Blood and Lust: An Alternate Rhun World





~:: Subraces ::~





 : There is a vast list of subraces players can be part of. Quite a few of them have their own unique starting location/city. Some of the playable subraces are feared by the local folk, and be rightly face hostile attitude.
NOTE: Subraces with boost to dexterity from their creature hides may not adjust the AC and AB of your character appropriately. To fix this, simply equip another item that gives you a small dexterity bonus (Like Bracers of Dexterity + 1) and then un-equip it. This will cause NWN to correctly calculate your dexterity bonus from the skin.
(Sorry, it is a BioWare bug).

List of playable Subraces

Human

Aasimar:
Alignment: Only Good
Favored Class: Paladin
Subracial Features:
Ability Bonus: Charisma +2
Ability Bonus: Wisdom +2
Damage Resistance: Acid Resist 5 / -
Damage Resistance: Cold Resist 5 / -
Damage Resistance: Electrical Resist 5 / -
Darkvision
Immunity: Specific Spell Charm Person
Immunity: Specific Spell Dominate Person
Immunity: Specific Spell Hold Person
Saving Throw Bonus: Universal +2
Skill Bonus: Listen +2
Skill Bonus: Spot +2
Spell bonus: Light (2 times per day)
ECL: +1.

Tiefling:
Alignment Restriction: Evil
Favored Class: Rogue
Subracial Features:
Ability Bonus: Dexterity +2
Ability Bonus: Intelligence +2
Decreased Ability Score: Charisma -2
Damage Resistance: Acid Resist 5 / -
Damage Resistance: Cold Resist 5 / -
Damage Resistance: Electrical Resist 5 / -
Darkvision
Saving Throw Bonus: Universal +2
Skill Bonus: Bluff +2
Skill Bonus: Hide +2
Special Abilities:
Cast Spell: Darkness (3) 1 Use/Per Day
ECL: +1

Werecat:
Alignment: Any Non Lawful
Subracial Features:
AC Bonus +1
Damage Resistance: Bludgeoning Resist 5 / -
Damage Resistance: Piercing Resist 5 / -
Damage Resistance: Slashing Resist 5 / -
Decreased Ability Score: Intelligence -2
Changes appearance by day time to a Human.
Decreased Ability Score: Constitution -4
Changes appearance by night time to a Werecat.
Appearance change becomes controllable after level 20.
Cannot use Ranged Weapons while in Werecat form.
Night Stats:
Ability Bonus: Strength +6
Ability Bonus: Dexterity +4
Ability Bonus: Constitution +4
Decreased Ability Score: Charisma -2
Decreased Ability Score: Intelligent -4
ECL: +2.

Vampire:
Alignment Restriction: Evil
Favored Class: Rogue
Subracial Features:
Damage Vulnerability: Divine 100% Damage Vulnerability
Darkvision
Decreased Ability Score: Charisma -2
Decreased Saving Throws: Divine -5
Regeneration +1
Bonus Feats:
Level 5: Immunity: Miscellaneous: Paralysis
Level 10: Immunity: Miscellaneous: Poison
Regeneration increases by +1
Level 15: Immunity: Miscellaneous: Disease
Level 20: Immunity: Miscellaneous: Death Magic
Level 25: Immunity: Miscellaneous: Level/Ability Drain
Level 30: Immunity: Miscellaneous: Mind-Affecting Spells
Regeneration increases by +1
Level 35: Immunity: Miscellaneous: Sneak Attack
Level 40: Immunity: Miscellaneous: Critical Hits
Regeneration increases by +1
Special Abilities:
Cast Spell: Vampiric Touch (5) 1 Use/Day
Appearance: Changes to Vampire by Night.
Appearance change becomes controllable after level 20.
Special Features:
At Night time:
Strength increases by +6, Dexterity increases by +4, Constitution
increases by +4, Charisma increases by +2, AC increases by +4
and AB increases by +10.
Light Sensitive. Takes 2 Divine Damage while in Sunlight.
ECL: +3

