What your Stats mean


Health: how much life your character has until he dies. Once this reaches 0 your character is dead.
Armor: this blocks all damage until it reaches 0.
Attack: this is how much damage your character does( changes with weapon)
Intelligence: this effects how quickly your character can influence others
Skills: this is what your character can do pertaining to his surroundings.
Healing Rate: this is how fast your character regains health per day(if injured) without the use of medical care.
Suits: this is the number of Mobile Suits you have at your disposle.
Pilots: these are the number of pilots you have to pilot your other suits/help you in battle.
Mobile Dolls: these are the number of Mobile Dolls you have installed in your mobile suits.
Guards: these are the number of ground troops you have to defend a location/you from attack.
Allies: these are the allies you have on your side.
Account: this is the amount of money you have available at your disposle. (You start out with $10,000 so email any items or upgrades you would like to purchase).
Job/Station: this is what you do in life and affects your political influence.
Location: where your character is located
Outposts: this is how many out posts you have (see outposts page to find their location, defenses and what items are located there)
Status Bar: this is what your character is currently doing.

Suits


The Mobile Suits have different advantages and disadvantages. All suits have the following stats.

Hit Points: this is how much damage the suit can take before it is destroyed and/or needs repairs.
Attack: this is how much damage your suit does( changes with weapon)
Armor: this is how much damage is reduced when your suit is hit by an attack.
Maneuverability: this is the response time of this suit. Your maneuverability also determines how many rocket boosts your suit has to dodge enemy fire. For every 5 maneuverability your suit has, you have 1 rocket boost.
Maximum Weight Capacity: this is the maximum amount of weight this suit can hold. No suit can surpass 25 tons in maximum weight(50,000 lbs).
Status: this is your suit's fighting status.
Standard equipment and ammo: this is what all suits will start out with: 100 rounds of ammo(200 lbs), machine gun(500 lbs), energy saber(300 lbs), and a shield(300 lbs).

Battling


To battle another faction, you attack their main base. To attack a member of a certian faction, you just attack that member, but be sure he/she isnt located at his/her main base. When battling, the attacker goes first(the one who wants to fight). The maneuverability of your suit determines if you can dodge an attack. Either you destroy your enemy or he/she surrenders.
To battle on foot, you must get out of your mobile suit(if you arent already out) and either duke it out or have some form of a duel. Battles can either be refed by an updater or fought between the members then the battle is emailed to an updater to be judged and recorded.

Bases and Outposts


Your faction has bases set up in different sections, but you can set up outposts for your own use. You need a garrision of at least 10 troops and/or 5 pilots with mobile suits to form an outpost. An outpost be located on an asteroid or another planet.

Faction and Sector Conquest


Your faction has sections under their control. It is your job to either defend them or attack them. Your faction has a main base of operations, the main base must survive in order for your faction to work at its maximum effectiveness. If your factions main base is destroyed your faction will be in chaos and will need to set up a new base of operations ASAP otherwise your faction will be destroyed and lost forever.

Troop and Mobile Suit Deployment


IF you have mobile suit polits or mobile dolls and guards you can deploy them in the defense of your outpost or main base. To deploy them, you just state where they will be positioned and how many of them at each position and what their orders are.

Alliances


To form an Alliance you are sent on a diplomacy mission and you try and convince a faction to ally with you. All alliances are posted on the Alliance page.
Faction Debt


Since you are a member of your faction, they are willing to cover you for repairs and supplies up to $30,000. You then have 7 days to pay them back. IF you fail to do so, they will either confiscate items up to equal value or put your suit on stand by until you pay them the money that you owe.

Dying


When your character's health reaches 1, your character is mortally wounded. When it reaches 0 your character is dead. When your character dies, his/her body stays lifeless, (unless he/she died in an explosion and hence his/her body was incinerated) to bring your character back to life, you must have an ally or other player take your body or something your character was wearing/has worn to a doctor who will put your character's body in the reanimation chamber for three(3) days. After that time your character shall return to life and start anew. If your ally only brings a article of clothing the reanimation process will take ten(10) days.

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