RATINGS TABLE


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Here are the ratings tables that were used last year. Now before anyone starts checking these versus their players no ratings
will be changed. The group that used these ratings went by them as a firm, but not unyielding guide, so some players were
altered generally +1 or -1 by the groups feeling of what was fair. Also these tables could be changed for next year, so while
this should help you have a rough idea of what your players might look like next year. This is not written in stone. So if
someone guarantees you a certain rating next year for a player they are offering something they can't give. They could be 95%
right, but the group that does the ratings may change their mind. I just want to make sure that nobody deals expecting a rating
to work out one way and then find it does not and feels that they were screwed with.

PS: for those who may have seen these tables before, on the web, wherever, the ratings table is the most up to date.

AGGRESSION (AG):

Theory:Based on player's willingness to enter into physical play, whether it be hitting, fighting, corner battles, and scrums.
Table:Based on # of hits acculumated.
Adjustment:+/- 1
Reasoning:Some teams keep track of hits inconsistantly (Rangers gave very high hit totals, giving credit too often), and some players do not get a lot of ice time, thus less opportunity for lots of hits.

Ratings:

2 - For a player who never hits, or goes into the corners. This is what Craig Janney would have gotten :)
3 - Fairly non-aggressive, rarely goes into corners. 25 or less hits.
4 - Like the #3 player, but willing to go into the corners. 25-45 hits.
5 - Less than average. 46-70 hits.
6 - Average aggressiveness. 71-110. Usually about a hit a game or close to it.
7 - Above average aggressiveness. Fiesty player such as Martin Gelinas. 111-160 hits. Hard workers who hit a lot.
8 - Big hitters and aggressive players who like to hit, muck, and enjoy physical contact, such as Todd Bertuzzi. 161-210 hits.
9 - 210+ hits. Tyson Nash category. Players in this category are always mixing it up in the corners, on the ice etc.

QUICKNESS (QK):

Theory: Based on a measure of a player's responsiveness to the play, and ability to stop and start, and turn quickly on his skates. This isn't a measure of straight ahead speed.
Table:Based on opinion.

Ratings:

3 - Slow and clumsy. Tend to be skating in quicksand and their minds are a bit slow. Zdeno Chara area.
4 - Slow and clumsy, but not hopeless. Donald Brashear range.
5 - Below average. Tend to be a bit slow mentally and this is often the difference between success in AHL/IHL and NHL. Stephen Guolla and Ray Sheppard would fit here.
6 - Average quickness. Most players fall into 6 or 7 category, depending on their mental game and productivity. Hoglund and Curtis Brown, Chris Chelios would fit in here well.
7 - Above average. Good skater, and good at mental game too. Adam Oates , Nik Lidstrom would fit into here.
8 - Very quick and shifty. Player can make moves at high speed, and turn on a dime. The best skaters generally fall into here. Pavol Demitra and Mike Modano fit in here
9 - Elite in quickness. Paul Kariya and Pavel Bure skating territory

POWER (PW):

Theory:Based on brute strength in physical battles.
Table:Based on players weight, as weight tends to be the best measurement for muscle mass.
Adjustment:+/- 1
Reasoning:Some weights can be deceiving. Some players are lighter but very well built (Brind'Amour) while other players are tall, but very skinny, despite their weight (Malik).

Ratings:

2 - 160 pounds or less
3 - 160-170
4 - 170-180
5 - 180-190
6 - 190-200
7 - 200-210
8 - 210-220
9 - 220+

FATIGUE (FA):

Theory:Endurance. The ability of a player to play long minutes in a game while maintaining a high level of play.
Table:Based on Ice Time (ATOI). Provided by NHL.COM.
Adjustment:None. Different tables for Defensemen and Forwards.

Ratings:

Forwards:
3 - 6:00 or less
4 - 6:01 - 9:59
5 - 10:00 - 14:30
6 - 14:31 - 16:59
7 - 17:00 - 21:00
8 - 21:00 - 22:00
9 - 22:01 +

Defensemen:
2 - 6:00 or less
3 - 6:01 - 9:59
4 - 10:00 - 14:29
5 - 14:30 - 16:59
6 - 17:00 - 21:00
7 - 21:00 - 24:00
8 - 24:00 - 26:00
9 - 26:00 +

INJURY (IN):

Theory:A players physical conditioning and tendancy to get injured, or stay healthy.
Table:Based on Games Played. Past History plays a small part.
Adjustment:None

Ratings:

0 - 15 or less games (Only for full time players)
1 - 20 or less games (Full time players)
2 - 30 or less games (full time players)
3 - 35 or less games for full time players, and all minor league callups with 35 or less games played.
4 - 36-45 games played
5 - 46-55 games played
6 - 56-68 games played
7 - 69-75 games played
8 - 75-82 games played, with not-so-perfect past history
9 - 82 games played, with great history of health.

PENALTY (PN):

Theory:Based on players tendancy to take penalties, and how often.
Table:Based on PIM, pretty simple.
Adjustment:None

Ratings:

0 - 350+ PIM
1 - 300-350 PIM
2 - 250-300 PIM
3 - 200-250 PIM
4 - 150-200 PIM
5 - 100-150 PIM
6 - 70-100 PIM (Players with about 1 PIM a game get 6 PN rating)
7 - 40-70 PIM
8 - 15-40 for Forwards, 20-40 for Defensemen
9 - 15- for Forwards, 20- for Defensemen

SKATING (SK):

Theory:Skating Ability. Measures how much ice a player can cover, and how their good they can accelerate. Also measures top speed, and a little bit of shiftyness. Balance is also key to this rating.
Table:Based on opinion. Skills competition results may also be used to help the raters.
Adjustment:None

