The Monks
LUXURIAN MONK (Martialist)
Alignment: must be chaotic.
Hit Die: d8.
The Luxurian Monk’s class skills (none)
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Luxurian Monk |
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|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows
Attack Bonus |
Unarmed Damage1 |
|
1st |
+0 |
+2 |
+2 |
+2 |
First Insight, |
–2/–2 |
1d3 |
|
2nd |
+1 |
+3 |
+3 |
+3 |
Chosen Weapon |
–1/–1 |
1d3 |
|
3rd |
+2 |
+3 |
+3 |
+3 |
Favored Weapon, Touch
of the Wild |
+0/+0 |
1d3 |
|
4th |
+3 |
+4 |
+4 |
+4 |
Greater awareness |
+1/+1 |
1d4 |
|
5th |
+3 |
+4 |
+4 |
+4 |
Fleet of Foot |
+2/+2 |
1d4 |
|
6th |
+4 |
+5 |
+5 |
+5 |
Thick Skin, True
Strength |
+3/+3 |
1d4 |
|
7th |
+5 |
+5 |
+5 |
+5 |
Beloved Weapon |
+4/+4 |
1d4 |
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
Lightning Strike,
Evasion |
+5/+5/+0 |
1d6 |
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Mind Over Matter |
+6/+6/+1 |
1d6 |
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Deadly Touch, Deadly
Weapon, Deadly Strike, Defiant Soul, Stone Skin |
+7/+7/+2 |
1d6 |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Éclair Strike, Second
Insight, Inner strength |
+8/+8/+8/+3 |
1d6 |
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
Unpredictable, Aura of
Empathy |
+9/+9/+9/+4 |
1d8 |
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Greater Favored Weapon |
+9/+9/+9/+4 |
1d8 |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Molnia Strike |
+10/+10/+10/+5 |
1d8 |
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
Iron Skin, Spiteful
Soul, Dire Strength, Wind |
+11/+11/+11/+6/+1 |
1d8 |
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Greater Beloved Weapon,
Perfect Strength |
+12/+12/+12/+7/+2 |
1d10 |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Blitz Strike |
+12/+12/+12/+7/+2 |
1d10 |
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
To Know Thyself |
+13/+13/+13/+8/+3 |
1d10 |
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Very Unpredictable |
+14/+14/+14/+9/+4 |
1d10 |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Fulmen Strike, Perfect
Flesh, Enlightenment |
+15/+15/+15/+10/+5 |
1d12 |
1 The value shown is for Medium Luxurian Monks. See Table: Small or
Large Luxurian Monk Unarmed Damage for Small or Large Luxurian Monks.
|
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Unarmed Strike: At 1st level, a Luxurian Monk gains Improved Unarmed
Strike as a bonus feat. A Luxurian Monk’s attacks may be with either fist
interchangeably or even from elbows, knees, and feet. This means that a
Luxurian Monk may even make unarmed strikes with her hands full. There is no
such thing as an off-hand attack for a Luxurian Monk striking unarmed. A
Luxurian Monk may thus apply her full Strength bonus on damage rolls for all
her unarmed strikes.
Usually a Luxurian Monk’s
unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage
instead with no penalty on her attack roll. She has the same choice to deal
lethal or nonlethal damage while grappling.
A Luxurian Monk’s unarmed
strike is treated both as a manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve either manufactured
weapons or natural weapons.
A Luxurian Monk also deals
more damage with her unarmed strikes than a normal person would, as shown on
Table: The Luxurian Monk. The unarmed damage on Table: The Luxurian Monk is for
Medium Luxurian Monks. A Small Luxurian Monk deals less damage than the amount
given there with her unarmed attacks, while a Large Luxurian Monk deals more
damage; see Table: Small or Large Luxurian Monk Unarmed Damage
Insight: gain proficiency with a number of
weapons equal to your
Flurry of Blows (Ex): at first level when unarmored, a Luxurian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Luxurian Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the Luxurian Monk might make before her next action. When a Luxurian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Luxurian Monk must use a full attack action to strike with a flurry of blows. A Luxurian Monk can wield a chosen weapon during a flurry of blows doing so causes a minus 2 penalty to all attacks
Chosen Weapon¹²(ex): Luxurian Monk chooses one weapon type with which she is proficient with, this becomes her chosen weapon. This can not be her unarmed attack
Favored Weapon¹²(ex): She immediately gains the feat Weapon Focus with her Chosen Weapon as a bonus feat if she does not already have it.
Touch of the Wild (su): any animal within 30ft is affected as if it targeted by the spell calm animal, DC 10+ ½ class level+ Cha Mod
Greater awareness¹³(ex): The Luxurian Monk has
achieved a level of constant awareness and gains blindsense equal to 5ft x
Fleet of Foot¹³(Ex): Due to her exhaustive training, the Luxurian Monk is now able to move at speeds vastly superior to her racial counterparts gaining a plus 5ft x DEX Mod to her speed
Thick Skin (ex): DR CON Mod/ Adamantine, cold iron, evil, good, lawful, magic, mithral, or silver
True Strength (ex): The Luxurian Monk has learned the
secrets of force and balance and she may now add 2x
Beloved Weapon¹²(ex): She gains Weapon Specialization with Chosen Weapon as a bonus feat
Lightning Strike¹²³(ex): When wielding a Chosen Weapon One bonus
attack with full
Evasion (Ex): At 8th level or higher if a Luxurian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Luxurian Monk is wearing light armor or no armor. A helpless Luxurian Monk does not gain the benefit of evasion.
Mind over Matter (su): Gain Fast Healing equal to Charisma Mod
Deadly Touch (ex)¹³ª: Make an unarmed touch attack
as a full round action against one enemy X rounds in a row where X is 10-
Deadly Strike¹²³(ex): When wielding Chosen Weapon she may add a portion of her unarmed damage. Int Score/Maximum Damage added from Unarmed strike= 13/1d3 16/1d4 19/1d6, 22/1d8, 25/1d10, 27/1d12, you cannot deal more damage than your unarmed damage will allow.
Deadly Weapon (ex)¹²³: Luxurian Monk gains Improved Critical with Chosen Weapon
Defiant Soul (su): SR 10+CHA Mod.
Stone Skin: DR becomes Con Mod/ Cold Iron, she gains a natural AC bonus equal Con Mod, if this is negative she suffers a penalty equal her Con modifier.
Inner Strength
(su): You add your
CHA Mod as determination bonus to WILL Saves and
Éclair Strike¹²³ (ex): When wielding a Chosen Weapon Second extra attack at a -5 to hit if DEX 16+
Unpredictable (ex): A Luxurian Monk’s movements are so random compared to any other fighting style that she now has a 5% chance of catching her opponent flatfooted at the beginning of each round.
Aura of Empathy (sp):
at level 12 a Luxurian Monk can make everyone within 20 make a will save
DC 10+ ½ class level+ Cha mod or else become affected by the spell calm
emotions, once a character saves they are not subject to this affect for 24
hours, A martial may do this a number of times equal to her Cha Mod.
Greater Favored Weapon¹²(ex): She immediately gains the feat Greater Weapon Focus with her Chosen Weapon as a bonus feat.
Molnia Strike¹²³ (ex): When wielding a Chosen Weapon Third extra attack at a -10 to hit if DEX19+
Iron Skin (ex): DR becomes CON Mod/ Cold Iron and Magic
Spiteful Soul (su)¹²³ª: CHA Mod/ day return a spell or spell-like ability at caster. You make an opposed check of your class level + 1d20 against their caster level check.
Dire Strength (ex)¹³ª: Your understanding of muscles
control has allowed you fight with your entire body when unarmed or using your
favored weapon. Deal double your
Wind
Understanding (su)³: The Luxurian Monk has achieved
a level of true awareness and gains blindsense equal to 10ft x
Greater Beloved Weapon (ex)¹²: She immediately gains Greater Weapon Specialization with Chosen Weapon as a bonus feat
Perfect Strength (Su): The Luxurian Monk understands
force and balance in truly supernatural way and you may now add 3x
Blitz Strike (ex)¹²³: When wielding a Chosen Weapon
she gains a
To Know Thyself (su): The Luxurian Monk is so attuned
with her body that even when parts are severed she may re-attach then with in a
limited amount of time or even re-grow missing parts. Regeneration equal to WIS
Mod. Lost parts must be
reattached in WIS Mod d6 rounds. Fire and Acid deal normal damage. If the
maritialist is evil holy damage is dealt normally, good unholy is dealt
normally, if neutral on the good/evil axis then both evil and holy deal her
normal damage. Add WIS Mod to all CON based skill and checks as an understanding bonus, a
Luxurian Monk may also add her
Table: Small or Large Luxurian Monk
Unarmed Damage
|
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|
Level |
Damage (Tiny Luxurian Monk) |
Damage (Small Luxurian Monk) |
Damage (Large Luxurian Monk) |
Damage (Huge Luxurian Monk) |
|
1st–3rd |
1d1 |
1d2 |
1d4 |
1d6 |
|
4th–7th |
1d2 |
1d3 |
1d6 |
1d8 |
|
8th–11th |
1d3 |
1d4 |
1d8 |
1d10 |
|
12th–15th |
1d4 |
1d6 |
1d10 |
2d6 |
|
16th–19th |
1d6 |
1d8 |
2d6 |
2d8 |
|
20th |
1d8 |
1d10 |
2d8 |
1d20 |
Perfect Flesh (su): DR becomes CON Mod/ Cold Iron, magic, and lawful
Very Unpredictable: A Luxurian Monk’s chance of catching her opponent flatfooted at the beginning of each round increases to 10%.
Fulmen Strike (ex)¹²³: When wielding a Chosen Weapon
Fifth bonus attack at full
Enlightenment (ex): A Luxurian Monk has reached her
full potential and the ultimate level of awareness as her mind, body, and
charisma have become one, thus she has become more than a mere humanoid. SR is
now Luxurian Monk Lvl+Cha Mod, Type changes to Outsider (sub-type Chaotic,
Native), She gains a deflection bonus of equal to one half of her CHA Mod, She
gains perfect flight at 5 Ft x CHA Mod; when wearing no armor, wielding her Chosen
Weapon, and no shield the Luxurian Monk gains an insight bonus equal to her
Code of Conduct: Chaotic and independent, a Luxurian Monk believes in self-reliance so much that barring imminent death she will refuse any help. A Luxurian Monk does not respect any authority except superior power in battle. It is very rare that they worship any god, although those that do so will worship a great warrior like Kord, Zeus, Gruumsh, or some ancient and forgotten god which they have a respect for out of their strange staying power despite the loss of their followers.
