NEVERWINTER NIGHTS Module 'Halls of Beyondearth' Updates and fixes ----------------- 6 Mar 2004: - The module is finally completed after a wweek and a half! 12 Mar 2004: - Test-play using level 16 half orc barbariian, it was really too easy! - Encounters were all too hard... especiallly in City of the Damned and in a house. Decreased number of monsters to spawn - when opening tunnel door key was not remooved... fixed! - when opening prison door to banished zombbie key was not removed... fixed! - Demon Guard turned hostile!!! Fixed! - Banished zombie turned hostile in first lline of speech. Fixed conversation. - Doom Hellish Creatures had a female (!) vvoice! Fixed! - Hanging shield in the castle was flying! Moved to the wall - No boss in the underwurld!! Fixed! 6 Aug 2004: - Test play with character saved from Act 11 (starting level 6) and found very minor problems - When facing Ordog and you have the Emblemm he becomes too easy, I killed him with a couple of blows, so encreased his HP. Without the emblem of sanctity Ordog will be one hell of a creature to kill! - Emblem was found lying in the Underwurld!! Obviously forgotten by me when I was play-testing it.. removed! - Golypho was being killed by mephits and hhorrors in the mystique obliveon... made him immortal! Hint: To complete the module you have to put the Firewrath in the brazier in the Temple of the Forgotten...