Section 6 - Games
-Games help develop many skills/qualities: physical coordination, keen senses, cooperation, leadership, confidence, patience, concentration, communication, sportsmanship, imagination, self-control, self-discipline, problem- solving, honesty, enthusiasm, and initiative.
-Games should be FUN and AGE-APPROPRIATE! For Brownies, avoid games that involve complex instructions, strong fine motor skills, or in-depth problem solving! Try to stay away from games which eliminate players, particularly if elimination is for a longer period of time, before being allowed to play a new round. Also, avoid games which emphasize score keeping. Remain positive and focus on having FUN! Try not to overemphasize the declaration of a winner!
-Have any necessary equipment organized before giving instructions. Give simply-stated, clear directions! The leader should be sure of the rules and ensure that everyone understands them! Give players the opportunity to ask questions and clarify instructions. Conduct a trial-run first before jumping into a full blown version of the game!
-Try to end a game at the peak of enjoyment—BEFORE they get bored! Always try to leave them clamouring for more!
-If a game is not going as planned and enjoyment is waning, halt the game and ask for suggestions on how it might be improved, or simply stop playing altogether—there is no sense continuing if the game is a flop!!
-Keep in mind that most of these games can be made to fit nearly any theme by merely changing the title and “story line” of the game! Use your imagination!
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Click on the link to go directly to the instructions for a particular game, or just browse down the page!
General Indoor/Outdoor Games
Princes and Princesses
Ladders
Lifeboats
Streets and Alleys
Fruit Basket
The Dragon’s Tail
Captain’s Coming
Partner to Partner (aka Vis-à-vis)
Prooie
Bat and Moth
Rock, Tree, Bridge Relay
Light-No Light
Gold Rush or Cat/Mouse
Fox and Rabbit
Numbers
Friendship Knots
Ha Ha Ha
Ice Breakers/Get-to-know you games
I like
Web of Friendship
Name Parts
International Games
Zoo Games
How Will It End
Rock, Paper, Scissors
Lost Shoe Relay
Rainbow Tag
Kim’s Game
Wide Games
Postmaster
Camouflage
Barnyard Bedlam
Owl Noises Game
Dragon Slayer
Parachute Games
Rainbows
Numbers
Cat and Mouse
Lifeguard
Popcorn
Mushroom/Circus Tent
Let the games begin!
General Indoor/Outdoor Games
Princes and Princesses
-the goal of this game is to rescue your partner without getting "caught" by the dragon. Ladders
-an uneven number of people is required for this game
-select one girl to be the dragon. She sits in the middle of the room, blindfolded.
-get the girls to pair up. One of the pair is the Princess, the other is the Prince. All the princes line up on one side of the room, all the princesses on the other side.
-Select one side to do the rescuing (let’s say it’s the princesses). At the leader’s signal, the princesses creep slowly and silently across the room, doing their best not to be heard by the dragon.
-the blindfolded dragon must listen for sounds. When she hears something, she points to the sound. If she correctly points at a noisy person, that person (or persons) has been caught and must sit down. If she points at an empty space, no one is caught. It works best if the leaders act as ‘judges,’ deciding if the dragon was actually pointing at a particular girl (sometimes the dragon points in the direction of a girl who obviously wasn’t making noise, ect)
-note: the dragon cannot scan. She must point directly at a specific spot, then retract her arm, then point again when she hears another sound.
-if the princess makes it safely across the room, she takes the hand of her prince and they must move back across the room to the safe zone (the opposite wall), once again without being caught.
-Girls find a partner and sit facing each other feet to feet.
-All pairs should be lined up, their legs making the rungs of the ladder. Make sure there are at least two feet between each ‘rung’.
-Each pair is given a number (or animal, colour, etc) and when it is called out, they must climb (run) up the ladder, run down the outside to the bottom, and climb back up to their place. The goal is to be the first one sitting down.
-Make sure to stress the safety issue of keeping knees down and hands in!!
Lifeboats
-Equipment needed: a bunch of mats/carpets/situpons/hula hoops (sheets of newspaper can be used if there’s nothing else available), plus some source of music—tape deck, piano, ect.
-An adaptation of Musical Chairs, this game emphasizes working together, rather than eliminating others.
-To play the game, scatter mats/carpets/whatever around the room.
-Have the girls imagine that when the music is playing, they are dancing away on a ballroom inside some fantastic ship. But when the music stops, they must try to save themselves and all their fellow passengers, by making sure that everyone gets onto a “lifeboat.” In other words, when the music stops, the girls must touch a pre-designated wall and then run to find a mat, or “lifeboat” to stand on.
