| TERRAN RANK AND UPGRADES | |||||||||||||||||||||||||||
| NAME BEGIN LEVEL LEVEL LEVEL LEVEL LEVEL LEVEL AS 10 30 50 75 100 135 |
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| TERRAN Prentice Journeyman Agent Emptor Guildsman Magnate Merchant TRADER Prince |
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| TERRAN Ensign Lieutenant LT Commander Captain Commodore Admiral ENFORCER Commander |
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| TERRAN ENFORCER | |||||||||||||||||||||||||||
| NAME START LEVEL LEVEL LEVEL LEVEL LEVEL LEVEL TOTALS WITH 10 30 50 75 100 135 |
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| HULL 18 70 280 1100 4500 18000 72000 7200 | |||||||||||||||||||||||||||
| WEAPON 2 0 1 0 1 0 1 5 SLOTS |
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| DEVICE 1 1 0 1 0 1 0 4 SLOTS |
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| CARGO 23 25 27 29 31 33 35 35 SLOTS |
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| COST 0 0 10K 30K 100K 300K 1 Mil | |||||||||||||||||||||||||||
| TERRAN TRADER | |||||||||||||||||||||||||||
| NAME START LEVEL LEVEL LEVEL LEVEL LEVEL LEVEL TOTALS WITH 10 30 50 75 100 135 |
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| HULL 13 50 210 850 3400 13400 56000 56000 | |||||||||||||||||||||||||||
| WEAPON 1 0 1 0 1 0 1 4 SLOTS |
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| DEVICE 2 1 0 1 0 1 0 5 SLOTS |
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| CARGO 28 30 32 34 36 38 40 40 SLOTS |
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| COST 0 0 10K 30K 100K 300K 1 Mil | |||||||||||||||||||||||||||
| All Terran upgrades are performed at Earth with the hull upgrades at Infinicorps shipyards. The Enforcer is the 2nd most powerful warrior after the Progen warrior. Terrans preffer missles and use them quite effectively. Enforcers favor the Model Y sheilds for capacity and buffs to missle ranges. Other sheilds will do great and even have larger capacities, for instance scale sheilds from the Red Dragons. Weapons become an individual prefference. Good lvl 2 missles are Rams, then at lvl 3 most start to equip Oguns, which are the best low level missles in the game. We can build Oguns to level 5. The guild is working to add The lvl 5 Onyx Ogun and the lvl 6 Ogun. Above lvl 6 a few missles are preffered... lvl 7 Claimjumpers, Type A's and Type Z's. The higher ones are Enforcers Retort/Recourse/Spites/ and the special ones Sting of The Mordana/ Smiters/ and The Hellbore. The Terran Trader is a very hard class to bring up, and most are under apprciated in game. However the TT's as they are known are a key class to have in any group. The most important skills for the Tt are hull patch and Sheild recharge. They are also the only class to build components. Some groups would rather have warriors than TT's, however this guild looks on TT's as a VERY needed class, and covet them in a group. The skills for the Enforcer...Hacking/Biorepress are really useless skills at this time. |
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