Calendars

 

The Mierdyyn circles its sun once every 364 days.  Pick a calendar, I recommend the humane calendar, and roll 1d364 (if you don’t have a 1d364 use a dice program or roll 4d% and subtract 4, and re-roll any result over 364).

 

Based on the Three Moons

 

The Elvish Calendar

1st moon:  Amoraa

            Large Blue Moon

Luunx circles the Mierdyyn once every 364 days.  The orbit is not stable so it moves in the night sky in a 60 year cycle.  Each year has one of 12 astrological symbols each from a constellation and there are 5 ages.  This calendar is used only by those who live for thousands of years.  This total of 60 years is known as an Ayon.  Each Year is divided into 4 seasons:  Renewed, Growing, Aged, and finally Dying, each of which lasts 91 days.  Each day begins as Sun rise.  The year begins on the day after the “New”-moon.  Dates are expressed as follows: 127th  Ayon in the Age of Laugwin in the 35th day of the Aging Dragon.  The Calendar counts back since long before Lord Thaner’s victory.

 

Special:  The Feats Child of the Ages of Amoraa and Child of the Amoraa’s Stars grant the bonuses below.  You gain the seasonal bonus for the season and year you were born in: note; this does not change with the seasons.

CHILD OF AMORAA’S STARS

            Prerequisites: most have the exact year of your birth which must have been rolled randomly

            Benefit: you gain bonus described below, according to the season and age you were born in

CHILD OF AMORAA’S SEASON

            Prerequisites: most have the exact day of your birth which must have been rolled randomly

            Benefit: you gain bonuses of one season described below, according to the season and age you were born in.

-CHILD OF AGES [EPIC]

            Prerequisites: Child of Amoraa’s Season

            Benefit: you gain bonuses of each season of the age you were born in, including the ability score bonus, the each ability score still only a +1 unless you are in the season which grants the appropriate bonus.

 

To find the elvish calendar day take Dragonic calendar and add 183 or take the human calendar and subtract 167. 

 

Date at beginning of campaign:  526th Ayon in the Age of Somatrel on the 58th day of the ageing Dragon

Approximate date at start of game Mar. 03, 2009:  526th Ayon in the Age of Somatrel on the 19th day of the desolate (season of dying) Temple

 

Astrological

Age

Sylest

(Wood)

Isoarik

(Fire)

Somatrel

(Earth)

Aulor

(Metal)

Luaogwin

(Water)

Personality

traits

Bonuses

Bonus Favored Class

Ability Bonus

Symbol

Common Name

(Scholarly  Name)

 

