The Rules of the Realm
Out of Character Rules
1. All Characters must be approved prior to introduction in play by Nir Antae and PhoenixsPhyreMajor changes to characters (new supernatural/magical powers, changes in character history involving the Gods, the Kingdom, and/or major storylines after introduction, etc.) must likewise be approved.

2. Ridiculously powerful or God-like (or actual Gods) characters not part of the overall storyline will
not be approved, except in very special circumstances.  (Refer to Rule #1)

3. This is basically a High Fantasy/Medieval setting, though characters from any age, era, or world are welcome.  (We do in fact have several 'modern day' characters already.) 
However, we do not want to be overwhelmed by futurism; please avoid such things as ray guns, robots, spaceships, etc.  (Again, refer to Rule #1)

4. Nothing in this realm is to be done without mun consent.  This includes such things as slave storylines, romantic interest/involvement, character histories which include other Player Characters(PC's), attacks on other PC's, mind control, etc. 
This is not to say that these things cannot happen, but they
must be discussed with the involved character's player first.

5. In Character(IC) and Out of Character(OOC)
will remain clear and separate at all times.  If you cannot differentiate between the two, you do not need to be here, and you will be asked to leave if it causes a problem.  Any problems OOC need to be taken care of OOC; any OOC problems with things happening IC need also need to be taken care of OOC.  If needed, any player may freely request a group meeting to facilitate this.



6. When playing in the Arytiris Benerel setting, please remember that it
is a walled city.  'Normal' characters must enter through the city gates (after both requesting and gaining admittance by the doorguard).  Exceptions to this (such as if your character can teleport) should be discussed beforehand, preferrably with Nir Antae, PhoenixsPhyre, or both.
In Character Rules
Rules of Arytiris Benerel
1. All newcomers to the city must arrange a meeting with King Torlan Aki'rae within three days of entering the city.

2. Disputes should be handled in a civil manner, or be taken outside the city.

3. For Housing, Development, or Weaponry, please see Blacksmith Ghonnz Glosse, in the Gwaith en'Mire.

4. Ships wishing to dock at the city's harbor must speak with the Harbormaster and/or King Torlan Aki'rae or one of his Advisors.

5. The King's Advisors speak for the King if he is either not available or not present.  Their word shall be taken as his, and therefore as law.

6. The Head Gruardsman responsible for the City Gates is Albertous Anfellow Visoour, affectionately known as Angry Al.  In that regard, his word is as law.  Keep in mind that while King Torlan Aki'rae or one of his Advisors could override his decisions if they wished, you cannot get to them to voice your objections if Head Guardsman Visoour will not grant you entrance.

7. All patrons of the Drunken Bastard Inne are subject to the rules set by the Innkeeper, Jamie Byrne.  Similarly, within the Inne his word is as law.

8. Ser'ith, the King's unipegataur Advisor, is
not a winged 'horsie'.  Nor are the Draconic denizens of the city 'big lizards'.  Please do not aggravate them.

9. Anyone caught making unauthorized major modifications to the city (such as turning the royal waterfalls into an ice sculpture) shall either face charges or be summarily removed from the city.

10. All denizens of the city are free to go about their lives in whatever manner they wish; however, please show respect and etiquette for the other denizens of the city, and
their beliefs, when in public.

11. All manner of beasts are allowed within the city so long as they are tame and safe around the people and architecture of the city.  If they could potentially pose a threat (trained warbeasts, etc.), please make sure that any and all necessary precautions for other's safety are taken.

12. Any newcomers seeking employment may speak to King Torlan Aki'rae, his Advisors, or Blacksmith Glosse.
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