Invisible Cuebids

 

 

Splinters, and Doubles

This is an extension of "Unusual vs Unusual." These can be used as a defense against any known two-suited overcall (say Michael's).

The invisible cue bids work as follows:

Bidding the lower known suit: 10+ hcp, support for partner

Bidding the higher known suit: 10+ hcp, showing the "4th" suit.

The invisible splinters are:

Jumping in the other suits: 10+ hcp, splinter w/ support

*Bidding the 4th suit: 10+ hcp, splinter w/ support [note: some may not want to play this as a splinter]

An extension of this is:

Direct raise of partner: up to bad 9 hcp, support

Game raise of partner: 8-9 hcp, good shape

Directly doubling: 10+ hcp, good defense of their suits

pass then double: you could only double one of their suits

pass then raise: up to bad 9 hcp, support, you might have doubled the other suit

Examples: [for these examples: Michael's = cue bid showing both majors or the other major and an unknown minor. 2NT = jump to 2NT showing 5-5 in the two lower unbid suits]

part opp you

1C 2C 2H [2C is michael's] 2H shows good support for partner (ie

10+ hcp, 5+ clubs)

1C 2C 2S [2C is michael's] 2S shows 10+ hcp with the "4th suit":

diamonds.

1C 2C 3C [2C is michael's] 3C shows 9 or less hcp and support

1C 2C 3H splinter in hearts, 10+ hcp, support for clubs

1C 2C *2D splinter in diamonds, 10+ hcp, support [note: some might

play this as 6-9 with diamonds]

1C 2C Double = you want to penalize their major suits [thus, if

partner bids on partner shows either: a hand that cannot help you penalize them, or a big hand that is looking for game]

1H 2H 2S [2S is michael's] 2S shows 10+ hcp and heart support

1H 2H 3S splinter in spades, 10+ with heart support

1H 2H 3H bad heart raise

Hosted by www.Geocities.ws

1