Elves

Elves do not die of old age. Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest. Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Elves are immortality and as such they do not suffer physical penalties for aging.

 

 

Elves, High

• +2 Dexterity, –2 Constitution.

• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

• Elf base land speed is 30 feet.

• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

• Stereotypical Alignment:  Chaotic good

• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Halfling, and Sylvan.

• Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest. Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

SUBRACES

The above information describes the high elf, the most common variety. There are five other major sub races of elf, in addition to half-elves, who share enough elven characteristics to be included here.

 

Gray Elf

Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.

Gray Elf Traits (Ex): These traits are in addition to the high elf traits.

•  +2 Intelligence, –2 Strength.

 

Wild Elf

Wild elves are barbaric and tribal. Wild elves’ hair color ranges from black to light brown, lightening to silvery white with age. They dress in simple clothing of animal skins and basic plant weaves.

Wild Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

•  +2 Dexterity, –2 Intelligence. These adjustments replace the high elf ’s ability score adjustments.

• Favored Class: Sorcerer. This trait replaces the high elf ’s favored class.

 

WOoD ELF

Wood elves’  hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings.

Wood Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

•  +2 Strength, –2 Intelligence.

• Favored Class: Ranger. This trait replaces the high elf ’s favored class.

 

Elves, Light

Light Elves average 6 1/2 feet tall though typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally eat meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest. Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

• +4 Dexterity,+2 Intelligence,+2 Wisdom,+4 Charisma, –2 Strength, –4 Constitution.

• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

• Elf base land speed is 30 feet.

• Spell resistance 14+hd, but only against arcane spells

• Immunity to magic sleep effects, and a +2 racial saving throw bonus to enchantment spells or effects.

• +2 racial saving throw bonus against arcane spells or effects. This stacks with the plus 2 to enchantments

• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

• Gain a +1 effective caster level whenever casting arcane spells.

• +2 racial bonus on Listen, Search, and Spot checks, and a +4 to use magical device so long as the device is arcane. An elf who merely passes within 10 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.  A Light elf may search for magical

• Stereotypical Alignment:  Good (any)

• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Halfling, , and Sylvan.

• Favored Class: Sorcerer. A multiclass elf ’s Sorcerer class does not count when determining whether she takes an experience point penalty for multiclassing.

ECL: +2

 

Elves, Oceanic

This humanoid is slender with the upper body of an elf from the wais up, and from the waist down it has the ten arms of an octopus. It has pale, blueish silver skin and black to dark green hair. Its ears are pointed, and its fingers are partially webbed.

Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. They cavort amid the waves and the ocean depths with allies such as dolphins and whales. Oceanic elves fight underwater with tridents, spears, and nets. Many oceanic elves revere Hanael, patron of the ocean and beauty.

Oceanic Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

• +2 Dexterity, –2 Intelligence. These adjustments replace the high elf ’s ability score adjustments.

• An oceanic elf has the aquatic subtype.

• An oceanic elf has a swim speed of 40 feet.

• An oceanic elf has a base speed of 10 feet.

• Aquatic: A brine orc gains the aquatic subtype. A brine orc can breathe underwater. It cannot also breathe air unless it also has the amphibious special quality. A brine orc can hold its breath outside the water for 2 rounds per point of Constitution. After that, it begins to suffocate (see page 304 of the Dungeon Master’s Guide).

• Superior Low-Light Vision: Oceanic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This trait replaces the high elf ’s low-light vision.

• Favored Class: Fighter. This trait replaces the high elf ’s favored class.

 

Elves, Sun

Sun elves are slightly taller than high elves.  Their hair changes to match the sun, Red at dawn and dusk, Blonde at high noon and black at night  Sun elves believe in their superiority; that all other races were born to serve them.  They see it as their duty to protect the weaker, lesser races.

• +4 Dexterity, +2 Charisma, –2 Constitution.

• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.

• Elf base land speed is 30 feet.

• Immunity to magic sleep effects, +4 racial saving throw bonus against evocation spells or effects, and a +2 racial saving throw bonus against enchantment spells or effects.

• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

• +4 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

• Stereotypical Alignment:  Chaotic good

• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Celestial, Gnome, Goblin, Orc, and Sylvan.

• Favored Class: Priest. A multiclass elf ’s Priest class does not count when determining whether she takes an experience point penalty for multiclassing.

Elves average 5 feet tall and typically weigh just over 110 pounds. They live on fresh though cooked meat, though they occasionally forage for fruits and grains. Sun Elves prefer colorful clothes, usually with a red-and-gold cloak that blends well with the colors of the Sun. Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

ECL +1

 

Elves, Town

Location: After the Beast War a number of Elves chose to join humans in their love of hand made cities, trading the beauty of the forests for the safety of stone and mortar.  These town elves can be found in most cities.  Town elves are slightly shorter than High elves.

• +2 Dexterity, +2 Intelligence.

• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.

• Elf base land speed is 30 feet.

• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

• Stereotypical Alignment:  None

• Automatic Language: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.

• Favored Class: arcane acolyte.

 

 

 

Random Starting Ages

Race

Adulthood

Reaper

Martialist

Rogue

Barbarian

Priest

Ninja

Villain

Slayer

Wizard

Alchemist

Monk

Friar

Grey Elf

220 years

+4d12

+6d12

+10d12

High Elf

110 years

+4d6

+6d6

+10d6

Light Elf

1500 years

+4d%

+6d%

+12d%

Oceanic Elf

110 years

+4d6

+6d6

+10d6

Sun Elf

120 years

+4d6

+6d6

10d6

Town Elf

30 years

+1d4

+1d6

+2d6

Wild Elf

100 years

+3d6

+5d6

+8d6

Wood Elf

50 years

+2d8

+4d6

+7d8

 

Aging Effects

 

Race

 

Middle Age

 

Old

 

Venerable

 

Maximum Age

Grey Elf

350 years

525 years

700 years

+8d% years

High Elf

175 years

263 years

350 years

+4d% years

Light Elf

5,000 years

75,00 years

10,000 years

+5d1000 years

Oceanic Elf

175 years

263 years

350 years

+1d% years

Sun Elf

200 years

300 years

400 years

+6d% years

Town Elf

70 years

105 years

150 years

+2d20 years

Wild Elf

150 years

225 years

300 years

+2d% years

Wood Elf

100 years

150 years

200 years

+3d% years

1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

2 At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

3 At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

 

Height and Weight

 

 

Race (Gender)

Base

Height

Height

Modifier

Base

Weight

Weight

Modifier

Grey Elf (Male)

5’5

2d10

120lbs

x (2d4) lbs

Grey Elf (Female)

5’0

2d10

100lbs

x (2d4) lbs

High Elf (Male)

4΄ 5˝

+2d6

85 lb.

Χ (1d6) lb.

High Elf (Female)

4΄ 5˝

+2d6

80 lb.

Χ (1d6) lb.

Light Elf (Male)

5’8

2d12

95lbs

x (2d4) lbs

Light Elf (Female)

5’4

2d12

85lbs

x (2d4) lbs

Oceanic Elf (Male)

4΄ 9˝

+2d8

100 lb.

Χ (1d6) lb.

Oceanic Elf (Female)

4΄ 7˝

+2d8

95 lb.

Χ (1d6) lb.

Sun Elf (Male)

4΄ 8˝

+2d8

90 lb.

Χ (1d6) lb.

Sun Elf (Female)

4΄ 3˝

+2d8

85 lb.

Χ (1d6) lb.

Town Elf (Male)

4΄ 8˝

+2d8

110 lb.

Χ (1d8) lb.

Town Elf (Female)

4΄ 4˝

+2d6

80 lb.

Χ (1d8) lb.

Wild Elf (Male)

3΄ 10˝

+2d10

85 lb.

Χ (1d6) lb.

Wild Elf (Female)

3΄ 10˝

+2d10

80 lb.

Χ (1d6) lb.

Wood Elf (Male)

4΄ 0˝

+2d12

95 lb.

Χ (1d8) lb.

Wood Elf (Female)

4΄ 0˝

+2d12

85 lb.

Χ (1d8) lb.

 

 

 

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