6) lb. |
|
Town Elf (Male) |
4΄ 8˝ |
+2d8 |
110 lb. |
Χ (1d8) lb. |
|
Town Elf (Female) |
4΄ 4˝ |
+2d6 |
80 lb. |
Χ (1d8) lb. |
|
Wild Elf (Male) |
3΄ 10˝ |
+2d10 |
85 lb. |
Χ (1d6) lb. |
|
Wild Elf (Female) |
3΄ 10˝ |
+2d10 |
80 lb. |
Χ (1d6) lb. |
|
Wood Elf (Male) |
4΄ 0˝ |
+2d12 |
95 lb. |
Χ (1d8) lb. |
|
Wood Elf (Female) |
4΄ 0˝ |
+2d12 |
85 lb. |
Χ (1d8) lb. |