News & Updates

 

Posted by:

Kyuukei

Tuesday, November 18, 2003

 
IALO is a hit!
After nearly five months of waiting for it's release... IAL fans have been anxiously awaiting it's first public release... on it's first public release.... it had thirty five players...

On it's first official release (none alpha)... it had thirty six...

It's A Living Online is officially a hit now.. usually games on BYOND that are REALLY good have at least twenty five people on at a time, and look at it... Over thirty. That's plenty great. The game it's self is almost completed. I just have to add these few additions...

-Clans (Mobs, Groups, etc etc.)
-Add a few GMs.
-And add all the Martial Arts skills (like Taijitsu... Ninjitsu and Tai Chi) etc etc that I said I was going to add.

We have a permanent host now. Although the server closes at 7PM Central time every day.... it'll be open in the morning. (Till 7PM.)

The game's full release (published ersion)... may be tomorrow. Keep your fingers crossed!

Posted by:

Kyuukei

Sunday, November 16, 2003

 
Announcement
The first IALO official public test came to pass last night, and it was great! There were like twenty people playing. Pretty decent for a game that's not even completed yet. I added a screen shot to the screen shots section. It's of us planning a huge attack on the Critter-jin. I also would like to list a few things I plan on trying to update today on IALO.

-Critter-jin will have less HP.
-Food and Drinks will be added.
-RunOutOfGas() Proc, that way no one has unlimited gas.
-I'm going to fix the bug where if you log off and back in, when you're KOed, you'll be able to move around still.
-Restore All GM Verb will now revive the dead and KOed.
-More First Aid kits will be available, for people who want to be Medics.
-Ammo Clips (Buy clips to insert in your guns, to give them more ammo!)
-People with 0 warrants will be able to become a police officer, and get paid for jailing people with warrants.
(Police Verbs: Arrest, Pull (When they're arrested they can't move, and when you pull them, they follow you.), Scan Person (Scans a person for warrants.).
-People with 0 warrants will be able to join the military, and get paid for killing Critter-jin.
-A few more specific rules.

What sickened me about the test is the lack of team work to kill Critter-jin. I mean... some people were stupid enough to kill their own people ON PURPOSE in the middle of a Critter-jin assault on the Human Stronghold! It surprised me on how stupid people can be. So I'm going to make a few rules on the game. If you refuse to obey them, it's your ass. So don't be stupid.

Oh yes, and if IALO came to PS2... this is what it would look like. =)

Posted by:

Kyuukei

Thursday, November 6, 2003

 
A lot more completed.
Woo. I've done a lot today. I added the sleep system... (Yes, you can even dream.) Finished the rest of the maps. (Decided not to make as many as I said I would.) Not I just have to finish Cloudians... fix a few bugs, and add drinks, foot, clothes and shoes, and also add a few mobs, and objects, then I'll be finished. Then the game will be completed. New screen shots are available in the screen shots section.

Posted by:

Kyuukei

Wednesday, November 5, 2003

 
More screenshot available.
I managed to get a lot done today, but for some reason I can't get the character creation to work right, but don't worry! I can fix it! I can fix anything having to do with Dream Seekers coding. =) I'm the mastah. Fo'sho. Anywho. Enjoy the new screen shots! There are like five new ones!

Posted by:

Kyuukei

Sunday, November 2, 2003

 
No bugs so far.
Another test commenced on October 29. It was a standard test, and no bugs were found. Four cities to the game have basically been completed. They just need final touches. (Mobiles and such.) I have not yet worked on the game since Friday, because I've been very busy, with Halloween and all. Also there is a new screen shot section. Enjoy.

Posted by:

Kyuukei

Tuesday, October 28, 2003

 
More testing
The game's battle system has been finally installed into the game. I didn't get to get a screen shot of my friends and I killing each other, but I did maul an mobile. Notice the blood trails, as I drag her along behind me.


I agree that the blood trails need to be changed a bit, cause they don't look all that promising. My friends found this picture here, humorous. There game is nearly 80% complete. All the major work is FINALLY done. All I have to do is construct the code for people to be able to run over other people with cars. Even cause accidents. I need to make the other few cities, the factory objects, food, clothing and drinks, phones and of course... the toilet. Then that will wrap up the entire game, and it'll be a full game finally, after nearly three months of waiting. The game will finally be finished within the next couple of weeks, you can count on that.

