Male human Rog5/Master Merchant 3: CR8; Medium-sized humanoid; HD 5d6+10 plus 3d4+6; hp 32; Init +6 (+2 Dex, +4 Improved Initiative); AC 15 (+2 Dex, +3 ring of protection); Spd 30; Atks +4 melee (1d4+3, +3 dagger/crit 19-20) or +5 ranged (1d8+1, +1 light crossbow/crit 19-20); SA Sneak attack +3d6; SQ Uncanny dodge, hard bargain, master trader; AL LN; SV Fort +6, Ref +5, Will +6; Str 11, Dex 14, Con 14, Int 13, Wis 14, Cha 16. Height 5'10".
Skills and Feats: Appraise +11, Bluff +11, Craft (metal-working) +5, Decipher Script +5, Diplomacy +12, Gather Information +12, Innuendo +5, Intuit Direction +8, Listen +6, Profession (merchant) +6, Profession (tinker) +6, Read Lips +5, Sense Motive +12, Use Magic Device +8, Use Rope +10, Wilderness Lore +10; Alertness, Great Fortitude, Improved Initiative, Iron Will, Leadership.

Special Qualities: Hard Bargain, Master Trader.
Possessions: +3 dagger, +1 light crossbow, +3 ring of protection, ring of spell storing (contains the following master merchant spells: calm animals (x2), comprehend languages, inventory (x3), pouch containing 50 gp, manifest of goods in current caravan.
Spells Per Day (3/3): 1st�calm animals, count coins, detect poison; 2nd�accounting, comprehend languages, inventory.
Born of parents who worked as traveling tinkers, Kajaron Starrick decided at an early age that he wanted more from life than the open road and a cart full of tools. His first step was to establish relationships with trade guilds, merchant guilds, and even thieves' guilds in towns they visited, and as his parents got too old to continue their life of wandering, he used the goodwill he had established with merchants in the regional capital of Sounal Tar to set them up in a small shop on the outskirts of the city. He hope was that the store would grow into a mighty business, and that he would use it as a stepping-stone into high society.
Starrick, however, realized that the open road was in his blood. Within months, he was back traveling the dusty roads of the Empire of Elaan, first as an assistant to merchants, but later at the head of his own caravans. The contacts he had established while traveling with his parents and their tinker cart proved to be valuable business assets, and he soon emerged as a highly successful merchant and caravan master, with an ability to sniff out good bargains and local needs for goods well ahead of his competition. Eventually, Starrick gained the admission into high society he had been dreaming of when he was invited to become a member of the Sounal Tar Merchant Guild's inner circle, the master merchants.
In the years since, Starrick has behaved in a fashion contrary to that which most other master merchants follow. Instead of hiring others to manage his caravans, he continues to travel the roads while trusted hirelings attend to his business and political affairs in the city.