Pinewood Derby
Pack 790 Pinewood Derby
FRIDAY – MANDATORY-- Inspection
6PM TIGERS
6:30 WOLFS
7PM BEARS
7:30 WEBELOS I & II
Pits: 10:00-10:15
Racing : 10:30 AM to 2 PM
LUNCH: 12:00 PM
Place: St.
Andrew's Church
Refreshments, Hot Dogs, Popcorn, Cookies will be provided
Contents
Car
Specifications
Car
Details
Lubrication
Racing
Awards
Paint
& Finishing Aids
All Sunset District
Pinewood Derby
Rules apply. Please refer the Sunset
District Pinewood Derby
Rule(s) sheet provided by the Pack with each kit.
Every attempt is made to provide accurate
and up to date information for scouts, scouters,
families, and the interested public about scouting activities. The Scouts and Leaders of [Pack 790] makes no
warranties, express or implied, or assume any responsibility for the accuracy,
completeness, reliability or usefulness of any of the information contained
herein. Suggestions, recommendations, or
additional comments should be directed to [the Cubmaster].
These include but are not
limited to:
1. The
pinewood derby car must be scout built this Scouting year, starting with the
official BSA PINEWOOD DERBY KIT. Only
BSA parts are to be used.
Examples: “PINECAR”, “HODGES”, “WOODSHOP”,
or other brand kits are not allowed.
Preformed bodies, solid axles, spoke wheels, etc are all illegal.
2.
Car Specifications
- Overall car width: 2-3/4 (2.75) inches.
- Overall length: 4-3/8
(4.375) inches minimum Refer to rule 2-G below.
- Total weight: 5.000 ounces (141.75 grams)
- Ground Clearance: 3/8 (0.375) inches minimum (The car
should roll over 5-stacked nickels)
- Overall Height: 3.00 inches maximum
- Distance between wheels (right to left): 1-7/8 (1.875)
inches.
- Distance between wheel axles(front to back): 4-3/8 (4.375)
inches. Official BSA kit
dimensions. This distance can not
be altered. THE CAR MUST FIT INTO A
BSA TEMPLATE, OR IT WILL NOT BE ALLOWED TO RACE.
3. Car
Details
- Non-moving Attachments Allowed (drivers, pipes, spoilers,
decals, … additional weights) as long as they are (1) securely
attached and without moving parts, (2) attachments must meet all car
specifications rules stated in #2 above, and (3) be sure any weights that
may be added do not interfere with the ground clearance, as stated in #2D,
above. Weights should be put in the
car, not on the car.
- Attachments Not Allowed:
Items such as washers between the wheels and the body, wheel
bearings, bushings, springs, starting devices, hubcaps, full wheel covers,
or full fenders covering the nails, or anything that will impede the
inspection process. If additional
weights are added, they must be securely attached and have no loose or
moving internal parts.
- Finish Line: The track has an electronic finish line. This device emits a light beam
approximately the diameter of a pencil.
It is recommended that the car does not have a front that comes to
a sharp point. A sharp pointed car
may not trigger the electronic finish line correctly.
- Starting Gate: The track starting gate is 1/2 inch
wide. A sharp pointed car design,
such as a pencil, may not align itself correctly against the starting
gate. (See #3C ) A "chisel" point of at least
1/2 wide is recommended. A car that
has a "U" or a "Y" front design will be ran backwards,
in order in insure a correct start.
At no time shall any portion of the car extend past or over the
starting gate. All cars must start
from a standing still position.

- Wheel Modifications: It is recommended that the wheels be
lightly sanded to obtain as flat of a surface as possible. NO OTHER WHEEL MODIFICATIONS ARE
ALLOWED. Wheels must be full width,
as provided in the kit. Wheels must
not be tapered or re-formed to reduce the "footprint" of the
wheel on the track.
ALL FOUR WHEELS MUST HAVE AT LEAST 90% OF THE WHEEL TREAD IN CONTACT WITH
THE TRACK AT ALL TIMES. CARS WITH
ONE RAISED WHEEL MUST BE MODIFIED TO CONFORM TO THIS RULE, OR WILL NOT BE
ALLOWED TO RACE.

- Axle Modifications: The axles provided (nails) in the
official BSA kit must be used.