Other classes: The independent nature of the Luxurian Monk leads them to be apposed to people like Luxurian Monks and Lawful paladins who have chosen a life of obedience lacking the free thinking so important to the Luxurian Monk.
Ex-Luxurian Monk: A
Luxurian Monk who becomes non-chaotic cannot gain new levels as a Luxurian Monk
but retains all Luxurian Monk abilities.
Like a member of any other
class, a Luxurian Monk may be a multiclass character, but multiclass Luxurian
Monks face a special restriction. A Luxurian Monk who gains a new class or (if
already multiclass) raises another class by a level may never again raise her
Luxurian Monk level, though she retains all her Luxurian Monk abilities.
|
¹Lost if wielding a shield |
|
²All special abilities and bonus feats which the Luxurian Monk learns to use while wielding her Chosen Weapon are lost if she is wielding any other weapons including other members of the Chosen Type, such as a chosen weapon long sword would not grant any bonuses if she were to wield a short sword. |
|
³The Luxurian Monk loses these abilities if she is wearing armor or carrying a medium or heavy load |
|
ªThese abilities can only be used if the Luxurian Monk has at least one hand free and is wielding a weapon which normally would not require her to use all her hands |
Daniel John Malone © 2005-2007
GULLETIAN
MONK
Alignment: Any Lawful.
Hit Die: d12.
The Gulletian Monk’s class
skills (and the key ability for each skill) are Climb (Str), Concentration
(Con), Craft (Int), Diplomacy (Cha), Jump (Str), Knowledge (arcana) (Int),
Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha),
Profession (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each
Additional Level: 2 + Int modifier.
|
Table: The Gulletian Monk |
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|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows Attack Bonus |
Unarmed Damage1 |
AC Bonus |
Unarmored
Speed Bonus |
|
1st |
+0 |
+2 |
+2 |
+2 |
Bonus feat, flurry of blows, unarmed
strike |
–2/–2 |
1d6 |
+0 |
+0 ft. |
|
2nd |
+1 |
+3 |
+3 |
+3 |
Bonus feat, evasion |
–1/–1 |
1d6 |
+0 |
+0 ft. |
|
3rd |
+2 |
+3 |
+3 |
+3 |
Still mind |
+0/+0 |
1d6 |
+0 |
+10 ft. |
|
4th |
+3 |
+4 |
+4 |
+4 |
Ki strike (magic) |
+1/+1 |
1d8 |
+0 |
+10 ft. |
|
5th |
+3 |
+4 |
+4 |
+4 |
Purity of body |
+2/+2 |
1d8 |
+1 |
+10 ft. |
|
6th |
+4 |
+5 |
+5 |
+5 |
Bonus feat |
+3/+3 |
1d8 |
+1 |
+20 ft. |
|
7th |
+5 |
+5 |
+5 |
+5 |
Wholeness of body |
+4/+4 |
1d8 |
+1 |
+20 ft. |
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
Stamina |
+5/+5/+0 |
1d10 |
+1 |
+20 ft. |
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Improved evasion |
+6/+6/+1 |
1d10 |
+1 |
+30 ft. |
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Ki strike (Lawful) |
+7/+7/+2 |
1d10 |
+2 |
+30 ft. |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Diamond body, greater flurry |
+8/+8/+8/+3 |
1d10 |
+2 |
+30 ft. |
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
Abundant step |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Diamond soul |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Improved stamina |
+10/+10/+10/+5 |
2d6 |
+2 |
+40 ft. |
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
Quivering palm |
+11/+11/+11/+6/+1 |
2d6 |
+3 |
+50 ft. |
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Ki strike (adamantine) |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Timeless body, tongue of the sun and
moon |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
|
+13/+13/+13/+8/+3 |
2d8 |
+3 |
+60 ft. |
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Empty body |
+14/+14/+14/+9/+4 |
2d8 |
+3 |
+60 ft. |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self |
+15/+15/+15/+10/+5 |
2d10 |
+4 |
+60 ft. |
|
1 The
value shown is for Medium Gulletian Monks. See Table: Small or Large
Gulletian Monk Unarmed Damage for Small or Large Gulletian Monks. |
|||||||||
All of the following are
class features of the Gulletian Monk.
Weapon and Armor
Proficiency: Gulletian Monks are
proficient with club, dagger, javelin,
Gulletian Monks are not
proficient with any armor or shields
When wearing armor, using a
shield, or carrying a medium or heavy load, a Gulletian Monk loses her AC
bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): When unarmored and unencumbered, the Gulletian Monk
adds her Wisdom bonus (if any) to her AC. In addition, a Gulletian Monk gains a
+1 bonus to AC at 5th level. This bonus increases by 1 for every five Gulletian
Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC Apply
even against touch attacks or when the Gulletian Monk is flat-footed. She loses
these bonuses when she is immobilized or helpless, when she wears any armor,
when she carries a shield, or when she carries a medium or heavy load.
Flurry of Blows (Ex): When unarmored, a Gulletian Monk may strike with a
flurry of blows at the expense of accuracy. When doing so, she may make one
extra attack in a round at her highest base attack bonus, but this attack takes
a –2 penalty, as does each other attack made that round. The resulting modified
base attack bonuses are shown in the Flurry of Blows Attack Bonus column on
Table: The Gulletian Monk. This penalty Applies for 1 round, so it also affects
attacks of opportunity the Gulletian Monk might make before her next action.
When a Gulletian Monk reaches 5th level, the penalty lessens to –1, and at 9th
level it disappears. A Gulletian Monk must use a full attack action to strike
with a flurry of blows.
When using flurry of blows, a
Gulletian Monk may attack only with unarmed strikes or with special Gulletian
Monk weapons (
In the case of the
quarterstaff, each end counts as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff requires two hands to
use, a Gulletian Monk may still intersperse unarmed strikes with quarterstaff
strikes, assuming that she has enough attacks in her flurry of blows routine to
do so.
When a Gulletian Monk reaches
11th level, her flurry of blows ability improves. In addition to the standard
single extra attack she gets from flurry of blows, she gets a second extra
attack at her full base attack bonus.
Unarmed Strike: At 1st level, a Gulletian Monk gains Improved Unarmed
Strike as a bonus feat. A Gulletian Monk’s attacks may be with either fist
interchangeably or even from elbows, knees, and feet. This means that a
Gulletian Monk may even make unarmed strikes with her hands full. There is no
such thing as an off-hand attack for a Gulletian Monk striking unarmed. A
Gulletian Monk may thus Apply her full Strength bonus
on damage rolls for all her unarmed strikes.
Usually a Gulletian Monk’s
unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage
instead with no penalty on her attack roll. She has the same choice to deal
lethal or nonlethal damage while grappling.
A Gulletian Monk’s unarmed
strike is treated both as a manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve either manufactured
weapons or natural weapons.
A Gulletian Monk also deals
more damage with her unarmed strikes than a normal person would, as shown on
Table: The Gulletian Monk. The unarmed damage on Table: The Gulletian Monk is
for Medium Gulletian Monks. A Small Gulletian Monk deals less damage than the
amount given there with her unarmed attacks, while a Large Gulletian Monk deals
more damage; see Table: Small or Large Gulletian Monk Unarmed Damage.
Table: Small or Large Gulletian Monk
Unarmed Damage
|
||
|
Level |
Damage (Small Gulletian Monk) |
Damage (Large Gulletian Monk) |
|
1st–3rd |
1d4 |
1d8 |
|
4th–7th |
1d6 |
2d6 |
|
8th–11th |
1d8 |
2d8 |
|
12th–15th |
1d10 |
3d6 |
|
16th–19th |
2d6 |
3d8 |
|
20th |
2d8 |
4d8 |
Bonus Feat: At 1st level, a Gulletian Monk may select either
Improved GrApple or Stunning Fist as a bonus feat. At 2nd level, she may select
either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may
select either Improved Disarm or Improved Trip as a bonus feat. A Gulletian
Monk need not have any of the prerequisites normally required for these feats
to select them.
Evasion (Ex): At 2nd level or higher if a Gulletian Monk makes a
successful Reflex saving throw against an attack that normally deals half
damage on a successful save, she instead takes no damage. Evasion can be used
only if a Gulletian Monk is wearing light armor or no armor. A helpless
Gulletian Monk does not gain the benefit of evasion.
Fast Movement (Ex): At 3rd level, a Gulletian Monk gains an enhancement
bonus to her speed, as shown on Table: The Gulletian Monk. A Gulletian Monk in
armor or carrying a medium or heavy load loses this extra speed.
Still
Mind (Ex): A Gulletian Monk of 3rd
level or higher gains a +2 bonus on saving throws against spells and effects
from the school of enchantment.
Ki Strike (Su):
At 4th level, a Gulletian Monk’s unarmed attacks are empowered with ki. Her
unarmed attacks are treated as magic weapons for the purpose of dealing damage
to creatures with damage reduction. Ki strike improves with the
character’s Gulletian Monk level. At 10th level, her unarmed attacks are also
treated as Lawful weapons for the purpose of dealing damage to creatures with
damage reduction. At 16th level, her unarmed attacks are treated as adamantine
weapons for the purpose of dealing damage to creatures with damage reduction
and bypassing hardness.
Slow Fall
(Ex): At 4th level or higher, a
Gulletian Monk within arm’s reach of a wall can use it to slow her descent.
When first using this ability, she takes damage as if the fall were 20 feet
shorter than it actually is. The Gulletian Monk’s ability to slow her fall
(that is, to reduce the effective distance of the fall when next to a wall)
improves with her Gulletian Monk level until at 20th level she can use a nearby
wall to slow her descent and fall any distance without harm.
Purity of Body (Ex): At 5th level, a Gulletian Monk gains immunity to all
diseases except for supernatural and magical diseases.
Wholeness of Body (Su): At 7th level or higher, a Gulletian Monk can heal her
own wounds. She can heal a number of hit points of damage equal to twice her
current Gulletian Monk level each day, and she can spread this healing out
among several uses.
Stamina (Su): At 8th level or higher, a Gulletian Monk gains
Stamina like the samurai ability. At
level 14 she gains the improved stamina ability.
