The Monks

 

LUXURIAN MONK (Martialist)

Alignment: must be chaotic.

Hit Die: d8.

 

Class Skills

The Luxurian Monk’s class skills (none)

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

                           

Table: The Luxurian Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

1st

+0

+2

+2

+2

First Insight, Chosen Way, Flurry of Blows

–2/–2

1d3

2nd

+1

+3

+3

+3

Chosen Weapon

–1/–1

1d3

3rd

+2

+3

+3

+3

Favored Weapon, Touch of the Wild

+0/+0

1d3

4th

+3

+4

+4

+4

Greater awareness

+1/+1

1d4

5th

+3

+4

+4

+4

Fleet of Foot

+2/+2

1d4

6th

+4

+5

+5

+5

Thick Skin, True Strength

+3/+3

1d4

7th

+5

+5

+5

+5

Beloved Weapon

+4/+4

1d4

8th

+6/+1

+6

+6

+6

Lightning Strike, Evasion

+5/+5/+0

1d6

9th

+6/+1

+6

+6

+6

Mind Over Matter

+6/+6/+1

1d6

10th

+7/+2

+7

+7

+7

Deadly Touch, Deadly Weapon, Deadly Strike, Defiant Soul, Stone Skin

+7/+7/+2

1d6

11th

+8/+3

+7

+7

+7

Éclair Strike, Second Insight, Inner strength

+8/+8/+8/+3

1d6

12th

+9/+4

+8

+8

+8

Unpredictable, Aura of Empathy

+9/+9/+9/+4

1d8

13th

+9/+4

+8

+8

+8

Greater Favored Weapon

+9/+9/+9/+4

1d8

14th

+10/+5

+9

+9

+9

Molnia Strike

+10/+10/+10/+5

1d8

15th

+11/+6/+1

+9

+9

+9

Iron Skin, Spiteful Soul, Dire Strength, Wind Walker, Understanding

+11/+11/+11/+6/+1

1d8

16th

+12/+7/+2

+10

+10

+10

Greater Beloved Weapon, Perfect Strength

+12/+12/+12/+7/+2

1d10

17th

+12/+7/+2

+10

+10

+10

Blitz Strike

+12/+12/+12/+7/+2

1d10

18th

+13/+8/+3

+11

+11

+11

To Know Thyself

+13/+13/+13/+8/+3

1d10

19th

+14/+9/+4

+11

+11

+11

Very Unpredictable

+14/+14/+14/+9/+4

1d10

20th

+15/+10/+5

+12

+12

+12

Fulmen Strike, Perfect Flesh, Enlightenment

+15/+15/+15/+10/+5

1d12

1 The value shown is for Medium Luxurian Monks. See Table: Small or Large Luxurian Monk Unarmed Damage for Small or Large Luxurian Monks.

 

Unarmed Strike: At 1st level, a Luxurian Monk gains Improved Unarmed Strike as a bonus feat. A Luxurian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Luxurian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Luxurian Monk striking unarmed. A Luxurian Monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Luxurian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Luxurian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Luxurian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Luxurian Monk. The unarmed damage on Table: The Luxurian Monk is for Medium Luxurian Monks. A Small Luxurian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Luxurian Monk deals more damage; see Table: Small or Large Luxurian Monk Unarmed Damage

Insight: gain proficiency with a number of weapons equal to your INT Mod, if your INT Mod increases later on you do not gain more weapon proficiencies.  A Luxurian Monk gains proficiency and may act as if she were wearing no armor, ignoring all penalties for Light/Medium/Heavy if INT is 20/30/40 respectively.  Every Luxurian Monk gains unarmed proficiency as a bonus feat.  At level 11 the Luxurian Monk can choose new weapon proficiencies equal to her Int Mod but she may only chose new skills if she has gained point to her actual ability scores, temporary or dependant increases to not count for this second insight.

Chosen Way: a Luxurian Monk gains as a class skill any skills she chooses to a maximum equal to her Mod in the relevant stat this does not increase if a stat Mod increases.

Flurry of Blows (Ex): at first level when unarmored, a Luxurian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Luxurian Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the Luxurian Monk might make before her next action. When a Luxurian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Luxurian Monk must use a full attack action to strike with a flurry of blows.  A Luxurian Monk can wield a chosen weapon during a flurry of blows doing so causes a minus 2 penalty to all attacks

Chosen Weapon¹²(ex): Luxurian Monk chooses one weapon type with which she is proficient with, this becomes her chosen weapon.  This can not be her unarmed attack

Favored Weapon¹²(ex): She immediately gains the feat Weapon Focus with her Chosen Weapon as a bonus feat if she does not already have it. 

Touch of the Wild (su): any animal within 30ft is affected as if it targeted by the spell calm animal, DC 10+ ½ class level+ Cha Mod

Greater awareness¹³(ex): The Luxurian Monk has achieved a level of constant awareness and gains blindsense equal to 5ft x WIS Mod

Fleet of Foot¹³(Ex): Due to her exhaustive training, the Luxurian Monk is now able to move at speeds vastly superior to her racial counterparts gaining a plus 5ft x DEX Mod to her speed

Thick Skin (ex): DR CON Mod/ Adamantine, cold iron, evil, good, lawful, magic, mithral, or silver

True Strength (ex): The Luxurian Monk has learned the secrets of force and balance and she may now add 2x STR Mod to all strength based checks and skills and treats strength score as 50% higher for load bearing, if her strength modifier is negative she suffers twice the penalty

Beloved Weapon¹²(ex): She gains Weapon Specialization with Chosen Weapon as a bonus feat   

Lightning Strike¹²³(ex): When wielding a Chosen Weapon One bonus attack with full BAB if DEX 13+.  A Luxurian Monk can use her Flurry of Blows with her Lighting strike, Éclair Strike, Molnia strike, Blitz strike, and Fulmen strike but doing so adds a  2 to all attack roll she makes this round.  This penalty stakes with the penalty for using her chosen weapon during a flurry for a total of – 4 to all attacks made this round. 

Evasion (Ex): At 8th level or higher if a Luxurian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Luxurian Monk is wearing light armor or no armor. A helpless Luxurian Monk does not gain the benefit of evasion.

Mind over Matter (su): Gain Fast Healing equal to Charisma Mod

Deadly Touch (ex)¹³ª: Make an unarmed touch attack as a full round action against one enemy X rounds in a row where X is 10-INT Mod (min. of 1), then enemy make a DC=10+ ½ Luxurian Monk Lvl+Int Mod FORT save. Failure means paralysis, Success means the same creature cannot be targeted for one week by Deadly Touch.  (Creature must be critable and humanoid)

Deadly Strike¹²³(ex): When wielding Chosen Weapon she may add a portion of her unarmed damage. Int Score/Maximum Damage added from Unarmed strike= 13/1d3 16/1d4 19/1d6, 22/1d8, 25/1d10, 27/1d12, you cannot deal more damage than your unarmed damage will allow.

Deadly Weapon (ex)¹²³: Luxurian Monk gains Improved Critical with Chosen Weapon

Defiant Soul (su): SR 10+CHA Mod.

Stone Skin: DR becomes Con Mod/ Cold Iron, she gains a natural AC bonus equal Con Mod, if this is negative she suffers a penalty equal her Con modifier.

Inner Strength (su):  You add your CHA Mod as determination bonus to WILL Saves and STR based skills this stacks with all other bonuses

Éclair Strike¹²³ (ex): When wielding a Chosen Weapon Second extra attack at a -5 to hit if DEX 16+

Unpredictable (ex): A Luxurian Monk’s movements are so random compared to any other fighting style that she now has a 5% chance of catching her opponent flatfooted at the beginning of each round.

Aura of Empathy (sp):  at level 12 a Luxurian Monk can make everyone within 20 make a will save DC 10+ ½ class level+ Cha mod or else become affected by the spell calm emotions, once a character saves they are not subject to this affect for 24 hours, A martial may do this a number of times equal to her Cha Mod.

