| Rpg: Terms and Rules |
| For the Deranged, Or Needy Newbie. ^_^ |
| Terms: |
| Ok...here are a few of the terms needed for a basic grip on RPG. T1: The basic style of RPG fighting. You take turns, and detail is more fine. T2: The other half of basic fighting. Warning: Be a fast typer, or loose. RPG: Role-Playing-Games Ayenee: The Entertainment and Arts tab on chat. Basically..all the rooms in RPG Spar: A battle in RPG that results in nothing but a winner. If your char. dies in that spar, it doesn't matter. Not even the wounds stick afterwards. |
| Ress: The act of bringing back a dead char. Note: You must save the transcript in order to proove legalness of spar. Transcript: A small tab in CChat (Cheeta Chat) server that allows you to save the words said in the chat. Newbie: A term used to point out a newer person to chat. It signals the lack of knowledge in whatever is being pointed out. ( Example: Newbie to RPG) OOC: Out of char. You can't be seen in the room by IC char. Also, you can have no damage done to your char., nor can you do any damage to others. In truth, you're not rping. |
| IC: You're rping, and everything done to your char. counts. In general, you aren't void of damage. |
| Commands |
| /think Type this in to use OOC bubbles. ( For when you're IC) : Type : and then the space bar to make your posts actions. *,~,- Type for actions while in OOC bubbles. |
| Rules of T1 |
| Rules of T2 |
| Rule 1: T1 is ALWAYS used in the battle on default. If decided in PM between the two battlers, another systerm may be used. Rule 2: In T1, foes are aquired to attack and dodge. It is strictly a ture-based rp, which, in turn, means you can attack, but must allow the enemy time to dodge before connecting. Rule 3: The words At, Toward, Around, ect., must be used to an aimed attack. ( Ex. ~Throws a skittle at you~) Rule 4: If the enemy refused to dodge at attack in more than 14 min., it attomatically connects. Rule 5: Preps are a MUST. Rule 6: Illegal runs ( Like ~Disapears) are an automatic Kill. |
| Rule 1: I hope you can type fast, because the first rule of the game is: First connecter hits. Rule 2: Preps are allowed to be shorter. Rule 3: As in support of Rule 2, EVERYTHING is shorter. Dodges, Attacks, ect. Rule 4: This system can only be agreed on by the battlers to be used legally. Rule 5: At, Toward, Around, ect, are still needed in an attack. Rule 6: If an attack and a connection are made before the enemy comes up with a dodge, it's legal. This is T2, after all... |
| NOTE: This page is based specifically as a short summary of RPG. If something is seen as incorect here, -please- note it to me. I want people to have everything correct, after all! |
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