Improved Evasion (Ex): At 9th level, a Gulletian Monk’s evasion ability
improves. She still takes no damage on a successful Reflex saving throw against
attacks, but henceforth she takes only half damage on a failed save. A helpless
Gulletian Monk does not gain the benefit of improved evasion.
Diamond Body (Su): At 11th level, a Gulletian Monk gains immunity to
poisons of all kinds.
Abundant Step (Su): At 12th level or higher, a Gulletian Monk can slip
magically between spaces, as if using the spell dimension door, once per
day. Her caster level for this effect is one-half her Gulletian Monk level
(rounded down).
Diamond Soul (Ex): At 13th level, a Gulletian Monk gains spell
resistance equal to her current Gulletian Monk level + 10. In order to affect
the Gulletian Monk with a spell, a spellcaster must get a result on a caster
level check (1d20 + caster level) that equals or exceeds the Gulletian Monk’s
spell resistance.
Quivering Palm (Su): Starting at 15th level, a Gulletian Monk can set up
vibrations within the body of another creature that can thereafter be fatal if
the Gulletian Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her
attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected.
Otherwise, if the Gulletian Monk strikes successfully and the target takes
damage from the blow, the quivering palm attack succeeds. Thereafter the
Gulletian Monk can try to slay the victim at any later time, as long as the
attempt is made within a number of days equal to her Gulletian Monk level. To
make such an attempt, the Gulletian Monk merely wills the target to die (a free
action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the
Gulletian Monk’s level + the Gulletian Monk’s
Timeless Body (Ex): Upon attaining 17th level, a Gulletian Monk no longer
takes penalties to her ability scores for aging and cannot be magically aged.
Any such penalties that she has already taken, however, remain in place.
Bonuses still accrue, and the Gulletian Monk still dies of old age when her
time is up.
Tongue of the Sun and Moon
(Ex): A Gulletian Monk of 17th level
or higher can speak with any living creature.
Empty Body (Su): At 19th level, a Gulletian Monk gains the ability to
assume an ethereal state for 1 round per Gulletian Monk level per day, as
though using the spell etherealness. She may go ethereal on a number of
different occasions during any single day, as long as the total number of
rounds spent in an ethereal state does not exceed her Gulletian Monk level.
Perfect Self: At 20th level, a Gulletian Monk becomes a magical
creature. She is forevermore treated as an outsider rather than as a humanoid
(or whatever the Gulletian Monk’s creature type was) for the purpose of spells
and magical effects. Additionally, the Gulletian Monk gains damage reduction
10/magic, which allows her to ignore the first 10 points of damage from any
attack made by a nonmagical weapon or by any natural attack made by a creature
that doesn’t have similar damage reduction. Unlike other outsiders, the
Gulletian Monk can still be brought back from the dead as if she were a member
of her previous creature type.
A Gulletian Monk who becomes
nonLawful cannot gain new levels as a Gulletian Monk but retains all Gulletian
Monk abilities.
Like a member of any other
class, a Gulletian Monk may be a multiclass character, but multiclass Gulletian
Monks face a special restriction. A Gulletian Monk who gains a new class or (if
already multiclass) raises another class by a level may never again raise her
Gulletian Monk level, though she retains all her Gulletian Monk abilities.
AVARITIAN
MONK
Alignment: Any Lawful.
Hit Die: d8.
The avaritian monk’s class
skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha),
Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex),
Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis),
Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot
(Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each
Additional Level: 4 + Int modifier.
|
Table: The Avaritian monk |
|||||||||
|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows Attack Bonus |
Unarmed Damage1 |
AC Bonus |
Unarmored
Speed Bonus |
|
1st |
+0 |
+2 |
+2 |
+2 |
Bonus feat, flurry of blows, unarmed
strike |
–2/–2 |
1d6 |
+0 |
+0 ft. |
|
2nd |
+1 |
+3 |
+3 |
+3 |
Bonus feat, evasion, Sneak Attack +1d6 |
–1/–1 |
1d6 |
+0 |
+0 ft. |
|
3rd |
+2 |
+3 |
+3 |
+3 |
Uncanny Dodge |
+0/+0 |
1d6 |
+0 |
+10 ft. |
|
4th |
+3 |
+4 |
+4 |
+4 |
Ki strike (magic), slow fall 20 ft. |
+1/+1 |
1d8 |
+0 |
+10 ft. |
|
5th |
+3 |
+4 |
+4 |
+4 |
Purity of body, Sneak Attack +2d6 |
+2/+2 |
1d8 |
+1 |
+10 ft. |
|
6th |
+4 |
+5 |
+5 |
+5 |
Bonus feat, slow fall 30 ft. |
+3/+3 |
1d8 |
+1 |
+20 ft. |
|
7th |
+5 |
+5 |
+5 |
+5 |
Wholeness of body |
+4/+4 |
1d8 |
+1 |
+20 ft. |
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
Slow fall 40 ft. , Sneak Attack +3d6 |
+5/+5/+0 |
1d10 |
+1 |
+20 ft. |
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Improved evasion |
+6/+6/+1 |
1d10 |
+1 |
+30 ft. |
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Ki strike (Lawful), slow fall 50 ft. |
+7/+7/+2 |
1d10 |
+2 |
+30 ft. |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Diamond body, greater flurry, Sneak
Attack +4d6 |
+8/+8/+8/+3 |
1d10 |
+2 |
+30 ft. |
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
slow fall 60 ft. |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Improved uncanny dodge |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Slow fall 70 ft. , Sneak Attack +5d6 |
+10/+10/+10/+5 |
2d6 |
+2 |
+40 ft. |
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
|
+11/+11/+11/+6/+1 |
2d6 |
+3 |
+50 ft. |
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Ki strike (adamantine), slow fall 80 ft. |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Timeless body, tongue of the sun and
moon, Sneak Attack +6d6 |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
Slow fall 90 ft. |
+13/+13/+13/+8/+3 |
2d8 |
+3 |
+60 ft. |
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
|
+14/+14/+14/+9/+4 |
2d8 |
+3 |
+60 ft. |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self, slow fall any distance,
Sneak Attack +7d6 |
+15/+15/+15/+10/+5 |
2d10 |
+4 |
+60 ft. |
|
1 The
value shown is for Medium avaritian monks. See Table: Small or Large
Avaritian monk Unarmed Damage for Small or Large avaritian monks. |
|||||||||
All of the following are
class features of the avaritian monk.
Weapon and Armor
Proficiency: Avaritian monks are
proficient with club, dagger, javelin,
Avaritian monks are not
proficient with any armor or shields
When wearing armor, using a
shield, or carrying a medium or heavy load, an avaritian monk loses her AC
bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): When unarmored and unencumbered, the avaritian monk
adds her Wisdom bonus (if any) to her AC. In addition, an avaritian monk gains
a +1 bonus to AC at 5th level. This bonus increases by 1 for every five
avaritian monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th
level).
These bonuses to AC Apply
even against touch attacks or when the avaritian monk is flat-footed. She loses
these bonuses when she is immobilized or helpless, when she wears any armor,
when she carries a shield, or when she carries a medium or heavy load.
Flurry of Blows (Ex): When unarmored, an avaritian monk may strike with a
flurry of blows at the expense of accuracy. When doing so, she may make one
extra attack in a round at her highest base attack bonus, but this attack takes
a –2 penalty, as does each other attack made that round. The resulting modified
base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table:
The Avaritian monk. This penalty Applies for 1 round, so it also affects
attacks of opportunity the avaritian monk might make before her next action.
When an avaritian monk reaches 5th level, the penalty lessens to –1, and at 9th
level it disappears. An avaritian monk must use a full attack action to strike
with a flurry of blows.
When using flurry of blows,
an avaritian monk may attack only with unarmed strikes or with special
avaritian monk weapons (
In the case of the
quarterstaff, each end counts as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff requires two hands to
use, an avaritian monk may still intersperse unarmed strikes with quarterstaff
strikes, assuming that she has enough attacks in her flurry of blows routine to
do so.
When an avaritian monk
reaches 11th level, her flurry of blows ability improves. In addition to the
standard single extra attack she gets from flurry of blows, she gets a second
extra attack at her full base attack bonus.
Unarmed Strike: At 1st level, an avaritian monk gains Improved
Unarmed Strike as a bonus feat. An avaritian monk’s attacks may be with either
fist interchangeably or even from elbows, knees, and feet. This means that an
avaritian monk may even make unarmed strikes with her hands full. There is no
such thing as an off-hand attack for an avaritian monk striking unarmed. An
avaritian monk may thus Apply her full Strength bonus
on damage rolls for all her unarmed strikes.
Usually an avaritian monk’s
unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage
instead with no penalty on her attack roll. She has the same choice to deal
lethal or nonlethal damage while grappling.
An avaritian monk’s unarmed
strike is treated both as a manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve either manufactured
weapons or natural weapons.
An avaritian monk also deals
more damage with her unarmed strikes than a normal person would, as shown on
Table: The Avaritian monk. The unarmed damage on Table: The Avaritian monk is
for Medium avaritian monks. A Small avaritian monk deals less damage than the
amount given there with her unarmed attacks, while a Large avaritian monk deals
more damage; see Table: Small or Large Avaritian monk Unarmed Damage.
Table: Small or Large Avaritian monk
Unarmed Damage
|
||
|
Level |
Damage (Small Avaritian monk) |
Damage (Large Avaritian monk) |
|
1st–3rd |
1d4 |
1d8 |
|
4th–7th |
1d6 |
2d6 |
|
8th–11th |
1d8 |
2d8 |
|
12th–15th |
1d10 |
3d6 |
|
16th–19th |
2d6 |
3d8 |
|
20th |
2d8 |
4d8 |
Bonus Feat: At 1st level, an avaritian monk may select either
Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select
either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may
select either Improved Disarm or Improved Trip as a bonus feat. An avaritian
monk need not have any of the prerequisites normally required for these feats
to select them.
Evasion (Ex): At 2nd level or higher if an avaritian monk makes a
successful Reflex saving throw against an attack that normally deals half
damage on a successful save, she instead takes no damage. Evasion can be used
only if an avaritian monk is wearing light armor or no armor. A helpless
avaritian monk does not gain the benefit of evasion.
Uncanny dodge (Ex): At 3rd level or higher if an avaritian monk gains
uncanny dodge just like the rogue ability.
At level 13 she gains the ability improved uncanny dodge.