Greater Favored Weapon¹²(ex): She immediately gains the feat Greater Weapon Focus with her Chosen Weapon as a bonus feat.

Molnia Strike¹²³ (ex): When wielding a Chosen Weapon Third extra attack at a -10 to hit if DEX19+

Iron Skin (ex): DR becomes CON Mod/ Cold Iron and Magic   

Spiteful Soul (su)¹²³ª: CHA Mod/ day return a spell or spell-like ability at caster.  You make an opposed check of your class level + 1d20 against their caster level check.

Dire Strength (ex)¹³ª: Your understanding of muscles control has allowed you fight with your entire body when unarmed or using your favored weapon.  Deal double your STR Mod for damage, this doubles the penalty if the strength modifier is negative.  You do not gain additional strength damage for wielding a weapon with both hands.  If you are using power attack you deal 4 points of damage for each point of damage you remove from your bab.

Wind Walker (su): 10ft x DEX Mod bonus to her speed, and she gains an insight bonus equal to her INT Mod to all DEX based skills and REF saves

Understanding (su)³: The Luxurian Monk has achieved a level of true awareness and gains blindsense equal to 10ft x WIS Mod

Greater Beloved Weapon (ex)¹²: She immediately gains Greater Weapon Specialization with Chosen Weapon as a bonus feat

Perfect Strength (Su): The Luxurian Monk understands force and balance in truly supernatural way and you may now add 3x STR Mod to all strength based checks, if her strength modifier is negative she suffers thrice the penalty and skills.  You are treated as one size category larger for carrying capacity load bearing.

Blitz Strike (ex)¹²³: When wielding a Chosen Weapon she gains a Forth bonus attack at a -15 to hit if DEX 22+

To Know Thyself (su): The Luxurian Monk is so attuned with her body that even when parts are severed she may re-attach then with in a limited amount of time or even re-grow missing parts.  Regeneration equal to WIS Mod.  Lost parts must be reattached in WIS Mod d6 rounds. Fire and Acid deal normal damage. If the maritialist is evil holy damage is dealt normally, good unholy is dealt normally, if neutral on the good/evil axis then both evil and holy deal her normal damage.  Add WIS Mod to all CON based skill and checks as an understanding bonus, a Luxurian Monk may also add her STR Mod to her FORT saves.

Table: Small or Large Luxurian Monk Unarmed Damage

Level

Damage (Tiny Luxurian Monk)

Damage (Small Luxurian Monk)

Damage (Large Luxurian Monk)

Damage (Huge Luxurian Monk)

1st–3rd

1d1

1d2

1d4

1d6

4th–7th

1d2

1d3

1d6

1d8

8th–11th

1d3

1d4

1d8

1d10

12th–15th

1d4

1d6

1d10

2d6

16th–19th

1d6

1d8

2d6

2d8

20th

1d8

1d10

2d8

1d20

 Perfect Flesh (su): DR becomes CON Mod/ Cold Iron, magic, and lawful

Very Unpredictable: A Luxurian Monk’s chance of catching her opponent flatfooted at the beginning of each round increases to 10%.

Fulmen Strike (ex)¹²³: When wielding a Chosen Weapon Fifth bonus attack at full BAB to hit if DEX 25+

Enlightenment (ex): A Luxurian Monk has reached her full potential and the ultimate level of awareness as her mind, body, and charisma have become one, thus she has become more than a mere humanoid. SR is now Luxurian Monk Lvl+Cha Mod, Type changes to Outsider (sub-type Chaotic, Native), She gains a deflection bonus of equal to one half of her CHA Mod, She gains perfect flight at 5 Ft x CHA Mod; when wearing no armor, wielding her Chosen Weapon, and no shield the Luxurian Monk gains an insight bonus equal to her INT Mod to her AC that is gained and lost as the DEX bonus is to a maximum of ½ her Luxurian Monk level.  A Luxurian Monk may substitute WIS Mod for STR Mod in her ATT Bonus.

 

Code of Conduct: Chaotic and independent, a Luxurian Monk believes in self-reliance so much that barring imminent death she will refuse any help.  A Luxurian Monk does not respect any authority except superior power in battle. It is very rare that they worship any god, although those that do so will worship a great warrior like Kord, Zeus, Gruumsh, or some ancient and forgotten god which they have a respect for out of their strange staying power despite the loss of their followers.

Other classes: The independent nature of the Luxurian Monk leads them to be apposed to people like Luxurian Monks and Lawful paladins who have chosen a life of obedience lacking the free thinking so important to the Luxurian Monk.

Ex-Luxurian Monk: A Luxurian Monk who becomes non-chaotic cannot gain new levels as a Luxurian Monk but retains all Luxurian Monk abilities.

Like a member of any other class, a Luxurian Monk may be a multiclass character, but multiclass Luxurian Monks face a special restriction. A Luxurian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Luxurian Monk level, though she retains all her Luxurian Monk abilities.

 

¹Lost if wielding a shield

 

²All special abilities and bonus feats which the Luxurian Monk learns to use while wielding her Chosen Weapon are lost if she is wielding any other weapons including other members of the Chosen Type, such as a chosen weapon long sword would not grant any bonuses if she were to wield a short sword.

 

³The Luxurian Monk loses these abilities if she is wearing armor or carrying a medium or heavy load

 

ªThese abilities can only be used if the Luxurian Monk has at least one hand free and is wielding a weapon which normally would not require her to use all her hands

 

 

Daniel John Malone © 2005-2007

 

GULLETIAN MONK

Alignment: Any Lawful.

Hit Die: d12.

 

Class Skills

The Gulletian Monk’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

 

Table: The Gulletian Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

AC Bonus

Unarmored  Speed Bonus

1st

+0

+2

+2

+2

Bonus feat, flurry of blows, unarmed strike

–2/–2

1d6

+0

+0 ft.

2nd

+1

+3

+3

+3

Bonus feat, evasion

–1/–1

1d6

+0

+0 ft.

3rd

+2

+3

+3

+3

Still mind

+0/+0

1d6

+0

+10 ft.

4th

+3

+4

+4

+4

Ki strike (magic)

+1/+1

1d8

+0

+10 ft.

5th

+3

+4

+4

+4

Purity of body

+2/+2

1d8

+1

+10 ft.

6th

+4

+5

+5

+5

Bonus feat

+3/+3

1d8

+1

+20 ft.

7th

+5

+5

+5

+5

Wholeness of body

+4/+4

1d8

+1

+20 ft.

8th

+6/+1

+6

+6

+6

Stamina

+5/+5/+0

1d10

+1

+20 ft.

9th

+6/+1

+6

+6

+6

Improved evasion

+6/+6/+1

1d10

+1

+30 ft.

10th

+7/+2

+7

+7

+7

Ki strike (Lawful)

+7/+7/+2

1d10

+2

+30 ft.

11th

+8/+3

+7

+7

+7

Diamond body, greater flurry

+8/+8/+8/+3

1d10

+2

+30 ft.

12th

+9/+4

+8

+8

+8

Abundant step

+9/+9/+9/+4

2d6

+2

+40 ft.

13th

+9/+4

+8

+8

+8

Diamond soul

+9/+9/+9/+4

2d6

+2

+40 ft.

14th

+10/+5

+9

+9

+9

Improved stamina

+10/+10/+10/+5

2d6

+2

+40 ft.

15th

+11/+6/+1

+9

+9

+9

Quivering palm

+11/+11/+11/+6/+1

2d6

+3

+50 ft.

16th

+12/+7/+2

+10

+10

+10

Ki strike (adamantine)

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

17th

+12/+7/+2

+10

+10

+10

Timeless body, tongue of the sun and moon

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

18th

+13/+8/+3

+11

+11

+11

 

+13/+13/+13/+8/+3

2d8

+3

+60 ft.

