Players have the option of constructing their own immortal characters, if they
want to be a ghost or werewolf or unique fae creature or something that's not
otherwise included (possibly because you hadn't invented it yet). Naturally,
I have the option of saying, "No."
Start with basic character template.
Choose Origin and Outlook.
Add generic supernatural template:
Example: Werewolf
Earth-born Immortal
Nature: [Choose]
Demeanor: [Choose]
Morality: Humanity 3
Willpower: 5
Rank: 2 (1 free + 5 XP)
Mana: 7 + 1
Physical traits: 6 + 3 = 9
Mental traits: 4 (+1 [2 XP]) = 5 {- Violent}
Social traits: 3
[and choose 5 Negative traits, which can include 2-trait Derangements]
Abilities: Awareness, Brawl 2, Survival 2 -- + (2 more) + (1 Specialization
[1 XP])
Backgrounds: [choose 6 mundane] -- + (Extra Mana 1)
Disciplines:
Auspex 1 (4 XP)
Celerity 2 (8 XP)
Fortitude 1
Protean 1, 2, 3 (+Protean 4 and Protean Add-On:
War Form [total 10 CP])
[Protean War Form: + 6 Physical Traits, Feral Claws, Huge Size
(+2 Bruised Health Levels), Horror (= Delerium)]
Immunity: Bashing damage from normal bullets
Weakness: Aggravated damage from silver
Bans: Repelled by wolfsbane, Cannot be in human form at night during full moon
Binding: Wolfsbane-tipped blade or needle
Birthright: one additional Bruised Health Level
Frailty: Violent; Flaw: Lunacy
Merits: Choose 2 traits, or spend elsewhere (2 CP).
Flaws: Choose 7 more traits.
Spent:
7 Character Points from Template: Physical Traits (3), Abilities (2), Backgrounds
(2)
12 Character Points from Neg. Traits and Flaws: Disciplines (10), Merits (2)
20 Experience Traits: Disciplines (12), Rank (5), Attributes (2), Specialization
(1)