Fast Movement (Ex): At 3rd level, an avaritian monk gains an enhancement
bonus to her speed, as shown on Table: The Avaritian monk. An avaritian monk in
armor or carrying a medium or heavy load loses this extra speed.
Still
Mind (Ex): An avaritian monk of 3rd
level or higher gains a +2 bonus on saving throws against spells and effects
from the school of enchantment.
Ki Strike (Su):
At 4th level, an avaritian monk’s unarmed attacks are empowered with ki. Her
unarmed attacks are treated as magic weapons for the purpose of dealing damage
to creatures with damage reduction. Ki strike improves with the
character’s avaritian monk level. At 10th level, her unarmed attacks are also
treated as Lawful weapons for the purpose of dealing damage to creatures with
damage reduction. At 16th level, her unarmed attacks are treated as adamantine
weapons for the purpose of dealing damage to creatures with damage reduction
and bypassing hardness.
Slow Fall
(Ex): At 4th level or higher, an
avaritian monk within arm’s reach of a wall can use it to slow her descent.
When first using this ability, she takes damage as if the fall were 20 feet
shorter than it actually is. The avaritian monk’s ability to slow her fall
(that is, to reduce the effective distance of the fall when next to a wall)
improves with her avaritian monk level until at 20th level she can use a nearby
wall to slow her descent and fall any distance without harm.
Purity of Body (Ex): At 5th level, an avaritian monk gains immunity to all
diseases except for supernatural and magical diseases.
Wholeness of Body (Su): At 7th level or higher, an avaritian monk can heal
her own wounds. She can heal a number of hit points of damage equal to twice
her current avaritian monk level each day, and she can spread this healing out
among several uses.
Improved Evasion (Ex): At 9th level, an avaritian monk’s evasion ability
improves. She still takes no damage on a successful Reflex saving throw against
attacks, but henceforth she takes only half damage on a failed save. A helpless
avaritian monk does not gain the benefit of improved evasion.
Diamond Body (Su): At 11th level, an avaritian monk gains immunity to
poisons of all kinds.
Timeless Body (Ex): Upon attaining 17th level, an avaritian monk no
longer takes penalties to her ability scores for aging and cannot be magically
aged. Any such penalties that she has already taken, however, remain in place.
Bonuses still accrue, and the avaritian monk still dies of old age when her
time is up.
Tongue of the Sun and Moon
(Ex): An avaritian monk of 17th level
or higher can speak with any living creature.
Perfect Self: At 20th level, an avaritian monk becomes a magical
creature. She is forevermore treated as an outsider rather than as a humanoid
(or whatever the avaritian monk’s creature type was) for the purpose of spells
and magical effects. Additionally, the avaritian monk gains damage reduction
10/magic, which allows her to ignore the first 10 points of damage from any
attack made by a nonmagical weapon or by any natural attack made by a creature
that doesn’t have similar damage reduction. Unlike other outsiders, the
avaritian monk can still be brought back from the dead as if she were a member
of her previous creature type.
An avaritian monk who becomes
nonLawful cannot gain new levels as an avaritian monk but retains all avaritian
monk abilities.
Like a member of any other
class, an avaritian monk may be a multiclass character, but multiclass
avaritian monks face a special restriction. An avaritian monk who gains a new
class or (if already multiclass) raises another class by a level may never
again raise her avaritian monk level, though she retains all her avaritian monk
abilities.
ACCIDIC MONK
Alignment: Any Lawful.
Hit Die: d6.
The Accidic Monk’s class
skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha),
Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist
(Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion)
(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis),
Sense Motive (Wis), Speak language , Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each
Additional Level: 6 + Int modifier.
|
Table: The Accidic Monk |
|||||||
|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Unarmed Damage1 |
Natural AC Bonus |
|
1st |
+1 |
+2 |
+2 |
+2 |
Bonus feat, flurry of blows, unarmed
strike |
1d6 |
+0 |
|
2nd |
+2 |
+3 |
+3 |
+3 |
Bonus feat, stamina |
1d6 |
+1 |
|
3rd |
+3 |
+3 |
+3 |
+3 |
Still mind |
1d6 |
+2 |
|
4th |
+4 |
+4 |
+4 |
+4 |
Ki strike (magic), slow fall 20 ft. |
1d8 |
+3 |
|
5th |
+5 |
+4 |
+4 |
+4 |
Purity of body |
1d8 |
+3 |
|
6th |
+6/+1 |
+5 |
+5 |
+5 |
Bonus feat, slow fall 30 ft. |
1d8 |
+4 |
|
7th |
+7/+2 |
+5 |
+5 |
+5 |
Wholeness of body |
1d8 |
+5 |
|
8th |
+8/+3 |
+6 |
+6 |
+6 |
Slow fall 40 ft. |
1d10 |
+6 |
|
9th |
+9/+4 |
+6 |
+6 |
+6 |
Improved stamina |
1d10 |
+6 |
|
10th |
+10/+5 |
+7 |
+7 |
+7 |
Ki strike (Lawful), slow fall 50 ft. |
1d10 |
+7 |
|
11th |
+11/+6/+1 |
+7 |
+7 |
+7 |
Diamond body, greater flurry |
1d10 |
+8 |
|
12th |
+12/+7/+2 |
+8 |
+8 |
+8 |
Abundant step, slow fall 60 ft. |
1d12 |
+9 |
|
13th |
+13/+8/+3 |
+8 |
+8 |
+8 |
Diamond soul |
1d12 |
+9 |
|
14th |
+14/+9/+4 |
+9 |
+9 |
+9 |
Slow fall 70 ft. |
1d12 |
+10 |
|
15th |
+15/+10/+5 |
+9 |
+9 |
+9 |
Quivering palm |
1d12 |
+11 |
|
16th |
+16/+11/+6/+1 |
+10 |
+10 |
+10 |
Ki strike (adamantine), slow fall 80 ft. |
2d8 |
+12 |
|
17th |
+17/+12/+7/+2 |
+10 |
+10 |
+10 |
Timeless body, tongue of the sun and
moon |
2d8 |
+12 |
|
18th |
+18/+13/+8/+3 |
+11 |
+11 |
+11 |
Slow fall 90 ft. |
2d8 |
+13 |
|
19th |
+19/+14/+9/+4 |
+11 |
+11 |
+11 |
Empty body |
2d8 |
+14 |
|
20th |
+20/+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self, slow fall any distance |
1d20 |
+15 |
|
1 The
value shown is for Medium Accidic Monks. See Table: Small or Large Accidic
Monk Unarmed Damage for Small or Large Accidic Monks. |
|||||||
All of the following are
class features of the Accidic Monk.
Weapon and Armor
Proficiency: Accidic Monks are
proficient with club, dagger, javelin,
Accidic Monks are not
proficient with any armor or shields
When wearing armor, using a
shield, or carrying a medium or heavy load, an Accidic Monk Monk loses her AC
bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): When unarmored and unencumbered, the Accidic Monk
adds her Wisdom bonus (if any) to her AC. She loses these bonuses when she is
immobilized or helpless, when she wears any armor, when she carries a shield,
or when she carries a medium or heavy load.
Natural AC Bonus (Ex): The Accidic Monk Gains a Natural AC bonus based on
her level.
Flurry of Blows (Ex): When unarmored, an Accidic Monk Monk may strike with
a flurry of blows at the expense of accuracy. When doing so, she may make one
extra attack in a round at her highest base attack bonus, but this attack takes
a –2 penalty, as does each other attack made that round. The resulting modified
base attack bonuses are shown in the Flurry of Blows Attack Bonus column on
Table: The Accidic Monk. This penalty Applies for 1 round, so it also affects
attacks of opportunity the Accidic Monk might make before her next action. When
an Accidic Monk Monk reaches 5th level, the penalty lessens to –1, and at 9th
level it disappears. A Accidic Monk must use a full
attack action to strike with a flurry of blows.
When using flurry of blows,
an Accidic Monk Monk may attack only with unarmed strikes or with special
Accidic Monk weapons (
In the case of the
quarterstaff, each end counts as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff requires two hands to
use, an Accidic Monk Monk may still intersperse unarmed strikes with
quarterstaff strikes, assuming that she has enough attacks in her flurry of
blows routine to do so.
When an Accidic Monk Monk
reaches 11th level, her flurry of blows ability improves. In addition to the
standard single extra attack she gets from flurry of blows, she gets a second
extra attack at her full base attack bonus.
Unarmed Strike: At 1st level, an Accidic Monk Monk gains Improved
Unarmed Strike as a bonus feat. A Accidic Monk’s
attacks may be with either fist interchangeably or even from elbows, knees, and
feet. This means that an Accidic Monk Monk may even make unarmed strikes with
her hands full. There is no such thing as an off-hand attack for an Accidic
Monk Monk striking unarmed. A Accidic Monk may thus
Apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually an Accidic Monk
Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal
damage instead with no penalty on her attack roll. She has the same choice to
deal lethal or nonlethal damage while grappling.
A Accidic Monk’s unarmed strike is treated both as a
manufactured weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural weapons.
A Accidic Monk also deals more damage with her unarmed
strikes than a normal person would, as shown on Table: The Accidic Monk. The
unarmed damage on Table: The Accidic Monk is for Medium Accidic Monks. A Small
Accidic Monk deals less damage than the amount given there with her unarmed
attacks, while a Large Accidic Monk deals more damage; see Table: Small or
Large Accidic Monk Unarmed Damage.
Table: Small or Large Accidic Monk Unarmed
Damage
|
||
|
Level |
Damage (Small Accidic Monk) |
Damage (Large Accidic Monk) |
|
1st–3rd |
1d4 |
1d8 |
|
4th–7th |
1d6 |
2d6 |
|
8th–11th |
1d8 |
2d8 |
|
12th–15th |
1d10 |
3d6 |
|
16th–19th |
1d12 |
3d8 |
|
20th |
2d8 |
4d8 |
Bonus Feat: At 1st level, an Accidic Monk Monk may select either
Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select
either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may
select either Improved Disarm or Improved Trip as a bonus feat. A Accidic Monk need not have any of the prerequisites
normally required for these feats to select them.
Stamina (Ex): At 2nd level or higher if an Accidic Monk Monk makes
a successful Reflex saving throw against an attack that normally deals half
damage on a successful save, she instead takes no damage. Stamina can be used
only if an Accidic Monk Monk is wearing light armor or no armor. A helpless
Accidic Monk does not gain the benefit of stamina.
