Vampires
Description: Long ago when Earth was newly created the God of the d cursed 16 mortals varying in race. This curse was the beginning of a deadly breed of Undead creatures that were forced to feed off the living's blood in order to survive. The powerful curse crept into their mortal souls and slowly killed them by dusk of that same day, leaving their tainted souls to wander in limbo through the next day. As dusk approached, their bodies slowly regenerated to perfection; and they found that sunlight was their bane, fire their fear. Vampires have Undead bodies, yet dark and tainted blood flows through their withered veins. They are a Race of Undead that put on the facade of being simply another average mortal while they quietly feed off the Earth's population. Very nocturnal and secretive of their true nature, they go to extremes to make sure they stay in the dark and out of the public's collective eye.
Class/Title: Classes: Warlock/Witch, Thief, Slayer, Warrior, Fighter, Dark Knight, Necromancer
Titles: Count, Sire, Captain, Lord
Special Abilities: Night Vision- Vampires have the ability to see in the Dark of caves, tunnels, and Unlit Buildings.
Drain Embrace- Vampires if able to Subdue or over power someone. Can hypnotize, and embrace them and continue to suck the blood the very life force from their Victims. Drains their Victims
Defy Gravity- Vampire can defy the law of gravity being Super natural beings and can walk up and over walls and even on top of the ceilings to pounce their Victims for a surprise attack and to grapple them from dropping on top of them.
Amenity- Vampires being the Undead are not effected by Any Poisons what so ever.
Gained Abilities: Abilities Learned as you Grow Stronger
Levitate
Bat Morph
Fly
Regeneration
Re-Growth
Charm
Cast Fog
Aura Shield
Invisibility
Monster Strength
Blood Rage
Blackened Soul
Hindrances: Sunlight- Sunlight Eats away at the Vampires skin Quickly melting it every round they are outside during the day by 5% of their Original HP, and Weaken Stats by 50%.
Bright Light- Thought can not be Killed by Bright Lights, will weaken their Stats 25% for as long as a Light Spell of any kind is used.
Invite- The common number one Rule of any Vampire is. They cannot enter anyone's Home and Attack him or her unless being invited inside. This doesn't help if a vampire wants to Invade or Siege a Building of any kind. Does not count for Public Areas, seeing as they are for the public.
Repellants- Items that can keep a Vampire away from you a distance keeping them from close combat. Items such as Garlic, Warring a Holy-Cross, or having anything Blessed like Holy Water.
Holy Magic's- Vampires being the Unholy Creatures of the night are shuned and weakened by the use of Holy Magic.  They would receive Double the Damage.
Starting Location: Mostly In Castles/Big Buildings, near Small Towns on Earth
Allegiance: Evil or Neutral Evil
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