Operation Konrad
Rules
Page 6
Night Attacks
Players
have the option of declaring a potential battle as being a Night Attack. This is noted by writing
“Night Attack” in
the Notes Section of the DSU’s Orders Form. Since a sector can be the location
of a battle
only once per game
day, all RCUs must be considered involved in the night attack…if an additional
DSU is
plotted into the
sector, it must also be noted as a night attack, since normal movement and
battle will take
place, and any RSUs
plotted for a night attack will not join in. Put simply, a night attack can
occur only if a
day attack dorsn’t
occur in the sector first! The Initiative Rules come into play here…a DSU
plotted for a
night attack may
find itself attacked instead, and the night attack scrubbed. Night attacks
occur only
after all normal
movement and battles occur. Plotting a night attack can be risky, and it takes
a little
luck to pull it off.
Starshells will not be used.
Retreats, Additional Notes
A DSU always retreats one sector to an
adjacent, friendly sector. If the sector behind the retreating DSU
already has 2 DSUs
present, it will go in another direction. If its only possible retreat creates
an overstacked
sector, then it
continues retreating until stacking is correct…if such a move is not possible,
it will retreat as far as it can, and then be eliminated. Every time a retreating
DSU continues retreating through such overstacked
sectors, then the 2
DSUs present in the sector must immediately make morale checks for their RSUs,
with
applicable
modifiers.
Isolation
Each sector is 100 square kms, which
translates into a 40x40 scenario map. Be aware that this is a bit of
an abstraction, and
when a DSUs HQs, attachments and RES units are offmap, they are considered to
be
somewhere between
the active sector and the adjacent sector. When a DSU is in a friendly sector,
and there are no adjacent sectors that are friendly, then this DSU is Isolated.
Isolated units can receive no supply, replacements, etc….they are cut off…nor
can they retreat if required to do so, it immediately surrenders. A DSU must be able to trace a supply line to
the friendly depot in order to not be isolated, or to a friendly map edge…thus
several friendly sectors that are adjacent may be isolated if such lines can’t
be traced.
The worst situation a DSU can find itself in
is to be isolated and attacked from opposing directions…in this case, all units
of the DSU must set up in the middle of the map with any shattered RSUs “fixed”
in place. If the DSU is required to retreat after battle, it instead surrenders
entirely.
Supply Depot
Each side will start with a Supply Depot
(SD). This is not represented by any sort of physical unit, but is secretly
noted at the beginning of the campaign as being in a particular sector.
The SD represents a great number of things,
mostly the central distribution point for the entire front.
In order to be active and normally supplying
units, the SD must be non-moving and able to trace a line of friendly sectors
to a friendly map-edge.
The closer a DSU is to the SD, the more
likely supplies can be distributed in a timely manner…thus, units draw
penalties for being too far away.
Units which are away 5 sectors or less from
the DSU are normal.
Units which are 6-8 sectors away suffer a -1
to both normal morale and REMO.
Units which are 9+ sectors away suffer -2.
Units which are isolated suffer -3.
At some point, the OAC may decide to move
the SD. This is noted as a special order attached to the Orders Form. The SD
can then be set upin any friendly hex, but it takes 2 days after movement to
function normally again. For example, if a SD moves on Jan 12, it will not
function until Jan 14. During this time all units will suffer an additional -1
to the above modifiers, with the exception of isolated units, which always
suffer -3.
If the sector the SD occupies is attacked,
it continues to function normally unless a retreat occurs that changes to the
sector to the enemy side…in which case, the SD moves normally as part of the
retreat and can move to any friendly sector it can trace a line to.
If an unguarded SD is attacked, or is surrounded
and captured, really awful things happen…do not let this happen!!!!