19th

+14/+9/+4

+11

+11

+11

Empty body

+14/+14/+14/+9/+4

2d8

+3

+60 ft.

20th

+15/+10/+5

+12

+12

+12

Perfect self

+15/+15/+15/+10/+5

2d10

+4

+60 ft.

1 The value shown is for Medium Gulletian Monks. See Table: Small or Large Gulletian Monk Unarmed Damage for Small or Large Gulletian Monks.

 

Class Features

All of the following are class features of the Gulletian Monk.

Weapon and Armor Proficiency: Gulletian Monks are proficient with club, dagger, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear.

Gulletian Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a Gulletian Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Gulletian Monk adds her Wisdom bonus (if any) to her AC. In addition, a Gulletian Monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Gulletian Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC Apply even against touch attacks or when the Gulletian Monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows (Ex): When unarmored, a Gulletian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Gulletian Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Gulletian Monk might make before her next action. When a Gulletian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Gulletian Monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a Gulletian Monk may attack only with unarmed strikes or with special Gulletian Monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special Gulletian Monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Gulletian Monk applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Gulletian Monk can’t use any weapon other than a special Gulletian Monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Gulletian Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When a Gulletian Monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Unarmed Strike: At 1st level, a Gulletian Monk gains Improved Unarmed Strike as a bonus feat. A Gulletian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Gulletian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Gulletian Monk striking unarmed. A Gulletian Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Gulletian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Gulletian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Gulletian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Gulletian Monk. The unarmed damage on Table: The Gulletian Monk is for Medium Gulletian Monks. A Small Gulletian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Gulletian Monk deals more damage; see Table: Small or Large Gulletian Monk Unarmed Damage.

 

Table: Small or Large Gulletian Monk Unarmed Damage

Level

Damage

 (Small Gulletian Monk)

Damage

(Large Gulletian Monk)

1st–3rd

1d4

1d8

4th–7th

1d6

2d6

8th–11th

1d8

2d8

12th–15th

1d10

3d6

16th–19th

2d6

3d8

20th

2d8

4d8

 

Bonus Feat: At 1st level, a Gulletian Monk may select either Improved GrApple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Gulletian Monk need not have any of the prerequisites normally required for these feats to select them.

Evasion (Ex): At 2nd level or higher if a Gulletian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Gulletian Monk is wearing light armor or no armor. A helpless Gulletian Monk does not gain the benefit of evasion.

Fast Movement (Ex): At 3rd level, a Gulletian Monk gains an enhancement bonus to her speed, as shown on Table: The Gulletian Monk. A Gulletian Monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex): A Gulletian Monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su): At 4th level, a Gulletian Monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s Gulletian Monk level. At 10th level, her unarmed attacks are also treated as Lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): At 4th level or higher, a Gulletian Monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Gulletian Monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Gulletian Monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex): At 5th level, a Gulletian Monk gains immunity to all diseases except for supernatural and magical diseases.

Wholeness of Body (Su): At 7th level or higher, a Gulletian Monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current Gulletian Monk level each day, and she can spread this healing out among several uses.

Stamina (Su): At 8th level or higher, a Gulletian Monk gains Stamina like the samurai ability.  At level 14 she gains the improved stamina ability.

Improved Evasion (Ex): At 9th level, a Gulletian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Gulletian Monk does not gain the benefit of improved evasion.

Diamond Body (Su): At 11th level, a Gulletian Monk gains immunity to poisons of all kinds.

Abundant Step (Su): At 12th level or higher, a Gulletian Monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her Gulletian Monk level (rounded down).

Diamond Soul (Ex): At 13th level, a Gulletian Monk gains spell resistance equal to her current Gulletian Monk level + 10. In order to affect the Gulletian Monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Gulletian Monk’s spell resistance.

Quivering Palm (Su): Starting at 15th level, a Gulletian Monk can set up vibrations within the body of another creature that can thereafter be fatal if the Gulletian Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the Gulletian Monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the Gulletian Monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her Gulletian Monk level. To make such an attempt, the Gulletian Monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the Gulletian Monk’s level + the Gulletian Monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.

Timeless Body (Ex): Upon attaining 17th level, a Gulletian Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Gulletian Monk still dies of old age when her time is up.

Tongue of the Sun and Moon (Ex): A Gulletian Monk of 17th level or higher can speak with any living creature.

Empty Body (Su): At 19th level, a Gulletian Monk gains the ability to assume an ethereal state for 1 round per Gulletian Monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her Gulletian Monk level.

Perfect Self: At 20th level, a Gulletian Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Gulletian Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Gulletian Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Gulletian Monk can still be brought back from the dead as if she were a member of her previous creature type.

 

Ex-Gulletian Monks

A Gulletian Monk who becomes nonLawful cannot gain new levels as a Gulletian Monk but retains all Gulletian Monk abilities.

Like a member of any other class, a Gulletian Monk may be a multiclass character, but multiclass Gulletian Monks face a special restriction. A Gulletian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Gulletian Monk level, though she retains all her Gulletian Monk abilities.

 

AVARITIAN MONK

Alignment: Any Lawful.

Hit Die: d8.

 

Class Skills

The avaritian monk’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

 

Table: The Avaritian monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

AC Bonus

Unarmored  Speed Bonus

1st

+0

+2

+2

+2

Bonus feat, flurry of blows, unarmed strike

–2/–2

1d6

+0

+0 ft.

2nd

+1

+3

+3

+3

Bonus feat, evasion, Sneak Attack +1d6

–1/–1

1d6

+0

+0 ft.

3rd

+2

+3

+3

+3

Uncanny Dodge

+0/+0

1d6

+0

+10 ft.

4th

+3

+4

+4

+4

Ki strike (magic), slow fall 20 ft.

+1/+1

1d8

+0

+10 ft.

5th

+3

+4

+4

+4

Purity of body, Sneak Attack +2d6

+2/+2

1d8

+1

+10 ft.

6th

+4

+5

+5

+5

Bonus feat, slow fall 30 ft.

+3/+3

1d8

+1

+20 ft.

7th

+5

+5

+5

+5

Wholeness of body

+4/+4

1d8

+1

+20 ft.

8th

+6/+1

+6

+6

+6

Slow fall 40 ft. , Sneak Attack +3d6

+5/+5/+0

1d10

+1

+20 ft.

9th

+6/+1

+6

+6

+6

Improved evasion

+6/+6/+1

1d10

+1

+30 ft.

10th

+7/+2

+7

+7

+7

Ki strike (Lawful), slow fall 50 ft.

+7/+7/+2

1d10

+2

+30 ft.

11th

+8/+3

+7

+7

+7

Diamond body, greater flurry, Sneak Attack +4d6

+8/+8/+8/+3

1d10

+2

+30 ft.

12th

+9/+4

+8

+8

+8

slow fall 60 ft.

+9/+9/+9/+4

2d6

+2

+40 ft.

13th

+9/+4

+8

+8

+8

Improved uncanny dodge

+9/+9/+9/+4

2d6

+2

+40 ft.

14th

+10/+5

+9

+9

+9

Slow fall 70 ft. , Sneak Attack +5d6

+10/+10/+10/+5

2d6

+2

+40 ft.

15th

+11/+6/+1

+9

+9

+9

 

+11/+11/+11/+6/+1

2d6

+3

+50 ft.

16th

+12/+7/+2

+10

+10

+10

Ki strike (adamantine), slow fall 80 ft.

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

17th

+12/+7/+2

+10

+10

+10

Timeless body, tongue of the sun and moon, Sneak Attack +6d6

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

18th

+13/+8/+3

+11

+11

+11

Slow fall 90 ft.

+13/+13/+13/+8/+3

2d8

+3

+60 ft.

19th

+14/+9/+4

+11

+11

+11

 

+14/+14/+14/+9/+4

2d8

+3

+60 ft.

20th

+15/+10/+5

+12

+12

+12

Perfect self, slow fall any distance, Sneak Attack +7d6

+15/+15/+15/+10/+5

2d10

+4

+60 ft.