Still
Mind (Ex): A Accidic Monk of 3rd
level or higher gains a +2 bonus on saving throws against spells and effects
from the school of enchantment.
Ki Strike (Su):
At 4th level, an Accidic Monk Monk’s unarmed attacks are empowered with ki. Her
unarmed attacks are treated as magic weapons for the purpose of dealing damage
to creatures with damage reduction. Ki strike improves with the
character’s Accidic Monk level. At 10th level, her unarmed attacks are also
treated as Lawful weapons for the purpose of dealing damage to creatures with
damage reduction. At 16th level, her unarmed attacks are treated as adamantine
weapons for the purpose of dealing damage to creatures with damage reduction
and bypassing hardness.
Slow Fall
(Ex): At 4th level or higher, an
Accidic Monk Monk within arm’s reach of a wall can use it to slow her descent.
When first using this ability, she takes damage as if the fall were 20 feet
shorter than it actually is. The Accidic Monk’s ability to slow her fall (that
is, to reduce the effective distance of the fall when next to a wall) improves
with her Accidic Monk level until at 20th level she can use a nearby wall to
slow her descent and fall any distance without harm.
Purity of Body (Ex): At 5th level, an Accidic Monk Monk gains immunity to
all diseases except for supernatural and magical diseases.
Wholeness of Body (Su): At 7th level or higher, an Accidic Monk Monk can heal
her own wounds. She can heal a number of hit points of damage equal to twice
her current Accidic Monk level each day, and she can spread this healing out
among several uses.
Improved Stamina (Ex): At 9th level, an Accidic Monk Monk’s stamina ability
improves. She still takes no damage on a successful Reflex saving throw against
attacks, but henceforth she takes only half damage on a failed save. A helpless
Accidic Monk does not gain the benefit of improved stamina.
Diamond Body (Su): At 11th level, an Accidic Monk Monk gains immunity to
poisons of all kinds.
Abundant Step (Su): At 12th level or higher, an Accidic Monk Monk can
slip magically between spaces, as if using the spell dimension door, once
per day. Her caster level for this effect is one-half her Accidic Monk level
(rounded down).
Diamond Soul (Ex): At 13th level, an Accidic Monk Monk gains spell
resistance equal to her current Accidic Monk level + 10. In order to affect the
Accidic Monk with a spell, a spellcaster must get a result on a caster level
check (1d20 + caster level) that equals or exceeds the Accidic Monk’s spell
resistance.
Quivering Palm (Su): Starting at 15th level, an Accidic Monk Monk can set
up vibrations within the body of another creature that can thereafter be fatal
if the Accidic Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her
attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected.
Otherwise, if the Accidic Monk strikes successfully and the target takes damage
from the blow, the quivering palm attack succeeds. Thereafter the Accidic Monk
can try to slay the victim at any later time, as long as the attempt is made
within a number of days equal to her Accidic Monk level. To make such an
attempt, the Accidic Monk merely wills the target to die (a free action), and
unless the target makes a Fortitude saving throw (DC 10 + 1/2 the Accidic
Monk’s level + the Accidic Monk’s
Timeless Body (Ex): Upon attaining 17th level, an Accidic Monk Monk no
longer takes penalties to her ability scores for aging and cannot be magically
aged. Any such penalties that she has already taken, however, remain in place.
Bonuses still accrue, and the Accidic Monk still dies of old age when her time
is up.
Tongue of the Sun and Moon
(Ex): A Accidic Monk of 17th level or
higher can speak with any living creature.
Empty Body (Su): At 19th level, an Accidic Monk Monk gains the ability
to assume an ethereal state for 1 round per Accidic Monk level per day, as
though using the spell etherealness. She may go ethereal on a number of
different occasions during any single day, as long as the total number of
rounds spent in an ethereal state does not exceed her Accidic Monk level.
Perfect Self: At 20th level, an Accidic Monk Monk becomes a magical
creature. She is forevermore treated as an outsider rather than as a humanoid
(or whatever the Accidic Monk’s creature type was) for the purpose of spells
and magical effects. Additionally, the Accidic Monk gains damage reduction
10/magic, which allows her to ignore the first 10 points of damage from any
attack made by a nonmagical weapon or by any natural attack made by a creature
that doesn’t have similar damage reduction. Unlike other outsiders, the Accidic
Monk can still be brought back from the dead as if she were a member of her
previous creature type.
An Accidic Monk who becomes
nonLawful cannot gain new levels as an Accidic Monk but retains all Accidic
Monk abilities.
Like a member of any other
class, an Accidic Monk Monk may be a multiclass character, but multiclass
Accidic Monks face a special restriction. A Accidic
Monk who gains a new class or (if already multiclass) raises another class by a
level may never again raise her Accidic Monk level, though she retains all her
Accidic Monk abilities.
IRATIAN MONK
Alignment: Any Non-Chaotic.
Hit Die: d10.
The Iratian Monk’s class
skills (and the key ability for each skill) are Balance (Dex), Climb (Str),
Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide
(Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge
(nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex),
Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each
Additional Level: 4 + Int modifier.
|
Table: The Iratian Monk |
||||||||
|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows Attack Bonus |
Unarmed Damage1 |
Unarmored
Speed Bonus |
|
1st |
+0 |
+2 |
+2 |
+2 |
Bonus feat, flurry of blows, unarmed
strike |
–4/–4/–9 |
1d3 |
+10 ft. |
|
2nd |
+1 |
+3 |
+3 |
+3 |
Bonus feat, Uncanny Dodge |
–3/–3/–8 |
1d4 |
+10 ft. |
|
3rd |
+2 |
+3 |
+3 |
+3 |
Trap Sense +1 |
–2/–2/–7 |
1d4 |
+20 ft. |
|
4th |
+3 |
+4 |
+4 |
+4 |
Ki strike (magic) DR 1/Adamantine |
–1/–1/–6 |
1d4 |
+20 ft. |
|
5th |
+3 |
+4 |
+4 |
+4 |
Purity of body, Evasion, improved flurry
of blows |
+0/+0/–5/–5 |
1d6 |
+30 ft. |
|
6th |
+4 |
+5 |
+5 |
+5 |
Bonus feat, Trap Sense +2 |
+1/+1/–4/–4 |
1d6 |
+30 ft. |
|
7th |
+5 |
+5 |
+5 |
+5 |
Mind over mortality |
+2/+2/–3/–3 |
1d6 |
+40 ft. |
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
DR 2/Adamantine, stamina |
+3/+3/–2/–2 |
1d8 |
+40 ft. |
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Improved Uncanny Dodge, Resolve, Trap
Sense +3 |
+4/+4/–1/–1 |
1d8 |
+50 ft. |
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Ki strike (adamantine) |
+5/+5/+0/+0 |
1d8 |
+50 ft. |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Greater flurry of blows |
+6/+6/+6/+1/+1 |
1d10 |
+60 ft. |
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
Trap Sense +4, DR 3/Adamantine |
+7/+7/+7/+2/+2 |
1d10 |
+60 ft. |
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Timeless body |
+8/+8/+8/+3/+3 |
1d10 |
+70 ft. |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Improved Evasion |
+9/+9/+9/+4/+4 |
2d6 |
+70 ft. |
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
Trap Sense +5, improved stamina |
+10/+10/+10/+5/+5/+0 |
2d6 |
+80 ft. |
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Ki strike (Unyielding) DR 4/Adamantine |
+11/+11/+11/+6/+6/+1 |
2d6 |
+80 ft. |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Tongue of the sun and moon |
+12/+12/+12/+7/+7/+2 |
2d8 |
+90 ft. |
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
Trap Sense +6 |
+13/+13/+13/+8/+8/+3 |
2d8 |
+90 ft. |
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Improved Resolve |
+14/+14/+14/+9/+9/+4 |
2d8 |
+100 ft. |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self, DR 5/Adamantine |
+15/+15/+15/+10/+10/+5 |
2d10 |
+100 ft. |
|
1 The
value shown is for Medium Iratian Monks. See Table: Small or Large Iratian
Monk Unarmed Damage for Small or Large Iratian Monks. |
||||||||
All of the following are
class features of the Iratian Monk.
Weapon and Armor
Proficiency: Iratian Monks are
proficient with club, dagger, javelin,
Iratian Monks are not
proficient with any armor or shields
When wearing armor, using a
shield, or carrying a medium or heavy load, a Iratian
Monk loses her AC bonus, as well as her fast movement and flurry of blows
abilities.
AC Bonus (Ex): When unarmored and unencumbered, the Iratian Monk
adds her Wisdom bonus (if any) to her AC.
Flurry of Blows (Ex): When unarmored, a Iratian
Monk may strike with a flurry of blows at the expense of accuracy. When doing
so, she may make one extra attack in a round at her highest base attack bonus,
and a second attack at a minus five but these attacks takes
a –4 penalty, as does each other attack made that round. The resulting modified
base attack bonuses are shown in the Flurry of Blows Attack Bonus column on
Table: The Iratian Monk. This penalty Applies for 1 round, so it also affects
attacks of opportunity the Iratian Monk might make before her next action. When
a Iratian Monk reaches 5th level, the penalty lessens
to –3, at 9th level the penalty lessens to –2, at 13th level the penalty
lessens to –1, and at 17th level it disappears. A
Iratian Monk must use a full attack action to strike with a flurry of blows. At
level five the Iratian Monk gains an additional attack at an additional –5
penalty. At level 11 when making a
flurry of blows attack a Iratian Monk gains one more attack at his full attack
bonus
When using flurry of blows, a Iratian Monk may attack only with unarmed strikes or with
special Iratian Monk weapons (
In the case of the
quarterstaff, each end counts as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff requires two hands to
use, a Iratian Monk may still intersperse unarmed
strikes with quarterstaff strikes, assuming that she has enough attacks in her
flurry of blows routine to do so.
Unarmed Strike: At 1st level, a Iratian Monk
gains Improved Unarmed Strike as a bonus feat. A
Iratian Monk’s attacks may be with either fist interchangeably or even from
elbows, knees, and feet. This means that a Iratian
Monk may even make unarmed strikes with her hands full. There is no such thing
as an off-hand attack for a Iratian Monk striking
unarmed. A Iratian Monk may thus Apply her full
Strength bonus on damage rolls for all her unarmed strikes.
Usually a
Iratian Monk’s unarmed strikes deal lethal damage, but she can choose to deal
nonlethal damage instead with no penalty on her attack roll. She has the same
choice to deal lethal or nonlethal damage while grappling.
