
What
makes ZG2 so unique is the very cool "turn marker system". It would
be silly for a helicopter not to have the ability to turn around while still
flying
backwards. ZG2 implements this ability when you press the B (or X) button.
When you press the B button, a green targeting cursor appears on the screen
and as long as you hold the B button, it'll stay on the screen. By holding
this button, you'll be able to turn you ship 360 degrees while still flying
forward. It's kind of hard to explain but think of the green targeting cursor
as a "virtual anchor" with an invisible line linked to your ship.
While holding the B button you can rotate the ship by pressing left or right.
This enables you to keep a lock on the enemy your shooting at while circling
the target to avoid incoming fire. This play mechanic becomes a necessity
in later levels; while the game is presented mostly in vertical scrolling
fashion, the game will periodically shift to a horizontal scrolling format.
It doesn't take too long to get used to and once you do, it's one of the cooler
play mechanics I've seen in this genre. And as many shooter fans
may know, Psikyo's 2D shooter titles aren't very easy either so the turn marker
system becomes a key tool to use against the onslaught of enemies.
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Check
the review of this game at: ign.com
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