House Beaumayn MET conversions by Peter Woodworth, creator of House Beaumayn and author of the Shining Host MET rules, as posted in the White Wolf MET forum 10/10/02. Quick-and-dirty text-only version.

BOON

Beaumayn receive visions of the future (or possible futures, to put it more directly); these visions come as the ST desires, and in general are a great way to add foreshadowing and offer hints to puzzles the players can't crack. Normally, they are very vague and/or cryptic in nature; attempting to more clearly decipher visions requires a Mental test with the Gremayre ability, against a difficulty equal to the accuracy desired. (Low if you just want a good/bad feeling, higher if you want to know when the Clock of Ultimate Doom is going to ring and where exactly it's located.) Beaumayn who wish to actively bring on a vision must meditate uninterrupted for at least five minutes (great time to get the ST), spend a Willpower Trait and make a Glamour test against a difficulty of 11 - (Remembrace rating).

All Beaumayn receive a free level of the Remembrance Background during character creation.

FLAW

All Thallain and Adhene characters are immediately aware of a Beaumayn's true nature, regardless of any disguise they might have opted for; the ST or a Narrator should immediately alert players of such characters to a Beaumayn's true nature upon entering play. Members of the Shadow Court may make a Mental test (no Traits risked) with the Kenning ability against a difficulty of 11 - (Remembrance/Gremayre rating, whichever is higher) to recognize a Beaumayn on sight. In addition, these characters will naturally be predisposed to dislike the Beaumayn, regardless of whether they realize exactly who they're dealing with,and will generally seek to harass them or otherwise make their lives difficult whenever possible.

In addition, due to the infamy surrounding their imprisonment Beaumayn are considered two Traits down on all non-cantrip Social Tests with sidhe of other houses except Liam or Fiona.

MERITS/FLAWS

Fortune's Fool (4 Traits) - Whatever the reason may be, you are absolutely convinced that the futures you see cannot be changed or prevented in any way; and if they happen to be, you must not have seen it right - or worse, you're liable to get even more nervous and upset now that the "right" course of events has been altered. Short of buying off this Flaw, no amount of argument or evidence otherwise will be able to convince you that the futures you see are only possible ones.

Melody of Days to Come (2 Trait Merit/3 Trait Flaw) - Taken as a Merit, you have an affinity for receiving visions of a particular type or topic - visions of love or war, for example, or visions concerned a friend or loved one. You are two Traits up on all tests to "bring on" visions of this type, and in general they occur more often than other types of visions. Taken as a Flaw, you receive no special bonuses for bringing on visions and must also choose a specific theme or motif. However, you *only* receive visions related to that particular topic or type, narrowing the scope of your gift considerably.

Burning Gaze (3 Trait Merit) - By concentrating for a turn, the character may make a static Mental test with the Gremayre ability (difficulty six for Thallain and Adhene, difficulty ten for Unseelie House or Shadow Court fae). Success means that she sees them for what they truly are, even if they are disguised somehow; however, it will not reveal hidden fae of these types unless the user defeats them in a straight Mental test. While using this Merit, the character's eyes glow with a purple fire, a dead giveaway to those who know the House.

Oath of the Dark Star - Violating the oath gives the oathbreaker the Nightmares Flaw for a duration equal to twice as long as they served the House; what's more, those who already possess that Flaw suffer twice the normal effects. This is in addition to the ostracism and other social difficulties associated with leaving a House, of course.

Oath of the Foretelling - Those who swear this oath and honestly impart one of their visions at an appropriate time (generally no more than once per session at the very most) regain one Willpower Trait. Oathbreakers receive two immediate and obvious levels of lethal damage when they violate this oath - this damage bypasses all armor and defensive cantrips such as Oakenshield. In addition, a magical purple star tattoo appears on their forehead, which all Beaumayn and those versed in the lore of the House recognize as the sign of an oathbreaker, and remains there until some great atonement is made.

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