Be All That You Can't Be.
Roleplay comes in many shapes and sizes in the realm, there
being almost as many flavors to it as there are players. Some
take great pride in their roleplay, and do it well. Some neglect
it almost entirely, or throw some token effort into it.
Roleplay should be more than merely throwing a few antiquated words
into your vocabulary -- if done properly it should reflect every facet
of your character's persona, from mannerisms to accent to beliefs. If
you can stay "in character," and keep your role play up to snuff, you'll
find the realms much more satisfying, and "real," than you will if you
spend your time in game talking about the latest grunge album. And
while talking about how cool the movie you just saw was might sound
like fun, it may even anger some of the folks you're imposing upon
-- it's very difficult to roleplay properly when someone's shattering
the shared illusion by discussing something that couldn't possibly
exist in a fantasy roleplaying setting. Hence, here are a few thoughts
that might help you try to respect the wishes, needs, desires, and
demands of those around you while in Neverwinter Nights...
Do's
Believe
It's not good roleplay if you don't even try to figure out some way to
partially "believe" in your character. Find some justification for
why what happens to your in-game character matters to you -- figure
out why it should be "real," and not just a glorified chatroom avatar.
You'll find as you play and your character develops a personality of
its own, how much of a real person it will become.
Study
Learn about your character's class, align, race, and history. Yes,
history. This means you'll also have to make one up. Make it up,
stick with it, and keep it as a frame of reference in developing your
character -- try to figure out how what's happened in your character's
past has shaped who and what your character is today. Blend your
characters likes and dislikes into that past, and vice versa. Try to
craft a character that isn't merely what you *want* it to be, but what
it *should* be. You may even surprise yourself with how you turn out,
if you do this properly. Build as you go and learn from what happens
as you meet other characters in the game. You don't need to have a
completed, fully detailed idea of who your character is, in order to
roleplay. Much of the details of your character's past will come out
as you roll with the situations that live roleplay presents to you.
Think
Don't just blurt out every notion that comes to the tips of your fingers.
Learn to pause for a bit, and try to add a bit of deliberate thought
to what you say -- sometimes your initial urge to speak won't really be
in line with what your character would want to say, and knowing when to
say nothing is almost as valuable as knowing what to say when you say it.
What could be simpler?
Practice
Yes, some roleplay may even take practice. Unless you already type with
a heavy swashbuckling Jersey accent, for instance, you may find the
phrasing that many Dwarves use a bit intimidating at first. However,
judging by how many dwarven players seem quite happy with this aspect
of their roleplay, there must be something to it once you get the hang
of it. Hence -- some of your roleplay may take some practice before you
get really good at it. Preferably practice done out of the earshot of
the rest of the players, if you need a large quantity of it.
Dont's
Curse
The Terms of Service are, indeed, in effect in Neverwinter Nights. Not
only that, but many players find vulgarity, profanity, and other such
offensive speech to be utterly incompatible with good roleplay. Those
that feel that swearing is essential to their roleplay soon learn,
however, that this is not the view shared by the Royal Guards (in-game
staff), and quickly find themselves personae non grata within the game.
(Their access may be removed, if they are unable to adapt to the Terms
of Service as applied to Neverwinter Nights).
If you need the crutch of nasty language to indicate that you've an evil
temperment, you're just not roleplaying as much as you are looking for
an excuse to try to shock and offend others. While you may find that
fun, it's really very unrealistic for an evil person to run around
cursing and drawing attention to themselves. If you must express
displeasure and want to be colorful, go for something creative like...
"You son of an ill-fed, unwashed ogre!" It tends to fit a bit better
into the conversation and will almost certainly get a reaction.
Pry
Most players are very sensitive about their privacy, and are extremely
annoyed when asked questions about their OOC (out of character) lives.
Don't ask folks where they live (they're likely to reply "Longsaddle"),
or what their "real" names are. Don't ask them how old they are (some
may reply that they're well over 2,000 years old). And, don't offer the
same information about yourself -- most aren't all that interested, and
some will be downright angry with you if you do so.
Intrude
If you stumble across an honest-to-goodness roleplay in progress, it's
best if you avoid just diving right in and adding your two cents worth,
in many cases. Wait a bit, at least, and try to find out what has
already happened, is happening, is going to happen -- then decide
whether you're comfortable/interested/able to join in. This common
courtesy is greatly appreciated, and ensures that you're much less
likely to ruin someone else's roleplay -- something that will also
earn you a bit of anger on the part of those affected.
In Closing
Roleplay can be, and is, fun. If you want to chat about music, or dating,
or where folks live -- go find a chatroom. There are literally thousands
of them on AOL, and you can probably find one where you can talk about
literally anything, no matter how obscure. However, Neverwinter Nights
is not meant as a chatroom, although chat is an easy thing to do 'round
these parts -- so if chat's what you seek, you'll probably find it easier
somewhere else.
Even if you aren't that good at roleplaying, you can probably find some
enjoyment in the attempt. And, most folks eventually surprise themselves
when they try it -- you too may discover that you have much more of a
knack for it than you ever thought you would ;)
Heck. You might even roll up a dwarf.
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