HALF-DRAGON
Half-dragon creatures are always more formidable than others
of their kind that do not have dragon blood, and their appearance betrays their
nature—scales, elongated features, reptilian eyes, and exaggerated teeth and
claws. Sometimes they have wings.
CREATING A HALF-DRAGON
“Half-dragon” is an inherited template that can be added to
any living, corporeal creature (referred to hereafter as the base creature).
A half-dragon uses all the base creature’s statistics and
special abilities except as noted here.
Size and Type: The creature’s type changes to dragon.
Size is unchanged. Do not recalculate base attack bonus or saves.
Hit Dice: Increase base creature’s racial HD by one
die size, to a maximum of d12. Do not increase class
HD.
Speed: A half-dragon can fly at twice its base land
speed (maximum 120 ft.) with average maneuverability.
Armor Class: Natural armor improves by +2.
Attack: A half-dragon has two claw attacks and a bite
attack, and the claws are the primary natural weapon. If the base creature can
use weapons, the half-dragon retains this ability. A half-dragon fighting
without weapons uses a claw when making an attack action. When it has a weapon,
it usually uses the weapon instead.
Full Attack: A half-dragon fighting without weapons
uses both claws and its bite when making a full attack. If armed with a weapon,
it usually uses the weapon as its primary attack and its bite as a natural
secondary attack. If it has a hand free, it uses a claw as an additional
natural secondary attack.
Damage: Half-dragons have bite and claw attacks. If
the base creature does not have these attack forms, use the damage values in
the table below. Otherwise, use the values below or the base creature’s damage
values, whichever are greater.
|
Size |
Bite Damage |
Claw Damage |
|
Fine |
1 |
— |
|
Diminutive |
1d2 |
1 |
|
Tiny |
1d3 |
1d2 |
|
Small |
1d4 |
1d3 |
|
Medium |
1d6 |
1d4 |
|
Large |
1d8 |
1d6 |
|
Huge |
2d6 |
1d8 |
|
Gargantuan |
3d6 |
2d6 |
|
Colossal |
4d6 |
3d6 |
Special Attacks: A half-dragon retains all the
special attacks of the base creature and gains a breath weapon based on the
dragon variety (see the table below), usable once per day. A half-dragon’s
breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + 1/2
half-dragon’s racial HD + half-dragon’s Constitution modifier) reduces damage
by half. At Character level 4 a half
dragon begins to be able to use this more than once a day, but he must wait 1d6
minutes before using it again then at level 11 1d4 it may use the ability at
will but must wait 1d4 minutes between uses.
Then at level 16 he need only wait 1d4 rounds.
|
Dragon Variety |
Breath Weapon |
|
Black |
60-foot line of acid |
|
Blue |
60-foot line of lightning |
|
Green |
30-foot cone of corrosive (acid) gas |
|
Red |
30-foot cone of sonic |
|
White |
30-foot cone of cold |
|
Brass |
60-foot line of sonic |
|
Bronze |
60-foot line of lightning |
|
Copper |
60-foot line of acid |
|
Gold |
30-foot cone of sonic |
|
Silver |
30-foot cone of cold |
Special Qualities: A half-dragon has all the special
qualities of the base creature, plus darkvision out
to 60 feet and low-light vision. A half-dragon has immunity to sleep and
paralysis effects, and an additional immunity based on its dragon variety.
Metallic
|
Character Level |
Brass |
Bronze |
Copper |
Gold |
Silver |
|
1 |
Bluff +2 Checks |
Disguise +2 Checks |
Bluff +2 Checks |
Disguise +2 Checks |
Bluff +2 Checks |
|
2 |
Energy resistance Fire +5 |
Energy resistance Electricity +5 |
Energy resistance Acid +5 |
Energy resistance Fire +5 |
Energy resistance Cold +5 |
|
3 |
Strength +2 |
Strength +2 |
Strength +2 |
Strength +2 |
Strength +2 |
|
4 |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
|
5 |
Energy resistance Fire +10 |
Energy resistance Electricity +10 |
Energy resistance Acid +10 |
Energy resistance Fire +10 |
Energy resistance Cold +10 |
|
6 |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
|
7 |
Gather Information +2 Checks |
Swim +2 Checks |
Hide +2 Checks |
Heal +2 Checks |
Disguise +2 Checks |
|
8 |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
|
9 |
Constitution +2 |
Constitution +2 |
Constitution +2 |
Constitution +2 |
Constitution +2 |
|
10 |
Talk with Animal
at will (sp) |
Water breathing (ex) |
Spider climb (ex) |
Water breathing (ex) |
Alternate form (su) |
|
11 |
Energy resistance Fire +20 |
Energy resistance Electricity +20 |
Energy resistance Acid +20 |
Energy resistance Fire +20 |
Energy resistance Cold +20 |
|
12 |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
|
13 |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
|
14 |
Survival+2 Checks |
Survival+2 Checks |
Jump+2 Checks |
Swim+2 Checks |
Jump+2 Checks |
|
15 |
1/day—suggestion |
Alternate Form |
Stone Shape
2/day |
Alternate Form |
Cloudwalking |
|
16 |
Int+2 |
Int +2 |
Wisdom +2 |
Charisma +2 |
Charisma +2 |
|
