| Black Rares |
| Rebel Informer Rathi Assassin Prophecy Nemeis 2B 2BB Creature--Mercenary Rebel 1/2 Creature-- Mercenary 2/2 'Rebel Informer can't be the target of 1BB,tap: Destroy target tapped white spells or abilities. nonblack creature. 3: Put target Rebel card on the bottom 3, tap: Search you library for a of its owner's library.' Mercenary card with converted mana "The problem with mercenaries is that cost 3 or less and put that card into if you can buy there loyalty, others can play. Then shuffle your library. too." Silent Assassin Desolation Angel Mercadian Masques Apocalypse BB 3BB Creature--Mercenary 2/1 Creature-- Angel 5/4 '3B: Destroy target blocking creature at Kicker WW (you may pay an end of combat.' additional WW as you play this spell) "She feels no need to disturb her Flying victim's slumber." When Desolation Angel comes into play destroy all lands you control. Bellowing Fiend If you paid the kick cost, destroy Seventh all lands instead. 4B Creature--Spirit 3/3 'Flying. Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to thar creature's controller and 3 damage to you.' "none" Avatar of Woe Prophecy 6BB Creature--Avatar 6/5 'If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. TAP: Destroy target creature. It can't be regenerated. "none" Dark Suspicions Planeshift 2BB Enchantment 'At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.' "After four thousand years, you learn to plan for betrayal." --Urza Rhystic Tutor Prophecy 2B Sorcery Unless any player pays 2, search you library for a card, put that card into your hand, then shuffle your library. "Any lock can be undone, and secret revealed" |