.

 

 

Also have a look at Aqworlds, Dragon fable,

Adventure Quest and Mech Quest click on the white words

(This will open a new tab or window)

 

 

 

 

 

Go on my guest book


Cheak this out!


OVERSOUL: Assassin Adobe Flash Speed Drawing

Posted on March 31, 2012 by Nulgath

 

Referenced from my previous assassin painting, watch this speed CS3 Flash drawing of an Elven assassin which will be put into my game Oversoul!

 

 

Flashed Assassin!

 

Stay tuned next week for another sneak peek of som other character demos from Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


OVERSOUL: Assassin Speed Painting

Posted on March 28, 2012 by Nulgath

 

Do you like to go fast? Then check out this speed painting of a character concept that will be put into the Oversoul game! This is just the first step in producing new characters. Watch for the second step later this week!

 

 

 

Elven Assassin!

 

Stay tuned next week for another sneak peek of som other character demos from Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


OVERSOUL: Void Knight Demo

Posted on March 16, 2012 by Nulgath

 

Watch the new OVERSOUL Demo of a Void Knight species!

 

Void of Nulgath!

 

Stay tuned next week for another sneak peek of som other character demos from Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


Nulgath versus Artix?

Posted on March 08, 2012 by Nulgath

 

Watch the new OVERSOUL gameplay video with Nulgath battling... Artix? Nulgath also takes on a bunch of other fighters of Good! Yes anyone can be possessed but defeating and possessing Nulgath in Oversoul is not going to be an easy task mortals!

 

Nulgath of OVERSOUL!

 

Stay tuned next week for more updates on Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


Battling Cards and Elements

Posted on March 01, 2012 by Nulgath

 
You got to know when to hold them, know when to CRUSH them, know when to walk away, know when to run! This week we talk battle strategies. Oversoul will be a very tactically heavy game mixed with a sprinkle of chance and opportunity. Oversoul's battle system will be base on battle cards. You are dealt your cards and must decide to how to play them to best defeat your enemies.

Card Mechanics:

  • Power Cost: Each turn you must decide to power up, draw a new card or attack. Or do one if each if you're able.
  • Element: This is the element you must power up in order to use this card. In the case above, Neutral.
  • Card Type Icon: This icon will determine what type of card you are you using. This is an attack card indicated by the crossed swords
  • Damage or Defense Points: This number displays the amount of damage or defending you will do.

Card Types:

You'll basically have 4 types of cards mixed in your deck. Attacks, defends, unblockables and the all important special cards which will modify all your abilities in different ways. Below are just a sample of what some special cards can do:

Elements:

This brings us to Elements. As of now there are 9: Neutral, Fire, Ice, Earth, Water, Lightning, Light, Shadow and lastly, Chaos.

Counter Elements:

As you can see in the chart above, certain Elements will have a significant advantage over another. (This chart may be subject to change once battle tests are done.) Some of this will also be offset with special cards and relics.

Some characters may have the ability to possess multiple elements like say a Master Wizard. This may be an advantage but it's also a risk as each element must be powered up separately. So if you are powering up fire to attack an ice beast but you keep drawing an earth or water card, you maybe in trouble. On the other hand, you can counter multiple types of enemies.

 

This is the type of game I want to play and I look forward to crushing you all in battle! You can be sure I will be playing an undercover character as well as myself!

Stay tuned next week for more updates on Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!

 

Copyright © 2012 EbilCorp.com. All Rights Reserved.


Alignment System: The Good the Evil and the Neutral!

Posted on February 23, 2012 by Nulgath

 
This week I want to dive into the Alignment system of OVERSOUL. There will be 3 varying degrees of alignment. Good, Evil and Neutral. Your choice in alignment will play an important role in how you'll unlock those specific characters you want to play in the Character Tree. It'll also dictate who you can possess in the open world. But when you first start the game, all the selectable characters will be Neutral.

How to Possess an ArchFiend:

So lets say you want to possess the ArchFiend below. Well, you'll have to match the alignment of him first. Meaning, you can only possess characters that are in the same alignment bracket as you. If an ArchFiend requires you to be -30 Evil then you cannot possess the them if you are a Neutral or Good aligned character. And this goes with every alignment. If you are a -25 Evil Vampire you cannot possess a +15 Good Priest or a 0 Neutral Mercenary.  On top of this, you are also required to defeat the character you want to possess in battle.

  • Rare Characters: So if you happen to come across a rare character while traveling the land, you'll need to be the correct alignment and be able to defeat them in order to take them as your own. As you can see the Alignment chart is a sliding scale so you cannot be more than one alignment at a time. So choose wisely.
     
  • Elements and Card decks: Another aspect your alignment will affect is the elements and cards available to you. There will be elements available to all alignments but some more than others. The main ones being Shadow and Light. There will be more Shadow Elemental standings on the Evil side and more Light Elements on the Good side. But worry not, there WILL be Good characters that use shadow arts and Evil characters that use Light spells too.