1 The value shown is for Medium avaritian monks. See Table: Small or Large Avaritian monk Unarmed Damage for Small or Large avaritian monks.

 

Class Features

All of the following are class features of the avaritian monk.

Weapon and Armor Proficiency: Avaritian monks are proficient with club, dagger, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear.

Avaritian monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, an avaritian monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the avaritian monk adds her Wisdom bonus (if any) to her AC. In addition, an avaritian monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five avaritian monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC Apply even against touch attacks or when the avaritian monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows (Ex): When unarmored, an avaritian monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Avaritian monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the avaritian monk might make before her next action. When an avaritian monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. An avaritian monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, an avaritian monk may attack only with unarmed strikes or with special avaritian monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special avaritian monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, an avaritian monk Applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The avaritian monk can’t use any weapon other than a special avaritian monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, an avaritian monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When an avaritian monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Unarmed Strike: At 1st level, an avaritian monk gains Improved Unarmed Strike as a bonus feat. An avaritian monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that an avaritian monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an avaritian monk striking unarmed. An avaritian monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually an avaritian monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

An avaritian monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

An avaritian monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Avaritian monk. The unarmed damage on Table: The Avaritian monk is for Medium avaritian monks. A Small avaritian monk deals less damage than the amount given there with her unarmed attacks, while a Large avaritian monk deals more damage; see Table: Small or Large Avaritian monk Unarmed Damage.

 

Table: Small or Large Avaritian monk Unarmed Damage

Level

Damage

 (Small Avaritian monk)

Damage

(Large Avaritian monk)

1st–3rd

1d4

1d8

4th–7th

1d6

2d6

8th–11th

1d8

2d8

12th–15th

1d10

3d6

16th–19th

2d6

3d8

20th

2d8

4d8

 

Bonus Feat: At 1st level, an avaritian monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. An avaritian monk need not have any of the prerequisites normally required for these feats to select them.

Evasion (Ex): At 2nd level or higher if an avaritian monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if an avaritian monk is wearing light armor or no armor. A helpless avaritian monk does not gain the benefit of evasion.

Uncanny dodge (Ex): At 3rd level or higher if an avaritian monk gains uncanny dodge just like the rogue ability.  At level 13 she gains the ability improved uncanny dodge.

Fast Movement (Ex): At 3rd level, an avaritian monk gains an enhancement bonus to her speed, as shown on Table: The Avaritian monk. An avaritian monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex): An avaritian monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su): At 4th level, an avaritian monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s avaritian monk level. At 10th level, her unarmed attacks are also treated as Lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): At 4th level or higher, an avaritian monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The avaritian monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her avaritian monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex): At 5th level, an avaritian monk gains immunity to all diseases except for supernatural and magical diseases.

Wholeness of Body (Su): At 7th level or higher, an avaritian monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current avaritian monk level each day, and she can spread this healing out among several uses.

Improved Evasion (Ex): At 9th level, an avaritian monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless avaritian monk does not gain the benefit of improved evasion.

Diamond Body (Su): At 11th level, an avaritian monk gains immunity to poisons of all kinds.

Timeless Body (Ex): Upon attaining 17th level, an avaritian monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the avaritian monk still dies of old age when her time is up.

Tongue of the Sun and Moon (Ex): An avaritian monk of 17th level or higher can speak with any living creature.

Perfect Self: At 20th level, an avaritian monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the avaritian monk’s creature type was) for the purpose of spells and magical effects. Additionally, the avaritian monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the avaritian monk can still be brought back from the dead as if she were a member of her previous creature type.

 

Ex-Avaritian monks

An avaritian monk who becomes nonLawful cannot gain new levels as an avaritian monk but retains all avaritian monk abilities.

Like a member of any other class, an avaritian monk may be a multiclass character, but multiclass avaritian monks face a special restriction. An avaritian monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her avaritian monk level, though she retains all her avaritian monk abilities.

 

ACCIDIC MONK

Alignment: Any Lawful.

Hit Die: d6.

 

Class Skills

The Accidic Monk’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak language , Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

 

Table: The Accidic Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Unarmed Damage1

Natural AC Bonus

1st

+1

+2

+2

+2

Bonus feat, flurry of blows, unarmed strike

1d6

+0

2nd

+2

+3

+3

+3

Bonus feat, stamina

1d6

+1

3rd

+3

+3

+3

+3

Still mind

1d6

+2

4th

+4

+4

+4

+4

Ki strike (magic), slow fall 20 ft.

1d8

+3

5th

+5

+4

+4

+4

Purity of body

1d8

+3

6th

+6/+1

+5

+5

+5

Bonus feat, slow fall 30 ft.

1d8

+4

7th

+7/+2

+5

+5

+5

Wholeness of body

1d8

+5

8th

+8/+3

+6

+6

+6

Slow fall 40 ft.

1d10

+6

9th

+9/+4

+6

+6

+6

Improved stamina

1d10

+6

10th

+10/+5

+7

+7

+7

Ki strike (Lawful), slow fall 50 ft.

1d10

+7

11th

+11/+6/+1

+7

+7

+7

Diamond body, greater flurry

1d10

+8

12th

+12/+7/+2

+8

+8

+8

Abundant step, slow fall 60 ft.

1d12

+9

13th

+13/+8/+3

+8

+8

+8

Diamond soul

1d12

+9

14th

+14/+9/+4

+9

+9

+9

Slow fall 70 ft.

1d12

+10

15th

+15/+10/+5

+9

+9

+9

Quivering palm

1d12

+11

16th

+16/+11/+6/+1

+10

+10

+10

Ki strike (adamantine), slow fall 80 ft.

2d8

+12

17th

+17/+12/+7/+2

+10

+10

+10

Timeless body, tongue of the sun and moon

2d8

+12

18th

+18/+13/+8/+3

+11

+11

+11

Slow fall 90 ft.

2d8

+13

19th

+19/+14/+9/+4

+11

+11

+11

Empty body

2d8

+14

20th

+20/+15/+10/+5

+12

+12

+12

Perfect self, slow fall any distance

1d20

+15

1 The value shown is for Medium Accidic Monks. See Table: Small or Large Accidic Monk Unarmed Damage for Small or Large Accidic Monks.

 

Class Features

All of the following are class features of the Accidic Monk.

Weapon and Armor Proficiency: Accidic Monks are proficient with club, dagger, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear.

Accidic Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, an Accidic Monk Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Accidic Monk adds her Wisdom bonus (if any) to her AC. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Natural AC Bonus (Ex): The Accidic Monk Gains a Natural AC bonus based on her level.

Flurry of Blows (Ex): When unarmored, an Accidic Monk Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Accidic Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Accidic Monk might make before her next action. When an Accidic Monk Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Accidic Monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, an Accidic Monk Monk may attack only with unarmed strikes or with special Accidic Monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special Accidic Monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, an Accidic Monk Monk Applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Accidic Monk can’t use any weapon other than a special Accidic Monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, an Accidic Monk Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When an Accidic Monk Monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Unarmed Strike: At 1st level, an Accidic Monk Monk gains Improved Unarmed Strike as a bonus feat. A Accidic Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that an Accidic Monk Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for an Accidic Monk Monk striking unarmed. A Accidic Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually an Accidic Monk Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Accidic Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Accidic Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Accidic Monk. The unarmed damage on Table: The Accidic Monk is for Medium Accidic Monks. A Small Accidic Monk deals less damage than the amount given there with her unarmed attacks, while a Large Accidic Monk deals more damage; see Table: Small or Large Accidic Monk Unarmed Damage.