17 |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
|
18 |
Immunity Fire |
Immunity Electricity |
Immunity Acid |
Immunity Fire |
Immunity Cold |
|
19 |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
|
20 |
Diplomacy +2 |
Diplomacy +2 |
Diplomacy +2 |
Diplomacy +2 |
Diplomacy +2 |
Chromatic
|
Character Level |
Black |
Blue |
Green |
Red |
White |
|
1 |
Hide+2 Checks |
Bluff+2 Checks |
Bluff +2 Checks |
Appraise +2 Checks |
Hide+2 Checks |
|
2 |
Energy resistance Acid +5 |
Energy resistance Electricity +5 |
Energy resistance Acid +5 |
Energy resistance Fire +5 |
Energy resistance Cold +5 |
|
3 |
Strength +2 |
Strength +2 |
Strength +2 |
Strength +2 |
Strength +2 |
|
4 |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
Breath Weapon 3/day |
|
5 |
Energy resistance Acid +10 |
Energy resistance Electricity +10 |
Energy resistance Acid +10 |
Energy resistance Fire +10 |
Energy resistance Cold +10 |
|
6 |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
+3 Natural Armor |
|
7 |
Move Silently+2 Checks |
Hide+2 Checks |
Hide +2 Checks |
Bluff+2 Checks |
Move Silently+2 Checks |
|
8 |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
Breath Weapon 7/day |
|
9 |
Constitution+2 |
Constitution +2 |
Constitution +2 |
Constitution +2 |
Constitution +2 |
|
10 |
Water breathing (ex) |
Create/destroy water
(sp) 3/day |
Water breathing (ex) |
Locate object (sp) 1/day |
Ice walking |
|
11 |
Energy resistance Acid +20 |
Energy resistance Electricity +20 |
Energy resistance Acid +20 |
Energy resistance Fire +20 |
Energy resistance Cold +20 |
|
12 |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
Breath Weapon (1d4 minute wait) |
|
13 |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
+4 Natural Armor |
|
14 |
Swim+2 Checks |
Spell craft+2 Checks |
Move Silently+2 Checks |
Jump+2 Checks |
Move Silently+2 Checks |
|
15 |
Corrupt water 1/day (sp) |
Sound Imitation |
Suggestion 3/day |
Suggestion 3/day |
Freezing fog 3/day (sp) |
|
16 |
Intelligence +2 |
Charisma + 2 |
Wisdom+2 |
Charisma+2 |
Wisdom +2 |
|
17 |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
Breath Weapon (1d4 round wait) |
|
18 |
Immunity Acid |
Immunity Electricity |
Immunity Acid |
Immunity Fire |
Immunity Cold |
|
19 |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
+5 Natural Armor |
|
20 |
Intimidate +2 |
Intimidate +2 |
Intimidate +2 |
Intimidate +2 |
Intimidate +2 |
Spider Climb (Ex): Half-dragons with this ability can
climb on stone surfaces as though using the spider climb spell.
Water Breathing (Ex): Half-dragons with this ability
can breathe underwater indefinitely and can freely use its breath weapon,
spells, and other abilities while submerged (the cone of fire becomes a cone of
superheated steam underwater).
Alternate Form (Su): Half-dragons with this ability
can assume any animal or humanoid form of Medium size or smaller as a standard
action three times per day. This ability functions as a polymorph spell
cast on itself at its caster level, except that the dragon does not regain hit
points for changing form and can only assume the form of an anirmal
or humanoid. The dragon can remain in its animal or humanoid form until it
chooses to assume a new one or return to its natural form.
Cloudwalking (Su):
Half-dragons with this ability can tread on clouds or fog as though on solid
ground. The ability functions continuously but can be negated or resumed at
will.
Sound Imitation (Ex): Half-dragons with this ability
can mimic any voice or sound it has heard, anytime it likes. Listeners must
succeed on a Will save (DC equal to that of the dragon’s frightful presence) to
detect the ruse.
Icewalking (Ex):
This ability works like the spider climb spell, but the surfaces the
dragon climbs must be icy. It is always in effect.
Freezing Fog (Sp): Half-dragons with this
ability can use this ability three times per day. It is similar to a solid
fog spell but also causes a rime of slippery ice to form on any surface the
fog touches, creating the effect of a grease spell. The half-dragon is
immune to the grease effect because of its icewalking
ability. This ability is the equivalent of a 5th-level spell.
Abilities: Increase from the base creature as follows:
Str +6, Constitution +2, Int +2, Charisma +2, App–2 .
Skills: A half-dragon gains skill points as a dragon
and has skill points equal to (6 + Int modifier) x(HD
+ 3). Do not include Hit Dice from class levels in this calculation—the half-dragon
gains dragon skill points only for its racial Hit Dice, and gains the normal
amount of skill points for its class levels. Treat skills from the base
creature’s list as class skills, and other skills as cross-class.
Environment: Same as either the base creature or the
dragon variety.
Challenge Rating: Same as the base creature + 2
(minimum 3).
Alignment: Same as the dragon variety.
Level Adjustment: Same as base
creature +3.