HIGHFOLK AREA CLAN LISTS ---------------------------------------by J. Hafner

High/Sylvan Elf Clans in the High Forest and High Valley(20).

They are left undetailed because my campaign did not lead into an elvish
theme.

Northern Elf Clans(13)
Algoran,  Cebren,  Obaleth, Greenrock, Esterhaven, Sickleflower,  Lebolash,
 Neralfer, Owlfoy,  Daletor,  Prepenen,  Tolanoc,  Frallen

Southern Elf Clans (7)
Estruple, Redbird,  Heanlin,  Menwyn, Crysalis, Penrtaldrin,  Shandareth
(Currently the dominant clan.  Noted for priests of Corellon Larethian.  Led by Kashafen
Tamarel in the settlement of Flameflower.)

Wood Elf Clans and Tribes (15)
4 Clans will 'possibly' associate with outsiders:  Nothayn,  Odowyn,  Wyrny,
Canhyrn

There are also (8) High Forest Tribes and (3) Grurach Tribes  that are highly
xenophobic. 

One of the wood elf tribes is lost to a chain-madness spell.  (In my campaign I used a Witches Coven of Iggwilv as the ones who cursed the elves into madness.)

'THE' Grey Elf Clan.  This group of 1000 or so elves guards the Timeless Tree.

Gnome Clans of the Southern Clatspurs and High Valley (5) They tend to be wealthy and many nobles aren't comfortable with this.

1.  Stonecart.  The wealthiest gnome clan of the valley. They control many banks
2.  Osmonder.
3.  Reuned.
4.  Log-gem.  Another wealthy gnome clan.  They are Rivals of the Stonecart clan.
5.  Dustymine  This clan has a high number of illusionists among its members.

There are numerous forest-gnome clans in the High Forest, but they keep to themselves
and wouldnt agree to an interview by me.  They worship Baervan Wildwanderer.

Dwarven Clans of the South-Eastern Yatils
These dwarves tend to act more like goodwilled half-orcs.  They are crude,
obnoxious
drunks(Still, they are a lot more fun than your typical 'dour' dwur).
1.  Ylsa.  This is a clan of mountain dwarves that patrol the valleys further
west of the rim.
2.  Smoit.  This is a clan of obnoxious, lazy, alcoholic dwarves that
constantly wars with
the Silverbeard Clan.
3.  Nearok.  This is a clan of Hill and Mountain dwarves to the south of HF.
 They have
grown wealthy supplying the northern dwur with spirits.
4.  Silverbeard.  This is a clan of Hill dwarves to the northwest of HF.
 They are known
for thier Armor quality-very poor.  They are usually too drunk to lift a
metal-pounding
hammer and, because of their unruliness, are rarely welcome in any human
settlement in
the valley .  They are constantly under attack by the Smoit clan for some old
grudge.

Halfling Shire-Clans(8)
Each clan stays within safe distance of  their shire and sheriff, which is
under the shadow
of a protective human village.  They typically worry and pray for the return
of clan
members who leave the safety of  the shire and have great celebrations when
one returns.
The Shires are:  Redburrow, Goodhearth,  Sodhome,  Thornteree,  Isengar,
Merryweather, Fisher,  Sharned' wyns( these halflings tend grapes and make
excellent
wine)

Human Villages and Factions
1.  Highfolk Milita.  Directed by Mayor Loftin Greystand
2.  Adams Rest Village Milita
3.  Baron Zimmer's Guard
4.  Castle Bend and Village.  Half-elf congregation and settlement.
5.  Holdover (Yatil Fort)
6.  Brunsy Farms and Guilds
7.  Knights of the Highfolk
8.  Rangers and Woodsmen of the High Forest
9.  Clergy of Ehlonna
10. Clergy of Trithereon
11. Hanshaw Village Milita.  Many Gnome and Halfling troops suppliment the
ranks.
12. (4) Merchant Guilds.  Many caravans pass through town, but are directed
from here.
These guilds hold much power.
13. (4) Artisans Guilds
14. Tanner and Leatherworkers Guild-Much Power
15. Rivermen's Lodge. Small Rhenee village that is a stopping point for those
travelling
the Velverdyva river.
16. Ragspear Mercenary Company.  Merc's can be commisioned from here.
17. Fellowship of  Heironeous (5 squires, 2-5th knights,7th Paladin,4th
Priest)
18. Clergy of Sotillon---4 Acolites, (1) 7th priest and moderate following

Other Organizations
1.  Witches Coven of Iggwilv.  They have been around since Iggwilvs rule of
Perrenland.
They are up to all sorts of mischief.
2.  Woodsmens Lodge(Actually a Bandits Guildhall)
3.  Cain-Spy ring of a well-known but never-seen fella'.  Has control over
bandits.
4.  Magicians Guild (9th level Mage, 7th Gray Elf Enchanter, 8 Apprentices)
5.  Velunian Guard-Sent by Veluna as a goodwill gesture.
6.  Furyondian Delegation.  These folks are under great suspicion for fear of
Fury'
expansionism.
7.  Gnolls of the High Forest.  The large dogmen of the forest are squashed
between an
expanding Iuz and hostile Elves.  They have no love for Iuz and could be used
against
him.
8.  Moorwall Village, Baron Tourthan, and the Hooded Fang.  The Hooded Fang
is an
Ogre Mage who tells Baron Tourthan how to run his lands.  Everyone knows
Moorwall is
one of the few areas that would not send help if the valley was invaded.

=================
References:
Marklands pp. 40+
Unearthed Arcana and Deities and Demigods
"The Inheritance" by Paul F Culotta _Dungeon_ issue #26
"The Moor Tomb Map" by Jon Bailey _Dungeon_issue #13
Pulp Dungeons-The Forsaken Elves, by Tim Brown