-If there are no empty mats, the girls must share a mat with someone.
-Each round, remove a few more mats, until at the end, everyone is piled onto just a few “lifeboats”. If any parts of their bodies are left on the floor, they will “sink.” Continue removing mats until it’s not humanly possible to fit any more girls on the remaining mats.
Note: makes a good icebreaker game.
Streets and Alleys
Equipment needed: a medium-sized ball, or something else similar to serve as "treasure"
-This game requires a bit of running room—outside is ideal, but a hall can work, too.
-choose two girls—one to be the cat, the other the mouse.
-Line the rest of the girls up in rows. The number of girls per row depends on the total number of girls in the group—try to get the number of rows roughly equal to the number of girls per row (in other words, you want them to as close to a square as possible).
-Get the girls to hold hands with the other girls in their row. There should be ample room for a person to pass between the rows. This configuration in called "streets".
-Now get the girls to turn 90’ to the left or right, and get them to hold hands with the girls on either side of them. The lines should now be perpendicular to the way they were in "streets"—this configuration is called "alleys." Get the girls to practice switching back and forth between streets and alleys. They need to be really speedy for the game to work. Once they’re comfortable switching back and forth, you start the game. It doesn’t matter which configuration the girls start in, because they’ll be switching regularly.
-The mouse is trying to reach the treasure, and the cat is trying to tag her before she can get to it. Both girls must run up and down the streets and alleys in order to reach the treasure or each other. Give the mouse a bit of a head start, and then the cat can take off after her. You need someone to shout out "alleys" and "streets" at regular intervals, changing the paths that the girls can take to get to their goals.
Note: you can change the names around to fit the theme, eg: Jungle and Grasslands, with lion chasing gazelle.
Fruit Basket:
-Divide into groups and give each group a fruit name (eg. apples, mangos, etc).
-Sit everyone in a circle (randomly, not in their groups).
-One girl is in the center; she calls out a fruit name. All girls in that group must switch places, and the girl in the center tries to get a seat; whoever is leftover sits in the middle and calls out the next fruit.
-If you call out 'Fruit Salad', everyone must switch. This game can be adapted to any theme, simply by renaming the groups (it can become Galaxy, Flower Basket, Zoo, etc).
*a really cool variation when learning about the food groups: divide your group into 4 teams, one for each food group. Girl in the middle calls out a food (eg. Banana) and whichever food group that food belongs to has to get up and switch places (in this case, Fruits and Veggies)
The Dragon’s Tail:
-Make two teams of about 8-10 people each.
-Each team makes a chain, or “dragon”, by holding onto the waist of the girl in front of them. The head of one dragon tries to catch the tail of the other dragon. Tails that are caught move to the other team and become the head of that dragon.
Captain’s Coming:
-Designate the four walls Starboard, Port, Bow and Stern (or if you are trying to learn the Compass Points, use North, South, East, and West).
-Call out the various parts of the ship or compass points and girls run to that wall.
-In between these directional calls, call out for certain actions: “Captains Coming”—stand at attention and salute; “Man Overboard”—find a partner; “Scrub the Decks”—get down on hands and knees and “scrub”. “Captain’s Daughter”—begin to twirl around and dance. “Periscope Up”— lie down on backs with one leg in the air. "Hit the Deck"--lie down on ground.
-There are lots of different actions and themes that could be used with this game. You can even invite the girls to make up a new action themselves.
Partner to Partner (aka Vis-à-vis):
-Discuss non-verbal communication. Tell girls that this game requires that no-one speaks.
-Everyone must find a partner. Then the leader calls out various instructions, like “toe-to-toe”, “hand-to-hand”, “ear-to-ear” or “shoulder-to-shoulder”. Whenever an instruction is called out, partners must do the actions.
-If the leader calls out “partner to partner” or “vis-à-vis”, everyone must find a new partner. This is where not talking is tricky, everyone must be watching and using body language to find new partners.
-Encourage girls to find their new partners as quickly and quietly as possible. If the group is small enough to avoid people staying eliminated for longer periods, you could also try eliminating anyone/any pair who tries to communicate by speaking, or the pair which is the slowest to connect with someone new. Once two final pairs are standing, invite everyone into the game and begin another round.
Prooie:
-This game is a bit like Sardines and Marco-Polo combined.
-To play this game, you must have a clear, open space. Ask Brownies to find a space in the playing area.