 

Table: Small or Large Accidic Monk Unarmed Damage

Level

Damage

 (Small Accidic Monk)

Damage

(Large Accidic Monk)

1st–3rd

1d4

1d8

4th–7th

1d6

2d6

8th–11th

1d8

2d8

12th–15th

1d10

3d6

16th–19th

1d12

3d8

20th

2d8

4d8

 

Bonus Feat: At 1st level, an Accidic Monk Monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Accidic Monk need not have any of the prerequisites normally required for these feats to select them.

Stamina (Ex): At 2nd level or higher if an Accidic Monk Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Stamina can be used only if an Accidic Monk Monk is wearing light armor or no armor. A helpless Accidic Monk does not gain the benefit of stamina.

Still Mind (Ex): A Accidic Monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su): At 4th level, an Accidic Monk Monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s Accidic Monk level. At 10th level, her unarmed attacks are also treated as Lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): At 4th level or higher, an Accidic Monk Monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Accidic Monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Accidic Monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex): At 5th level, an Accidic Monk Monk gains immunity to all diseases except for supernatural and magical diseases.

Wholeness of Body (Su): At 7th level or higher, an Accidic Monk Monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current Accidic Monk level each day, and she can spread this healing out among several uses.

Improved Stamina (Ex): At 9th level, an Accidic Monk Monk’s stamina ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Accidic Monk does not gain the benefit of improved stamina.

Diamond Body (Su): At 11th level, an Accidic Monk Monk gains immunity to poisons of all kinds.

Abundant Step (Su): At 12th level or higher, an Accidic Monk Monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her Accidic Monk level (rounded down).

Diamond Soul (Ex): At 13th level, an Accidic Monk Monk gains spell resistance equal to her current Accidic Monk level + 10. In order to affect the Accidic Monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Accidic Monk’s spell resistance.

Quivering Palm (Su): Starting at 15th level, an Accidic Monk Monk can set up vibrations within the body of another creature that can thereafter be fatal if the Accidic Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the Accidic Monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the Accidic Monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her Accidic Monk level. To make such an attempt, the Accidic Monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the Accidic Monk’s level + the Accidic Monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.

Timeless Body (Ex): Upon attaining 17th level, an Accidic Monk Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Accidic Monk still dies of old age when her time is up.

Tongue of the Sun and Moon (Ex): A Accidic Monk of 17th level or higher can speak with any living creature.

Empty Body (Su): At 19th level, an Accidic Monk Monk gains the ability to assume an ethereal state for 1 round per Accidic Monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her Accidic Monk level.

Perfect Self: At 20th level, an Accidic Monk Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Accidic Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Accidic Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Accidic Monk can still be brought back from the dead as if she were a member of her previous creature type.

 

Ex-Accidic Monks

An Accidic Monk who becomes nonLawful cannot gain new levels as an Accidic Monk but retains all Accidic Monk abilities.

Like a member of any other class, an Accidic Monk Monk may be a multiclass character, but multiclass Accidic Monks face a special restriction. A Accidic Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Accidic Monk level, though she retains all her Accidic Monk abilities.

 

IRATIAN MONK

Alignment: Any Non-Chaotic.

Hit Die: d10.

 

Class Skills

The Iratian Monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier.

 

Table: The Iratian Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

Unarmored  Speed Bonus

1st

+0

+2

+2

+2

Bonus feat, flurry of blows, unarmed strike

–4/–4/–9

1d3

+10 ft.

2nd

+1

+3

+3

+3

Bonus feat, Uncanny Dodge

–3/–3/–8

1d4

+10 ft.

3rd

+2

+3

+3

+3

Trap Sense +1

–2/–2/–7

1d4

+20 ft.

4th

+3

+4

+4

+4

Ki strike (magic) DR 1/Adamantine

–1/–1/–6

1d4

+20 ft.

5th

+3

+4

+4

+4

Purity of body, Evasion, improved flurry of blows

+0/+0/–5/–5

1d6

+30 ft.

6th

+4

+5

+5

+5

Bonus feat, Trap Sense +2

+1/+1/–4/–4

1d6

+30 ft.

7th

+5

+5

+5

+5

Mind over mortality

+2/+2/–3/–3

1d6

+40 ft.

8th

+6/+1

+6

+6

+6

DR 2/Adamantine, stamina

+3/+3/–2/–2

1d8

+40 ft.

9th

+6/+1

+6

+6

+6

Improved Uncanny Dodge, Resolve, Trap Sense +3

+4/+4/–1/–1

1d8

+50 ft.

10th

+7/+2

+7

+7

+7

Ki strike (adamantine)

+5/+5/+0/+0

1d8

+50 ft.

11th

+8/+3

+7

+7

+7

Greater flurry of blows

+6/+6/+6/+1/+1

1d10

+60 ft.

12th

+9/+4

+8

+8

+8

Trap Sense +4, DR 3/Adamantine

+7/+7/+7/+2/+2

1d10

+60 ft.

13th

+9/+4

+8

+8

+8

Timeless body

+8/+8/+8/+3/+3

1d10

+70 ft.

14th

+10/+5

+9

+9

+9

Improved Evasion

+9/+9/+9/+4/+4

2d6

+70 ft.

15th

+11/+6/+1

+9

+9

+9

Trap Sense +5, improved stamina

+10/+10/+10/+5/+5/+0

2d6

+80 ft.

16th

+12/+7/+2

+10

+10

+10

Ki strike (Unyielding) DR 4/Adamantine

+11/+11/+11/+6/+6/+1

2d6

+80 ft.

17th

+12/+7/+2

+10

+10

+10

Tongue of the sun and moon

+12/+12/+12/+7/+7/+2

2d8

+90 ft.

18th

+13/+8/+3

+11

+11

+11

Trap Sense +6

+13/+13/+13/+8/+8/+3

2d8

+90 ft.

19th

+14/+9/+4

+11

+11

+11

Improved Resolve

+14/+14/+14/+9/+9/+4

2d8

+100 ft.

20th

+15/+10/+5

+12

+12

+12

Perfect self,  DR 5/Adamantine

+15/+15/+15/+10/+10/+5

2d10

+100 ft.

1 The value shown is for Medium Iratian Monks. See Table: Small or Large Iratian Monk Unarmed Damage for Small or Large Iratian Monks.

 

Class Features

All of the following are class features of the Iratian Monk.

Weapon and Armor Proficiency: Iratian Monks are proficient with club, dagger, javelin, kama, katana, nunchaku, quarterstaff, sai, short sword, shuriken, siangham, sling, spear and, spiked chain.

Iratian Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a Iratian Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Iratian Monk adds her Wisdom bonus (if any) to her AC.

Flurry of Blows (Ex): When unarmored, a Iratian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, and a second attack at a minus five but these attacks takes a –4 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Iratian Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Iratian Monk might make before her next action. When a Iratian Monk reaches 5th level, the penalty lessens to –3, at 9th level the penalty lessens to –2, at 13th level the penalty lessens to –1, and at 17th level it disappears. A Iratian Monk must use a full attack action to strike with a flurry of blows. At level five the Iratian Monk gains an additional attack at an additional –5 penalty.  At level 11 when making a flurry of blows attack a Iratian Monk gains one more attack at his full attack bonus

When using flurry of blows, a Iratian Monk may attack only with unarmed strikes or with special Iratian Monk weapons (kama, katana, nunchaku, quarterstaff, sai, short sword, shuriken, siangham, and spiked chain). She may attack with unarmed strikes and special Iratian Monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Iratian Monk Applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Iratian Monk can’t use any weapon other than a special Iratian Monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Iratian Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

Unarmed Strike: At 1st level, a Iratian Monk gains Improved Unarmed Strike as a bonus feat. A Iratian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Iratian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Iratian Monk striking unarmed. A Iratian Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Iratian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Iratian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Iratian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Iratian Monk. The unarmed damage on Table: The Iratian Monk is for Medium Iratian Monks. A Small Iratian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Iratian Monk deals more damage; see Table: Small or Large Iratian Monk Unarmed Damage.

