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One Dead Villy's Empire Earth Page

Last Update Dec 22, 2001
This is a page for sharing with fellow Empire Earth enthusiasts some cool stuff I found
or created for this game.
By the way, you are the person to visit this page.
Random Map Scripts
Below is a list of the map scripts I have designed for Empire Earth. They are also available at Empire Earth Heaven RMS
Archives.
ODV Peninsula
| This map creates a land mass that puts each player on opposite
ends of the map, with allies closer then enemies, and with a central
land mass connecting the enemies, which also is resource rich. So it
pays to battle for the middle areas. However beware there are wild
predator animals running around. There is at least some water around
for fishing, and a lot of time significant amount of water to sneak
transports onto your enemy and to do some sea battles. There may
also be smaller islands near by which may or may not hold additional
resources. Some Islands may even be big enough to rebuild on.
The animals found will be different depending on the climate, either
grassland, desert of winter. The chicken returns once again in the
grassland maps! The mineral resources also has their background
terrain modified to make them more visible and easier to distingish
from each other.
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ODV Pangea
| This map creates a land mass that puts each player on opposite
sides of a large proto continent, which can contain inland lakes
or bays. There may be small outer islands, and if there are many
unaligned players some may start on an island. The main continental
mass is also densely filled with trees, which make walling off the
land sides worthwhile. The trees in center on larger maps often
form tree maze with tight corridors criss-crossing the forests.
Resources are a little more harder to come by, but there is plenty
of fishing available. The amount of trees also make real estate
a premium and mass farming may be difficult, so rely on fishing.
Also if you start after the prehistoric age, players do not get
a starting pumpkin patch so fishing becomes even a bigger priority.
The general idea of this map is to encourage major sea battles and
coastal defenses, with sneak armies to cross the continent. Look
out for barbarians to crawl effortlessly through the forests through.
The animals found will be different depending on the climate, either
grassland, desert of winter. The chicken returns once again in the
grassland maps! The mineral resources also has their background
terrain modified to make them more visible and easier to distingish
from each other.
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EE Strategies
Theoretical Economic Potentials
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This is some calculations I made based on MFO gathering rates,
what one should be about to achieve with one's economy, within 40 minutes of F11 Time.
I will summarize the calculations as I get time, but the following screenshots shows
a test I did to prove that the calculations are correct. It was done with 1vs1 against
the computer, with RM large plains map, Tourney Mode, Tourney Low resource, and
5 Citizen start.
Screenshots of Military Units,
Total Population Chart,
Army Size Chart,
Citizen Count Chart,
Military Stats,
Economic Stats,
Society Stats.
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EE Links

� copyright 2002
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