-Instruct all girls to close their eyes and select one child to be “Prooie” by silently tapping her shoulder.
-On signal, everyone begins walking around the room with their eyes closed. When one Brownie touches another Brownie, she must ask “Prooie?” If the second Brownie is not Prooie, then she will of course ask “Prooie?” back. However, if she is Prooie, then she remains silent and the first Brownie remains touching Prooie and essentially becomes part of Prooie, also staying SILENT when touched.
-The game continues until one person is left in silence to find Prooie.
Bat and Moth:
-Ask the girls to form a large circle—as a protective ring around the playing space.
-Choose one girl to be the “Bat”, blindfold her and ask her to stand in the middle of the circle. Two other Brownies are chosen to be in the middle as “Moths.”
-The bat calls out "bat" and the moths must answer "moth" (this simulates echolocation, which is how real bats find their prey), and the bat tries to locate the moths.
-When the “Bat” tags a “Moth”, the “Moth” then becomes the “Bat” and a new “Moth” is chosen from the circle.
Rock, Tree, Bridge Relay:
-Divide the group into teams of 7 or 8.
-Three volunteers are needed on each team to be the rock (kneeling on the ground in foetal position), the tree (standing with legs together and arms out), and the bridge (standing with legs apart. The three volunteers for each team are spread evenly apart (about 6ft. between each) in a straight line in front of their team.
-The remaining girls on each team then line up relay style and take turns, jumping over the rock, going in a full circle around the tree, sliding under the bridge, and running back to their team, where they will tag the hand of the next person, go to the end of the line and sit down.
Light-No Light:
-This works best in a very big playing area.
-Have the Brownies line up at one end of the playing area, while one player holding a flashlight stands at the other end. The girls must move from one end of the playing space to the other, without being “tagged” by the flashlight.
-The girl with the flashlight stands with her back to the other players. She must repeat the following actions throughout the game: count to five, turn around, turn on the flashlight and scan the playing area for a count of three. Then she must turn around and repeat the actions.
-If a Brownie is moving when she gets “caught” by the flashlight beam, she has to go back to the beginning and start over.
-If a Brownie is stationary when she is caught by the flashlight beam, she may remain where she is.
-The first person to successfully move past the Brownie with the flashlight becomes the light for the next round.
Gold Rush or Cat/Mouse:
-Choose one player to be the “Prospector” (or “Cat”). All other players are “Thieves” (or “Mice”), who form a large circle around the “Prospector,” who sits in the middle of the playing space, blindfolded.
-Spread out many “nuggets” (or “cheese”), which are actually gold piece of paper or candy in gold foil, at the “Prospector’s” feet.
-To begin the play, the leader silently selects a few girls to approach the “Prospector” silently to try to take one nugget and get safely back to her spot.
-If the “Prospector” hears a noise she points in the direction of the sound (she may only point and retract, not scan!). If she correctly identifies a “Thief”, that “Thief” must place the nugget on the floor and sit down where she was caught.
-The game continues until all “Thieves” are caught or until one “Thief” has gathered all the nuggets and returned them safely to the circle’s perimeter.
-As a variation, give the “Prospector” a flashlight or water pistol to catch the “Thieves.”
Fox and Rabbit:
-Have Brownies find a partner. Ask the girls to stand about 2 ft. apart, facing one another, with their hands joined in a bridge above their heads, to make a “Rabbit Hole.”
-Ask one pair to be the “Fox” and the “Rabbit”. The “Fox” then chases the “Rabbit” who can only escape the “Fox” by getting into a “Rabbit Hole”.
-Demonstrate that to enter a “Rabbit Hole”, the “Rabbit” stands between the two girls who are making the “Rabbit Hole”, facing one of them. The “Rabbit” then becomes the other side of the “Rabbit Hole” with the Brownie she is facing. The girl who was formerly part of the “Rabbit Hole”, the one standing behind the old “Rabbit”, now becomes the new “Rabbit” and play continues.
-If the “Fox” tags the “Rabbit”, they trade roles.
Numbers:
-The goal of this game is to get into groups that correspond to the number called out by the leader (ie. if the leader calls out "three", the girls must get into groups of 3). Keep calling out numbers.
-This game is a great lead-in to an activity that requires the girls to be in random groups of a particular number, and is good for mixing up little 'cliques' and making sure that the same kids aren't always left out of a group.
Friendship Knots:
-Split girls into groups of 7 or 8.
