===========================
=   Custom Library 1.02   =
=   00:01 07/05/99        =
=   READ_ME.TXT           =
===========================
For US Navy Fighters v1.2 (works with U.S. Navy Fighters
(Marine Fighters) v1.2 or USNF Gold)


Major changes in this library:

	removed modified AC-130 from library
	B-52 have original weapon load
	corrected previously modified radar ranges
	fixed the A-10 load weapon screen, now allows other ordnance
	fixed the SU-34 overload problem
	fitted EA-6 with pylons
	all aircraft now flyable
	limited or changed allowable weapons and weight limits on some pylons
	replaced AIM-9B with longer range AIM-9L "Super Sidewinder"
	replaced AIM-7 with longer range AIM-7F "Sparrow III"
	removed AIM-120 Anti-missile missile
	removed Pave Spike II
	removed MK-236 cluster bomb
	nuclear weapon HUD Range Scale now indicates minimum range
		and Weapon Type has "N" suffix (except TALCM and SRAM)
	removed white spots from Choose Activity Screen 1 & 2
	GBU-12 twelve pack replaces the GBU-10E ten pack
	AGM-12D N  "Bullpup" now laser guided
	UB-32-57 rockets pods replaces UV-37-57 rockets pods
	UB-32-57, UV-16-57 can be fired at other aircraft
		by computer controlled aircraft

	slightly better documentation (?)

	learned how to spell missile ;)


INSTALLATION
============
Move or Copy the 0.LIB file to your game directory, usually USNF or USNFGOLD.



UNINSTALL
=========
Move or delete the 0.LIB file from the game directory.


BUGS
----
Aircraft Selection Screen only displays the first 12 planes in alphabetical order.


============================================================================
============================================================================

Objects included in this library:

AIRCRAFT	[replaces originals] all listed aircraft are flyable,
========	repositioned pylons and split weapon loading as needed

NOTE: Some aircraft deck icons do not display properly on Aircraft Selection
screen in Fly Single Mission, or when using Cheat|Allow Flying Any Plane in
a campaign. Some aircraft should not appear on carrier deck but do.

------
PLANES				< changes from game defaults >
------

A-6E			FLIR, CCIP, laser designator

A-7E			FLIR, one additional pair of wing pylons

A-10	-visual		FLIR, CCIP

An-74			RWS only radar (range 27 nm)

Av-8B			ALQ-119 replaces ALQ-167 ECM unit,
			repositioned the center pylon to centerline

B-52G			FLIR, ECM jammer, laser designator, ejection seats,
			two pair wing hardpoints 

C-130

EA-6			centerline and two pair wing pylons

E-2C			ECM jamming

E-3			ECM jamming

E-8C			ECM jamming

F-14B

F-15C			(fighter) carrier ready, CCIP, improved radar

F/A-15C -visual		(attack) [replaces F-15J] camo paint, FLIR, CCIP,
			improved radar, additional pair of wing pylons,
			carrier ready 

F-104N			removed two 250 gallon drop tanks,
			replaced "Sparrows" with AMRAAM's,
			generic "AIR FORCE" markings

F/A-18C			(fighter) removed the "Mavericks".
			Increased radar range, but with a slightly
			reduced lookdown performance.

F/A-18D	-visual		(attack) FLIR

F-22A			Now has AIM-9 (4), AIM-120 (4) and AGM-65 (4)
			for internal standard load, as stated in the manual.
			Added one pair wing pylons. 

IL-96

KC-135

MiG-21			increased radar track range

MiG-27					

MiG-29			repainted

MiG-31	 		increased thrust, structural integrity, radar range

SU-24			

SU-27			

SU-33						

SU-34			laser designator

SU-37			

TU-26			pair of wing pylons

TU-95			FLIR, added two 23mm turrets, one dorsal
			and one ventral

TU-160			FLIR, laser designator	

-----------
HELICOPTERS
-----------

NOTE: When flying a helicopter, use SHIFT+Z to change the rotor pitch.

KA-50			FLIR				

Mi-24			FLIR, laser designator, UB-32-57 rocket pods

SH-60 			FLIR, radar, LAU-61 rocket pods,
			12.7mm nose and 23mm side turret
			pylon weight limits:
				centerline: 2000 pounds each
				inner: 1000 pounds each
				outer: 500 pounds each



ORDNANCE
========
----------
AIR-TO-AIR
----------

AA-2 "Atoll"		[replaces original] Lighter, faster, longer range,
			like the real one*. (range 4 nm, warhead 6 kg)

AA-6 "Acrid"		[replaces original] Heavier, longer range
			and more destructive*. (range 30 nm, warhead 100 kg)

AA-8 "Aphid"		[replaces original] lighter, longer range*.
			(range 4 nm)

AIM-7F	 		[replaces AIM-7] "Sparrow III" faster,
			longer range*. (range 56 nm, warhead 40 kg)

AIM-9L 			[replaces AIM-9B] "Super Sidewinder" lighter,
			faster, longer range*. (range 10 nm, warhead 11 kg)

AIM-9SS "Sea Snake"	Long-range AIM-9M with a snake like jink behavior.
			(range 21 nm)

AIM-54C N "Pheonix"	(thermonuclear, targetable)
			35% destructive radius: 1.8 nm

Anti-missile pod	High-speed short-range AAMM (10),
			fairly effective within 2 nm (range 7 nm)

Aden 30mm gun pod	(no modification) available on Load Ordnance screen


--------------
AIR-TO-SURFACE
--------------

	MISSILES
	........