1.             Sage (Mæster)

Year 1

Year 13

Year 25

Year 37

Year 49

Clever

+1 to divine caster level

Priest

+1 Cha

2.             Bull (Minotaur)

Year 2

Year 14

Year 26

Year 38

Year 50

Boorish

You may make a full round attack after a charge

Barbarian

+1 Str

3.             Lion (Gryphon)

Year 3

Year 15

Year 27

Year 39

Year 51

Bold

You gain immunity to fear affects

Samurai or Knight

+1 Con

4.             Thief (Assassin)

Year 4

Year 16

Year 28

Year 40

Year 52

Cunning

+3 bluff, move silently, slight of hand

Rogue

+1 Dex

5.             Snake (Dragon)

Year 5

Year 17

Year 29

Year 41

Year 53

Combative

+2 on saves against arcane spells

Sorcerer

+1 Con

6.             Hound (Wolf)

Year 6

Year 18

Year 30

Year 42

Year 54

Industrious

+10 ft. to all natural movement speeds

Druid

+1 Dex

7.             Knight (Paladin)

Year 7

Year 19

Year 31

Year 43

Year 55

Noble

+1 perfection bonus to saves

Paladin

+1 Cha

8.             Altar (Temple)

Year 8

Year 20

Year 32

Year 44

Year 56

Pious

+2 on saves against divine spells

Cleric

+1 Wis

9.             Mage (Sorcerer)

Year 9

Year 21

Year 33

Year 45

Year 57

Imaginative

+1 arcane caster level

Wizard

+1 Int

10.        Visitor at the Door (Death at the Portal)

Year 10

Year 22

Year 34

Year 46

Year 58

Candid

+1 to will saves and all ranged and melee damage rolls

Reaper

+1 Wis

11.         Whale (Leviathan)

Year 11

Year 23

Year 35

Year 47

Year 59

Patient

+3 swim, you may hold your breath for one minute per point of constitution

Alchemist

+1 Int

12.         Warrior (Guardian)

Year 12

Year 24

Year 36

Year 48

Year 60

Stalwart

+1 to the shield bonus to ac when using a shield, otherwise gaining a shield bonus such as two weapon defense

Fighter

+1 Str

 

 

 

 

During the year in which you were born the bonus to that ability score increase to +2. 

 

Age

Seasons

Personality traits

Ability bonus

Bonus

Sylest:  Wild Man

Season of Renewal Bonus

Friendly

+1 Cha

Wild empathy:  A sylestian can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The sylestian rolls 1d20 and adds her sylestian level and her Charisma modifier to determine the wild empathy check result.  This grants a +2 perfection bonus to characters with wild empathy from a class. To use wild empathy, the sylestian and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions.  Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.  An animal’s default attitude is unfriendly.

Season of Growth Bonus

Adventurous

+1 Dex

You can move through branches trees at your half base speed so long as the limbs of the two trees are within 5ft of each other you may move at their base move speed.  You may take 10 on climb checks even when stressed.

Season of Aging Bonus

Aggressive

+1 Con

As an aged sylestian, you can breath water or air if normally you could not.  You have a swim speed equal to your base speed if they do not already possess a swim speed.  You may take 10 on swim checks even when stressed.  You gain a land speed equal to 5ft a round if you do not already have one. 

Season of Death Bonus

Submissive

+1 Wis

As a dying sylestian you have the extraordinary ability to speak with animals as per the spell of the same name and those with 11HD or more may speak with plants as per the spell of the same name.

Isoarik:  Pyromaniac

Season of Renewal Bonus

Spontaneous

+1 Dex

A renewed isoariken has the spell like ability to produce flame as per the spell of the same name, at will.

Season of Growth Bonus

Playful

+1 Str

Whenever a growing isoariken deals fire damage the dice size increased one step to a max of d12s. ex a isoariken level 10 wizard cast a fireball would deal 10d8 fire, or a isoarik fighter with a flame bursting long sword would deal 1d8 slashing+1d8 fire 19-20 x2+1d12 fire.  A torch would deal 1d4 points of fire damage.

Season of Aging Bonus

Violent

+1 Int

As an aged isoariken your unarmed attack becomes flame bursting, this is a supernatural ability.  You may suppress or activate this ability as a standard action.

Season of Death Bonus

Brooding

+1 Cha

A dying isoarik is granted fire resistance equal to their hd.

Somatrel:  Stone Mastery

Season of Renewal Bonus

Analytical

+1 Int

A Somatrelic born in the season of renewal, who merely comes within 10 feet (20 feet for dwaves) of unusual stonework can make a Search check as if he were actively searching, and a Somatrelic can use the Search skill to find stonework traps as a rogue can.

Season of Growth Bonus

Practical

+1 Con

A Somatrelic has the Spell like ability to climb any stone surface as if using the spell spider climb.

Season of Aging Bonus

Logical

+1 Wis

This ability grants a Somatrelic a +4 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework.  This stacks with stone cunning

Season of Death Bonus

Intractable

+1 Str

As a Somatrelic born in the season of death, as you pass into older and older age categories your strength and constitution scores to no decrease but increase at the same rate at which mental ability score normally increase.  However, your wisdom decreases at the rate at which mental ability score normally decrease.

Aulor:  Metal Kin

Season of Renewal Bonus

Decisive

+1 Con

You have natural light fortification, this means that you have 25% chance of negating a critical hit. This does not stack with the magical ability

Season of Growth Bonus

Unyielding

+1 Str

Aulorens born in the season of growth can move at standard movement speed even when wearing metal medium or heavy armor (unlike other creatures, whose speed is reduced in such situations). 

