PACK 224 PINEWOOD DERBY RULES
These official rules are intended to
clarify the standard rules established for Pack and District Pinewood Derby
Races.
1. The race is open to all Cub Scouts, and Webelos Scouts
registered in the Pack as of race day.
2. A new car must be built each calendar year. This is a Cub
Scout/Adult project with minimal adult assistance in the actual design and
building of the car. It is illegal to use a car from a previous year.
3. Each car must pass inspection by the Official Inspection
team before it may compete. The Inspection Team has the right to disqualify
those cars, which do not conform to these rules. Car owners will be informed of
the violations, and given an opportunity to modify the car to meet these rules.
4. Once inspected, cars are considered registered for the race,
and are placed on the starter table, there will be no further contact with the
car until the race for which the car is registered begins. Only Race Officials
will handle cars after registration. The Official Starter will release the gate
after signaling "All Ready" from the finish line judges. The winner
is the first car across the finish line. Only Race Officials will be permitted
in the track area. This will be strictly enforced.
5. Cars will be raced by rank, with the ranks being Tigers,
Wolves, Bears, 4th grade
Webelos and 5th grade Webelos. The top two winners from each rank will compete for the overall
championship.
6. Starting Line
No part of the car will extend past the starting line when positioned on the
track. Any car with a pointed nose which does not rest against the starting pin
properly, may at the discretion of the judges, lead to disqualification. The
car may be run backwards if necessary.
7. First place winners only
in the categories of Tiger Cub, Wolf, Bear, 4th grade Webelos, and 5th grade Webelos
dens of the pack will be eligible to race on the District Level.
8. The race will be double elimination. Only two cars at a time
will race on the track.
9. If a car loses a wheel and is damaged or leaves the track
before the finish, then the car will
be returned to its owner and given a limited amount of time set by the judges
to repair the car. (Note: the car must still conform to the specifications). The cars will
change lanes and the race will be rerun. If the same car repeats the
troublesome problem a second time or
can not be repaired in a timely manner, that same car will be
disqualified from that days' racing program.
10. An improper start or any arising condition that affects the
running or the finish of the race may, at the Judges discretion, cause the race
to be rerun. In the event of a tie at the finish, the cars will change lanes
and the race will be rerun with the cars running backwards.
PACK 224 PINEWOOD DERBY RULES
11. There will be two
or three judges at the finish line. Two of the three (or both of the two) judges must agree on the winner, or the heat will be run
again. Electronic devices at the end of the track to determine winners may be
used.
12. Un-sportsmanship conduct by any entrant or member of the audience
will be grounds for expulsion from the competition and/or the race area.
13. Late arrivals may run their car down the track after all
other races have been completed. This will allow the Cub Scout to earn a
Participation Ribbon. Late arrivals will be anyone arriving after the race
participants have been registered and the race has started for their class. BE ON TIME!
14. The Race Chairman will be the final judge of these
rules. The decision of the Race
Chairman will be final.
15. Rewards and
Recognition: The most important values in Pinewood Derby
competition are parent/son participation, good sportsmanship and learning how
to follow rules. The Awards Committee is responsible for recognizing and
encouraging these qualities in addition to traditional racing awards. Racers will be recognized as follows:
a)
For Pack races every
participating Scout will receive Pinewood Derby recognition.
b)
For Pack races every
car will be judged and one
car from each rank will be awarded a certificate and/or a ribbon for
winning its own unique appearance category (Most Creative, Most Humorous, Most
Colorful, Best Paint Job, and so on).
c)
First, second, and third place winners from each
rank will be recognized.
d)
A trophy will be
awarded for the first thru third-place finishers overall in the Pack.
e)
For District races
trophies will be awarded to the first, second and third-place finishers in each
rank as well as for the first thru third-place finishers overall in the
district.
PLEASE READ THE FOLLOWING CAREFULLY BEFORE
BUILDING YOUR PINEWOOD DERBY CAR.
Any car found not to be within ANY of the following specs or rules can
and will be disqualified at ANY time during the race.
PINEWOOD DERBY CAR SPECIFICATIONS
1. Length, Width and Clearance
a. Maximum overall width (including
wheels and axles) shall not exceed 2 3/4 inches.
b. Minimum width between wheels shall be 1 3/4 inches so the car will clear the
center guide strip.
c. Minimum clearance between the bottom of the car and track shall be 3/8
inches so the car will clear the center guide strip.
d. Maximum length shall not exceed 7 inches.
2. Weight and Appearance
a. Weight shall not exceed 5 ounces.
The readings of the Official Race Scale will be considered final. The car may
be hollowed out and build up to the maximum weight by the addition of word or
metal only, provided it is securely built into the body or firmly affixed to
it. No loose materials of any kind are permitted in or on the car.
b. Mercury shall not be used for adding weight. It is a potential health
hazard.
c. Details such as steering wheel, driver, spoiler, fenders, headlights,
taillights, decals, painting and interior details are permissible.
d. Cars with wet paint will not be accepted.
3. Wood
Only the wood provided with the
Official Pinewood Derby Racer Kit may be used. You may remove some wood from
one part of the block and glue it on elsewhere, but no additional wood may be
added. The slots provided on the block for wheels and axles must be used.
Extending the wheelbase's length is prohibited.
4. Wheels and Axles
Only the Official Scout Grand Prix
wheels and axles can be used. Wheels may be lightly sanded and polished to
remove burrs, and high places, but the basic size and shape of the wheel cannot
be changed. The wheels must retain a flat surface contact with the track.
Inside of wheel cannot be drilled. Wheel bearings, washers and bushings are
prohibited. No covering is allowed over the head of the axle or the axle
itself. They must be opened for inspection. The car must be free wheeling with
no staring devices. The car shall not ride on any type of springs. Axles may be
filed on the back side of the head to remove any ridge. Axles may also be
polished. No other shaping is allowed. Clear glue must be used to glue the axle
into the slot.
5. Lubricants
Only dry powdered lubricants such as
graphite or white powdered lubricant (may be purchased at hobby stores, auto
parts stores, Wal Mart and at Scout Store) shall be used.
SPECIAL NOTES TO ALL CONCERNED
This project is a
parent and son event, and is recommended as such by the National Boy Scouts of
America. The Pinewood Derby Committee STRONGLY SUGGESTS that each parent
emphasize this idea with your son. In all of the events, we require that the
cars be built this year.
Sportsmanship:
Two things the
Pinewood Derby requires each participant to learn are 1) the craft skills
necessary to build a car, and 2) the rules that must be followed. Even more
important, though, is how we act and behave while participating in the Pinewood
Derby or any other group activity. This is called sportsmanship.
The first thing to
remember about sportsmanship is that everyone's skills are a little different.
You may be good at something like singing or drawing, but not as good at
something else like basketball or computers. Parents have different skill
levels, too. This doesn't mean that you are a good person one time and not good
another time. You can always be a good person, whether or not you have good
car-building skills. Remember, you and your friends are individuals first and
racers second. This idea is often called having respect for others.
The second thing to remember is to follow the rules. Without rules, there would be no Pinewood Derby. You will never know if you are really good at doing something unless you follow the rules. This is often called being honest.
The third thing to remember about good
sportsmanship is that there are winners and losers in every competition. You
accept this when you choose to compete. There may be times when you win and
feel happy, and times when you lose and feel unhappy. Being a winner is easy,
and losing is sometimes hard. If you win, you must not brag or gloat. If you
lose, you must not feel jealous or bitter. To be a good sportsman, you must be
able to say, "I did my best" and be satisfied with the results. You
must also be able to appreciate and feel happy for someone else when they run a
good race or build a neat car.