 

Table: Small or Large Iratian Monk Unarmed Damage

Level

Damage

 (Small Iratian Monk)

Damage

(Large Iratian Monk)

1st

1d2

1d4

2nd–4th

1d3

1d6

5th–7th

1d4

1d8

8th–10th

1d6

2d6

11th–13th

1d8

2d8

14th–16th

1d10

3d6

17th–19th

2d6

3d8

20th

2d8

4d8

 

Bonus Feat: At 1st level, a Iratian Monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Iratian Monk need not have any of the prerequisites normally required for these feats to select them.

Uncanny Dodge (Ex): At 2nd level, an Iratian Monk retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If an Iratian Monk already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Fast Movement (Ex): At 3rd level, a Iratian Monk gains an enhancement bonus to her speed, as shown on Table: The Iratian Monk. A Iratian Monk in armor or carrying a medium or heavy load loses this extra speed.

Trap Sense (Ex): Starting at 3rd level, an Iratian Monk gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three Iratian Monk levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Ki Strike (Su): At 4th level, a Iratian Monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s Iratian Monk level. At 10th level, her unarmed attacks are also treated as Adamantine weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks bypass hardness of all degrees.

Purity of Body (Ex): At 5th level, a Iratian Monk gains immunity to all diseases except for supernatural and magical diseases.

Evasion (Ex): At 4th level or higher if a Iratian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Iratian Monk is wearing light armor or no armor. A helpless Iratian Monk does not gain the benefit of evasion.

Mind over Mortality (Su): At 7th level or higher, a Iratian Monk can heal her own wounds. She gains fast healing equal to her wisdom bonus to a minimum of 1.

Stamina: The Iratian Monk has been trained to harden her body against all manner of affects.  If she makes a successful Fortitude save which would normally have a lesser affect (such fortitude for partial, or half) she instead negates all affects which would have had a reduced affect, if there is an effect which occurs regardless of a successful save that affect still functions.

Resolve: The Iratian Monk has been trained to harden her mind against all manner of affects.  If she makes a successful willpower save which would normally have a lesser affect (such fortitude for partial, or half) she instead negates all affects which would have had a reduced affect, if there is an effect which occurs regardless of a successful save that affect still functions.

Timeless Body (Ex): Upon attaining 13th level, a Iratian Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Iratian Monk still dies of old age when her time is up.

Improved Evasion (Ex): At 14th level, a Iratian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Iratian Monk does not gain the benefit of improved evasion.

Improved Uncanny Dodge (Ex): At 9th level and higher, an Iratian Monk can no longer be flanked. This defense denies a rogue the ability to sneak attack the Iratian Monk by flanking him, unless the attacker has at least four more rogue levels than the target has Iratian Monk levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Improved Stamina (Ex): At 15th level, a Iratian Monk’s Stamina ability improves. She still takes no damage on a successful Fortitude saving throw against attacks, but henceforth she takes only the lesser affect on a failed save.

Tongue of the Sun and Moon (Ex): A Iratian Monk of 17th level or higher can speak with any living creature

Perfect Self: At 20th level, a Iratian Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Iratian Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Iratian Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Iratian Monk can still be brought back from the dead as if she were a member of her previous creature type.

 

Ex-Iratian Monks

A Iratian Monk who becomes Chaotic cannot gain new levels as a Iratian Monk but retains all Iratian Monk abilities.

Like a member of any other class, a Iratian Monk may be a multiclass character, but multiclass Iratian Monks face a special restriction. A Iratian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Iratian Monk level, though she retains all her Iratian Monk abilities.

 

INVIDIAN MONK (Ki Bushi)

Alignment: must be non-Chaotic and non-Lawful.

Hit Die: d8.

Psionics: Must have a power point reserve of at least one.

 

Class Skills

The Invidian Monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

 

Table: The Invidian Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

AC Bonus

Quick as Thought Speed Bonus

Power Points Per Day

1st

+0

+2

+2

+2

Flurry of Blows, Unarmed Strike, Force of Mind +1d6

–2/–2

1d6

+0

+0 ft.

1

2nd

+1

+3

+3

+3

Mettle

–1/–1

1d6

+0

+0 ft.

3

3rd

+2

+3

+3

+3

Evasion, Quick as Thought

+0/+0

1d6

+0

+10 ft.

6

4th

+3

+4

+4

+4

Force of Mind +2d6

+1/+1

1d8

+0

+10 ft.

10

5th

+3

+4

+4

+4

Purity of body Steal Trap Mind, Konki

+2/+2

1d8

+1

+10 ft.

15

6th

+4

+5

+5

+5

At the Speed of Thought, Uncanny Dodge

+3/+3

1d8

+1

+20 ft.

21

7th

+5

+5

+5

+5

Mind Controls Flesh, Force of Mind +3d6

+4/+4

1d8

+1

+20 ft.

28

8th

+6/+1

+6

+6

+6

Self-Sustaining

+5/+5/+0

1d10

+1

+20 ft.

36

9th

+6/+1

+6

+6

+6

Ki Flight

+6/+6/+1

1d10

+1

+30 ft.

45

10th

+7/+2

+7

+7

+7

Force of Mind +4d6

+7/+7/+2

1d10

+2

+30 ft.

55

11th

+8/+3

+7

+7

+7

Improved evasion, greater flurry

+8/+8/+8/+3

1d10

+2

+30 ft.

66

12th

+9/+4

+8

+8

+8

Improved Uncanny Dodge, Hard Body

+9/+9/+9/+4

2d6

+2

+40 ft.

78

13th

+9/+4

+8

+8

+8

Force of Mind +5d6, Kowareta Shitaidō

+9/+9/+9/+4

2d6

+2

+40 ft.

91

14th

+10/+5

+9

+9

+9

Improved Self-Sustaining

+10/+10/+10/+5

2d6

+2

+40 ft.

105

15th

+11/+6/+1

+9

+9

+9

Perfect Focus, Krystalline Mind

+11/+11/+11/+6/+1

2d6

+3

+50 ft.

120

16th

+12/+7/+2

+10

+10

+10

Kowareta Kokorojitsu, Force of Mind +6d6

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

136

17th

+12/+7/+2

+10

+10

+10

Mind Masters Flesh

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

153

18th

+13/+8/+3

+11

+11

+11

Timeless body, Greater Uncanny dodge

+13/+13/+13/+8/+3

2d8

+3

+60 ft.

171

19th

+14/+9/+4

+11

+11

+11

Force of Mind +7d6, Shitochijitsu

+14/+14/+14/+9/+4

2d8

+3

+60 ft.

190

20th

+15/+10/+5

+12

+12

+12

Perfect self

+15/+15/+15/+10/+5

2d10

+4

+60 ft.

210

1 The value shown is for Medium Invidian Monks. See Table: Small or Large Invidian Monk Unarmed Damage for Small or Large Invidian Monks.

The Invidian Monk are deadly warriors that focus on a mastery of both mind and body.  All martial artist understand that the Ki is an important and potent source of power, but Invidian Monk has the ability to tap that source more readily and more deeply.  They destroy an enemy mentally and physically.  They are feared by all who know them and whispered of only in the shadows and this is done so with trepidation.  Fortunately, their numbers are few.

Class Features

All of the following are class features of the Invidian Monk.

Weapon and Armor Proficiency: Invidian Monk are proficient with club, dagger, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear.

Invidian Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a Invidian Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

Power Points: a Invidian Monk’s source of power are their emotions, she receives bonus points if she has a high Charisma score.

