He's a Soul Man......in a demonic sort of way. The Legacy Of Kain series has been around awhile now and the plot keeps getting deeper and deeper. In Soul Reaver 1 the story moved away from Kain himself and moved into a future where Kain had ruined the world of Nosgoth (this world was the result of the alternate bad ending in Blood Omen 1). After conquering Nosgoth Kain set forth to create himself an undead army of soldiers with his first created "son" being Raziel. A millennia passed and while every other vampire gained new abilities after Kain, Raziel gained wings before his master and in Kain's rage he tore the wings from Raziels back and along with Raziel's "brothers" threw him into a lake of fire burning Raziel to almost nothing. Eventually, Raziel awoke in front of the Elder God a being who claimed to have saved him from his dark fate and wanting Raziel to be his Soul Reaver and suck the souls (Raziel lost his jaw in the lake and can now only eat souls) of his former brethren and destroy Kain once and for all. Unfortunately, the original Soul Reaver ended rather abruptly with no real conclusion only an ominous To Be Continued. The first ended with Raziel facing off with Kain as he turned on a time streaming device that would hurtle him through time with Raziel in hot pursuit jumping in right after him and meeting up with the time streamer himself Moebius (a character from the original game that betrayed Kain and then was killed by him) . This of course is where Soul Reaver 2 picks up an adventure that spans different eras Nosgoths past before Kain ruled all. The plot is one of the best parts of the Legacy of Kain series despite the fact at times it can get a little heavy handed it's a deep story with lots of twists and turns that actually do keep you wanting to play through to see the ending. Graphics Soul Reaver 2 on the surface looks quite a bit like the original Soul Reaver's engine (from what i've heard this was intentional) but there are lots of subtle differences. The character models look a little less blocky (not much mind you but a little) and Raziel and the bunch now display more emotion when speaking with one another with lip synching and facial expressions this time instead of just bobbing there heads like in the original.The opening cinema is just as beautiful as the original games (which you can see the originals in the extras menu after you beat the game) showing the ending of the previous game in a cinematic is a nice touch and it's nice eye candy also. The world also has changed quite bit since the previous game while we get to see a dreary Nosgoth in the game we get to spend sometime looking at Nosgoth while it was still a sight to behold. Waterfalls and large castles, changing weather with rain and snow,along with some well done water effects (which you'll spend a lot of time in and I'll get further in-depth about in the gameplay section) and tons of particle effects. While this wouldn't be a game that would be a showpiece for your PS2 it does get the job done coupled with the fact there are no load times except for the short one when you start the game. The entire experience has no in game load times going from in doors to outdoors you won't have single load screen due to the streaming technology used in the game (ironic that it's called that considering the games time streaming)and considering this any graphical problems such as occasional slowdown the lack of load times at least compensates for it. Gameplay This is where the games biggest problems lie, and while they aren't huge they are enough to hamper the expierence. The biggest flaw lies in the combat system which this time around they decided to put more of a focus on combat in the original battle could be skipped if one should choose to just run by the enemies. In Soul Reaver 2 though you are forced to fight enemies by the game locking you in an area til you kill all of enemies in the immediate area. Now, while in games like Devil May Cry it's no big deal since half the fun is combat, but in Soul Reaver 2 the combat system just flat out sucks like the original while it's cool to use and axe or whatever to kill enemies it's not fun to hit a guy 30 times and him stand there holding his hands in front of him blocking without being able to actually hit him til he's hit you. With some of the earlier villains it won't be much of a problem but as you get further in the game with huge fire demons and such that take off half your health in one hit it becomes infuriating. Then having them follow you into the other realm and send you back to a checkpoint only to fight the whole bunch over again is utter madness. While it's not the worst combat system i've ever used it's definitely in need of some fine tuning before the next Soul Reaver. The reaver itself has changed this time around making it where you can use it whenever you want even if your not at full health like the original required. To limit the reaver (as it's still pretty much the strongest weapon you get) the reaver now will start feeding on your health if you use it too much which it can get overheated pretty quick so it's best to only be used on the toughest of villains (namely the demons). Speaking of the villains we have this time around villains ranging from regular vampire hunters,the Sarafan Priests(Raziels buddies from when he was human), to monstrous demons that range from Electric wielding ones to huge horned fire throwing ones. Of course of all of them the demons are the hardest as they have the most health and the most brutal attacks fighting a group of them is darn near suicide with the combat system and I found myself dreading each and every moment they locked me in an area with them which later in the game happened way more then I'd have liked. Sadly, this game has no real boss battles there are tougher enemies you have to fight that you only fight once but at that point your pretty much unstoppable so what's the point? It's unfortunate too as the original Soul Reaver had some wonderful well thought out boss fights. On the plus side the game has moved away from the block puzzles that plagued the original now while there are a few blocks here and there most of the puzzles now are centrered around the reaver itself which can now be imbued with different elements such as Fire, Light, wind, and Darkness each of these will come into play over the course of the game. Knowing when and where to use the reavers elements will get you through most of the puzzles in the game. Also, there are quite a few puzzles in the game revolving around using big mirrors to get light into certain areas and while not the most original they're still more entertaining then the blocks. Sound The sound is the other upside to the game with some of the best voice acting this side of Metal Gear Solid. They have managed to get onboard the cast members from the previous Legacy of Kain games for all the returning characters in the game as well as Rene Auberjones (most people know him as ODO from Star Trek Deep Space 9) for a character that's best left as a surprise While, the lines are usually over dramatized they're surprisingly well done and without a good voice cast they just wouldn't have been able to pull this type of story off.. Also, the sound effects most reused from the original are still great to hear like the disgusting yet oddly satisfying sound of Raziel skewering an enemy or the low toned crowl of a demon lying in wait. The music while nothing bad is not too memorable but it fits the mood of the game and didn't seem out of place. The most likely thing to say about the game is if your a fan of the series and like the story you'll enjoy the game as the story is most likely what will keep you playing. For those that know nothing of the series this game will either get you interested in the original games or make you ignore the series altogether. The game unfortunately is rather short I managed to beat it in about 8-9 hours give or take (and this one had another ending that leaves a lot a of questions unanswered) and while there are some extras there's no new modes or multiplayer and other then to hear the story again you'll most likely not play it again as the gameplay is just not gonna hold your interest that much once you've done it before. I highly suggest a rental and a purchase only if your a big fan of the series. 7.8 out of 10 |
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| Soul Reaver 2 (Playstation 2) Review by Preston Kilday on 12/4/2002 |
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