Season of Aging Bonus

Steadfast

+1 Int

Once a year (resets on the day of birth) as an auloren you may cast Iron body on itself caster level = ½ hd.  

Season of Death Bonus

Caustic

+1 Cha

Aulorens also gain a +1 on attack rolls and +2 on damage rolls made with metal weapons

Luaogwin:  Psychic

Season of Renewal Bonus

Cheerful

+1 Cha

You can cast a quickened mage hand at will as a spell-like ability You gain the spell like ability to cast telekinesis 1 a day/6 HD

Season of Growth Bonus

Inquisitive

+1 Dex

You may use astral projection as a spell like ability for a total number of minutes equal to you HD each day.  You may not take others with you.

Season of Aging Bonus

Diplomatic

+1 Wis

You gain the supernatural ability of telepathy range 10ft/HD

Season of Death Bonus

Cynical

+1 Int

As a swift action you may add a +2 insight bonus to any one attack roll, damage roll, skill check, ability check, or saving throw.  You may do this a number of times equal to your HD

During the Season and Age in which you were born the bonus to that ability score increase to +2. 

 

 

The Humane Calendar  (this calendar is used by anything which does not live for thousands of years)

 

2nd moon:  Cordell

            Medium Yellow Moon

Cordell circles the Mierdyyn 13 times every 364 days.  This starts counting after the victory over Sey’tine.  Each lunar cycle is called a month.  Each month is made of four seven day long weeks.  Each week ends as Cordell reaches the final step in its phase of the moon.  Each day begins at midnight

 

The 22nd of Dancorra is this world’s equivalent of Christmas, the day Thaner is considered to have achieved his victory.  The festival lasts for 9 days.

 

To find the humane day take the draconic date and subtract 14.

 

Special:  The Feat Child of Cordell grants the bonuses below

 

Date at start?:  Asleday, Nasshen the 13th, in the 2,193rd year since the War of Thaner O’Dyyn

Current Date?:  Ralvsday, Dreygen the 4th, in the 2,195th year since the War of Thaner O’Dyyn

 

Days of the Week: Ursday, Razzday, Goblesday, Ralvsday, Hansday, Asleday, Moonday (also sometimes Migsday)

 

Name of Month

The Sign

Element

Kind

Days

Description of Personality

Bonuses

Bonus Favored class

1st

Dreygen

The Serpent

Fire

Cardinal

1-28

Tenacious, Passionate, Dynamic, Spontaneous and Competitive

+1 charisma, Speak with serpents (like the spell speak with animals but only snakes, and serpentine creatures like eels and worms), the default attitude of serpents is friendly, +2 to saves against poisons

Brigand or Monk

2nd

Monill

The Mountain

Earth

Fixed

29-56

Pragmatic, Loyal, Purposeful, and Self-Confident

+1 constitution, +5 to climb

Fighter

3rd

Nasshen

The Angel

Water

Mutable

57-84

Creative, Intuitive, Deeply Emotional, Sympathetic, and Versatile

+1 wisdom, +4 on bluff and diplomacy with celestials, DR 2/good

Slayer

4th

Faulood

The Flower

Air

Cardinal

85-112

Intellectual, Charismatic, Spontaneous and Competitive

+1 intelligence, Speak with flower (like the spell speak with plants but only flowering plants), the default attitude of flowering plants is friendly, DR 2/Law

Druid

5th

Herrit

The Demon

Fire

Fixed

113-140

Tenacious, Passionate, Dynamic, Purposeful, and Self-Confident

+1 strength, +4 on bluff and diplomacy with Infernals, DR 2/evil

Warlock

6th

Palageon

The Tower

Earth

Mutable

141-168

Pragmatic, Loyal, Sympathetic, and Versatile

+1 wisdom, +4 to open lock and spot checks, Over the next 2d10 days you grow 1d8 inches