AC Bonus (Ex): When unarmored and unencumbered, the Invidian Monk adds her Wisdom bonus (if any) to her AC. In addition, a Invidian Monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Invidian Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC Apply even against touch attacks or when the Invidian Monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows (Ex): When unarmored, a Invidian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Invidian Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Invidian Monk might make before her next action. When a Invidian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Invidian Monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a Invidian Monk may attack only with unarmed strikes or with special Invidian Monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special Invidian Monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Invidian Monk Applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Invidian Monk can’t use any weapon other than a special Invidian Monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Invidian Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When a Invidian Monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Force of Mind(su): She must be psionically focused to use this ability.  At the first level while wielding a Soulknife’s Mindblade, Luxurian Monk’s favored weapon, or an unarmed strike a Invidian Monk can take a standard action to charge a deal an added 1d6 using 5+ 2 power points per 1d6 of additional damage to one melee attack to max of +1d6 at Lvl 1 +1d6 every 3 Lvls after that.  This attack is treated as magic and as having an enhancement bonus equal to ¼th her class level for damage reduction. 

Unarmed Strike (ex): At 1st level, a Invidian Monk gains Improved Unarmed Strike as a bonus feat. A Invidian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Invidian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Invidian Monk striking unarmed. A Invidian Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Invidian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Invidian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Invidian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Invidian Monk. The unarmed damage on Table: The Invidian Monk is for Medium Invidian Monks. A Small Invidian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Invidian Monk deals more damage; see Table: Small or Large Invidian Monk Unarmed Damage.

 

Table: Small or Large Invidian Monk Unarmed Damage

Level

Damage

 (Small Invidian Monk)

Damage

(Large Invidian Monk)

1st–3rd

1d4

1d8

4th–7th

1d6

2d6

8th–11th

1d8

2d8

12th–15th

1d10

3d6

16th–19th

2d6

3d8

20th

2d8

4d8

 

Evasion (Ex): At 3rd level or higher if a Invidian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Invidian Monk is wearing light armor or no armor. A helpless Invidian Monk does not gain the benefit of evasion.

Quick as Thought (ex): She must be her psionically focused to use this ability.  At the 3rd level as a Invidian Monk can spend one power point to add 10ft and one attack at her full attack bonus equal to number of rounds equal to the Invidian Monk’s ranks in Concentration, rounded down, this does not stack with the effects of haste.  If she loses her psionic focus the affect is cancelled.

Mind Controls Flesh (Su):  At level 7th by meditating for an hour a Invidian Monk can heal her body by spending one power point per point healed. 

Ki Bolt(su): She must be psionically focused to use this ability.  As a Standard action a Invidian Monk  can fire a bolt of energy as a ray attack that deals d6/per power point used to a max = to your class level.  The damage is half Sonic and half Fire energy.  Range 50ft + 5ft/class level, for damage reduction purposes only these are considered magic and to have an enhancement bonus of ¼ the Invidian Monk’s Level. 

Steal Trap Mind: A Invidian Monk gains a +2 bonus to all saves against Psionic powers.

Konki (ex): at level 5 by refusing to use more than a ½ of their total power points a day for at least a week before using this ability, a Invidian Monk  can then, as a full round action, artificially increase their power points by +50% their current level max for the rest of the day.  For ex. if a 6th Lvl Invidian Monk with a Cha Score of 15 and had 30 power points left she could increase her power points to 51.  When she has chosen to suppress her power she cannot unleash it unless she expends her psionic focus.

Uncanny Dodge (Ex): At 6th level, a Invidian Monk retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a Invidian Monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

At the Speed of Thought (su): At level 6, by spending 10 power points a Invidian Monk can for one round double all her actions.  This includes a flurry of blows and a Luxurian Monk’s lightning strike.  All checks and attacks take a -4.  This expends her psionic focus

Self-sustenance (su): At the 8th level a Invidian Monk can go a number of days equal to her Cha Mod without food or water.  At level 14 a Invidian Monk can go for a number of hrs equal to her Cha Mod without breathing

Ki Flight (su): at level 9 a Invidian Monk gains flight perfect at their base speed for 1 power point a round, this can be activated as a free action but she must be psionically focused to use this ability.

Improved Evasion (Ex): At 11th level, a Invidian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Invidian Monk does not gain the benefit of improved evasion.

Improved Uncanny Dodge (Ex): At 12th level and higher, a Invidian Monk can no longer be flanked. This defense denies a rogue the ability to sneak attack the Invidian Monk by flanking her, unless the attacker has at least four more rogue levels than the target has Invidian Monk levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Hard Body (ex): At level 12 she may spend 5 power points gains a DR 1/adimantine and can spend X power points the can increase the DR by ½ X to a max of ¼ the Invidian Monk’s level, during this time all her attacks are considered Adamantine for DR and ignore hardness this lasts for a number of  rounds equal to her ranks in concentration.

Kowareta Shitaidō (The Way of the Broken Body) (ex): She must expend her psionic focus to use this ability.  At level 13 a Invidian Monk can make a very devastating attack often crippling the body of the victim, the creature must succeed a Ref save DC (10+ ½ Invidian Monk Level+ Wis mod), failure results in paralysis which last a number of day equal to the Invidian Monk’s class level and takes 3d6 Dexterity damage. A Invidian Monk can spend X power point before making the attempt to add X points of additional Dexterity damage to a max of ½ the Invidian Monk’s level. Success negates this additional dexterity damage completely. Constructs, plants, undead, oozes, incorporeal beings, and creatures immune to critical hits are immune to this attack.  Each time the attempt fails for any reason the target receives a cumulative +2 insight bonus on the next attempt, this only Applies on attempts made by the same Invidian Monk. 

Krystalline Mind: At level 15 when psionically focused she gains Psi Resistance =10+ Invidian Monk Level

Perfect Focus: At level 15 a Invidian Monk gains a +10 competence on all Dex Con and Str based Checks while psionically focused

Kowareta Kokorojutsu (The Art of the Broken Mind) (ex): She must expend her psionic focus to use this ability.  At level 16 a Invidian Monk can make a very devastating attack to the victim’s mind by merely looking at them. The creature must succeed a Will save DC (10+ ½ Invidian Monk Level+ Cha mod), failure results in Insanity as per the spell cast by a spell caster of the same level and the creature’s sanity score drops to zero. The Invidian Monk can choose the resulting insanities if any.   wisdom burn.  If the creature succeeds it takes only takes 1d6 damage to Wis and Sanity damage. A Invidian Monk can spend X power point before making the attempt to add X points of additional Wis burn to a max equal to her level, this also increases the damage they take if they succeed, if they succeed their will save they only take the Invidian Monk’s level in bonus damage. A Invidian Monk can only do this once a day. Constructs, plants, undead, oozes, and creatures immune to mind effects are immune to this attack.

Timeless Body (Ex): Upon attaining 18th level, a Invidian Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Invidian Monk still dies of old age when her time is up.

Greater Uncanny Dodge (Ex): At 18th level and higher, a Invidian Monk can no longer be flanked. This defense grants the Invidian Monk a Reflex save to avoid the damage dealt by sneak attack, the DC of the save is 10+ ½ the attackers level+ the attacker’s dex mod, if she succeeds she takes no damage.  Note: evasion and improved evasion do not affect the damage, a Invidian Monk can not use this ability if she is immobilized.

Mind Masters Flesh (Su):  At level 17th by meditating for an hour an Invidian Monk can heal her body by spending 50 power points to regenerate as if she had cast the spell regenerate on herself.

Shitochijitsu (The Art of Death and Blood) (ex): She must expend her psionic focus to use this ability.  At level 19 a Invidian Monk can once a day make a very devastating attack often ripping the very heart from a creature’s chest, the creature must succeed a Fort save DC (10+ ½ Invidian Monk Level+ Cha mod), failure results in death if the creature succeeds it takes 1d6 con damage. A Invidian Monk can spend X power point before making the attempt to add X points of additional Con damage to a max of ¼ the Invidian Monk’s level. A Invidian Monk can only do this once a day. Constructs, plants, undead, oozes, incorporeal beings, and creatures immune to critical hits are immune to this attack.

Perfect Self: At 20th level, a Invidian Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Invidian Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Invidian Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Invidian Monk can still be brought back from the dead as if she were a member of her previous creature type.