AGM-12D N "Bullpup"	(thermonuclear, targetable) Laser guided
			97% destructive radius: 1.5 nm (range 7 nm)

AGM-65D (3 pack)	Three-pack of "Maverick D" IR missiles.
			longer range, slower, smaller warhead than
			standard "Maverick G" (range 12.8 nm, warhead 59 kg)

AGM-69A SRAM		(thermonuclear, targetable)
			Short Range Attack Missile,
			98% destructive radius: 5.9 nm (range 100 nm)

AGM-109	TALCM		(thermonuclear, targetable)  "Tomahawk"
			98% destructive radius: 5.9 nm (range 250 nm)

AGM-142 "Popeye"	(range 47 nm,  warhead 364 kg) IR, for hardened target

AS-16 N "Kickback"	(thermonuclear, targetable) longer range,
			78% destructive radius: 5.9 nm (range 60 nm)

AT-12 "Swinger II"	Slower, longer range "Swinger" (range 14 nm)

GBU-12 (12 pack)	Twelve-pack of 500 pound laser guided missiles.
			(range 7 nm, warhead 89 kg)  

M118E1 "Paveway"	3000 pound version, with destruction to match
			(range 5 nm)


	BOMBS
	.....

MK-20 "Rockeye"		cluster bomb

MK-82 (6x6)		Six-pack of standard "Slick" iron bombs.
			Continuos fire. Computer controlled aircraft
			drops all six in a single burst.

MK-82HD (6x2)		Six-pack of standard "Snakeye" retarded iron bombs.
			Continuos fire. Computer controlled aircraft
			drops two in a single burst.	

Napalm	bombs		mostly just a flash, minimal damage to anything
			except "soft targets" (troops, trucks, etc.).

UV-16-57 rockets pods	57mm rockets (16) Continuos fire. Computer
			controlled aircraft fires 2 per burst.

UB-32-57 rockets pods	57mm rockets (32) Continuos fire. Computer
			controlled aircraft fires 4 per burst.
			[for the Mi-24, but available for other aircraft]


------------------
SURFACE-TO-SURFACE
------------------

AT-2T			modified "Swatter" missile. Surface-to-surface,
			Surface-to-air. [loaded on the T-72]

SRBM II			(thermonuclear, neutron, targetable)
			Short Range Ballistic Missiles,
			75% destructive radius: 5 nm (range 20 nm)
			[loaded on the Sea Shadow]


---------------
SEEKERS & OTHER
---------------

AAS-38 HARM		AAS-38 modified for active radar seeking.

ALQ-119			[replaces the ALQ-167] earlier ECM unit,
			but configured the same as the ALQ-167
			in this library.

ALQ-167			[no longer available]

Drop tank		750 gallon



SHIPS
=====

Carrier			[replaces Eisenhower] removed ID number

LCAC			"Sea Sparrow" missiles

Pomornik		AA-8 "Aphid" missiles

Sea Shadow		Short Range Ballistic Missiles


VEHICLES
========

Avenger			"Stinger" eqipt HUMMV [replaces HUMVEE]

Vulcan			M-135 self-propelled AAA [replaces M-113]

SA-3			(variant) Long-range "Goa" [replaces original]

SA-13

T-72			(variant) fires modified (S-A S-S)"Swatter" missiles.

Straight Flush Radar	(variant) working radar [replaces original]

Long Track Radar	(variant) working radar that track you!
			[replaces original]

Stinger			(man-portable) repainted [replaces SA-14]



STRUCTURES	(targetable, except noted) 
==========

Apartment Bldg 2	[was Apartment Bldg 3]

Apartment, Old		grafitti

Barracks 2		200% harder

Bunker			100% harder

City Blk 3		50% harder "Offices"

City Blk 5		"Apartments"

City Blk 1, 2, 4, 6, 7	City Blk 1, 2, 4 and 7 "Offices"

Communications Center	50% harder

Hospital		[replaces Apartment Bldg 2] (not targetable)

Missile Silo		100% harder

Runway			different look
			(Toolkit users: this was part of STRIP3.PIC)

Shelter			50% harder



OTHER
=====

Choose Activity Screen 1

Choose Activity Screen 2

Quick Mission Screen




Footnotes:

	* reference: "The Encyclopedia of World Air Power" (1981) Crescent