-To form a knot, stand in a circle, should to shoulder and have everyone join right hands with someone opposite them and then left hands with someone else.
-Try to form back into a circle without breaking any holds, only pivoting on handholds without breaking any grips. Which team can untangle their knot first?
Ha Ha Ha:
-This fun and silly game is a great icebreaker activity.
-Have the girls lie down on the ground on their backs, with their heads pillowed on someone else's stomach and with someone else laying her head on their stomach; everyone should be connected (kind of like a bunch of human dominoes).
-Pick one girl to start; she says "Ha". Anyone who feels their head move (because their "pillow" said "ha") should continue the chain, saying "Ha" as well, so that the "ha, ha, has" are transferred from that first single person all the way around the group, criss-crossing around the group until everyone is laughing their heads off, and everyone realizes that everyone is connected!
Ice Breakers/Get-to-know you games
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Have the girls sit in a circle. The first person starts by stating their name, and then something they like that starts with the same letter as their name. The thing can be absolutely silly—it’s just supposed to start with the same letter to help remember their name.
The second person says their own name and what they like, and then introduce the previous person. Each consecutive person must list off all the previous people in the circle. If this starts getting too complicated to remember that many, or if it’s taking a long time (which it can if you have a large group) you can just have each girl recite the names and ‘likes’ of the previous five girls. So a girl would say something like this: "My name is Kate and I like kittens. This is Suzie and she likes sunshine. Tanya likes teeth, Mary likes music, Lucy likes lemonade and Jeannie likes jellybeans." You can have an owl at the end, who goes the whole way around the circle, listing off all the girls in the group.
Web of Friendship
For this game, you need a ball of string or yarn. Have the girls stand in a circle, preferably *not* standing with their friends. One of the Owls can start by saying "My name is Brown Owl, and this is my friend Suzie." Brown Owl holds onto the end of the ball of string, and then tosses the ball to Suzie. Suzie repeats her own name and then names a friend, tossing her the ball of yarn, but holding on to one spot of the yarn. The yarn should now make a line from Brown Owl, to Suzie, then to Suzie’s friend. Each girl continues saying her own name, then naming a friend. Each time a new person is named, the ball of yarn is passed. At the end of the game, the yarn should be making a web across the circle, with each person holding on to one point of the web. Whoever started the web then pulls on her piece of the string, instructing the girls that when they feel their string pulling on their fingers, they should pull back gently. This way, the movement will travel through the web, until everyone is feeling the pull of friendship and is pulling back. Then relate this to friendship, with something like: ‘You can see how we are all connected by all our friendships. You may not know everybody in the group, but everyone here is a friend of a friend of a friend, and pretty soon, you will ALL be Brownie friends!"
Name Parts
Before you start (preferably before the meeting), write each girl’s name on a sheet of paper in big lettters, and cut each name into three parts (like "Su/z/ie and "L/uc/y"). Mix them all up and hand each girl three pieces. The girls must now mingle about, and try to find the pieces of their own names. When a girl finds someone with a piece of her own name, she trades with that girl. The girls should understand that if they have a piece someone else wants, they should trade with that girl, even if the trade doesn’t benefit them, because the trade will be helping someone out.
Once everyone has found all the parts of their own names, they should tape the pieces to their uniform as a nametag, which they wear for the rest of the meeting.
International Games
Zoo Games (from Brazil)
-this game must be played in a clear, open space, free of anything girls could trip over. If there aren’t walls for boundaries, you need to have adults patrolling the edge to tell girls when they’ve gone too far.
-each circle group chooses a different animal which makes a definite, easily recognizable noise. Every Brownie is blindfolded and everyone scatters. At a signal from a leader, every Brownie moves around making her own animal noise. Each circle group must gather together by sound alone.
How Will It End (from Germany)
-played in small groups
-Place a large sheet of drawing paper on the wall. The first player thinks of a picture and begins to draw it with a few lines. The next player adds to the drawing, then the next and so on. Each player must change the drawing each time, so that it looks as different as possible. Compare the final drawing with what the first player thought of.
Rock, Paper, Scissors Lost Shoe Relay (from Zimbabwe)
Pretty much everyone has played this classic, but I’ll explain it briefly in case anyone’s forgotten.
-two girls face each, with one hand out in front of them.
-they count to three to together, and on "three", they both make their hands represent rock, paper, or scissors.
-stone is a clenched fist, paper is an open hand, and scissors is made by holding out a hand with index and middle finger forming a ‘V’.
