Oh Halo how do I love thee let me count the ways....... Halo's is another tough game to review without bias at this point you either love Halo or hate first person shooters in general and wouldn't play a game like it no matter what. I've owned Halo since the day the XBOX was released I started the system put in my Halo disc from the opening theme and the revolving Halo on the menu screen your given an idea of what type of ride your about to be going on for next few days and if you give Halo a chance you'll be spending more then a few days playing this game.The games story is almost classic scifi mankind has made it into space they've set up outposts and colonies in space we're living the high life and other then a few human rogue factions in space nothing could possibly go wrong....yeah right not long after everything seems to be going smoothly the colonies suddenly start being attacked and completely decimated some have even been blasted with something that has turned the whole colonies into glass.Meanwhile, before anything is truly known about this new enemy a special type of super-soldier program had been put into the works called the Spartan program which was mainly intended to go after the rogue factions of humans in space, now the spartans have a more important mission taking on the invaders that are taking out colonies and planets enemies known as the Covenant.The Spartans are fitted with special Green Armor suits that have been enhanced with a special form of shield made after covenant technology. Sadly, the war didn't go well during a battle known as the Fall of Reach against the Covenant all the Spartans except the Master Chief who was on the Pillar of Autumn in orbit over the planet Reach were killed when the planet was glassed by the Covenant killing all the other Spartans. The Pillar of Autumn was forced to retreat but after decoding information from the Covenant they headed for a place in space that the covenant were looking for only to arrive to find a planet sized ring suspended in the middle of space right in front of them..... I had read preview after preview for a few years now even back when it was going to start out on PC and Mac Platforms the graphics were good when it was first shown but they were nothing compared to what it became Halo is a graphical powerhouse that truly shows the potential for the XBOX platform. High resolution textures, Bump Mapped Surfaces, and excellent lighting effects put Halo in a class of it's own.One look around on the second level of Halo and you'll be in awe of the draw distance with no fog it makes you wonder how we could have enjoyed Turok at all a few years back.From the Master Chief to the Grunts to the Heavy Hitting Hunters of the Covenant each character is well thought out and well designed and is very memorable. Now speaking of the covenant there are 4 different classes of warriors on the Alien side each with varying abilities, Grunts are the first alien you will meet in the game they are small, buglike looking creatures with breathing mask apparatus on them they normally carry weak blasters, aren't very bright and normally stay with more powerful enemies they become easily spooked if you kill the stronger alien that is with them. Next are the Elites which are tall salamander looking creatures that range in colors during the game Blue is normal elite, Red is medium, Silver has a cloaking device and the Gold one usually have a beam saber that will kill you in one hit most of the time they are the ones with a group of grunts. The third race are the jackals which carry large shields that can't be destroyed with normal human guns bullets you'll have to use one of the aliens weapons or a quick blow to the head with these guys. Finally there is the Hunter a Huge Hulking Beast that's slow but has a huge shield heavy blue armor and a blaster cannon he only has one major weak spot a recessed region of his back side where his alien skin shows through. There are also other creatures native to HALO you'll run into but I won't mention them as it would spoil the surprise in the game. Each of these classes has tremendously good A.I., battles can change in a instant because of this you'll think your winning a fight then suddenly be flanked by a Elite that snuck off while you were fighting three grunts or you might throw a grenade into a group of them only to have all of them jump out of the way. This A.I.makes every battle slightly different as they are so smart so even replaying the same level can be like a whole new fight which highly increases the replay value. Gameplay is constantly a surprise in this game due to the games A.I. but also due to some ideas that sounded strange on paper but came out to be a true asset to the game. First of which is HALO's take on Health unlike in other games you don't have just a plain health bar that decreases after being hit and doesn't increase again until you find another health pack although there is a bar like that HALO changes the way you look at that life bar by adding in the shields that I mentioned earlier, these shields are a star trek style shield like you'd see on a spaceship except they are on your character the shields protect from taking damage but once they are shot off you will lose normal health the shields do recharge if you can find a spot to hide and stop being shot for a moment but this make you have to leave midfight which can add a lot of strategy as to how much damage you can take to your shields before losing your life. Elites also have these shields and they are smart enough if you shoot down their shield they will run and hide somewhere too which makes it even more likely that you might feel invulnerable for a moment with the shields but you really aren't. The Second major change compared to most first person shooters which range from Doom to Half Life is the master chief doesn't have a "magic backpack" as it were like characters from other games where they can carry thirty guns and a bazooka instead the Master Chief can only carry two guns and has to make up his mind on