 

 

Ex-Invidian Monk

A Invidian Monk who becomes lawful or chaotic cannot gain new levels as a Invidian Monk but retains all Invidian Monk abilities.

Like a member of any other class, a Invidian Monk may be a multiclass character, but multiclass Invidian Monk face a special restriction. A Invidian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Invidian Monk level, though she retains all her Invidian Monk abilities.

Daniel John Malone © 2005-2007

 

SUPERBIAN MONK

Alignment: Any Lawful.

Hit Die: d8.

 

Class Skills

The Superbian Monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

 

Table: The Superbian Monk

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Flurry of Blows Attack Bonus

Unarmed Damage1

AC Bonus

Unarmored  Speed Bonus

1st

+0

+2

+2

+2

Bonus feat, flurry of blows, unarmed strike

–2/–2

1d6

+0

+0 ft.

2nd

+1

+3

+3

+3

Bonus feat, evasion

–1/–1

1d6

+0

+0 ft.

3rd

+2

+3

+3

+3

Still mind

+0/+0

1d6

+0

+10 ft.

4th

+3

+4

+4

+4

Ki strike (magic), slow fall 20 ft.

+1/+1

1d8

+0

+10 ft.

5th

+3

+4

+4

+4

Purity of body

+2/+2

1d8

+1

+10 ft.

6th

+4

+5

+5

+5

Bonus feat, slow fall 30 ft.

+3/+3

1d8

+1

+20 ft.

7th

+5

+5

+5

+5

Wholeness of body

+4/+4

1d8

+1

+20 ft.

8th

+6/+1

+6

+6

+6

Slow fall 40 ft.

+5/+5/+0

1d10

+1

+20 ft.

9th

+6/+1

+6

+6

+6

Improved evasion

+6/+6/+1

1d10

+1

+30 ft.

10th

+7/+2

+7

+7

+7

Ki strike (Lawful), slow fall 50 ft.

+7/+7/+2

1d10

+2

+30 ft.

11th

+8/+3

+7

+7

+7

Diamond body, greater flurry

+8/+8/+8/+3

1d10

+2

+30 ft.

12th

+9/+4

+8

+8

+8

Abundant step, slow fall 60 ft.

+9/+9/+9/+4

2d6

+2

+40 ft.

13th

+9/+4

+8

+8

+8

Diamond soul

+9/+9/+9/+4

2d6

+2

+40 ft.

14th

+10/+5

+9

+9

+9

Slow fall 70 ft.

+10/+10/+10/+5

2d6

+2

+40 ft.

15th

+11/+6/+1

+9

+9

+9

Quivering palm

+11/+11/+11/+6/+1

2d6

+3

+50 ft.

16th

+12/+7/+2

+10

+10

+10

Ki strike (adamantine), slow fall 80 ft.

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

17th

+12/+7/+2

+10

+10

+10

Timeless body, tongue of the sun and moon

+12/+12/+12/+7/+2

2d8

+3

+50 ft.

18th

+13/+8/+3

+11

+11

+11

Slow fall 90 ft.

+13/+13/+13/+8/+3

2d8

+3

+60 ft.

19th

+14/+9/+4

+11

+11

+11

Empty body

+14/+14/+14/+9/+4

2d8

+3

+60 ft.

20th

+15/+10/+5

+12

+12

+12

Perfect self, slow fall any distance

+15/+15/+15/+10/+5

2d10

+4

+60 ft.

1 The value shown is for Medium Superbian Monks. See Table: Small or Large Superbian Monk Unarmed Damage for Small or Large Superbian Monks.

 

Class Features

All of the following are class features of the Superbian Monk.

Weapon and Armor Proficiency: Superbian Monks are proficient with club, dagger, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear.

Superbian Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a Superbian Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Superbian Monk adds her Wisdom bonus (if any) to her AC. In addition, a Superbian Monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Superbian Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC Apply even against touch attacks or when the Superbian Monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Flurry of Blows (Ex): When unarmored, a Superbian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Superbian Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Superbian Monk might make before her next action. When a Superbian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Superbian Monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a Superbian Monk may attack only with unarmed strikes or with special Superbian Monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special Superbian Monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a Superbian Monk Applies her Strength bonus (not Str bonus x 1-1/2 or x1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The Superbian Monk can’t use any weapon other than a special Superbian Monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Superbian Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When a Superbian Monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Unarmed Strike: At 1st level, a Superbian Monk gains Improved Unarmed Strike as a bonus feat. A Superbian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Superbian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Superbian Monk striking unarmed. A Superbian Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Superbian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Superbian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Superbian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Superbian Monk. The unarmed damage on Table: The Superbian Monk is for Medium Superbian Monks. A Small Superbian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Superbian Monk deals more damage; see Table: Small or Large Superbian Monk Unarmed Damage.

 

Table: Small or Large Superbian Monk Unarmed Damage

Level

Damage

 (Small Superbian Monk)

Damage

(Large Superbian Monk)

1st–3rd

1d4

1d8

4th–7th

1d6

2d6

8th–11th

1d8

2d8

12th–15th

1d10

3d6

16th–19th

2d6

3d8

20th

2d8

4d8

 

Bonus Feat: At 1st level, a Superbian Monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A Superbian Monk need not have any of the prerequisites normally required for these feats to select them.

Evasion (Ex): At 2nd level or higher if a Superbian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Superbian Monk is wearing light armor or no armor. A helpless Superbian Monk does not gain the benefit of evasion.

Fast Movement (Ex): At 3rd level, a Superbian Monk gains an enhancement bonus to her speed, as shown on Table: The Superbian Monk. A Superbian Monk in armor or carrying a medium or heavy load loses this extra speed.

Still Mind (Ex): A Superbian Monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Ki Strike (Su): At 4th level, a Superbian Monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s Superbian Monk level. At 10th level, her unarmed attacks are also treated as Lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): At 4th level or higher, a Superbian Monk within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Superbian Monk’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Superbian Monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Purity of Body (Ex): At 5th level, a Superbian Monk gains immunity to all diseases except for supernatural and magical diseases.

Wholeness of Body (Su): At 7th level or higher, a Superbian Monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current Superbian Monk level each day, and she can spread this healing out among several uses.

Improved Evasion (Ex): At 9th level, a Superbian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Superbian Monk does not gain the benefit of improved evasion.

Diamond Body (Su): At 11th level, a Superbian Monk gains immunity to poisons of all kinds.

Abundant Step (Su): At 12th level or higher, a Superbian Monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her Superbian Monk level (rounded down).

Diamond Soul (Ex): At 13th level, a Superbian Monk gains spell resistance equal to her current Superbian Monk level + 10. In order to affect the Superbian Monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Superbian Monk’s spell resistance.

Quivering Palm (Su): Starting at 15th level, a Superbian Monk can set up vibrations within the body of another creature that can thereafter be fatal if the Superbian Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the Superbian Monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the Superbian Monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her Superbian Monk level. To make such an attempt, the Superbian Monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the Superbian Monk’s level + the Superbian Monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.

Timeless Body (Ex): Upon attaining 17th level, a Superbian Monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the Superbian Monk still dies of old age when her time is up.

Tongue of the Sun and Moon (Ex): A Superbian Monk of 17th level or higher can speak with any living creature.

Empty Body (Su): At 19th level, a Superbian Monk gains the ability to assume an ethereal state for 1 round per Superbian Monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her Superbian Monk level.

Perfect Self: At 20th level, a Superbian Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Superbian Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Superbian Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Superbian Monk can still be brought back from the dead as if she were a member of her previous creature type.

 

Ex-Superbian Monks

A Superbian Monk who becomes nonLawful cannot gain new levels as a Superbian Monk but retains all Superbian Monk abilities.

Like a member of any other class, a Superbian Monk may be a multiclass character, but multiclass Superbian Monks face a special restriction. A Superbian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Superbian Monk level, though she retains all her Superbian Monk abilities.

 

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