Half-Deva
No matter the form, half-Devas are always appear commanding and authoritative,
having metalic skin, cold piercing eyes, metallic wings, or some other sign of
their higher nature.
CREATING A
HALF-DEVA
“Half-Deva”
is an inherited template that can be added to any living, corporeal creature
with an Intelligence score of 4 or higher and nonchaotic
alignment (referred to hereafter as the base creature).
A half-Deva
uses all the base creature’s statistics and special abilities except as noted
here.
There are four kinds of Half Deva, some have
wings some have none, some have retractable feather wings, and some can fully
suppress their deva side. Those who suppress their deva said gain control shape as a class skill. Changing form is a full round action. While
in humanoid form you do not suffer a plus three level adjustment.
|
Chance |
Half Deva
type |
|
1-20 |
No wings/ No flight, +10ft and +5 to
jump and climb check |
|
21-45 |
Feather wings |
|
46-70 |
Retractable feather wings (while
retracted only a spot check 20 can identify that you have them) |
|
71-100 |
Full changing |
Check (Involuntary Change): An affected character that can suppress
his deva side must make a check at a special time
this may be on a specific day of the week or month, perhaps during the day or
on a full moon, each time this special time come resist involuntarily assuming deva form. An injured character must also check for an
involuntary change after accumulating enough damage to reduce his hit points by
one-quarter and again after each additional one-quarter lost. Each time the DC increases by +5.
|
Involuntary Change |
Control |
|
Resist involuntary change |
30 |
|
Resist involuntary change (when injured) |
20 |
On a failed check, the character must
remain in deva form until the next dawn, when he
automatically returns to his base form. A character aware of his condition may
make one attempt to return to humanoid form (see below), but if he fails, he remains in deva form
until the next dusk.
Retry (Involuntary Change): Check to resist an involuntary change
once each time a triggering event occurs.
Check (Voluntary Change): In addition, a character may attempt to
use this skill voluntarily in order to change to deva
form or return to humanoid form, regardless of the state of the moon, the sun,
when he has been injured, or whatever.
|
Voluntary Change |
Control
|
|
Return to humanoid form (Deva form
time) |
25 |
|
Return to humanoid form (Not deva form
time) |
20 |
|
Voluntary change to deva form (Deva form time) |
15 |
|
Voluntary change to deva form (Not deva form time) |
20 |
|
* For game purposes |
|
Retry (Voluntary Change): A character can retry voluntary changes
to deva form or hybrid form as often as he likes.
Each attempt is a standard action. However, on a failed check to return to
humanoid form, the character must remain in deva form
until the next dawn, when he automatically returns to humanoid form.
Retractable Wings: A character with retractable wings must
make a special check to extend or retract the wings. Extending or retracting wings is a Standard
action.
|
Voluntary Change |
Control |
|
Retract Wings |
15 |
|
Extend Wings |
10 |
Size and Type: The creature’s type changes to outsider. Do not
recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is
unchanged. Half-Devas are
normally native outsiders.
Speed: A half-Deva has wings made of
metallic feather like shards and can fly at twice the base creature’s base land
speed (Average maneuverability). If the base creature has a fly speed, use that
instead. It gains +10 feet to his base
land speed.
Armor Class: Natural armor improves by +3 (this stacks with any
natural armor bonus the base creature has).
Attack: Half-Devas gains a slam attack
which is considered magic and adamantine for DR purposes.
|
Size |
Damage |
|
Fine |
1 |
|
Diminutive |
1d2 |
|
Tiny |
1d3 |
|
Small |
1d4 |
|
Medium |
1d6 |
|
Large |
1d8 |
|
Huge |
2d6 |
|
Gargantuan |
2d8 |
|
Colossal |
3d6 |
Special Attacks: A half-Deva retains all the
special attacks of the base creature and also gains the following special
abilities.
Smite Chaos (Su): Once per day a half-Deva can make
a normal melee attack to deal extra damage equal to its HD (maximum of +20)
against a chaotic foe.
Spell-Like Abilities: A half-Deva with an
Intelligence or Wisdom score of 8 or higher has two or more spell-like
abilities, depending on its Hit Dice, as indicated on the table below. The
abilities are cumulative
Unless otherwise noted, an
ability is usable once per day. Caster level equals the creature’s HD, and the
save DC is Charisma-based.
|
HD |
Abilities |
|
1–2 |
Protection from Chaos 3/day, Bane |
|
3–4 |
Hold person, detect chaos |
|
5–6 |
Inflict serious wounds,
neutralize poison |
|
7–8 |
Order’s wrath, remove curse |
|
9–10 |
Dominate person |
|
11–12 |
Dictum |
|
13–14 |
Shield of law 3/day, canonize |
|
15–16 |
Iron body |
|
17–18 |
Summon monster IX (Devas only) |
|
19–20 |
Regenerate |
Special Qualities: A half-Deva has all the special
qualities of the base creature, plus the following special qualities.
—Darkvision
out to 60 feet.
—Immunity to disease.
—Resistance to cold 10, electricity
10, and sonic 10.
—Damage reduction: 5/magic (if HD
11 or less) or 10/magic (if HD 12 or more).
—A half-Deva’s
natural weapons are treated as magic weapons for the purpose of overcoming
damage reduction.
—Spell resistance equal to
creature’s HD + 10 (maximum 35).
— +4 racial bonus on Fortitude
saves against poison.
Abilities: Increase from the base creature as follows: Str +4, Dex
+4, Con +4, Int +4,
Skills: A half-Deva gains skill points as
an outsider and has skill points equal to (8 + Int
modifier) x(HD
+3). Do not include Hit Dice from class levels in this calculation—the half-Deva gains outsider skill points only for its racial Hit
Dice, and gains the normal amount of skill points for its class levels. Treat
skills from the base creature’s list as class skills, and other skills as
cross-class.
Challenge Rating: HD 5 or less, as base creature +1; HD 6 to 10, as base
creature +2; HD 11 or more, as base creature +3.
Alignment: Always lawful (any).
Level Adjustment: Same as base creature +4.