HALF-DRAGON

Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.

 

CREATING A HALF-DRAGON

 

“Half-dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

A half-dragon uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.

Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.

Speed: A half-dragon can fly at twice its base land speed (maximum 120 ft.) with average maneuverability.

Armor Class: Natural armor improves by +2.

Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.

Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.

Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.

Size

Bite Damage

Claw Damage

Fine

1

Diminutive

1d2

1

Tiny

1d3

1d2

Small

1d4

1d3

Medium

1d6

1d4

Large

1d8

1d6

Huge

2d6

1d8

Gargantuan

3d6

2d6

Colossal

4d6

3d6

Special Attacks: A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see the table below), usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + 1/2 half-dragon’s racial HD + half-dragon’s Constitution modifier) reduces damage by half.  At Character level 4 a half dragon begins to be able to use this more than once a day, but he must wait 1d6 minutes before using it again then at level 11 1d4 it may use the ability at will but must wait 1d4 minutes between uses.  Then at level 16 he need only wait 1d4 rounds.

Dragon Variety

Breath Weapon

Black

60-foot line of acid

Blue

60-foot line of lightning

Green

30-foot cone of corrosive (acid) gas

Red

30-foot cone of sonic

White

30-foot cone of cold

Brass

60-foot line of sonic

Bronze

60-foot line of lightning

Copper

60-foot line of acid

Gold

30-foot cone of sonic

Silver

30-foot cone of cold

Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety.

Metallic

Character Level

Brass

Bronze

Copper

Gold

Silver

1

Bluff +2 Checks

Disguise +2 Checks

Bluff +2 Checks

Disguise +2 Checks

Bluff +2 Checks

2

Energy resistance Fire +5

Energy resistance Electricity +5

Energy resistance Acid +5

Energy resistance Fire +5

Energy resistance Cold +5

3

Strength +2

Strength +2

Strength +2

Strength +2

Strength +2

4

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

5

Energy resistance Fire +10

Energy resistance Electricity +10

Energy resistance Acid +10

Energy resistance Fire +10

Energy resistance Cold +10

6

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

7

Gather Information +2 Checks

Swim +2 Checks

Hide +2 Checks

Heal +2 Checks

Disguise +2 Checks

8

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

9

Constitution +2

Constitution +2

Constitution +2

Constitution +2

Constitution +2

10

Talk with Animal at will (sp)

Water breathing (ex)

Spider climb (ex)

Water breathing (ex)

Alternate form (su)

11

Energy resistance Fire +20

Energy resistance Electricity +20

Energy resistance Acid +20

Energy resistance Fire +20

Energy resistance Cold +20

12

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

13

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

14

Survival+2 Checks

Survival+2 Checks

Jump+2 Checks

Swim+2 Checks

Jump+2 Checks

15

1/day—suggestion

Alternate Form

Stone Shape 2/day

Alternate Form

Cloudwalking

16

Int+2

Int +2

Wisdom +2

Charisma +2

Charisma +2

17

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

18

Immunity Fire

Immunity Electricity

Immunity Acid

Immunity Fire

Immunity Cold

19

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

20

Diplomacy +2

Diplomacy +2

Diplomacy +2

Diplomacy +2

Diplomacy +2

Chromatic

Character Level

Black

Blue

Green

Red

White

1

Hide+2 Checks

Bluff+2 Checks

Bluff +2 Checks

Appraise +2 Checks

Hide+2 Checks

2

Energy resistance Acid +5

Energy resistance Electricity +5

Energy resistance Acid +5

Energy resistance Fire +5

Energy resistance Cold +5

3

Strength +2

Strength +2

Strength +2

Strength +2

Strength +2

4

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

Breath Weapon 3/day

5

Energy resistance Acid +10

Energy resistance Electricity +10

Energy resistance Acid +10

Energy resistance Fire +10

Energy resistance Cold +10

6

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

+3 Natural Armor

7

Move Silently+2 Checks

Hide+2 Checks

Hide +2 Checks

Bluff+2 Checks

Move Silently+2 Checks

8

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

Breath Weapon 7/day

9

Constitution+2

Constitution +2

Constitution +2

Constitution +2

Constitution +2

10

Water breathing (ex)

Create/destroy water (sp) 3/day

Water breathing (ex)

Locate object (sp) 1/day

Ice walking

11

Energy resistance Acid +20

Energy resistance Electricity +20

Energy resistance Acid +20

Energy resistance Fire +20

Energy resistance Cold +20

12

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

Breath Weapon (1d4 minute wait)

13

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

+4 Natural Armor

14

Swim+2 Checks

Spell craft+2 Checks

Move Silently+2 Checks

Jump+2 Checks

Move Silently+2 Checks

15

Corrupt water 1/day (sp)

Sound Imitation

Suggestion 3/day

Suggestion 3/day

Freezing fog 3/day (sp)

16

Intelligence +2

Charisma + 2

Wisdom+2

Charisma+2

Wisdom +2

17

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

Breath Weapon (1d4 round wait)

18

Immunity Acid

Immunity Electricity

Immunity Acid

Immunity Fire

Immunity Cold

19

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

+5 Natural Armor

20

Intimidate +2

Intimidate +2

Intimidate +2

Intimidate +2

Intimidate +2

 

Spider Climb (Ex): Half-dragons with this ability can climb on stone surfaces as though using the spider climb spell.

Water Breathing (Ex): Half-dragons with this ability can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Alternate Form (Su): Half-dragons with this ability can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Cloudwalking (Su): Half-dragons with this ability can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Sound Imitation (Ex): Half-dragons with this ability can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon’s frightful presence) to detect the ruse.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Freezing Fog (Sp): Half-dragons with this ability can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The half-dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

 

 

Abilities: Increase from the base creature as follows: Str +6, Constitution +2, Int +2, Charisma +2, App–2 .

Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x(HD + 3). Do not include Hit Dice from class levels in this calculation—the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.

Environment: Same as either the base creature or the dragon variety.

Challenge Rating: Same as the base creature + 2 (minimum 3).

Alignment: Same as the dragon variety.

Level Adjustment: Same as base creature +3.

 

 

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