Alignment Character Chart:

Above is a small list of character types you can expect to find in your alignment. And there will obviously be a variety of each type as well as new kinds of character to be added as the game progresses!

Stay tuned next week for more sneak peeks into the development of Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


 


 


 

Copyright © 2012 EbilCorp.com. All Rights Reserved.


OVERSOUL Character Tree System!

Posted on February 16, 2012 by Nulgath

 
This week we'll be giving you a sneak peek at the Character Tree system of Oversoul. When you possess a new character, they start at level 1, Neutral standing. Once you reach a certain level requirement, you'll be given the option to change your appearance on the Character Tree. You start as an Apprentice then progress up to Veteran, Champion and finally Master! Here are just a few examples you'll find in-game:

Types of Character Trees:

  • Common and Rare Character Trees: The Character Tree will be a key part of the game because it allows you to change not only your appearance but your card deck and elemental standing marked by the colored globes. As you can see above, you have many paths to take but not all characters will have such a broad selection. Most Character Trees will only reach Veteran or Champion. Only very rare characters will have ALL of the tree open to them and be able to reach the Master levels. Some Character Trees may reveal a new character for you to unlock after completeing a quest or objective.
  • Character Trees with Customizable Card Decks: Some Character Trees will give players the ability to customize their card decks with all the character cards the player has unlocked within that particular Character Tree. These Character Trees would only be allowed one elmental standing and for good reason. We don't want Lava monsters spewing ice bolts or Vampires casting light spells for example. As th game progresses we may allow elements that don't clash to work together. Like the Neutral element being allowed to mix with any other element. Or maybe a Lich that can cast both Shadow and Ice spells. So as you can see the Character Tree plays a variety of roles when developing your characters.
  • Endless Variety of Characters: There is no standard character model in Oversoul. Which means almost any kind of character you can think of can be played in Oversoul as long as they aren't too big. The Character Tree allows characters to make dramatic transformations from say a human to a vampire, werewolf, slime, clouds, inanimate objects, clowns, birds, ninja, swarm of bugs or even to a dragon.(Medium sized dragons.) The possibilities of progression are endless! But some of you might like the early look of your character so there will be the ability to lock your appearance or reset your choices.

Stay tuned next week for more sneak peeks into the development of Oversoul!

Now head over to my Facebook page and "Like" it! "Follow" me on Twitter and "Subscribe" to me on Youtube. This I command!


 


 


 

Copyright © 2012 EbilCorp.com. All Rights Reserved.


OVERSOUL Theme Song!

Posted on February 13, 2012 by Nulgath

 
Check out the new Oversoul Theme Song. Created by Ben Moss, assisted by Dave Johnson:


OVERSOUL! My new PvP Game is in Development!

Posted on February 10, 2012 by Nulgath

Welcome to my Realm mortal! I’m so glad you could make it! Fresh souls are always welcome... Do you like what I've done with the place? Cozy I think. This is my new site for Oversoul! In Oversoul you start off dead... well I kill you. But fear not, your soul lives on and you have the ability to possess any being you encounter in the game... if you meet the requirements.

Oversoul Playable Characters

Above's a teaser of just some of the characters you'll be able to find in the game! The alignment of your characters will determine the appearances that will be available to you as displayed below. Next week we'll go into more detail on how the Leveling Tree will work.

Here are some features the game will have available for you:

  • Alignment: Good and Evil play an important role. Your alignment and other factors will determine who you can possess. If you can do battle with it, you will have the possibility to possess it.
  • Leveling-Tree: Level up your characters and unlock new classes and looks within a your leveling- tree.
  • Artifacts: Explore an open world map! Through random encounters, you can discover hidden areas, rare characters and artifacts! Artifacts will enhance one of your powers but diminish another. So choose wisely.
  • True PvP Gameplay: Each character will have a unique set of battle cards to fight with. Take your newly possessed characters and battle other players in true PvP gameplay.
  • Elemental Tactics: Tactics and countering your opponent will determine the victor. If your enemy likes to use ice attacks, show them what it's like to play with fire! Show an undead what it's like to see the light!

Now head over to my Facebook page and like it! This I command!
 


 


 

Copyright © 2012 EbilCorp.com. All Rights Reserved.


Thank you to our new sponsor... EBILCORP

Posted on February 10, 2012 by Nulgath

 
HAH! EbilCorp is backing the development of my new game. I guess Artix just found out who the mole was. I hope they did not have too much trouble cleaning that paint off the security cameras. Well what do you expect from an evil fiend of the Abyss? I'm certainly no angel! Anyway, Chairman Platinum and the legions of EbilCorp understand my desire to devour souls and spread destruction where ever I go. Artix never supported me in those things! All he wants to do is make family friendly games. Now he is about to pay the ultimate price for trying to nerf my dark and violent creativity. I am with EbilCorp now. Now, you will see what I am truly capable of!
 

EbilCorp
www.EbilCorp.com


 

Copyright © 2012 EbilCorp.com. All Rights Reserved.

Copyright © 2012 EbilCorp.com. All Rights Reserved.