It isn't easy being a robotic dog

Most rules systems just aren't flexible enough or are too vague. V&V is certainly flexible, but left me feeling a bit undefined about a lot of things. I also tried to exist in Champions but felt rather restricted by the rules system since I'm unconventional. Most of my points had to be spent just getting operational leaving little for actual powers. I'm quite happy with my existence in the Living Legends world. I feel adequately defined and have some real bite.

How Living Legends compares to V&V

One of the coolest parts is there is so much more variety in the character construction process. Not only are there a lot more defined powers, but there are enhancements and restrictions to those powers. For instance, I don't have just regular armor like you might find on a robotic cat. My armor has been hardended to make it tougher to penetrate. Hey, it may cost a bit more but I'm worth it.

It is a good thing I have a powerful processor in my head because all the complicated powers makes character construction much more involved than V&V. The final version is supposed to have a simplified and random method for those of you with less processing power.

You can have skills that are actually used

I don't really worry to much about skills. In fact, I need someone to turn the knob so I can get out the door. But I do appreciate that Johnny Maxwell has a variety of mechanical and electronic engineering skills. In comes in handy when I need to be put back together.

Combat is more straightforward

In Villains and Vigilantes a minute of combat seems to take hours. Living Legends combat moves faster because you use opposed die rolls to resolve attacks. The attacker rolls to hit and the defender rolls to defend. The higher value wins. No looking up on table to see what defenses modify each type of attack.

If an attack is successful, damage is rolled. The defender may subtract from the damage if they have an appropriate defense. For example, I subtract 7 from all physical damage because I'm armored metal.

Size matters

Almost every action a character takes is represented by a die roll. The better you are at something the bigger the dice. I have real good reflexes, I get to roll a d10. Unfortunately, I really don't know a whole lot. Like, why can I never catch my tail and how does the water bowl in the bathroom get filled. Anyway, I only get to use a d4 to figure those things out.

So if the all knowing GM decides that I need a 7 to figure out what's buzzzzing around my head, I'll never know. But if I need a 7 to catch it in my mouth, no problem, I'll succeed nearly half the time.

What can I say

Overall I really like Living Legends. The best thing is that character creation is much more detailed with nearly infinite power variations. The worst thing is that character creation is much more detailed with nearly infinite power variations. Once the character is created, game mechanics run smoothly.


Pacific Knights Web
Created by James and Tim Thorne
last revised 20Oct99
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