Green Rares
Nature's Revolt                                        Elvish Champion
Seventh                                                    Seventh
3GG                                                         1GG
Enchantment                                           Creature--Lord 2/2
'All lands are 2/2 creatures that are         'All Elves get +1/+1 and have forestwalk
still lands.'                                               (They're unblockable as long as
"The land rises up to defend against        defending player controls a forest.)
those who would spoil its beauty."          "For what are leaves but countless
                                                                blades To fight a dountless foe on high.
Overlaid Terrain                                          --Elvish hymn
Nemisis
2GG                                                         Penumbra Wurm
Enchantment                                           Apocolypse
'As Overlaid Terrain comes into              5GG
play, sacrifce all lands you control.         Creature--Wurm 6/6
Lands you control have "TAP: Add        Trample. When Penumbra Wurm is put
two mana of any one color to your          into a graveyard from play, put a 6/6
mana pool."'                                           black Wurm creature token with
"One must reap before one can sow.       trample into play.
                                                                "none"
Quirion Dryad
Planeshift                                                 Dual Nature
1G                                                            Prophecy
Creature--Dryad 1/1                                  4GG
'Whenever you play a white, blue,             Enchantment
black, or red spell, put a +1/+1 counter     Whenever a creature card comes into
on Quirion Dryad.'                                    play, its controller puts a creature
"Never underestimate the ability of           token into play that's a copy of that
natural forces to adapt to unnatural          creature.
influences."                                                Whenever a creature card leaves play,
      --Molimo, maro-sorcerer                      remove all tokens with the same
                                                                  name as that creature from that game.
Elder Druid                                                When Dual Nature leave play, remove
Seventh                                                      all tokens created with it from the
3G                                                              game.
Creature--Cleric 2/2
'3F, TAP: Tap of untap target artifact,
creature, of land.'
"I may seem wise to you, but I'm
merely a sapling among mighty oaks."

Verudan Enchantress
Seventh
1GG
Creature--Druid 0/2
'Whenever you play an enchantment
spell, you may draw a card'
"Each spell has its own song, and the
enchantress knows the dance for each."

Blurred Mongoose
Invasion
1G
Creature--Mongoose 2/1
'Blurred Mongoose can't be countered.
Blurred Mongoose can't be the target
of spells of abilities.'
"The mongoose blew out its candle and
was asleep in bed before the room went
dark."
     --Llanowar fable
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