Sanding the axles to remove the die seams that are a result of the
manufacturing process is recommended.
Polishing the axles with toothpaste or jewelers' polishing compound
is a good idea. Chroming, or any
other type of special technical process will not be allowed. To reduce the diameter of the head of
the nail, in order to minimize friction will be allowed – within
limits. To reduce the size of the
head of the nail by more than 25% will be considered extreme and will not
be allowed. All suspect nails will
be measured by an inspection official, and if less than 75% of the head
remains, it will be disqualified.
4. Lubrication:
A.
A
dry lubricant such as graphite, or the BSA white dry lubricant (powered Teflon)
is allowed.
B.
All
"wet" lubricants are not allowed.
C.
Lubrication
cannot be applied after the car has been registered even if axle repair is
required during racing.
D.
It
is helpful to "work in" the dry lubricant, by spinning the wheels,
often.
5. Racing
- The scout must be present at inspection time to enter a
vehicle.
- On race day each vehicle will be inspected for adherence
to all rules.
- Car weights are as measured by the unit or district scales
in-use on race day.
- If the car is over weight, facilities will be available to
remove weight.
- Once certified legal, no other modifications will be
allowed, such as adding lubricant and/or weight changes.
- Cars will be put into a holding area, for display and
further inspection.
- Cars are not to be touched by anyone after inspection is
complete.
- Supervised, timely repairs will be allowed if a car
becomes damaged during racing.
- If a car leaves the track during a race, that heat will be
ran again.
- If the car leaves the track a second time, during the same
heat, that car will be disqualified, due to time constraints.
6. Staging:
- Cars will be staged by the designated adult starting line
personnel.
- Cars will be staged in their start lane with body centered
in lane and wheels in full outboard position.
- If a car does not "stage" correctly, that is fit
on the starting gate correctly because the car has too narrow of a nose,
or the front is modified as to "ride up" the starting gate
because the front has too steep an angle, it is the official district
starter's option to run the car backwards to insure a correct start. If the car has a split front end,
"Y" or "U" front end design, the car will be ran
backwards.
- The scout must be prepared to identify the front of his
car. We do not want to race a car
backwards, unless it is necessary.
See 3D & 6C
- If the number on den entrants allow, each car will race
once in each of the 4 lanes with three other cars present (total of 4
heats). A car will not necessarily
race against all the cars in his den.
- Elapsed time for each car, for each race will be
electronically recorded (accurate to 0.0001 seconds)
- Each Den will have complete one heat before moving onto
the next heat.
Awards
- "First Place Den" trophies will
be awarded by den to the scout with the shortest accumulated elapsed time
(i.e., the fastest average speed)
- First-place Den winners will
race an additional 4 heats to decide an overall First Place Pack trophy.
- Fastest cars in each Cub Scout
rank (Tiger, Wolf, Bear, Webelos I, Webelos II) will be registered to race in the Sunset
District Pinewood Derby.
- Blue ribbons will be given for
various other categories
Paint
& Finishing Aids How to Finish
Nothing
can be more frustrating than a paint finish that won't set. Prior to painting,
fine sand and seal the surface with a wood sanding sealer available at most
hobby shops. For glossy finishes, fast dry enamel from the local hardware store
works well (i.e., "Plasti-kote Odds 'n'
Ends" Fast Dry Enamel in spray or jar). Follow the directions on the
paint. I have had bad results with Testor's Spray
Enamel. If you plan to spray on the finish, a plastic grip & trigger device
marketed as "Can Gun" makes it easier for small hands to apply the finish
(it's an easy to operate trigger device that mounts over the top of the can's
spray nozzle.)
Links to online Pinewood Derby Resources
Here are some sites with some
helpful advice for the new and experienced car builder.
"The
following link(s) are provided for information purposes and are not endorsed by
the Detroit
Area Council. In some cases, the
information provided may be out of date, misleading or incorrect."
Designing Your Car - The Virtual Cub Scout
Leader's Handbook
Derby Talk
PWD Racing Message
Board
Stan Pope’s Pinewood Pages
Portal
“Cliffnotes
for Derby Cars” download Stan’s Powerpoint
Macscouter
Pinewood Resource Page
Go Ask Grandpa
Copyright Pack 790 Cub Scouts.
Last revised: February 5, 2009