Lich:
Class Restriction: Wizard or Sorcerer
Alignment Restriction: Evil
Favored Class: Wizard
Subracial features:
Ability Bonus: Charisma +2
Ability Bonus: Intelligence +2
Ability Bonus: Wisdom +2
Damage Reduction: +1 Soak 15 Damage
Turn Resistance +4
Immunity: Damage Type: Cold 100% Immunity Bonus
Immunity: Damage Type: Electrical 100% Immunity Bonus
Bonus Feats:
Level 5: Immunity: Miscellaneous: Disease
Level 10: Immunity: Miscellaneous: Poison
Level 15: Immunity: Miscellaneous: Paralysis
Level 20: Immunity: Miscellaneous: Level/Ability Drain
Level 25: Immunity: Miscellaneous: Mind-Affecting Spells
Level 30: Immunity: Miscellaneous: Death Magic
Level 35: Immunity: Miscellaneous: Sneak Attack
Level 40: Immunity: Miscellaneous: Critical Hits
Special Abilities:
Cast Spell: Destruction (13) 1 Use/Day
Cast Spell: Vampiric Touch (5) 1 Use/Day
Spell Resistance:
10 + 1/2 Per Level.
Appearance:
Skeletal Mage (Levels 1-20), Lich (Levels 20-39), Demi-Lich (Level 40)
Light Sensitive. Takes 4 Divine Damage while in Sunlight.
ECL: +3

Air-Genasi:
Favored Class: Fighter
Subracial Features:
Ability Bonus: Dexterity +2
Ability Bonus: Intelligence +2
Darkvision
Decreased Ability Score: Charisma -2
Decreased Ability Score: Wisdom -2

Earth-Genasi:
Favored Class: Fighter
Subracial Features:
Ability Bonus: Constitution +2
Ability Bonus: Strength +2
Darkvision
Decreased Ability Score: Charisma -2
Decreased Ability Score: Wisdom -2

Fire-Genasi:
Favored Class: Fighter
Subracial Features:
Ability Bonus: Intelligence +2
Darkvision
Decreased Ability Score: Wisdom -2

Water-Genasi:
Favored Class: Fighter
Subracial Features:
Ability Bonus: Constitution +2
Darkvision
Decreased Ability Score: Charisma -2
Immunity: Specific Spell Drown

Elf

Drow:
Alignment Restriction: Evil
Favored Class: Male - Wizard. Female - Cleric.
Subracial Features:
Ability Bonus: Charisma +2
Ability Bonus: Intelligence +2
Darkvision
Saving Throw Bonus: Specific: Will +2
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Special Abilities:
Cast Spell: Darkness (3) 1 Use Per Day
Cast Spell: Light (5) 1 Use Per Day
Spell Resistance:
10 + 1 per Level.
Light Sensitive.
ECL: +2

Dark-elf:
Race: Elf and Half-elf
Alignment: Only Good or Neutral.
Subracial Features:
Ability Bonus: Charisma +2
Ability Bonus: Intelligence +2
Darkvision
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2 Spell bonus: Light (1 time per day), and Darkness (1 per day)
Spell Resistance:
10 + ½ SR point per level. (At level 40, SR will be 30.)
Light sensitive.
ECL: +2.

Sun-elf:
Subracial Features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Dexterity -2

Wild-elf:
Favored Class: Sorcerer
Subracial Features:
Ability Bonus: Constitution +2
Decreased Ability Score: Intelligence -2

Wood-elf:
Favored Class: Ranger
Subracial Features:
Ability Bonus: Strength +2
Decreased Ability Score: Charisma -2
Decreased Ability Score: Intelligence -2

Gray-elf:
Subracial Features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Strength -2

Aquatic-elf:
Favored Class: Fighter
Subracial Features:
Decreased Ability Score: Intelligence -2
Immunity: Specific Spell Drown

Avariel-elf
Favored Class: Cleric
Subracial Features:
Ability Bonus: Dexterity +2
Ability Bonus: Intelligence +2
Ability Bonus: Wisdom +2
Skill Bonus: Spot +2

Half-elf

Shadow:
Favored Class: Rogue
Subracial Features:
Ability Bonus: Intelligence +2
AC Bonus vs. Alignment Group: Good +1
Damage Vulnerability: Positive Energy 25% Damage Vulnerability
Darkvision
Decreased Ability Score: Charisma -2
Immunity: Damage Type: Negative Energy 10% Immunity Bonus

Air-Touched:
Favored Class: Rogue
Subracial Features:
Ability Bonus: Dexterity +2
Ability Bonus: Intelligence +2
AC Bonus vs. Alignment Group: Lawful +2
Damage Vulnerability: Magical 25% Damage Vulnerability
Decreased Ability Score: Strength -2
Decreased Ability Score: Wisdom -2
Immunity: Damage Type: Cold 10% Immunity Bonus
Immunity: Damage Type: Electrical 10% Immunity Bonus