A Iratian Monk’s unarmed strike is treated both as a
manufactured weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural weapons.
A Iratian Monk also deals more damage with her unarmed
strikes than a normal person would, as shown on Table: The Iratian Monk. The
unarmed damage on Table: The Iratian Monk is for Medium Iratian Monks. A Small
Iratian Monk deals less damage than the amount given there with her unarmed
attacks, while a Large Iratian Monk deals more damage; see Table: Small or
Large Iratian Monk Unarmed Damage.
Table: Small or Large Iratian Monk Unarmed
Damage
|
||
|
Level |
Damage (Small Iratian Monk) |
Damage (Large Iratian Monk) |
|
1st |
1d2 |
1d4 |
|
2nd–4th |
1d3 |
1d6 |
|
5th–7th |
1d4 |
1d8 |
|
8th–10th |
1d6 |
2d6 |
|
11th–13th |
1d8 |
2d8 |
|
14th–16th |
1d10 |
3d6 |
|
17th–19th |
2d6 |
3d8 |
|
20th |
2d8 |
4d8 |
Bonus Feat: At 1st level, a Iratian Monk
may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd
level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat.
At 6th level, she may select either Improved Disarm or Improved Trip as a bonus
feat. A Iratian Monk need not have any of the
prerequisites normally required for these feats to select them.
Uncanny
Dodge (Ex): At 2nd level, an Iratian
Monk retains his Dexterity bonus to AC (if any) even if he is caught
flat-footed or struck by an invisible attacker. However, he still loses his
Dexterity bonus to AC if immobilized. If an Iratian Monk already has uncanny
dodge from a different class, he automatically gains improved uncanny dodge
(see below) instead.
Fast Movement (Ex): At 3rd level, a Iratian Monk
gains an enhancement bonus to her speed, as shown on Table: The Iratian Monk. A Iratian Monk in armor or carrying a medium or heavy load
loses this extra speed.
Trap Sense (Ex): Starting at 3rd level, an Iratian Monk gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three Iratian Monk levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Ki Strike (Su):
At 4th level, a Iratian Monk’s unarmed attacks are
empowered with ki. Her unarmed attacks are treated as magic weapons for
the purpose of dealing damage to creatures with damage reduction. Ki strike
improves with the character’s Iratian Monk level. At 10th level, her unarmed
attacks are also treated as Adamantine weapons for the purpose of dealing
damage to creatures with damage reduction. At 16th level, her unarmed attacks
bypass hardness of all degrees.
Purity of Body (Ex): At 5th level, a Iratian Monk
gains immunity to all diseases except for supernatural and magical diseases.
Evasion (Ex): At 4th level or higher if a Iratian Monk makes a
successful Reflex saving throw against an attack that normally deals half
damage on a successful save, she instead takes no damage. Evasion can be used
only if a Iratian Monk is wearing light armor or no
armor. A helpless Iratian Monk does not gain the benefit of evasion.
Mind over Mortality (Su): At 7th level or higher, a
Iratian Monk can heal her own wounds. She gains fast healing equal to her
wisdom bonus to a minimum of 1.
Stamina: The Iratian Monk has been trained to harden her body against all manner of affects. If she makes a successful Fortitude save which would normally have a lesser affect (such fortitude for partial, or half) she instead negates all affects which would have had a reduced affect, if there is an effect which occurs regardless of a successful save that affect still functions.
Resolve: The Iratian Monk has been trained to harden her mind against all manner of affects. If she makes a successful willpower save which would normally have a lesser affect (such fortitude for partial, or half) she instead negates all affects which would have had a reduced affect, if there is an effect which occurs regardless of a successful save that affect still functions.
Timeless
Body (Ex): Upon attaining 13th level,
a Iratian Monk no longer takes penalties to her
ability scores for aging and cannot be magically aged. Any such penalties that
she has already taken, however, remain in place. Bonuses still accrue, and the
Iratian Monk still dies of old age when her time is up.
Improved Evasion (Ex): At 14th level, a Iratian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Iratian Monk does not gain the benefit of improved evasion.
Improved Uncanny Dodge (Ex):
At 9th level and higher, an Iratian Monk can no longer be flanked. This defense
denies a rogue the ability to sneak attack the Iratian Monk by flanking him,
unless the attacker has at least four more rogue
levels than the target has Iratian Monk levels. If a character already has
uncanny dodge (see above) from a second class, the character automatically
gains improved uncanny dodge instead, and the levels from the classes that
grant uncanny dodge stack to determine the minimum level a rogue must be to
flank the character.
Improved Stamina (Ex): At 15th level, a Iratian Monk’s Stamina ability improves. She still takes no damage on a successful Fortitude saving throw against attacks, but henceforth she takes only the lesser affect on a failed save.
Tongue of the Sun and Moon
(Ex): A Iratian Monk of 17th level or
higher can speak with any living creature
Perfect Self: At 20th level, a Iratian
Monk becomes a magical creature. She is forevermore treated as an outsider
rather than as a humanoid (or whatever the Iratian Monk’s creature type was)
for the purpose of spells and magical effects. Additionally, the Iratian Monk
gains damage reduction 10/magic, which allows her to ignore the first 10 points
of damage from any attack made by a nonmagical weapon or by any natural attack
made by a creature that doesn’t have similar damage reduction. Unlike other
outsiders, the Iratian Monk can still be brought back from the dead as if she
were a member of her previous creature type.
A Iratian Monk who becomes Chaotic cannot gain new
levels as a Iratian Monk but retains all Iratian Monk abilities.
Like a member of any other
class, a Iratian Monk may be a multiclass character,
but multiclass Iratian Monks face a special restriction. A
Iratian Monk who gains a new class or (if already multiclass) raises another
class by a level may never again raise her Iratian Monk level, though she
retains all her Iratian Monk abilities.
INVIDIAN MONK (Ki Bushi)
Alignment: must be non-Chaotic and non-Lawful.
Hit Die: d8.
Psionics: Must have a power point reserve of at least one.
The Invidian Monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Invidian Monk
|
||||||||||
|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows
Attack Bonus |
Unarmed Damage1 |
AC Bonus |
Quick as Thought
Speed Bonus |
Power Points Per Day
|
|
1st |
+0 |
+2 |
+2 |
+2 |
Flurry of Blows,
Unarmed Strike, Force of Mind +1d6 |
–2/–2 |
1d6 |
+0 |
+0 ft. |
1
|
|
2nd |
+1 |
+3 |
+3 |
+3 |
Mettle |
–1/–1 |
1d6 |
+0 |
+0 ft. |
3
|
|
3rd |
+2 |
+3 |
+3 |
+3 |
Evasion, Quick as
Thought |
+0/+0 |
1d6 |
+0 |
+10 ft. |
6
|
|
4th |
+3 |
+4 |
+4 |
+4 |
Force of Mind +2d6 |
+1/+1 |
1d8 |
+0 |
+10 ft. |
10
|
|
5th |
+3 |
+4 |
+4 |
+4 |
Purity of body Steal
Trap Mind, Konki |
+2/+2 |
1d8 |
+1 |
+10 ft. |
15
|
|
6th |
+4 |
+5 |
+5 |
+5 |
At the Speed of
Thought, Uncanny Dodge |
+3/+3 |
1d8 |
+1 |
+20 ft. |
21
|
|
7th |
+5 |
+5 |
+5 |
+5 |
Mind Controls Flesh,
Force of Mind +3d6 |
+4/+4 |
1d8 |
+1 |
+20 ft. |
28
|
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
Self-Sustaining |
+5/+5/+0 |
1d10 |
+1 |
+20 ft. |
36
|
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Ki Flight |
+6/+6/+1 |
1d10 |
+1 |
+30 ft. |
45
|
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Force of Mind +4d6 |
+7/+7/+2 |
1d10 |
+2 |
+30 ft. |
55
|
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Improved evasion,
greater flurry |
+8/+8/+8/+3 |
1d10 |
+2 |
+30 ft. |
66
|
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
Improved Uncanny Dodge,
Hard Body |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
78
|
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Force of Mind +5d6, Kowareta Shitaidō |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
91
|
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Improved
Self-Sustaining |
+10/+10/+10/+5 |
2d6 |
+2 |
+40 ft. |
105
|
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
Perfect Focus,
Krystalline Mind |
+11/+11/+11/+6/+1 |
2d6 |
+3 |
+50 ft. |
120
|
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Kowareta Kokorojitsu,
Force of Mind +6d6 |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
136
|
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Mind Masters Flesh |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
153
|
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
Timeless body, Greater
Uncanny dodge |
+13/+13/+13/+8/+3 |
2d8 |
+3 |
+60 ft. |
171
|
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Force of Mind +7d6,
Shitochijitsu |
+14/+14/+14/+9/+4 |
2d8 |
+3 |
+60 ft. |
190
|
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self |
+15/+15/+15/+10/+5 |
2d10 |
+4 |
+60 ft. |
210
|
1 The value shown is for Medium Invidian Monks. See Table: Small or
Large Invidian Monk Unarmed Damage for Small or Large Invidian Monks.
|
||||||||||
All of the following are class features of the Invidian Monk.
Weapon and Armor Proficiency: Invidian Monk are proficient with club, dagger, javelin,
Invidian Monks are not proficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a Invidian Monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.
Power Points: a Invidian Monk’s source of power are their emotions, she receives bonus points if she has a high Charisma score.
AC Bonus (Ex): When unarmored and unencumbered, the Invidian Monk adds her Wisdom bonus (if any) to her AC. In addition, a Invidian Monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Invidian Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC Apply even against touch attacks or when the Invidian Monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Flurry of Blows (Ex): When unarmored, a Invidian Monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Invidian Monk. This penalty Applies for 1 round, so it also affects attacks of opportunity the Invidian Monk might make before her next action. When a Invidian Monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A Invidian Monk must use a full attack action to strike with a flurry of blows.
When using flurry of blows, a
Invidian Monk may attack only with unarmed strikes or with special Invidian
Monk weapons (
In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a Invidian Monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
When a Invidian Monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Force of Mind(su): She
must be psionically focused to use this ability. At the first level while wielding a
Soulknife’s Mindblade, Luxurian Monk’s favored weapon, or an unarmed strike a
Invidian Monk can take a standard action to charge a deal an added 1d6 using 5+
2 power points per 1d6 of additional damage to one melee attack to max of +1d6
at Lvl 1 +1d6 every 3 Lvls after that.