-The stone beats the scissors (by breaking them), the scissors beat paper (by cutting it), and the paper beats the rock (by wrapping around it).
-This can keep going forever, or you can set it as "best 3 out of 5" or "7 out of 10", etc.
-This same game is played in many other countries, although they call it by different names.
-in Japan, it’s called "Jan-Ken-Pon" and instead of counting to three, the children recite those three words, revealing their rock, paper, or scissors on "Pon"
-in Italy, they use the words "Bim, Boom, Bam" instead of "Jan, Ken, Pon"
-the Brownies all take off their shoes and put them in a heap at one end of the room.
-they line up in sixes and the game is run like an ordinary relay, with the first girl from each time running across the room, finding her shoes, putting them on, and then running back to tag the next member of her team.
-the first group to finish wins.
Rainbow Tag (from the UK)
-this could be played as a wide game
Equipment needed: a collection of ‘counters’ in 3 or 4 different colours/variations (can be bits of wool or ribbon, beans, macaroni, etc.), enough for 2 or 3 for each girl.
-choose two girls to be the chasers (if your group is larger, you can have more chasers)
-each of the other players are given a counter, which she holds so that the colour/variation cannot be seen.
-the Guider says go or blows a whistle, and the chasers run after the rest of the group. Anyone caught must give up her counter; she may then go to the Guider for another counter.
-the first chaser to have counters of all 3 (or 4) colour variations is the winner.
-select two more chasers, and the game continues.
Kim’s Game (International)
Equipment needed: a collection of 10-20 varied objects.
-for younger girls, divide them into groups. Guides can play individually. Each team has paper and pencils
-lay the objects on a table or tray, and allow the players to study them for two minutes (they cannot write anything down during this time). After time has elapsed, cover the objects.
-the groups should then go off to their own corner and make a list of all the objects they remember. The team with the longest correct list wins.
-this is a fun way to teach the girls about things that go in something, like what goes in a survival kit, or first aid kit.
Wide Games
Postmaster
Equipment needed: one stamp and ink pad; a piece of paper for each girl playing.
-this game requires lots of space to run around and also lots of places to hide. Woods near your campsite are a good spot.
-select three people to be the postmasters. Give the first postmaster the pieces of paper, the second postmaster the stamp and ink pad, and the third a bag large enough to hold all the papers.
-send the three postmasters off to hide. Depending on the age/skill level of your girls, you will want to give the postmasters instructions on how well they can hide.
-the rest of the girls must find the postmasters, but in the correct order. First they must get the paper, then they must get the stamp, then they must mail the letter.
-the added challenge is that the postmasters do not stay in the same spot—they can move around as often as they like. So even if you find the second postmaster right away, there’s no guarantee that she will still be there later, after you’ve found the first postmaster and are now ready for your stamp.
-this can be played with as many girls as you like, and over as large or small an area as you like. Once the girls are getting better at it, you can enlarge the playing area.
Camouflage
-this is an adaptation of ‘Hide and Go Seek"
-this is best plated in a small clearing surrounded by lots of cover—bushes, trees, tall grass, etc.
-choose someone to be "It". They cover their eyes and count to whatever number you decided on.
-everyone else finds a hiding spot, but they *must* be able to see "It" from their hiding spot.
-once "It" uncovers her eyes, she tries to spot all the girls hiding without moving from her spot (although she can turn around). If she thinks she sees someone, she must describe what she sees. Eg. "I see part of a red jacket" or "I see someone wearing a blue and green hat" etc.)
-how good is she at spotting people, and how good is everyone else at keeping still?
-this works well at an animal or wilderness theme camp, as you can tie this in to how animals use camouflage, etc (hopefully, all the girls with brightly-coloured clothing will be the first to be spotted
Barnyard Bedlam
Equipment needed: an assortment of small items (beans, macaroni, crayons, ribbon, etc)
-the leader hides plenty of the small items within a certain area.
-Divide girls into groups; each group chooses an animal with a distinctive sound and chooses one girl to be the picker-upper(only she can pick up items).
-At the leader's signal, the girls scatter and search for the hidden items; when they find one, they make the group's noise to call their team's picker-upper over to that item.
-the picker-upper can only pick up items that she has been led to (in other words, she can't pick up an item that she just happens to find)
-The group that finds the most items is the winner.
Owl Noises Games:
-This is basically a variation of the Postmaster game, except that we, the Owls, did the hiding and the girls had to find us (not in any particular order).
-Find a nice wooded area. Each Owl needs to pick a distinctive hoot, and then hides in the woods.