what type of gun he needs most in combat and which gun he can throw down that will be of no use to him. This adds a lot of combat to the players discretion where you could pick up an alien gun that has 70 rounds but once they are used up won't work anymore or keep your trusty Auto Rifle that won't splatter the aliens as fast but carries more ammo and is easier to find more ammo for. Both of these things haven't been done in most mainstream shooters before but i'm betting a few years from now you'll have seen a few more copycats of HALO's ideas in some form or another. Also the Master's chief weapons all have a secondary attack that makes him whack enemies with the butt of the gun instead of using ammo this can help you take out some enemies before they even see you by sneaking up on them and whacking them over the head and don't forget the grenades which you can carry four of the human and four of the alien variety you can use them at anytime as they are assigned to an alternate fire button other then your gun so you can throw a grenade and fire your gun at the same time this is another new thing for the genre. One Last thing that is probably the best new thing HALO has added to the FPS genre is the vehicle combat, the vehicles range from human to alien craft like most things in the game. One vehicle stands out most though as the most the unwieldy but incredibly fun to drive the Warthog Jeep a army jeep with a big machine gun on the back. The controls do take some time to get use to for driving this one (more so for the warthog then the others but all of them take time to learn well) but the warthogs advantages are it's speed, indestructibility (if it gets knocked over the chief can flip it right back over), and also the fact that since your driving some one has to fire that gun for you which helps the friendly A.I. shine . Over the course of the game you will run into NPC's that for once will back you up talk smack and then back it up. These guys have been given the same treatment as the aliens and they each have different voices and accents these characters are so much fun to be around you almost feel bad when and if one gets killed on your watch.Of course since they have such good intelligence on both the human tank and the Warthog jeep they will hop on and take out enemies for you the most valuable of which is the snipers. I can tell you with full certainty these NPC's could kick Half Life's soldiers asses. Also, worth mentioning is the games high quality sound from the opening theme to thwack you hear when you hit a gun with the bottom of your gun the sound in HALO is top Notch. The music can be somber at one moment and when a battle begins HALO's main theme will begin roaring through your speakers it'll have you pumped during the fight as well as making you hum it later in the shower without even thinking about it. Also each character is given a specific personality with great voice talent that shines through the game the Master Chief has a strong yet calm voice that conveys a true veteran in battle, while his Computer A.I./Partner of the Master Chief, Cortana gives valuable info during gameplay has kind of quirky personality and is kind of a big mouth, and finally the grunts which are the smallest of the Aliens known as the Covenant have hilarious tiny voices almost like cartoon martians which some reviews I have read disliked this but it shows they are the scared little aliens of the bunch who would much rather not be fighting the guy in the big green armor. Last, but not least is the games Multiplayer modes the best of which is the cooperative mode where you and a friend can play through the whole game simultaneosly. Taking on the covenant this adds a whole new dimension to the game like the fact that now you have someone you can actually tell to flank one corner while you take the another against a group of Covenant and also having a human that can man that gun on your warthog and since you both wear the Spartan issue Green Armor your both tougher then the NPC soldiers. Co-op also makes the incredibly tough Legendary difficulty slightly more bearable. If you can find anyone to play the Co-op mode with you after you beat the game the first time through it's like playing a whole new game. Now, there is also a Deathmatch, CTF, and Domination style modes unfortunately there are no Bots that can be added to the match like other console games leaving you with only Four People unless you link more XBOX's and have other tv's all set up together which honestly the margin of people that can afford this are very few. Due to this it makes the deathmatch mode the weakest part of the game as the levels are built like online PC maps but other then a special way that requires other special equipment you can't play it online but if you play on some of the smaller maps with four people it's still very worthwhile since a few of the maps let you use the games vehicles in combat. At this point you can tell that I think very highly of HALO but there are some issues that keep it from being perfect one of the main ones other then the Deathmatch mode is the fact later in the game you'll do a lot of backtracking through levels you previously played through with only some minor changes to them I.E. it'll be battle torn and you can't reach certain areas you could have before and a few new areas thrown in for good measure. There's also a specific type of enemy that is large in amount in the later levels but is not quite as intelligent or as fun to fight as the covenant they have a very DOOM like intelligence where they just rush at you and try to take you out. Even with those three problems I couldn't recommend HALO more to XBOX owners and without a doubt HALO is a reason enough for any prospective owner of a next generation console to think more in the direction of owning Microsoft's behemoth of a console. 9.9 OUT OF 10 |
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| P130_99'S GAMER OUTPOST |
| HALO (XBOX) Review by Preston Kilday |
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