HECKMAC'S CREATING YOURSELF AS A CHARACTER

(ADAPTED FROM BTRC'S TIMELORDS)

Strength: find the maximum weight you can hold straight out to one side of your body with one arm for five full seconds. You may brace yourself by holding onto something with your other arm.

STR
Pounds
Kilograms

(or Liters)
Quarts
1
4
2
2
2
7
3
3
3
13
6
6.5
4
20
9
11
5
31
14
15.5
6
46
21
23
7
86
39
43
8
103
47
51.5
9
123
56
61.5
10
143
65
71.5

Agility: Start with a base of 5:

Modifiers:

-d2 You admit that you are a klutz
-1 Spin in place with your arms out 30 times in 30 seconds. Stop abruptly and close your eyes. If you can't balance for 10 seconds without shifting either foot, you get this minus.
+d2 You are the best in the area at any video game.
+d2 Your profession requires constant use of good agility. Professional athlete, dancer, etc.
+1 Each sport in which you excel. Must have competed at a level above high school.

Constitution: determine the basic range you fall into and roll a d3, d2 for Excellent. Or choose what you feel is the appropriate value within the range. Then apply modifiers below.

Base levels:

1-3 = Poor health - your immune system has serious flaws and you catch lots of colds, flu and other annoying diseases.

4-5 = Average - you catch a few colds a year. You caught 1 or 2 of the normal chilhood diseases like chikenpox or strep throat.

5-7 = Above Average - you rarely catch anything and have never caught a serious disease.

7-8 = Excellent - Never been sick a day in your life.

Modifiers:

-2 If you are obese.
-1 If you are overweight.
-d3 You smoke regularly.
-1 You smoke on occasion.
+Special Take the number of hours each week you spend in physical activity. Multiply by the type of activity:

x .5 Walking, light athletics, yardwork

x 1 Backpacking, weightlifting

x1.5 Swimming, Biking

x 2 Dedicated training, competitive athletics, running

Take the square root and subtract 1. Add this number.

+Special +1 for every point of STR over 7.

Intelligence: determined by best score achieved on the two following tests. Percentile ranking refers to standardized Intelligence tests which generate a percentile standing. If your results indicate two different INT scores, average them.

INT
SAT
PERCENTILE

RANKING
1
429
Below 2%
2
459
4%
3
559
18%
4
649
34%
5
924
73%
6
1074
87%
7
1324
97%
8
1399
98%
9
1499
99.5%
10
1500+
99.5+%

Education: determined by highest level of education currently completed or equivalent. An extremely well read individual may have a high level of education without ever attending college. Use your Judgement!

EDU

1 = Pre-High School

2 = Some High School

3 = High School

4 = 1 year College or High School + Well read

5 = 2 year's College or Associates Degree

6 = Bachelor's Degree

7 = Bachelor's Degree + Graduate work or Continuing Education

8 = Master's Degree

9 = Phd

10 = Multiple Phd's

Charisma: start with a base 5 and modify as indicated

Modifiers:

-1 You consider yourself to be below average for some reason.
-1 You admit to getting on people's nerves.
-1 You admit to being a wallflower in social situations.
+1 You are a good conversationalist and talk to everyone.
+1 You can blend well into any group.
+1 You draw a crowd at gatherings.
+1 Someone you are not related to, married to or dating considers you above average.

Skills:

Rating Experience, Education and / or Training

1 = Minimal Ability.

2 = Used several times in lifetime. Marksmanship of Militia / National Guardsman / Local Police. Up to 1 years experience. Functional Ability

3-4 = Marksmanship of Regular Army. 3-4 years experience. Semi-Skilled Ability

4 = Used actively at least once a week. Typical skill level of a Tradesman.

5-6 = Marksmanship of an Experienced Regular or a member of an Elite Military Unit. Superior Ability

6 = Used actively almost every day. Typical skill level of a Craftsman.

7 = Marksmanship of a SWAT Sniper.

8 = Used Professionally among top 10%. Expert Ability. Marksmanship of a Military Professional Sniper.

9 = Used Professionally among top 1%. Marksmanship of an Olympic Caliber shooter. Reknowned Ability

10 = Used Professionally among top 0.1%. Near-Legendary Ability

Try to be as fair as possible. Skills which haven't been used in several years should be downgraded as a reflection.

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