Livtashed
(Half-Ghost)
The Livtashed is an
inherited template that can be added to any living creature. Livtashed are the children of a sprite (an incorporeal
undead such as a ghost or wrath) and a mortal.
Such unions are extremely rare, but under very special circumstance, but
in there is a small but notable population of these creatures in Thanamortia. The Livtashed has a macabre beauty
Age:
once a Livtashed has lived a number of years
to be half way between Adulthood and Middle Age they no longer age physically,
however as they pass through the age categories of Middle Age, Old, and
Venerable her Int, Wis, and
Cha still increase. When a Livtashed without the Endurance or Die Hard feat reach
middle age she gains light sensitivity, when she becomes old she will become
exhausted if exposed to 1hr of sunlight and may only perform one action per
round sunlight exposure and when she becomes venerable she only perform move
and move equivalent actions, while exposed to sunlight. Those with the Endurance feat never gain
light sensitivity, it takes 12 hrs for them to become exhausted, and those with
the Die Hard Feat take Non-lethal damage at a rate of 1 per hr.
Size and Type: Sub-type becomes Augmented Humanoid
Monstrous Humanoid. Size and
Hit Dice: Recalculate health using one HD larger
to a maximum of d12 this does not affect hit dice from classes.
Sped: remains unchanged at level one, at higher levels she gains a flight speed.
Attacks: A Livtashed’s
natural attacks are treated as Magic for DR purposes.
|
Hit Dice |
Abilities |
|
1 |
Touch of the Spirit, Weakness of Mixed Blood, Constitution
Drain |
|
2 |
Ghostly flight, Pseudo-Constitution |
|
3 |
Fast Healing 1, Fade Away |
|
4 |
Ectoplasmic Blast 1d6 |
|
5 |
Cry of the Ghost (30 ft), Strength Drain |
|
6 |
Will of the Spirit, Pseudo-Strength |
|
7 |
Taint of Mixed Blood, Disappearance |
|
8 |
Horrific Appearance 1/day, Ectoplasmic
Blast 2d6 |
|
9 |
Call of the Dead, Fast Healing 2 |
|
10 |
Regeneration 1 |
|
11 |
Cry of the Ghost (60 ft) |
|
12 |
Horrific Appearance 2/day, Ectoplasmic
Blast 3d6 |
|
13 |
Ethereal Jaunt, Wings of the Wraith |
|
14 |
Strength of Mixed Blood, Regeneration 2 |
|
15 |
Fast Healing 3 |
|
16 |
Horrific Appearance 3/day,
Ectoplasmic Blast 4d6 |
|
17 |
Strengthened Life-force |
|
18 |
Wails of the Banshee, Regeneration 3 |
|
19 |
Cry of the Ghost (90 ft) |
|
20 |
Horrific Appearance 4/day, Ectoplasmic
Blast 5d6 |
Ability
Score: Str–6 Dex+6 Con–6 Int+4
Unless otherwise noted the DC of the saves of 10+ ½ Creature’s
HD+ Cha Mod
Touc of the
Spirit (su): A livtashed is both corporeal and incorporeal, and this
extended to all items she touches. All equipment
while worn is ghost touch as well as any weapon.
Weakness of Mixed Blod: The Livtashed is
harmed by both Positive Energy damage and Negative Energy damage; She can be turned and rebuked by both those who channel
positive and those who channel Negative Energy
Constitution Drain
(su):
A livtashed can drain 1d4 points of
constitution. To do so the livtashed must make a touch attack. If the attack succeeds the creature makes a
fort save or lose the 1d4 points of constitution.
Ghostly
flight (su):
A livtashed gains fly speed equal to it’s base speed movement maneuverability good.
Pseudo-Constitution
(su):
A livtashed can temporally add the Con points she
drained to her Con score to a max of 10 + HD these points are lost after a
number of minutes equal to HD
Fast Healing (su): A livtashed with 3 or more hit dices heals 1 points of damage
each minute so long as it has at she is alive. At later levels this ability
increases.
Fade Away (su):
by touching the astral plane a livtashed can
go invisible as a standard action as
if the spell of the same name (caster level equal to HD) at will, unlike the
spell however the spell this ability has no duration, only ghost touch
materials can go invisible, although it can be dismissed at will and ends takes
any aggressive action against a living (or undead) creature. Casting a spell,
even if it doesn’t harm the target, attacking are the most common ways to lose
her invisibility. However things like
picking a key from someone’s pocket or whispering in their ear will not dispel the affect. Dispel
will suppress her ability to fade away making her visible and unable to fade
away for one round per caster level.
