Swordsman Guide
Introduction
The Swordsman is a very versatile character as it can equip nearly all weapons excepty for Bows and Wands. They can also equip the stronget armour which is plate mail. The Swordsman needs Strength as his main stat. Swordsmen also need alot of Vitality(to increase the defence of the character) and Dexterity(to increase minimum damage and to increase accuracy). With these key stats at high levels, you should start jacking up luck as it will increase you critical rate which will cause you to hit for maximal damage. After you have upped all your stats at a suitable level (this is around Str 35 Vit 30 Dex 30 Int 1 Agi 1-10 Luk 5-20) you will be able to take out Snakes, Peco Pecos, Steel Chon Chons and the like with a breeze! Heres the guide for ya!
In Depth Stats
These are the stats you should have by the level 70 (Yes, i know its hard to get that far)

Strength: 50-70 (Increase Maximum Attack power, Increase Maximum Weight)
Vitality: 40-60 (Increase Defence 2 Vitality=1 Defence, Increase HP)
Agility: 10-30 (Increase Flee 1 Agi=1 Flee, Faster Attack Speed)
Dexterity: 40-70 (Increased Accuracy, Increased Minimum Damage
Intelligence: 1-10 (I know its for magicians but it increases your skill attack power and SP)
Luck: 10-20 (Increases Lucky Dodges, Increases Critical hits, Increases rare drops???)

Skills

One Handed Sword Mastery
Increases Damage while using a one handed sword only! Passive, No SP usage
Lvl 1 +3   ATK     Lvl 6   +18  ATK
Lvl 2 +6   ATK     Lvl 7   +21  ATK
Lvl 3 +9   ATK     Lvl 8   +24  ATK
Lvl 4 +12 ATK     Lvl 9   +27  ATK
Lvl 5 +15 ATK     Lvl 10 +30  ATK

Two Handed Sword Mastery
Increases Damage while using a two handed sword only! Passive, No SP usage
Lvl 1 +3   ATK     Lvl 6   +18  ATK
Lvl 2 +6   ATK     Lvl 7   +21  ATK
Lvl 3 +9   ATK     Lvl 8   +24  ATK
Lvl 4 +12 ATK     Lvl 9   +27  ATK
Lvl 5 +15 ATK     Lvl 10 +30  ATK

Fast HP Recovery
Increase the rate at which you recover HP. ...HP per 10 Seconds. Passive, No SP usage
Lvl 1 +5   HP     Lvl 6   +30  HP
Lvl 2 +10 HP     Lvl 7   +35  HP
Lvl 3 +15 HP     Lvl 8   +40  HP
Lvl 4 +20 HP     Lvl 9   +45  HP
Lvl 5 +25 HP     Lvl 10 +50  HP

Bash
A flashy hit. Sort of a forced critical but better. Active (You need SP), Lvl 1-5 8SP,5-10 15SP
This is a percentage of normal attack
Lvl 1 +133%      Lvl 6   +298%
Lvl 2 +166%      Lvl 7   +331% 
Lvl 3 +199%      Lvl 8   +364% 
Lvl 4 +232%      Lvl 9   +397% 
Lvl 5 +265%      Lvl 10 +430%

Magnum Break
Pre Requirement is Bash Level 5
A Flashy fire based attack. You whirl around and smack all enemies in a nine square radius. Its also good because it knocks back the enemies too. Unfortunately it uses HP to attack. Active 15 SP and 20 HP required.

The Stats are unknown so far.

Provoke

It increase the enemy monsters attack for lowering defence. When you use the skill the monsters Atk rises but the Def lowers. Active, 10 SP usage.
Level 1 : ATK +2%, DEF -6%      Level 6 : ATK +12%, DEF -36%
Level 2 : ATK +4%, DEF -12%    Level 7 : ATK +14%, DEF -42%
Level 3 : ATK +6%, DEF -18%    Level 8 : ATK +16%, DEF -48%
Level 4 : ATK +8%, DEF -24%    Level 9 : ATK +18%, DEF -54%
Level 5 : ATK +10%, DEF -30%  Level 10: ATK +20%, DEF -60%

This will be continued later...
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