| RAF Tornado GR4 | ||||||||||||||||
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| This addon is a retexture of Colorchanger's great Tornado : ) I have retextured this into a depiction of a Royal Air Force Tornado GR4. The Royal Air Force GR4 is basically an update to the RAF's original GR. Mk1 Tornado. The upgrade consists of undernose FLIR (Forward-Looking-Infra-Red) systems, revised cockpits, new weapons capability among many other improvements. The GR4 is an extremely capable aircraft with a wide variety of possible roles ranging from Ground Attack, SEAD, Strategic reconnaissance and also Air Interception (though this role is usually taken on by the F.Mk 3 variant) to name but a few. The Tornado has proved itself in many combat theatres- for example Operation Desert Storm (1991), Post-Gulf Northern / Southern Watch (policing the no-fly zones in Iraq), Operations in Bosnia between 1993-1996, the NATO led attacks in Kosovo (between March and June 1999). My retexture comes in several variants- RAF Tornado GR4 Brimstone = This carries some retextured Hellfires to simulate the Brimstone Anti-Armour weapon (loadout: 300 Mauser Cannon rounds, 40 flares, 12 Brimstones) RAF Tornado GR4 JP233 = This carries the JP233 Dispenser, a large weapon carried under the fuselage which drops small bomblets which explode upon contact with the ground, and also two sidewinder missiles for self defence (loadout: 300 Mauser Cannon rounds, 40 flares, 400 JP233 rounds, 2 AIM-9J Sidewinders) RAF Tornado GR4 Mk82 = This carries some Mk82 bombs, which the AI seem to use quite well. (loadout: 300 Mauser Cannon rounds, 40 flares, 12 Mk82 Bombs) RAF Tornado GR4 Paveway II = This carries some Paveway Laser Guided Bombs (can be used in conjunction with a laser spotter) (loadout: 300 Mauser Cannon rounds, 40 flares, 7 Paveway II 1000lb laser-guided bombs) RAF Tornado GR4 Recon = This carries a small reconnaissance pod under the fuselage. This pod has no ingame use, its just there to look nice : ) (could be used on ingame cinematics maybe). It also carries two sidewinder missiles for self defence (loadout: 300 Mauser Cannon rounds, 40 flares, 2 AIM-9J Sidewinders). RAF Tornado GR4 Sea Eagle = This carries some missiles which are meant to depict the 'Sea Eagle' anti-shipping missile. These are very poweful, but dont have much manouverability, so its a good idea to launch them from a long range. (loadout: 300 Mauser Cannon rounds, 40 flares, 4 Sea Eagle missiles). RAF Tornado GR4 Skyflash = This carries some Skyflash Air-to-Air missiles which can be used against Aeroplanes, Helicopters etc. (loadout: 300 Mauser Cannon rounds, 40 flares, 7 Skyflash Missiles). Also contained in this pack is the RAF_PILOT.pbo. This is a very basic and quick improvisation of an RAF pilot- its just the normal flashpoint pilot, but with a British Union Jack Flag on his arm (which can get a bit spoilt due to Flashpoint's handling of textures). The pilot has a Beretta handgun, a couple of hand grenades and a few red smoke shells. I basically made this because I was unhappy with using the defaultflashpoint pilot with his rifle as I thought this to be unsuitable for flying a Tornado with. The Aircraft contains a number of scripts which I've used to try and make the aircraft more fun to fly- <> An Afterburner script (activated by using the action menu) -this isnt wholly realistic, but its fun- once activated, the aircraft will produce a significantly greater amount of thrust. This is good for getting out of dangerous stalls and SAM covered areas and also can speed up a takeoff greatly if activated. However, you must keep an eye on your fuel when using the afterburner as it uses up fuel at a very fast rate so be careful.Thanks go to Colonel Klink for this script : ) <> A manual flare system. Flares can be used to defeat incoming missiles. When a missile is fired at you, you will hear a loud warning sound. You must then switch to the Flare weapon an your gunner should release a flare for you. The incoming missile will then hopefully collide with the flare, and not you!!! Note: if you are flying as the gunner, you will have to fire the flare yourself. AI controlled aircraft will automatically release flares when missiles are fired at them. Due to flashpoint's engine limitations, and the length of time its taken me to do all this stuff on the addon, the flares will generally only attract missiles that are fired at them from behind the aircraft (Thanks to Colorchanger for this system) <> An Automatic Ejection System. When the aircraft reaches a certain amount (0.8) of damage, you will automatically be ejected. This solves the problem of frantically trying to get to the 'Eject' action whilst you're being battered by a Shilka. Note- this system isnt 100% successful -you tend not to be ejected when shot down by missiles, but it seems to work ok with Shilka's, Machineguns etc. Thanks go to Skaircro for this script : ) <> A few smaller scripts- stall warning (by Colonel Klink) and a nice fire effect for aircraft when they are destoyed (by Colonel Klink again, thanks : ) |
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| Tornado releasing a flare | ||||||||||||||||
| a couple of links | ||||||||||||||||
| Pictures | ||||||||||||||||
| Contact Details | ||||||||||||||||
| Name: | Crippler | |||||||||||||||
| Email: | [email protected] | |||||||||||||||
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