Halfling

Strongheart:
Subracial Features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Strength -2

Lightfoot:
Subracial Features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Strength -2

Imp:
Alignment: Chaotic Evil
Class Restriction: Wizard, Sorcerer or Rogue.
Subracial Features:
Ability Bonus: Intelligence +4
Decreased Ability Score: Consitution -4
Decreased Ability Score: Wisdom: -2
Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +5

Pixie:
Alignment Restriction: Neutral
Favored Class: Sorcerer
Class Restriction: Bard, Rogue, Sorcerer or Wizard.
Subracial Features:
Ability Bonus: Charisma +6
Ability Bonus: Dexterity +8
Ability Bonus: Intelligence +6
Ability Bonus: Wisdom +4
AC Bonus +1
Bonus Feat: Dodge
Damage Reduction: +1 Soak 5 Damage
Darkvision
Decreased Ability Score: Constitution -4
Decreased Ability Score: Strength -4
Appearance: Pixie
Special Abilities:
Cast Spell: Confusion (10) 1 Use/Day
Cast Spell: Entangle (5) 1 Use/Day
Cast Spell: Invisibility (3) 1 Use/Day
Cast Spell: Lesser Dispel (5) 1 Use/Day
Cast Spell: Polymorph Self (7) 1 Use/Day
Spell Resistance:
15 + 1 Per Level.
Special Restrictions:
Can only use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)
Can only wear clothing amour.
Cannot use a shield.
ECL: +3

Deep:
Subracial Features:
Darkvision
Skill Bonus: Search +2

Ghostwise:
Favored Class: Barbarian

Gnome
Tinker:
Subracial features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Wisdom -2
Skill Bonus: Appraise +2
Skill Bonus: Craft Armor +4
Skill Bonus: Craft Trap +4
Skill Bonus: Craft Weapon +4
Skill Bonus: Disable Trap +2
Skill Bonus: Open Lock +2
Skill Bonus: Set Trap +2
Skill Bonus: Use Magic Device +4

Svirfneblin:
Subracial features:
Ability Bonus: Dexterity +2
Ability Bonus: Wisdom +2
Bonus Feat: Dodge
Darkvision
Decreased Ability Score: Charisma -4
Saving Throw Bonus: Universal +2
Skill Bonus: Search +2
Special Abilities:
Cast Spell: Blindness/Deafness (3) 1 Use/Day
Spell Resistance:
10 + 1 Per Level.
Light Sensitive.
ECL: +2

Dwarf

Azer:
Subracial features:
Ability Bonus: Dexterity +2
Ability Bonus: Intelligence +2
Ability Bonus: Strength +2
Ability Bonus: Wisdom +2
AC Bonus +6
Damage Vulnerability: Cold 50% Damage Vulnerability
Darkvision
Immunity: Damage Type: Fire 100% Immunity Bonus
Appearance: Azer
Spell Resistance:
13 + 1 Per Level.
Light Sensitive.
ECL: +3

Artic-Dwarf:
Favored Class: Ranger
Subracial features:
Ability Bonus: Strength +4
AC Bonus +1
Decreased Ability Score: Dexterity -2
Immunity: Damage Type: Cold 100% Immunity Bonus
Skill Bonus: Hide +4
ECL: +1

Duergar:
Favored Class: Ranger
Subracial Features:
Decreased Ability Score: Charisma -2
Immunity: Miscellaneous: Paralysis
Immunity: Miscellaneous: Poison
Immunity: Specific Spell Phantasmal Killer
Immunity: Specific Spell Weird
Special Abilities:
Cast Spell: Invisibility (3) 1 Use Per/Day
Light Sensitive
ECL: +2

Wild-Dwarf:
Favored Class: Barbarian
Subracial Features:
AC Bonus +1
Bonus Feat: Use Poison
Damage Resistance: Fire Resist 5 / -
Saving Throw Bonus: Disease +4
Saving Throw Bonus: Poison +1
Skill Bonus: Hide +4

Credit for this and our thanks to the original creators of the world of Rhun









Site Copyright © 2006, 2007


:: ~ Disclaimer ~ ::
Our deepset thanks to the original creators of the World of Rhun and the whole Neverwinter Nights Community.
In no way are we laying claim original Rhun or the concept.
This site is to provide a way for our players to interact and share ideas with one another as a community, nothing more.




Hosted by www.Geocities.ws

1