RichMark's QuakeBot
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Download:
New! GLKolor
QuakeBot for DOS 
    v1.7f WinQuakeBot GLQuakeBot

GLKOLOR RELEASED

            My GLQuake version of the old Cloor color cheat. Be any color on ctf servers! Works on all servers (unlike Cloor).

QUAKEBOT VERSION 1.7f RELEASED 07/13/03

Highlights:

      Enhanced security
           Bot Kicker?!  Haha. Nice try "ca.mtown.com".  Special thanks to SnoRider for the code ;)

Bug/Gameplay Fixes
           Fixed bug in NameFun toy that caused some odd crashes.
 
 



Comments on using Commands:
    Version 1.7 can be tailored to your preferences by a series of bot commands.
They can be set to preferred intial values by using the Quakebot.ini file. A
sample file is included in the ZIP download file. Edit it to your liking and put it
in your quake\id1 subdirectory.

    They can also be modified in two ways, by key binding or by direct "bot console" input. Keys may be bound to commands in a config file (ie quakebot.cfg) in the normal way, with the bot commands prefixed with "qb_". For example,  bind "F1" "qb_assist"
will set the F1 key to toggle Assist mode on/off.

    During the game, one may also use the quakebot Hot-Key sequence "Shift-Esc"
to open a bot command console. Typing the sequences:
   Shift-Esc  /  Assist True           will directly set Assist mode On.
   Shift-Esc  /   PingAdj  -150.0    will reset PingAadj to -150 millisecs

Commands with Binding Support:
Click on a link to go straight to that word.

 
| Assist | Attack | Action | Teams | AutoWeap | Timers
| Glow | Stats | GrappleFocusHUD | NoSpam | NameFun
 | Cloor | PowerUps | Buddy | Mute | Dodge | Secure | Debug |

 

Assist  (qb_assist)
      Assist mode "true" disables autofire. When you shoot at an enemy, the bot will just assist  your aim a bit (if possible). Very, very human-like; you're just a better shot.

  Attack (qb_attack)
      Attack mode is normally "true". When set "false", you will only target/shoot enemies immediately in front of you. As "false" is a more "human-like" setting, it is also less effective.

Action (qb_action)
      Action mode is normally "true"; this enables autoaim/autofire. With Action "false" the bot is will not function as an AimBot. This is the mode that is (by far) the most controversial. Note: Action is the same as ActionAllowed

Teams (qb_teams)
      Teams toggles DM/CTF mode of play.

AutoWeap (qb_autoweap)
     AutoWeap is normally "true". When set to "false", the bot will stop selecting weapons. Note: AutoWeap is just the reverse of NoWeaponChoose

Timers (qb_timers)
      Timers set "false" disables the countdown timers for powerups, weapons and ammo.

Glow (qb_glow)
      Glow set "true" enables glow cheat. Enemies glow, amd enemies with Quad sparkle.

Grapple (qb_grapple)
      Grapple set "true" enables bot grapple code. Set "false", you use with your normal aliases for grapple.

Cloor (qb_cloor)
     Cloor is a toggle function the starts/stops autofire on the current target. If you want the Bot to stop autoshooting someone, toggle Cloor. To start autofire on someone, shoot them and toggle Cloor. This IS NOT the cloor cheat. It is used AGAINST people using the cloor cheat.

PowerUps (qb_powerups)
      Powerups set "true" generates multicolored dots in the direction of the nearest powerup you face (quad, 666,megahealth, biosuit, etc). Good for learning about new levels.

Buddy (qb_buddy)
      Buddy mode set "true" allows the bot to move on its own. Maybe I should call it "Quake TV".

Mute (qb_mute)
      Mute mode set "true" disables all bot screen displays.

Focus (qb_focus)
      Focus set "true" will target any enemy you manually fire on as especially hated.

HUD (qb_HUD)
      HUD set "true" enables the onscreen enemy location update message.

NoSpam (qb_NoSpam)
     NoSpam set "true" (default) suppresses repetitive messages.

NameFun (qb_NameFun)
     NameFun set "true" cycles your name in running banner fashion. Just for fun. Your original name gets restored when reset to false.

Dodge (qb_dodge)
      Dodge mode set "true" allows the bot to dodge (duh!). Bot will attempt to dodge incoming rounds and opponents directly facing the bot.

Secure (qb_secure)
       Secure mode set "true" allows the bot to ignore a disconnect command.

Stats (qb_stats)
       Stats just prints out some autofire statistics. It's only real  use is for reporting bugs back to me.

Debug (qb_debug)
       Debug mode set "true" does whatever I want it to do. 




Commands without Binding support:

  PingAdj (not a toggle)
      PingAdj is a ping cheat. It changes your reported ping (not your actual ping). It can be set in the INI file and modified through the console by using the Shift-Esc hotkey sequence.

  KeepRL (not a toggle)
      KeepRL lets you modify how much the Bot loves to hold the RL. The setting KeepRL 100 will always carry the RL if available, and KeepRL 0 avoids RL suicide. Start @ KeepRL 50.0

Manual (not a toggle)
      Manual lets a user exclude any weapon from  autoaim/autofire. The weapons are numbered:
         SG = 1     SSG = 2     NG = 4     SNG = 8     GL = 16     RL = 32      LG =64
     Set Bot.Manual to the weapon number that you want to aim and fire manually. Sums are valid.
     Examples:    Bot.Manual =64   would remove the LG from the bot's control.
                           Bot.Manual=3    would prevent the bot from firing either shotgun



Unsupported 1.6 Commands:
   Dither   -   maybe later
   Ghost    -    maybe later
   Predict     -     I really miss this one!

Other Features: 
   Does not shoot doors 
   Autodetection of Lag
   Adaptive Autoaim 
   DEMO enabled
   COOP gameplay 
   CTFBOT gameplay
   REAPERBOT detection 
   TCP/IP (NET) games
   DIRECT CONNECT games


Release History:2/27/00  Version 1.7a released
             7/23/00   Version 1.7b (GLQuakeBot, WinQuakeBot) released
9/10/00   Version 1.7c (GLQuakeBot, WinQuakeBot) released - lots o' bugs
7/13/01   Version 1.7d (GLQuakeBot, WinQuakeBot) released - new idea's
7/11/02   Version 1.7e (GLQuakeBot, WinQuakeBot) released - undetectable
7/13/03   Version 1.7f (GLQuakeBot, WinQuakeBot) released - finished for good!


...my work is never finished!!!

Comments, Ideas and Suggestions

Last visitor: 200.97.188.95 Friday, 03-Dec-2004, 05:36:48 - 840