Character Kits
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Acheron Gadgeteer (Monte Lin)
Planar Bard (Monte Lin)
Pandemonium Survivor (Monte Lin)
Inspired by Monte Lin and co-written by DwibZib
"What can this weapon do? Everything! You push this button here, and it goes BOOM! What? Why do I have a fake hand? What does that have anything to do with anything? Hey! Come back here! It's safe, really!"
-GUNDIK MAR, GADGETEER EXTRAORDINAIRE
Role: Laboratories filled with the pounding thud of machines. Exhaust pipes relieving their foul selves into the cluttered confines that is the gadgeteer's laboratory. Pitted and scored wooden tables covered with wrenches, hammers, and clamps of varying sizes. Puddles of grease and grime. Bowls full of lug nuts and rivets. A fireplace heating a cauldron filled with a recipe for balaena blubber rubber. Blueprints for clockwork battle axes , pendulum hammer hatchets, repetition poking stilettos, smoke pot bomb-tip arrow launching flight tubes, and a half dozen, or more, sketches and scribbles of mechanical magical ideas are always scattered about the room; often spilling from the neglected ornate armchair in the corner to the stained floor.
"A little gear here, a trans-axle there,
and a spell-crystal engine placed here should do the trick!"
-A GADGETEER ADDING PARTS
FROM MECHANUS To
His Grease Launcher
Gadgeteers on Acheron focuses all of their inventive curiousity into gadgets of war. Exploding cannon balls, rapid-fire lit candlestick crossbows, ooze puddle catapults, quintocular goggles with battle field visor helmet are just a few of the strange things a gadgeteer create.
Weapon Proficiencies: as Cleric and Wizard.
NON-Weapon Proficiencies: Engineering (required), Throwing (bonus)
Equipment: 2d6*10 gold spent on laboratory equipment and supplies.
Special Benefits: The character can use her Engineering
to identify magical
items, as long as it has some form of mechanical function, such as
crossbows, clockwork items, and anything with a lever, button, or switch.
Does not include wands, staves, things requiring a spoken word, etc.
Special Hindrances: The character suffers a -2 penalty to Hit with any weapon that
does not have a mechanical function.
Restrictions: None really, Gadgeteers tend to be a little barmy anyway...