Ratings:

2 - Hopeless Skater, like Enrico Ciccone. Can't accelerate much at all.
3 - Slow and clumsy. Tony Twist range. Low top speed.
4 - Slow and awkward, have trouble keeping up with speedy players.
5 - Below average, Ray Sheppard range
6 - Average skaters. Scott Gomez/Kyle McLaren range (most common)
7 - Above average skaters. Agile and must be obviously faster than average skater. Mark Recchi and Vincent Lecavalier range
8 - Fast skaters, generate breakaways and represent those just less than the top elite. Radek Dvorak, Martin Straka, and Zigmund Palffy range
9 - Elite. Bure, Selanne, Bondra

PASSING (PA):

Theory:Measures a player's ability to make accurate and quick passes, and a measurement of ability to generate assists and create plays for teammates.
Table:Based on Assists for forwards, Assists and a bit of ability for defensemen. Different tables for each.
Adjustment:If a player is high in both SC and PA thresholds, raters may choose to give a player +1 PA or SC, depending on the type of player.

Ratings:

Forwards:
2 - 0 in 78+ games
3 - 0-4 assists
4 - 5-11 assists
5 - 12-19 assists
6 - 20-29 assists
7 - 30-42 assists
8 - 43-54 assists
9 - 55+ assists

Defencemen:
3 - 0-3 assists
4 - 3-10 assists (Bad passer)
5 - 9-18 assists (Below average passer)
6 - 16-24 assists (Average passer...or a player who generates assists with shots mostly..like Jason Woolley)
7 - 21-31 assists (And demonstrates above average passing skills)
8 - 32-39 assists
9 - 40+ assists

PUCK CONTROL (PC):

Theory:Measure of Puck movement and possession. Based on opinion, use NHL Skills competition to help. And remember, flashy stickhandling isn't everything!!! A player like Alexei Kovalev could stickhandle the puck through the whole ice surface, but he ends up stickhandling into nowhere and loses the puck. Puck possession is key. Also counts receiving a pass and not having it bounce off of your stick.
Table:Based on opinion.
Adjustment:None

Ratings:

3 - Clumsy, most basic stickhandler who rarely handles the puck.
4 - Tends to lose the puck a lot, but can stickhandle straight ahead. Has passes bounce on him a lot. Gino Odjick territory.
5 - Below average. Can't carry the puck a long way, Ken Daneyko and Darius Kasparaitus territory
6 - Average.
7 - Above average, can carry the puck and corral passes well
8 - Very good, Kovalev and Miro Satan. Tendancy to carry it too much seperates them from the elite.
9 - Elite puckhandlers. Paul Kariya, Phil Housley, and Alexei Yashin territory...only the best of the best.

CHECKING (CK):

Theory:Measures a player's ability to defend as well as his energy and willingness to play a defensive role.
Table:Based on opinion. Use penalty killing time and block shots to help you with ratings. With most players in tune with defensive systems, ability will set the best apart from the pack.
Adjustment:None

Ratings:

2 - I gave this to one player last year (Heward)...this is for the utmost in crappy defensive play :)
3 - Very Poor defensively and rarely covers his man. He is inept and loses his checks and assignments often. Gets scored on a lot. Worst of the worst go here, Steven Guolla territory. Wendel Clark hovers around 3 or 4
4 - Poor defensively and floats very often. Inept coverage combined with lack of gusto (mainlya attitude). Teemu Selanne, Wendel Clark, Pavel Bure, Jaromir Jagr territory
5 - Below average offensively. Player is below-average in his defensive coverage and often slacks on assignments. A player in this range may also have good attitude towards defense, but is inept at stopping his man from creating offense. Steve Staios is an example. Players like Paul Kariya and Theoren Fleury fit here
6 - Average, and the most common. Player plays within his system, but makes normal amount of errors, and does not have anything that seperates him from the many other NHL'ers who have the same defensive ability. Jaroslav Spacek,
7 - Above average/good. Players distinguise themselves from the average pack by playing well defensively and paying attention to their system. These players are adept defensively and excel in defensive situations, but still can make some mistakes (it happens to everybody). Peter Forsberg, Tim Taylor, Todd Marchant, and Al MacInnis fit here
8 - Great defensively. Great attitude and ability to defend. The players here don't belong in the elite, but are exceptional defensively and don't make many mistakes. Richard Matvichuk, Ken Daneyko, and Mike Modano fit here
9 - The Elite. Selke quality forwards and the best defensive defensemen. Players in this category distinguise themselves from everybody and play excellent in all defensive situations. Michal Handzus, Scott Stevens, Rob Blake, Chris Pronger and Jere Lehtinen territory

SHOOTING (SH):

Theory:Measures players ability to score goals, take shots, and shooting ability. Shooting is the prime stat to generate goals in HLS2, so we will use goals from the NHL as our prime rater.
Table:Based on goals scored.
Adjustment:IF a player is high in both SC and PA thresholds, raters may choose to give a player +1 PA or SC, depending on the type of player. Different tables for forwards and defensemen.

Ratings:

Forwards
3 - 0-4 goals
4 - 5-10 goals
5 - 10-18 goals (below average shooter)
6 - 16-26 goals (average shooter)
7 - 24-34 goals (above average shooter, power and accuracy)
8 - 35-43 goals
9 - 44+ goals (must be 44 and a bonafide goal scorer)

Defensemen
2 - 0 goals in 60+ games
3 - 1-3 goals
4 - 3-5 goals
5 - 6-8 goals (below average shooter)
6 - 7-10 goals (average shooter..dont give to scrub players)
7 - 11-15 goals
8 - 16-20 goals
9 - 15-20 goals and 50+ assists
9 - 20+ goals

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