| Dampeels | ||||||||||||||||||||||||||
| Description: | Dampeels are a unique race uncommonly found upon Earth. The myth of Dampeels starts a long time ago when great and powerful High Lord of Darkness matted with a mortal human woman; thus spawned the first Dampeel. They are a powerful half-breed race, having certain aspects of vampires, yet many features of humans as well. You could not tell a physical difference from a human to a Half Vamp, except for it's fangs that are not as pronounced of that of a Vampire. Dampeels are a rather shadowy race not known of by many and usually wish to keep it that way. | |||||||||||||||||||||||||
| Class/Title: | Classes: Warlock/Witch, Thief, Swordsman, Fighter, Necromancer, Illusionist, Ninja, Sorcerer/Sorceress, Mage | |||||||||||||||||||||||||
| Titles: Mercenary, Healer, Watcher, Guardian, Slayer | ||||||||||||||||||||||||||
| Special Abilities: | Night Vision- Dampeels like the Vampire can see in the Dark unlit areas. | |||||||||||||||||||||||||
| Stealth Attack- Every 3 Rounds. A Dampeels has the Stealth ability to Quake Strike and use 2 Attacks in one Attack Round. Only the first attack will hit successfully in full damage. | ||||||||||||||||||||||||||
| Gained Abilities | Abilities Learned as you Grow Stronger | |||||||||||||||||||||||||
| Defy Gravity | ||||||||||||||||||||||||||
| Super Leap | ||||||||||||||||||||||||||
| Re-Growth | ||||||||||||||||||||||||||
| Regeneration | ||||||||||||||||||||||||||
| Embrace | ||||||||||||||||||||||||||
| Suspended Air Attack | ||||||||||||||||||||||||||
| Eye Accuracy | ||||||||||||||||||||||||||
| Self Image Phase | ||||||||||||||||||||||||||
| Blood Rage | ||||||||||||||||||||||||||
| Resurrection | ||||||||||||||||||||||||||
| Hindrances: | Revised Faith- If a Good Dampeel kills someone out of lust for their blood then they will be forced to take a test of faith against their Nature to see if they grow more evil. | |||||||||||||||||||||||||
| Holy Water- Holy water is the only things the Repels a Dampeel from coming into close contact or combat. But only effects Evil Dampeels only. | ||||||||||||||||||||||||||
| Blood Thirst- Dampeels must drink from a source of blood once every Week. If they fail to do so, their Stats Drop 50% for every battle they face until they do so. | ||||||||||||||||||||||||||
| Low Acceptance- Dampeels like to keep to themselves. And would not risk getting caught being a Dampeel for most races find Creatures that have the blood of a Vampire flowing in their veins. Making Getting Jobs, Joining Guilds, and learning techniques from Masters Hard. | ||||||||||||||||||||||||||
| Starting Location: | Any Place on Earth | |||||||||||||||||||||||||
| Allegiance: | Good Neutral, or Evil Neutral | |||||||||||||||||||||||||