Posted by:

Kyuukei

Tuesday, October 28, 2003

 
A few additions.
The testers and I had a brain storm while we were testing the game. Why not create crates that allow you to deposit a limited amount of items? Well why stop there? How about a Refrigerator system as well! Yep! Crates and Refrigerators will soon be available... crates are done. Check out the recent screen shots!


Crates can be bought by anyone and may cost at least 80 dollars to purchase. (If you play the game, you'll realize that 80 dollars is pretty expensive.) They allow you to store up to TWENTY items. Unlike most company used items which only allow the person who purchased it to withdraw or pick it up, the crate can be used by anyone, even if they didn't by it. This allows easy access for those who you sell the items to. Be sure to make them pay for the crate too, plus their order. Don't want to LOSE money instead of making a profit you know.

I'd also like to introduce the new FACTORY BUSINESS HOUSES! Yes. That's right, with these large babies you can open up your own factory, of course for a small fee of 150,000 dollars. (Small? Ha!) The price is great for the size of the building. You can use it to store your machines that will make items. (You pay for the items you make with the machines, but they are pretty cheap, and you can supply your own icons. You can choose an item type, such as a chair, floor, solid object, storage item, and if you own a place that sells food, you can purchase a oven, and make food! There are currently 54 different foods available. You can not supply your own food icons.)

Also, I'd like to say that the GMs have the power to change the in game temperature. Which will effect everyone's health. So on the Health Status, it may say ... "You feel slightly cold." or "You feel a bit warm.", and such. The minimum degrees is 50, and the maximum is 100, to prevent the GMs from frying or freezing everyone. =)

The amount of clothing you're wearing will also effect how your health status is when the temperature changes. For example, if you're wearing a tank top and shorts out in 64 degrees, you'll freeze your butt off!

More progress will be posted either later today or tomorrow.

Posted by:

Kyuukei

Monday, October 27, 2003

 
The first test has come to pass!
The the first test was great. Not one bug. Plenty of ideas were put into my head to make the game better. Such as people starting factories, and supply their own icons for them, such as furniture and such. (Food and drinks no.) I might also allow people to supply their own clothing icons. =) Here's a screen shot me and the other GMs posed for.

 

Posted by:

Kyuukei

Monday, October 27, 2003

 
So the game is now playable, now what?
That's right, after nearly two months of work, the game is finally playable, but there's a minor bug with the saving, and loading the map objects. Take a look at this screen shot.

Notice that one door is open... it saves perfectly and all, I believe that there is something wrong with the loading part of the coding. I'm sure it can be easily fixed, I just have to over look the coding a bit, and see what I did wrong.

Posted by:

Kyuukei

Wednesday, October 23, 2003

 
Updates
Wow, it's been a while since I've updated! I have great news! I've been working on IALO alot lately, and more and more is getting completed. I bet a lot of you thought I dropped the project. No. I've just been really busy. IALO is still being worked on, and is becoming better and better every day. Although not much has been has been finished, the game is progressing still. I've also started another project which will not be able to be seen on this site yet, mainly because I'm not sure if I'll ever get around to finishing it. Well, go check out the IALO updates everyone! Oh yes, and I've changed my e-mail address. We have DSL now. Oh and... here is the first official screen shot for the game.


This is how much of Goldshell City is completed. It looks a bit like IALV, but the graphics are much more improved. There are several new models of vehicles, some aren't original, and some are, and some are even from IALV, and some have been removed. Most of the buildings there are empty, and for sale. Use them for housing or for business. If you don't use your house often, then the government will repossess it, and make it available for sell once again, but that's if the house is sold, but empty.

Posted by:

Kyuukei

Saturday, August 2, 2003

 
Updates And a New Forum
I've added a forum. There you can chat and or rant about It's A Living Online, make suggestions, put in ideas, and help make the game better. Idea's are helpful. Who knows, if we use it in our game, we'll give you a free character registration.

Also, I may be getting an expansion pack to Everquest within the next few days, so I may have to limit my work on It's A Living Online per day, so I can play Everquest and have a social life. I'll at least work two-three hours a day on It's A Living Online, and the game will still be beta tested around August 7th and or August 8th. (The time when I finally get DSL.)

I too am excited about this game, but I'm trying to take my time with it, and put all the time I can with it... but I can't put too much. There comes a time in every persons life when they become so obsessed with a goal, even their friends worry about them, and that time has come for me.