-The girls scatter and follow the sound of the different hoots to find each Owl. Each Owl has a sticker, stamp, etc, and the girls must go from Owl to Owl until they've filled their sheet.
Dragon Slayer:
-Divide into 2 teams: the adult dragons and the dragon slayers.
-Blow up a bunch of balloons and spread them around the playing area; these are the dragon eggs.
-Adult dragons try to protect the eggs; slayers try to steal the eggs from the dragon lair (designated area that dragons are protecting) and squash the eggs (pop the balloons).
Parachute Games
Rainbows
NB: this game requires that your parachute have several different colours around the edge.
-when you’ve tossed the parachute up, call out one of the colours. Anyone holding on to that colour must change places with someone else, by running under the parachute and across the circle.
-keep calling out colours until everyone’s had several turns.
Numbers
-this is basically the same game as 'Rainbows', but doesn't require a multi-coloured parachute.
-assign the girls numbers. After you've tossed the parachute up, call out one of the numbers; anyone whose number you called has to change places, by running under the parachute.
-this can be adapted to any theme by changing the name of the 'teams' -- instead of numbers, make them 'planets, stars and meteors' or 'bats, pumpkin and witches'.
Cat and Mouse
Note: do not play this game with old, flimsy or otherwise easily-rip-able parachutes
-select one girl to be cat, and one or two to be mouse(mice)
-Mouse crawls around under parachute, cat crawls around on top. The cat tries to tag the mouse, and the rest of the girls flap the parachute, trying to hide the mouse’s form under the parachute(so cat can’t find and tag mouse).
Lifeguard
-select one girl to be the shark, and two girls to be lifeguards (you can increase the number of sharks and lifeguards, but there should never be more sharks than lifeguards)
-all the other girls sit in a circle with their legs straight out in front of them, with the parachute covering their laps. Shark(s) go under the parachute, and lifeguards patrol around the outside of the circle
-girls start flapping the parachute, and sharks crawl around under parachute.
-Shark chooses a ‘victim’, and grabs their ankle and tries to drag them under the parachute. When ‘victim’ feels herself being grabbed, she calls out "lifeguard, lifeguard" and the lifeguards go running over and try and pull her out from under the parachute.
-If the lifeguards manage to save the victim, she goes back to sitting around the circle with everyone else. If the shark manages to drag the victim all the way under, the victim becomes a shark.
-Keep going till several girls have been turned into sharks (or until the girls are tired of it)
Popcorn
equipment: several balls of any size (tennis ball to beach ball)
-divide the group in half, down the middle
-toss the balls into the middle of the parachute
-each team tries to bounce/toss/flick the balls off the other team’s side of the parachute by shaking/flapping the parachute
Mushroom/Circus Tent:
-This is quite possibly the simplest 'game' ever invented. With everyone standing around the parachute, lift the parachute as high over their heads as they can. Then, everyone steps under the parachute and pulls it down behind them and sits down on the ground, sitting on the edge of the parachute.
-If you do it right, everyone is sitting inside a mushroom-shaped tent! It doesn't last too long, because the parachute drifts down, but it is a LOT of fun, and they love it!
Inuit Games (from ‘Owl’ Magazine) What does it take to survive in the north? Plenty of strength and endurance—just what you’ll find in these ancient games. Give them a try and see if you’re fit for the northern life!
Nauktak (Sam’s Jumping Game)
Lie down on your back with your feet flat against a wall. Put a pencil on the floor at your year to mark your body length. Get up, crouch down with your back to the wall and try to leap out to the pencil on the floor. Nauktak develops your lower body strength
Ac Sa Raq (Thong Game)
You’ll need a strong leather belt and two short poles. Sit with your legs straight and your feet against your opponent’s. Now try to pull your opponent up and off the ground using the belt and poles. Ac Sa Raq develops strength in your arms.
Tirusuraqtut Aqupiutanin (Kneel Reach)
Kneel on the floor and ask a friend to sit on your feet. With one hand behind your back, place a block on the floor in front of yon, as far away as you can reach. Return to an upright position. Be sure not to touch the floor with your hands at any time. Tirusuraqtut Aqupiutanin develops strength and endurance in your torso and lower body.
Tu Nu Miu (The Back Push)
Mark a line on the floor or a mat. Sit there back-to-back with your opponent so that the line runs between you. The object of the game is to be the first to cross over the line. You can only use your hands and feet for balance and leverage. Tu Nu Miu develops strength and endurance in your torso, legs and lower body.