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After doing various rpging for about say 2 or 3 years I can say I've seen my fair share of RPGs. Now one thing I've noticed is that there are basically 2 types of plots that I'll discuss here. They both have pluses and minuses, so its basically all on preferance. I've seen them all in both chat and message board and acouple of other rpgs.
"Free Range Plots"
Alright, this is the nickname I've given to plots that are basically controled by the members. In other words, the GM doesn't have much input, besides basically contesting the rules and making sure everythings within regs. This works great because it allows a lot of member freedom. It also spawns a lot of new ideas for plots which is another plus. For some odd reason they also seem to get members to work together. One more good thing about this sort of plot is that the rpg usually lasts forever or until the members leave. Mainly because it allows for endless amounts of ideas. The fun only stops when the inspiration does. However on the downside, along with this freedom, you ussually end up with alot of fragmented stories that don't make sense. Also with all the originality issues you get you also get unoriginality issues, and trust me they go like mad these days. This sort of plot also has a tendency to create very bitter enemies or for that matter no plot at all. I've seen cases where a rpg is basically a chat with actions or a board to talk on. One excellent example of this, and long running, is www.nuclearstorm.com . It has one of the most liberal plots..
"Enforced Plots"
Another nick I've given to some rpgs. This type of plot is more focused. The gm or gm's take actual part and for that matter seem to enjoy the rpg alot more. These sorts of rpgs are taking place a lot more. The positives on this sort of plot is that it has a definite story. There is a beginning, middle, and a conclusion. They are also very very detailed, which means you can basically get lost in a world, which is what rpgs are sposed to do. All sugar and candy? Afraid not, along with all these positives, there are negatives. These sort of rpgs tend to have focus more on main characters letting some characters feel left out or not as important. Which I can say is bad cause if a player doesn't feel important then why play? Another bad thing that can happen is that sometimes the plot seems rigid or too strict, not allowing for too much freedom. The only other bad thing I can think of is that there is actually an end. Although some have found a way around this. One very good example of this is www.foreverzero.org . It is a very high quality rpg and managed to find a way around the "end" distraction.
Alright thats all for now... Katsura Kogoro |
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