Rogue or Shinobi

7th

Ockin

The Watcher

Water

Cardinal

169-198

Creative, Intuitive, Deeply Emotional, Persistent and Competitive

+1 dexterity,  +4 to spot and search

Ranger

8th

Fereon

The Horse

Air

Fixed

199-224

Intellectual, Charismatic, Purposeful, and Self-Confident

+1 intelligence, +4 to ride and handle animal checks

Paladin

9th

Vergainen

The Maiden

Fire

Mutable

225-252

Tenacious, Passionate, Dynamic, Sympathetic, and Versatile

+1 strength, +6 on diplomacy checks

Bard

10th

Makhammel

The Judge

Earth

Cardinal

253-280

Pragmatic, Loyal, Persistent and Competitive

+1 constitution, +4 on bluff and diplomacy with deva, DR 2/Chaotic

Knight or Samurai

11th

Dancorra

The Manticore

Water

Fixed

281-308

Creative, Intuitive, Deeply Emotional, Purposeful, and Self-Confident

+1 charisma, Immunity to poison

Reaper

12th

Oliom

The Hunter

Air

Mutable

309-336

Intellectual, Charismatic, Sympathetic, and Versatile

+1 dexterity, gain the scent ability, you gain a +2 on survival checks when using the scent ability and you make follow trails with a DC 15 or lower without feat track

Barbarian

13th

Sorol

The Eagle

Æther

Permissive

337-364

Empathetic, Generous, Adventurous and Paternal

+1 charisma, Speak with avens (like the spell speak with animals but only birds), +2 to jump and spot checks

Friar & Nun

 

During the month in which you were born the bonus to ability score increase to +2. 

 

The Draconic Calendar (Dwarves and commonly use this one but are likely to use the humane calendar as well)

 

3rd moon:  Roardek

            Small Red Moon

Cordell circles the Mierdyyn 7 times every 364 days.  This starts counting from the hatching for the first terrestrial dragon.  Each lunar cycle is called a lunth.  A lunth is made of four weeks (hwourns) each if which is fifty-two days long.  Each week ends as Roardek achieves a phase of the moon.  On the 52nd day of Faun, Roardek is full.  Each day begins at Sundown. 

 

Special:  The Feat Child of Roardek grants the bonuses below

 

To find the draconic day take the humane date and add 14.

 

Begining date:   Bergjordirksaurr Swartfœttadle (3rd of day of Bergjord), the year 21,391,790 since the hatching.  (Dated for the start of game on Feb 1)

Current date?:   Lageldmoaksaurr Shgokvœddaven(18th of day of Lageld), the year 21,391,792 since the hatching.  

 

 

Name of Lunth

Primary Sign

Secondary Sign

Element

Days

Description of Personality

Attributes

Bonus Favored Class

1st

Lageld

The Mage

The Staff

Fire

1-52

Passionate, driven, and introverted

+1 Strength, Gain Weapon proficiency quarterstaff, Light Mace, Heavy Mace, Morningstar, and similar weapons.  Resistance to fire equal to hd

Sorcerer

2nd

Bergjord

The Merchant

The Coined Pentangle

Earth

53-104

Practical, faithful, and paternal

+1 Constitution, Sneak Attack (1/5 hd d6), +5 on appraise checks, gain a +4 on checks made to avoid being bull rushed and over run.

Barbarian

3rd

Syoewat

The Priest

The Chalice

Water

105-156

Empathetic, altruistic, and versatile

+1 Intelligence, may use any placid source of water to cast scry 1/day, breath water, swim speed at your reduced speed (20ft for medium creatures, 15ft for small creatures), create water at will

Priest

4th

Ilvind

The Vigilante

The Sword

Air

157-208

Charismatic, spontaneous, and vengeful

+1 Dexterity, You treat all swords as if they were simple weapons.  Always under the effect of the spell Slow fall caster level equal to HD

Brigand

5th

Livfoed

The Herald

The Horn

Æther

209-260

Mercurial, exhibitionistic, and vivacious

+1 Wisdom, +10 perform wind instruments, Lay on hands ( ½ hd times charisma bonus)

Bard

6th

Tidæg

The Lord

The Hourglass

Time

261-312

Persnickety, prudish, and persistent

+2 insight bonus to AC and attack rolls,  Timeless body, has the ability to tell time and its passage without error

Monk

7th

Sawoland

The Champion

The All Seeing Eye

Spirit

313-364

Intuitive, zealous, and brash

+1 Charisma, detect alignment at will, gain proficiency with light, medium, heavy armor, plus all shields including tower

Champion

 

During the lunth in which you were born the bonus to ability score increase to +2. 

