| Harry Potter & the Chamber of Secrets-Playstation 1 Secrets Passageways Bookshelves that can't be climbed, as in the First Harry Potter game, are secrets passageways that can be opened by walking up to them and pressing the square button. Some of the secret Passageways outside are a little more well hidden in this version. You can only tell where they are by looking down at where they hit the ground. You will see a little white line... almost looks like you can see through to the other side of the passageway. Harry Potter & the Chamber of Secrets- Game Boy Color none yet Harry Potter & the Chamber of Secrets- Playstation 2 Hint: Nimbus 2000 Broomstick: On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school. Hint: Easy house points: In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor. Information in this section was contributed by Nolan Price. Also, After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card. Information in this section was contributed by Aserisz. Hint: Easy Sickles: Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes. Information in this section was contributed by biteme81990. Also, In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to get Sickles. Remember to revisit these areas several times to get more Sickles. They return three to four times after visiting a few shops. Hint: Finding secret areas: If you see any bookcases that you cannot jump to and are thin, approach them and press Square. They should reveal secret places. Information in this section was contributed by harrypotterfreak. Hint: Sneaking around at night: When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. Also, when sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo. Hint: Avoiding ghosts: When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying. Information in this section was contributed by Aserisz. Another way to avoid the ghosts and keep from losing your collected items is to use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the light is on. Sometimes this requires careful timing because you are trying to search and collect items at the same time. Information in this section was contributed by jlund221. Hint: Escape Uppergraders: When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?". Hint: Escaping the Slytherins: When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there. Hint: Deduct points from Slytherin: When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop. Hint: Expelliarmus Challenge: Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp. Information in this section was contributed by Aserisz. Hint: Professor Flitwick's Incedio Challenge: Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds. Information in this section was contributed by Aserisz. Hint: Fighting with Expelliarmus: When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly. Information in this section was contributed by Aserisz. Hint: Defeating the Basilisk: Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground. You can use either Flipendo or Incendio (recommended). Let get fully powered, aim at its scales (not its head) and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth. Information in this section was contributed by Gary Reece. Hint: Defeating the Giant Mother Spider: To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage. Information in this section was contributed by Aserisz. Hint: Defeating the Giant Mother Spider 2: While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig. Information in this section was contributed by Aserisz. Hint: Defeating the Giant Spider: To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you. Information in this section was contributed by DeathRoad. Hint: Defeating the Whomping Willow: When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole. Information in this section was contributed by Aserisz. Hint: Personal Requests and Notice Board: The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two acre search range. Information in this section was contributed by Aserisz. Finding Lost Items When in doubt, check Hagrid's Hut. Many of the lost items end up there. Information in this section was contributed by Aserisz. 3 Roots Needed Search the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans). Information in this section was contributed by Aserisz. Neville's Crockery Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back). Information in this section was contributed by Aserisz. Harry Potter & the Chamber of Secrets- GameCube none yet Harry Potter & the Chamber of Secrets- XBOX none yet Harry Potter & the Chamber of Secrets- Game Boy Advanced Gemstones to open the door: Gemstone 1: In the first chest box near the slugs. Gemstone 2: Defeat all three Fire Turtles. Gemstone 3: In the box next to the switch that activates the crushers. Gemstone 4: In gem cart near were the mine carrying cart that takes you out is located. Gemstone 5: In boulder. To get out, turn on crusher, put the boulder under it, and turn the crusher switch. Harry Potter & the Chamber of Secrets- PC Win Broomstick: On the second day of school it tells you to go to the Quidditch practice, so go there. Now. Complete the training and get a B or higher, and the captain guy gives you a free Nimbus 2000 flying broomstick! You can fly anywhere around the school, only in day-light. You can't land anywhere except where you took off from. (Note: You can't fly in the school!) Unlimited Bertie Blotts Every flavour beans: Ok so when you get to Hogwarts you'll need Berty blotts every flavour beans. So collect as many as you can before goin to hogwarts. try to get 50 because you need it. When you get to Hogwarts buy the Beans Bag so it can hold 100 beans. When you go out of the gryffindor tower you'll see a thing in the corner. Hit it with Flipendo and 3 beans will come out. Hit it again and no beans will come out. Now go around the corner (3 steps after the corner) then come back. Hit the thing again and then 3 beans will come out. Repeat the process and then u will be able to get Alahamora ^_^ Another way of quick beans: When you get your Nimbus 2000 you can fly above hogwarts and go through rings. A blue ring is 10 beans a yellow ring is 1 bean and a red ring is 3 and a green ring is 2. Quick Wizard Cards: You can find fast wizard cards in the Burrow and Diagon Ally. Look for chests. And a very fast way is doin Neville's games. Mostly Broom racing. It costs beans for Racing and Gnome Tossing but it doesn't for Gnome Dunking. Beating level 2(getting out of blourish and botts: To get out of level two you must get the spell lumos and then go to the spot where you were you were hiding go until it gets dark then use "LUMOS" and push open the secret door and fight the imp and then go and put them in their cages climb on one of the imp's cages and the up on the wall. Now go to the light and call for Hedwig. Now climb up the ladder and use your "LUMOS" to find the trap's in the floor and the go out the little door and when you get out go down the stairs and when you get down, there is a little gap between the boxes and the wall get close to the wall and walk along it that go down to the box grab it and pull it back, the push the button and go back to the stairs go through the opening push the button and go back to the first button that I told you about and go through the door and you just beat the level!!! Extra treasure chests: After you learned the incendio spell, and you have got your nimbus 2000, go up in the sky, and the turn down. you will see a big open space in the middle of the castle. fly down to is then land on it. it should have all candles on it. light all of the candles with your incendio spell, and a treasure chest will appear with a famous witch or wizards card inside. you can do his numerous times on the roof of the castle! I have found 3 sets of chests on the roof in different spots. this code really works!!!!!!! Unlimited Lives: In the chamber of secrets destroy paintings on the wall and you will open the painting and you get unlimited lives and 100 points for Gryffindor Sneaking around at night: When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo. Avoiding ghosts: When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the controller so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying. Expelliarmus Challenge: Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp. |
| ..::Game Hints: Chamber::.. |