This attack is treated as magic and as having an enhancement bonus equal
to ¼th her class level for damage reduction.
Unarmed Strike (ex): At 1st level, a Invidian Monk gains Improved Unarmed Strike as a bonus feat. A Invidian Monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Invidian Monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Invidian Monk striking unarmed. A Invidian Monk may thus Apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a Invidian Monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A Invidian Monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A Invidian Monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Invidian Monk. The unarmed damage on Table: The Invidian Monk is for Medium Invidian Monks. A Small Invidian Monk deals less damage than the amount given there with her unarmed attacks, while a Large Invidian Monk deals more damage; see Table: Small or Large Invidian Monk Unarmed Damage.
Table: Small or Large Invidian Monk
Unarmed Damage
|
||
|
Level |
Damage (Small Invidian Monk) |
Damage (Large Invidian Monk) |
|
1st–3rd |
1d4 |
1d8 |
|
4th–7th |
1d6 |
2d6 |
|
8th–11th |
1d8 |
2d8 |
|
12th–15th |
1d10 |
3d6 |
|
16th–19th |
2d6 |
3d8 |
|
20th |
2d8 |
4d8 |
Evasion (Ex): At 3rd level or higher if a Invidian Monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Invidian Monk is wearing light armor or no armor. A helpless Invidian Monk does not gain the benefit of evasion.
Quick as Thought (ex): She must be her psionically focused to use this ability. At the 3rd level as a Invidian
Monk can spend one power point to add 10ft and one attack at her full attack
bonus equal to number of rounds equal to the Invidian Monk’s ranks in Concentration, rounded down,
this does not stack with the effects of haste.
If she loses her psionic focus the affect is cancelled.
Mind Controls Flesh (Su): At level 7th by meditating for an
hour a Invidian Monk can heal her body by spending one
power point per point healed.
Ki Bolt(su): She must be psionically focused to use this ability. As a Standard action a Invidian Monk can fire a bolt of energy as a ray attack that deals d6/per power point used to a max = to your class level. The damage is half Sonic and half Fire energy. Range 50ft + 5ft/class level, for damage reduction purposes only these are considered magic and to have an enhancement bonus of ¼ the Invidian Monk’s Level.
Steal Trap Mind: A Invidian Monk gains a +2 bonus to all saves against Psionic powers.
Konki (ex): at level 5 by refusing to use more than a ½ of their total power points a day for at least a week before using this ability, a Invidian Monk can then, as a full round action, artificially increase their power points by +50% their current level max for the rest of the day. For ex. if a 6th Lvl Invidian Monk with a Cha Score of 15 and had 30 power points left she could increase her power points to 51. When she has chosen to suppress her power she cannot unleash it unless she expends her psionic focus.
Uncanny Dodge (Ex): At 6th level, a Invidian Monk retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a Invidian Monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
At the Speed of Thought (su): At level 6, by spending 10 power points a Invidian Monk can for one round double all her actions. This includes a flurry of blows and a Luxurian Monk’s lightning strike. All checks and attacks take a -4. This expends her psionic focus
Self-sustenance (su): At the 8th level a Invidian Monk can go a number of days equal to her Cha Mod without food or water. At level 14 a Invidian Monk can go for a number of hrs equal to her Cha Mod without breathing
Ki Flight (su): at level 9 a Invidian Monk gains flight perfect at their base speed for 1 power point a round, this can be activated as a free action but she must be psionically focused to use this ability.
Improved Evasion (Ex): At 11th level, a Invidian Monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Invidian Monk does not gain the benefit of improved evasion.
Improved Uncanny Dodge (Ex): At 12th level and higher, a Invidian Monk can no longer be flanked. This defense denies a rogue the ability to sneak attack the Invidian Monk by flanking her, unless the attacker has at least four more rogue levels than the target has Invidian Monk levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Hard Body (ex): At level 12 she may spend 5 power points gains a DR 1/adimantine and can spend X power points the can increase the DR by ½ X to a max of ¼ the Invidian Monk’s level, during this time all her attacks are considered Adamantine for DR and ignore hardness this lasts for a number of rounds equal to her ranks in concentration.
Kowareta Shitaidō (The Way of the Broken Body) (ex): She must expend her psionic focus to use this ability. At level 13 a Invidian Monk can make a very devastating attack often crippling the body of the victim, the creature must succeed a Ref save DC (10+ ½ Invidian Monk Level+ Wis mod), failure results in paralysis which last a number of day equal to the Invidian Monk’s class level and takes 3d6 Dexterity damage. A Invidian Monk can spend X power point before making the attempt to add X points of additional Dexterity damage to a max of ½ the Invidian Monk’s level. Success negates this additional dexterity damage completely. Constructs, plants, undead, oozes, incorporeal beings, and creatures immune to critical hits are immune to this attack. Each time the attempt fails for any reason the target receives a cumulative +2 insight bonus on the next attempt, this only Applies on attempts made by the same Invidian Monk.
Krystalline Mind: At level 15 when psionically focused she gains Psi Resistance =10+ Invidian Monk Level
Perfect Focus: At level 15 a Invidian Monk gains a +10 competence on all Dex Con and Str based Checks while psionically focused
Kowareta Kokorojutsu
(The Art of the Broken Mind) (ex): She must expend her psionic focus to
use this ability. At level 16 a Invidian Monk can make a very devastating attack to the
victim’s mind by merely looking at them. The creature must succeed a Will save
DC (10+ ½ Invidian Monk Level+ Cha mod), failure results in Insanity as per the
spell cast by a spell caster of the same level and the creature’s sanity score
drops to zero. The Invidian Monk can choose the resulting insanities if
any. wisdom
burn. If the creature succeeds it takes
only takes 1d6 damage to
Timeless Body (Ex): Upon attaining 18th level, a Invidian Monk no longer takes penalties to her ability
scores for aging and cannot be magically aged. Any such penalties that she has
already taken, however, remain in place. Bonuses still accrue, and the Invidian
Monk still dies of old age when her time is up.
Greater Uncanny Dodge (Ex): At 18th level and higher, a Invidian Monk can no longer be flanked. This defense grants the Invidian Monk a Reflex save to avoid the damage dealt by sneak attack, the DC of the save is 10+ ½ the attackers level+ the attacker’s dex mod, if she succeeds she takes no damage. Note: evasion and improved evasion do not affect the damage, a Invidian Monk can not use this ability if she is immobilized.
Mind Masters Flesh (Su): At level 17th by meditating for an hour an Invidian Monk can heal her body by spending 50 power points to regenerate as if she had cast the spell regenerate on herself.
Shitochijitsu (The Art of Death and Blood) (ex): She must expend her psionic focus to use this ability. At level 19 a Invidian Monk can once a day make a very devastating attack often ripping the very heart from a creature’s chest, the creature must succeed a Fort save DC (10+ ½ Invidian Monk Level+ Cha mod), failure results in death if the creature succeeds it takes 1d6 con damage. A Invidian Monk can spend X power point before making the attempt to add X points of additional Con damage to a max of ¼ the Invidian Monk’s level. A Invidian Monk can only do this once a day. Constructs, plants, undead, oozes, incorporeal beings, and creatures immune to critical hits are immune to this attack.
Perfect Self: At 20th level, a Invidian Monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the Invidian Monk’s creature type was) for the purpose of spells and magical effects. Additionally, the Invidian Monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Invidian Monk can still be brought back from the dead as if she were a member of her previous creature type.
A Invidian Monk who becomes lawful or chaotic cannot gain new levels as a Invidian Monk but retains all Invidian Monk abilities.
Like a member of any other class, a Invidian Monk may be a multiclass character, but multiclass Invidian Monk face a special restriction. A Invidian Monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her Invidian Monk level, though she retains all her Invidian Monk abilities.
Daniel John Malone © 2005-2007
SUPERBIAN
MONK
Alignment: Any Lawful.
Hit Die: d8.
The Superbian Monk’s class
skills (and the key ability for each skill) are Balance (Dex), Climb (Str),
Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide
(Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen
(Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive
(Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each
Additional Level: 4 + Int modifier.
|
Table: The Superbian Monk |
|||||||||
|
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Flurry of Blows Attack Bonus |
Unarmed Damage1 |
AC Bonus |
Unarmored
Speed Bonus |
|
1st |
+0 |
+2 |
+2 |
+2 |
Bonus feat, flurry of blows, unarmed
strike |
–2/–2 |
1d6 |
+0 |
+0 ft. |
|
2nd |
+1 |
+3 |
+3 |
+3 |
Bonus feat, evasion |
–1/–1 |
1d6 |
+0 |
+0 ft. |
|
3rd |
+2 |
+3 |
+3 |
+3 |
Still mind |
+0/+0 |
1d6 |
+0 |
+10 ft. |
|
4th |
+3 |
+4 |
+4 |
+4 |
Ki strike (magic), slow fall 20 ft. |
+1/+1 |
1d8 |
+0 |
+10 ft. |
|
5th |
+3 |
+4 |
+4 |
+4 |
Purity of body |
+2/+2 |
1d8 |
+1 |
+10 ft. |
|
6th |
+4 |
+5 |
+5 |
+5 |
Bonus feat, slow fall 30 ft. |
+3/+3 |
1d8 |
+1 |
+20 ft. |
|
7th |
+5 |
+5 |
+5 |
+5 |
Wholeness of body |
+4/+4 |
1d8 |
+1 |
+20 ft. |
|
8th |
+6/+1 |
+6 |
+6 |
+6 |
Slow fall 40 ft. |
+5/+5/+0 |
1d10 |
+1 |
+20 ft. |
|
9th |
+6/+1 |
+6 |
+6 |
+6 |
Improved evasion |
+6/+6/+1 |
1d10 |
+1 |
+30 ft. |
|
10th |
+7/+2 |
+7 |
+7 |
+7 |
Ki strike (Lawful), slow fall 50 ft. |
+7/+7/+2 |
1d10 |
+2 |
+30 ft. |
|
11th |
+8/+3 |
+7 |
+7 |
+7 |
Diamond body, greater flurry |
+8/+8/+8/+3 |
1d10 |
+2 |
+30 ft. |
|
12th |
+9/+4 |
+8 |
+8 |
+8 |
Abundant step, slow fall 60 ft. |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
13th |
+9/+4 |
+8 |
+8 |
+8 |
Diamond soul |
+9/+9/+9/+4 |
2d6 |
+2 |
+40 ft. |
|
14th |
+10/+5 |
+9 |
+9 |
+9 |
Slow fall 70 ft. |
+10/+10/+10/+5 |
2d6 |
+2 |
+40 ft. |
|
15th |
+11/+6/+1 |
+9 |
+9 |
+9 |
Quivering palm |
+11/+11/+11/+6/+1 |
2d6 |
+3 |
+50 ft. |
|
16th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Ki strike (adamantine), slow fall 80 ft. |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
17th |
+12/+7/+2 |
+10 |
+10 |
+10 |
Timeless body, tongue of the sun and
moon |
+12/+12/+12/+7/+2 |
2d8 |
+3 |
+50 ft. |
|
18th |
+13/+8/+3 |
+11 |
+11 |
+11 |
Slow fall 90 ft. |
+13/+13/+13/+8/+3 |
2d8 |
+3 |
+60 ft. |
|
19th |
+14/+9/+4 |
+11 |
+11 |
+11 |
Empty body |
+14/+14/+14/+9/+4 |
2d8 |
+3 |
+60 ft. |
|
20th |
+15/+10/+5 |
+12 |
+12 |
+12 |
Perfect self, slow fall any distance |
+15/+15/+15/+10/+5 |
2d10 |
+4 |
+60 ft. |
|
1 The
value shown is for Medium Superbian Monks. See Table: Small or Large
Superbian Monk Unarmed Damage for Small or Large Superbian Monks. |
|||||||||
All of the following are
class features of the Superbian Monk.