 

In the astrological understanding each week has 2 halves Vore and Saurr.  The Each half has a patron dragon.  The last three days are the Hwran the days of the moon.  Lycans are affected by the full moon on the last day of faunhwran. You gain a +1 on bluff, diplomacy, and intimidate checks with your patron dragon

 

Days are counted

-Vœlzd (1st), Grants a +1 to Bluff checks

-Amthle(2nd), Grants a +1 to Concentration checks

-Dle(3rd), Grants a +1 to Diplomacy checks

-Vyælthe(4th), Grants a +1 to Handle Animal checks

-Ven(5th), Grants a +1 to Intimidate checks

 

Lageldirkdle Swartfœttadle is the traditional birth of Thaner O’dhyyn; a celebration much akin to our own Christmas.

Sawolandfaunhwran Thammerungdle is the winter solstice.

 

 

 

 

Week

Name

Traits

Patron Dragon

Days

Bonus Favored class

Bonuses

1st

-Irk

-Saurr

Swartfœtta

Bright, Feminine, Destruction

Green

1-5

Wizard

+2 spot checks; +2 Craft checks; increase dice size 1 category for spells that deal negative energy you cast

-Vore

Ljosfœtta

Bright, Masculine, Destruction

Red

6-10

Reaper

+2 spot checks;+2 Heal checks; increase dice size 1 category for spells that deal negative energy you cast

-Hwran

Thammerung

Crepuscular, Balanced, Change

Force

11-13

Witch Doctor

Low light vision; +2 balance checks; positive and negative energy spells cast on you are maximized

2nd

 

-Maok

-Saurr

Shgokvœdda

Dark, Feminine, Destruction

Purple

14-18

Knight or Samurai

Dark vision 60ft: +2 Craft checks; increase dice size 1 category for spells that deal negative energy you cast

-Vore

Widvœdda

Dark, Masculine, Destruction

Black

19-23

Warlock

Dark vision 60ft: +2 Heal checks; increase dice size 1 category for spells that deal negative energy you cast

-Hwran

Thammerung

Crepuscular, Balanced, Death

Shadow

24-26

Villain

Low light vision; +2 balance checks; positive and negative energy spells cast on you are maximized

3rd

 

-Tour

-Vore

Zvaldpame

Dark, Masculine, Creation

Iron

27-31

Champion

Dark vision 60ft: +2 Craft checks; increase dice size 1 category for spells that deal positive energy you cast

-Saurr

Ryozhpange

Dark, Feminine, Creation

Silver

32-36

Friar

Dark vision 60ft: +2 Heal checks; increase dice size 1 category for spells that deal positive energy you cast

-Hwran

Thammerung

Crepuscular, Balanced, Existance

Prismatic

37-39

Druid

Low light vision;+2 balance checks; positive and negative energy spells cast on you are maximized

4th

-Faun

-Vore

Skogbane

Bright, Masculine, Creation

Mithral

40-44

Mage

+2 spot checks; +2 Craft checks; increase dice size 1 category for spells that deal positive energy you cast

-Saurr

Vitbane

Bright, Feminine, Creation

Gold

45-49

Cleric

+2 spot checks;+2 Heal checks; increase dice size 1 category for spells that deal positive energy you cast

-Hwran

Thammerung

Crepuscular, Balanced, Perfection

Radiant

50-52

Priest

Low light vision; +2 balance checks; positive and negative energy spells cast on you are maximized

 

 

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