Austin: Dude, what are you doing?
Brent: ...Working on It's A Living Online.
Austin: ...Man, you are way to obsessed with getting that done. You should take a break for a while.
Brent: I do take breaks... to play Everquest.
Austin: I'm talking about the computer, dumb ass. It's turning you into a mindless puppet.
Brent: Computer... gooooood....
Austin: ...Alright, if you don't come swimming with us, we're going to tell everyone at South, that you fart in your sleep.
Brent: O_O OH NO! ANYTHING BUT THAT!

So after a grown up man to man talk with my friend Austin, we went on our way, and had fun swimming. The best part was when John pulled down Austin's trunks, and shoved him into the pool. Heh, the lifeguards didn't even see him do it. It's funny cause it's sad.

Posted by:

Kyuukei

Wednesday, July 30, 2003

 
It's A Living Online Official Site Release Announced/Lots Of Updates
It has come to my attention that It's A Living needs an official website, like it use to. The official website shall be released by either this weekend, or next week. With information on all the past It's A Living games, and more specific information on It's A Living Online, the game currently being created by me.

I worked on It's A Living Online for about five hours today, and finished a good amount of it. I manage to make 30 different kinds of food icons. (Including Oranges, Peppers, Limes, Pizza, and yes, even Hamburgers and rice.) Mexican food, as well as Chinese and Japanese food will be available. (And several other foods, such as Italian, and French.) I did not get any drinks done, or anything else done today. I want to try and get all the food icons finished by Friday, so I can begin work on the drink icons. Up on completion of those, I'll work on the turfs and objects some more. I want to get all this finish by next week so I can begin working on the programming in order to get enough done for the beta testers to play coming August 7th or 8th.

Posted by:

Kyuukei

Sunday, July 27, 2003

 
It's A Living Online Progress & Information On Freeze Tag
It's A Living Online is turning out to be great. I like how all the graphics are turning out. I have yet to get to the character sprites though, but I'm sure I'll have those done by the end of the week. I don't want to give out a release date, but I'm guessing the game will be done around mid or late August. Hopefully by then anyway. It'll release as late as September, but I hope not. I am taking my time on it though. I want it to come out perfect, without any bugs, or any way of cheating. The game, on completion will of course go through some beta testing stages, which require beta testers. If you want to beta test It's A Living Online next month, then please e-mail me at [email protected]. I will only need ten beta testers. So if you don't sign up by then, it'll be too late.

By the way, has anyone played that awesome Freeze Tag game on BYOND? I have. It's quite addictive. It needs more levels though. Click here to check it out. It's A Living Online's tag system will be quite similar to that, but without the game resetting. I believe that you'll be able to start and or join other games of tag in It's A Living Online. For example, let's say you want to play tag, you click the Mini-Game's tab. Click Join Tag, or Start Tag, if you were to Join a tag game, there will be a list of games that are currently being played, you can join any of them, but you'll have to wait until the current game is finished before starting a new game and or joining a different game. Racing on the other hand is sort of a "Free Will" mini game. You basically make up the rules, and pick a good area (hopefully at a racing area, not on streets, you don't want to run over and kill someone do you?) and race. Again, be careful to not run over someone. There are lawyers in It's A Living Online, so you could go to jail for quite some time for murder. Of course you'll get a fair trial.

I'd also like to say that there will most likely be more houses, and business houses then I am letting on in the Projects section. In order to keep people from being homeless, there has to be AT LEAST fifty to one hundred houses in each city. It'll take a while to meet that requirement, but I'll try.

Screen shots of the game will be available within the next two weeks.

Posted by:

Kyuukei

Saturday, July 26, 2003

 
It's A Living Online Announced
Welcome back everyone. After a long period of time we are finally back, with new projects and tons of great stuff, but unfortunately we dropped all of our older projects for the new ones. It's okay. The new ones will be twice as good. I promise. I'd also like the Announce the creation of It's A Living Online. What is It's A Living Online you ask? It's the final release of the It's A Living game series for BYOND. It's A Living and It's A Living V, were the most popular of the series, mainly because It's A Living II, II, and IV were not much of a life simulation. That's right. It's A Living is a online 2D life simulation game. In It's A Living V you could buy a house, get married and have children. You could also open up a business, buy a car, own a mob and or a gang. Everything was packed into it. Including a few mini games such as Soccer, and Drag Racing. It was a great game, until one day the source code was deleted off my computer, and I was unable to work on it any more, now it's just played on every now and then, but to us (The Ou812 team) the other IAL games never existed. Mainly because... It's A Living Online... will not only top the older games, it'll make the IAL fans forget about them. For more information on It's A Living Online, check out the Project's section.

 

 

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