Weapon and Armor
Proficiency: Superbian Monks are
proficient with club, dagger, javelin,
Superbian Monks are not
proficient with any armor or shields
When wearing armor, using a
shield, or carrying a medium or heavy load, a Superbian Monk loses her AC
bonus, as well as her fast movement and flurry of blows abilities.
AC Bonus (Ex): When unarmored and unencumbered, the Superbian Monk
adds her Wisdom bonus (if any) to her AC. In addition, a Superbian Monk gains a
+1 bonus to AC at 5th level. This bonus increases by 1 for every five Superbian
Monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC Apply
even against touch attacks or when the Superbian Monk is flat-footed. She loses
these bonuses when she is immobilized or helpless, when she wears any armor,
when she carries a shield, or when she carries a medium or heavy load.
Flurry of Blows (Ex): When unarmored, a Superbian Monk may strike with a
flurry of blows at the expense of accuracy. When doing so, she may make one
extra attack in a round at her highest base attack bonus, but this attack takes
a –2 penalty, as does each other attack made that round. The resulting modified
base attack bonuses are shown in the Flurry of Blows Attack Bonus column on
Table: The Superbian Monk. This penalty Applies for 1 round, so it also affects
attacks of opportunity the Superbian Monk might make before her next action.
When a Superbian Monk reaches 5th level, the penalty lessens to –1, and at 9th
level it disappears. A Superbian Monk must use a full attack action to strike
with a flurry of blows.
When using flurry of blows, a
Superbian Monk may attack only with unarmed strikes or with special Superbian
Monk weapons (
In the case of the
quarterstaff, each end counts as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff requires two hands to
use, a Superbian Monk may still intersperse unarmed strikes with quarterstaff
strikes, assuming that she has enough attacks in her flurry of blows routine to
do so.
When a Superbian Monk reaches
11th level, her flurry of blows ability improves. In addition to the standard
single extra attack she gets from flurry of blows, she gets a second extra
attack at her full base attack bonus.
Unarmed Strike: At 1st level, a Superbian Monk gains Improved Unarmed
Strike as a bonus feat. A Superbian Monk’s attacks may be with either fist
interchangeably or even from elbows, knees, and feet. This means that a
Superbian Monk may even make unarmed strikes with her hands full. There is no
such thing as an off-hand attack for a Superbian Monk striking unarmed. A
Superbian Monk may thus Apply her full Strength bonus
on damage rolls for all her unarmed strikes.
Usually a Superbian Monk’s
unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage
instead with no penalty on her attack roll. She has the same choice to deal
lethal or nonlethal damage while grappling.
A Superbian Monk’s unarmed
strike is treated both as a manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve either manufactured
weapons or natural weapons.
A Superbian Monk also deals
more damage with her unarmed strikes than a normal person would, as shown on
Table: The Superbian Monk. The unarmed damage on Table: The Superbian Monk is
for Medium Superbian Monks. A Small Superbian Monk deals less damage than the
amount given there with her unarmed attacks, while a Large Superbian Monk deals
more damage; see Table: Small or Large Superbian Monk Unarmed Damage.
Table: Small or Large Superbian Monk
Unarmed Damage
|
||
|
Level |
Damage (Small Superbian Monk) |
Damage (Large Superbian Monk) |
|
1st–3rd |
1d4 |
1d8 |
|
4th–7th |
1d6 |
2d6 |
|
8th–11th |
1d8 |
2d8 |
|
12th–15th |
1d10 |
3d6 |
|
16th–19th |
2d6 |
3d8 |
|
20th |
2d8 |
4d8 |
Bonus Feat: At 1st level, a Superbian Monk may select either
Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select
either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may
select either Improved Disarm or Improved Trip as a bonus feat. A Superbian
Monk need not have any of the prerequisites normally required for these feats
to select them.
Evasion (Ex): At 2nd level or higher if a Superbian Monk makes a
successful Reflex saving throw against an attack that normally deals half
damage on a successful save, she instead takes no damage. Evasion can be used
only if a Superbian Monk is wearing light armor or no armor. A helpless
Superbian Monk does not gain the benefit of evasion.
Fast Movement (Ex): At 3rd level, a Superbian Monk gains an enhancement
bonus to her speed, as shown on Table: The Superbian Monk. A Superbian Monk in
armor or carrying a medium or heavy load loses this extra speed.
Still
Mind (Ex): A Superbian Monk of 3rd
level or higher gains a +2 bonus on saving throws against spells and effects
from the school of enchantment.
Ki Strike (Su):
At 4th level, a Superbian Monk’s unarmed attacks are empowered with ki. Her
unarmed attacks are treated as magic weapons for the purpose of dealing damage
to creatures with damage reduction. Ki strike improves with the
character’s Superbian Monk level. At 10th level, her unarmed attacks are also
treated as Lawful weapons for the purpose of dealing damage to creatures with
damage reduction. At 16th level, her unarmed attacks are treated as adamantine
weapons for the purpose of dealing damage to creatures with damage reduction
and bypassing hardness.
Slow Fall
(Ex): At 4th level or higher, a
Superbian Monk within arm’s reach of a wall can use it to slow her descent.
When first using this ability, she takes damage as if the fall were 20 feet
shorter than it actually is. The Superbian Monk’s ability to slow her fall
(that is, to reduce the effective distance of the fall when next to a wall)
improves with her Superbian Monk level until at 20th level she can use a nearby
wall to slow her descent and fall any distance without harm.
Purity of Body (Ex): At 5th level, a Superbian Monk gains immunity to all
diseases except for supernatural and magical diseases.
Wholeness of Body (Su): At 7th level or higher, a Superbian Monk can heal her
own wounds. She can heal a number of hit points of damage equal to twice her
current Superbian Monk level each day, and she can spread this healing out
among several uses.
Improved Evasion (Ex): At 9th level, a Superbian Monk’s evasion ability
improves. She still takes no damage on a successful Reflex saving throw against
attacks, but henceforth she takes only half damage on a failed save. A helpless
Superbian Monk does not gain the benefit of improved evasion.
Diamond Body (Su): At 11th level, a Superbian Monk gains immunity to
poisons of all kinds.
Abundant Step (Su): At 12th level or higher, a Superbian Monk can slip
magically between spaces, as if using the spell dimension door, once per
day. Her caster level for this effect is one-half her Superbian Monk level
(rounded down).
Diamond Soul (Ex): At 13th level, a Superbian Monk gains spell
resistance equal to her current Superbian Monk level + 10. In order to affect
the Superbian Monk with a spell, a spellcaster must get a result on a caster
level check (1d20 + caster level) that equals or exceeds the Superbian Monk’s
spell resistance.
Quivering Palm (Su): Starting at 15th level, a Superbian Monk can set up
vibrations within the body of another creature that can thereafter be fatal if
the Superbian Monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her
attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected.
Otherwise, if the Superbian Monk strikes successfully and the target takes
damage from the blow, the quivering palm attack succeeds. Thereafter the
Superbian Monk can try to slay the victim at any later time, as long as the
attempt is made within a number of days equal to her Superbian Monk level. To
make such an attempt, the Superbian Monk merely wills the target to die (a free
action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the
Superbian Monk’s level + the Superbian Monk’s
Timeless Body (Ex): Upon attaining 17th level, a Superbian Monk no longer
takes penalties to her ability scores for aging and cannot be magically aged.
Any such penalties that she has already taken, however, remain in place.
Bonuses still accrue, and the Superbian Monk still dies of old age when her
time is up.
Tongue of the Sun and Moon
(Ex): A Superbian Monk of 17th level
or higher can speak with any living creature.
Empty Body (Su): At 19th level, a Superbian Monk gains the ability to
assume an ethereal state for 1 round per Superbian Monk level per day, as
though using the spell etherealness. She may go ethereal on a number of
different occasions during any single day, as long as the total number of
rounds spent in an ethereal state does not exceed her Superbian Monk level.
Perfect Self: At 20th level, a Superbian Monk becomes a magical
creature. She is forevermore treated as an outsider rather than as a humanoid
(or whatever the Superbian Monk’s creature type was) for the purpose of spells
and magical effects. Additionally, the Superbian Monk gains damage reduction
10/magic, which allows her to ignore the first 10 points of damage from any
attack made by a nonmagical weapon or by any natural attack made by a creature
that doesn’t have similar damage reduction. Unlike other outsiders, the
Superbian Monk can still be brought back from the dead as if she were a member
of her previous creature type.
A Superbian Monk who becomes
nonLawful cannot gain new levels as a Superbian Monk but retains all Superbian
Monk abilities.
Like a member of any other
class, a Superbian Monk may be a multiclass character, but multiclass Superbian
Monks face a special restriction. A Superbian Monk who gains a new class or (if
already multiclass) raises another class by a level may never again raise her
Superbian Monk level, though she retains all her Superbian Monk abilities.