Ectoplasmic Blast (su):
a livtashed has the ability to defend itself by firing a ball of ectoplasmic energy, this substance
affects solid creatures, ethereal creatures, and energy creatures alike. She must have a line of sight and must
succeed in a touch attack to deal this damage.
The blast only has a range of 10ft times her charisma modifier.
Strength Drain
(su):
A livtashed can drain 1d3 points of strength. To do so the livtashed
must make a touch attack. If the attack
succeeds the creature must make a fort save or lose the 1d3 points of strength.
Cry of the Ghost (su):
A livtashed can give a deathly blood chilling
cry as a cone shaped breath weapon. This
is a cone extends 30ft at level 5. The
cone deals 1d6 sonic damage/ 2 HD, causes deafness for 2d10 rounds, and leaves
anyone in the area shaken. A Fort save
DC 10+1/2 HD+ Cha mod, a successful save cuts the damage in half and negates
the deafness and the fear affect. A livtashed must wait 1d4 rounds before using this ability
again.
Pseudo-Strength
(su):
A livtashed can temporally add the strength points
she drained to her Con score to a max of 10 + HD these points are lost after a
number of minutes equal to HD
Will of the Spirit (ex):
the livtashed adds her Charisma bonus to her
willpower saves.
Taint of Mixed Blod: The Half-Vampire is no longer harmed or
healed by Positive and Negative Energy, She can be turned and rebuked by both
those who channel positive and those who channel Negative Energy, but they most
have a clericals level = to twice the livtashed HD
Disappearance (su): a livtashed
can create an affect similar to greater
invisibility on itself 1/day. Unlike
the spell however while the using this ability the livtashed
gains +10 ft to her movement and +4 to move silently checks.
Horrific Appearance (Su): Any living creature within 60 feet that views
a livtashed immediately take 1d4 points of Strength
damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage
for 1d10 min, the DC of the saves of 10+ ½ Creature’s HD+ Cha Mod Fortitude negates. A creature that successfully saves against
this effect cannot be affected by the same livtashed’s
horrific appearance for 24 hours.
Call of the Dead (su): 3/day a livtashed
can add this affect to her Cry of the dead ability. Anyone failing the Fort save of cries of the
ghost also takes 1d3 Constitution damage and 1d3 strength burn. Anyone who succeeds their saving throw take 1 point of strength damage instead. A creature that
successfully saves against this effect cannot be affected by the same livtashed’s call of the dead for 24 hours.
Regeneration (su): Any weapon with magical enhancement or any spell deals normal
damage to a livtashed. If a livtashed
loses a limb or body part, the lost portion regrows
in 3d6 days. The creature can reattach the severed member instantly by holding
it to the stump. A livtashed
can heal non lethal damage at a rate of 1 point per round.
Telekinesis (Su): A livtashed
can use telekinesis as a standard action (caster level equal to the livtashed’s HD). When a livtashed
uses this power, it must wait 2d4 rounds before using it again.
Ethereal Jaunt (sp): a livtashed
can become ethereal as per the spell ethereal
jaunt, for a total number of rounds equal to her hit dice. She does not have to use them all at once.
Wings of the Wraith (su): A livtashed gains fly
speed equal to twice her base speed movement maneuverability perfect.
Strength of Mixed Blod: The Livtashed is
healed by both Positive and Negative Energy; A Livtashed
can not be turned. Livtashed
with the ability to turn or rebuke undead can now do so at their option do
either.
Strengthened Life-force: A Livtashed
gains a plus +4 to saves against, sleep effect, stunning, paralysis, disease,
and death effects as well as immunity to poisons.
Wail of the Banse (su): 1/day a livtashed
can add a death affect to her Cry of the Ghost ability by lowering the DC by 5
points. Anyone failing the Fort save of her Cries of the Ghost drops to 0hp and loses 1d6
hp. Anyone who succeeds their saving
throw only takes 1d3 points of Constitution damage. When this ability is applied the DC drops 5
points. A creature that successfully
saves against this effect cannot be affected by the same livtashed’s call of
the dead for a week.
Skills: Half ghost gain a +4 racial bonus on
Hide, Listen, Move Silently, Search, and Spot checks. Otherwise
same as the base creature.
Alignment: Usually Evil
often chaotic
Level Adjustment: +3
Treasure: Standard
Challenge Rating: +2
Environment: Same as base
creature
Daniel John Malone © 2005-2009