Deminfernus
(Half-Lich)
The Deminfernus is an
inherited template that can be added to any living creature. Deminfernus are among the more horrific of creatures, they are the result
of butchered attempts to become a lich, create zombies or ghouls, or one of a
million different things which can go wrong with necromancy. Such unions are very rare, yet there is a
small but notable population of these creatures in Derkholm. These abominations have deep connection to
the arcane magic requisite to their life.
These creatures look like emaciated humanoids with dried tough skin.
Age: once a Deminfernus has lived a number of years to be half way
between Adulthood and Middle Age they no longer age physically,
however as they pass through the age categories of Middle Age, Old, and
Venerable his Int,
Size
and Type: Sub-type becomes Augmented
Humanoid Monstrous Humanoid. Size and
Hit
Dice: Recalculate health using one HD
larger to a maximum of d12 this does not affect hit dice from classes.
Speed: remains unchanged .
Attacks: A Deminfernus’s natural
attacks are treated as Magic for DR purposes.
A deminfernus gains two claw attacks and a
bite attack. The bite attack is
considered a secondary attack.
|
Hit Dice |
Abilities |
|
1 |
Weakness
of Mixed Blood, Arcane Blood, Natural AC +1, Rend |
|
2 |
DR
1/ bludgeoning, slashing, magic or Adamantine; Cannibalize |
|
3 |
Aura
of Fear |
|
4 |
DR
1/ bludgeoning, slashing, or magic; Chilling touch; Natural AC +1 |
|
5 |
Dead
Body |
|
6 |
Immunity
to cold; DR 3/ bludgeoning, slashing, or magic |
|
7 |
Taint
of Mixed Blood, Natural AC +1 |
|
8 |
DR
3/ bludgeoning or slashing |
|
9 |
Dead
Mind |
|
10 |
DR
5/ bludgeoning or slashing; Natural AC +1 |
|
11 |
Fire
resistance 5, Absorb the Fallen |
|
12 |
Immunity
to electricity, DR 5/ bludgeoning and magic or slashing and magic |
|
13 |
Necronic
Blood, Natural AC +1 |
|
14 |
Strength
of Mixed Blood |
|
15 |
DR
10/ bludgeoning and magic or slashing and magic |
|
16 |
Natural
AC +1 |
|
17 |
Hardened
Life-force |
|
18 |
DR
15/ bludgeoning and magic or slashing and magic |
|
19 |
Natural
AC +1 |
|
20 |
DR
15/ bludgeoning and magic |
Ability Score: Str+8 Dex+2
Con–6
Attack: a Deminfernus gains a claw
attack and a bite attack. A medium Deminfernus gains a bite attack as its primary attack which
deals 1d6, and his claws (which are secondary attack) deal 1d3 points of
damage.
Unless otherwise noted the DC of
the saves of 10+ ½ Creature’s HD+ Cha Mod
Weakness
of Mixed Blood: The Deminfernus
is harmed by both Positive Energy damage and Negative Energy damage,
He can be turned and rebuked by both those who channel positive and those who
channel Negative Energy
Arcane
Blood: The Deminfernus
a gains a +1 effective caster level to all arcane spells.
Rend: If a Deminfernus
hits with both claws and its bite attack, latches on to its prey and tears the
flesh. A medium creature that uses this
attack automatically deals 2d6 points of damage plus 1½ times his strength
bonus.
Cannibalize: The Deminfernus
can eat flesh, living or dead, whenever his rend attack deals lethal damage,
healing a number of hit points equal to the damage dealt. The Hit points take 1d4 rounds before they
are restored.
Fear Aura (Su): A deminfernus can radiate a
20-foot-radius fear aura as a free action. A creature in the area must succeed
on a DC is 10+ ½ HD+ Cha Mod Will save or be affected as though by a fear spell
(caster level equal to HD). A creature that successfully saves cannot be
affected again by the same deminfernus’s aura for 24
hours. The save DC is Spirit-based
Chilling
Touch: A Deminfernus’s
claws deal a mild poison which can paralyze anyone attacked by his claws for
1d8+2 minutes, Fort save DC 10+1/2 HD+Con Mod.
Dead
Body: A Deminfernus
gains immunity to all diseases including magical diseases.
Taint
of Mixed Blood: The Half-Vampire is
no longer harmed or healed by Positive Energy damage and Negative Energy damage,
He can be turned and rebuked by both those who channel positive and those who
channel Negative Energy, but they most have a clericals level = to twice the deminfernus HD
Dead
Mind: A Deminfernus
gains immunity to Mind Affects.
Absorb
the Fallen: If the Deminfernus takes permanent damage to con, dex, or str
or should he lose a limb, eye or some other body part, he can replace these
loses with pieces of the dead. These
pieces (eyes, organs, arms etc.) last for only 1d4 days per HD of the creature
from which they are taken. If these part
have any special powers these powers are granted to the Deminferus.
Necronic Blood: The
Deminfernus a gains a +1 effective caster level
to all spells from the school of necromancy, this stacks
with similar affects.
Strength
of Mixed Blood: The Deminfernus
is healed by both Positive Energy damage and Negative Energy damage; A Deminfernus can not be turned. Deminfernus with
the ability to turn or rebuke undead can now do so at their option do
either.
Hardened
Life-force: A Deminfernus
gains a plus +4 to saves against, stunning, paralysis, death effects, and poisons as well as immunity to sleep
effect.
Skills: Half lich gain a
+4 racial bonus on Climb, Intimidate, and Knowledge (arcane) checks. Otherwise same as the base creature.
Alignment: Usually Evil (any), often
lawful
Level Adjustment: +3
Treasure: Standard
Challenge Rating: +2
Environment: Same as base creature
Daniel John Malone ©
2005-2007