
COMPILATION
-----------

Windows: dsw file for VC6 provided
Linux: create your own makefile, easy, only a few files to compile no special libs or includes needed


FORMAT
------

The format for the output is as follows:

object [ID]
number of textures
texture id = 0 		texture name 0
texture id = 1 		texture name 1
.
.
texture id = n 		texture name n
number of vertices
x0		y0		y0		u0		v0
x1		y1		y1		u1		v1
.
.
xn		yn		yn		un		vn
number of faces
f0_1		f0_2		f0_3		f0 texture id
f1_1		f1_2		f1_3		f1 texture id

fn_1		fn_2		fn_3		fn texture id


NOTES
-----

The converter has the following limitations:

1.	Ensure that there is only one LOD in the flt file. Select the LOD you require and delete the shaded (unused) nodes

2.	Ensure that the textures are in running order from 0..n with no spaces

3.	Currently handles only one palette of textures
