Max Payne 1/2
The name for these games implies a lot of payne, and it does it justice as there is much served. I played both games from start to finish within a month. This game is fucking sweet. One of the most compelling features about this game is bullet-time mode, where your character, Max, can go into slow motion and fire shots. One might claim that slow motion doesn't really help you out because you still need to aim at multiple targets ect. However, that isn't the case because encorporated into bullet-time mode is the standard mouse sensitivity for aim, allowing you to fly through the air and fire power packed bullets at mobsters heads' with dual desert eagles in ultra sweet ass slow mo'. The potent armada of guns in this game is quite the savage beating for the senses. Max Payne is an undercover DEA agent whose wife and child have been murdered in a convoluted plot about a drug called Valkyr and also, to my liking, involves a whole lot of ass whooping. You encounter lots of conventional weaponry, to name a few: the beretta, deagle, ingram, colt assault rifle, molotov cocktails, and baseball bat(a personal favorite). The weapons are well designed and each bullet is an actual game model, which lets you see the bullet travel through the air and embed itself into the cranium of each foe. The graphics in both games are sweet ass sweet, with plentiful particle effects and shapely game models. In the sequel, Max Payne 2: The Fall of Max Payne, they rehauled the physics engine of the game, creating an incredibly realistic physics and weapons ballistics engine that rivals real life. If you see a barrel in front of a staircase painted with red lettering and a lot of exclamation marks, you can simply run into the barrel and it will roll and bounce down the stairs with precise and realistic bounces. The real fun comes when you blast a round of buckshot with your sawed-off at the barrel and watch it explode launching the ample ammount of mobsters in the air, then watching their fucked up bodies bounce of the walls with equally precise physical accuracy. The storyline is my only real problem with the game, the storyline is well written, it all makes sense and everything, the issue is that I just don't give a shit. I don't care about the love relationship between Max and Mona, I just wanna blast some thugs. Luckily they put a nice button during storyline mode, which skips every bit of storyline and puts you right back in Max (or Mona's) shoes. Another thing I don't like about the game is the dream levels, where you are forced to walk through stupid mazes in a hazy and blurry rendering mode, and find out what really happened to Max as he struggles to recollect the events leading up to his current position in the story. Other than that, this game gets my approval. I like to blow shit up, Max Payne lets you do just that.