Skills

Acupuncture (Int) : The character is familiar with certain points of the body that can be considered pleasure and/or pain centers. This ability can be used to prevent pain, inflict pain, and even heal non-lethal damage; for each rank in the skill, the character may heal or inflict 1 of damage point on itself or other characters on a successful skill check (DC10). Further, this skill is needed to properly use the half-fairy sexual aid known as the Pins of Pleasure and Pain. (By Steve "The One To Blame" Miller)

Piss Without Trace (Wis): The character is able select the right places to relieve him- or herself to avoid leaving any scent or evidence behind. This reduces the chance of the character attracting the attention of beasts in the area. This skill can be used untrained.
  Check: The character takes stock of his or her surroundings when the need comes upon him or her. This is a standard action. The DC of the skill check is determined by the environment the character is in. The following examples are guidelines to help the DM adjudicate the action.

Environment                                       DC
Soft ground, raining/lots of moisture      5
Very soft ground, sunny/dry                 10
Firm ground, raining/lots of moisture      10
Firm ground, sunny/dry                         12
Snow                                                    20

Rules for getting in and out armour may apply, if the character is wearing any. The actual act of relieving one's self takes 1d4+2 rounds. (2d4+4 rounds if the character had a full-course dwarf dinner within the past 24 hours.)
  Retry: Not allowed.
  Special: Characters who have 5 or more ranks in Diplomacy or Wilderness Lore receive a +2 synergy bonus to Piss Without Trace skill checks. The bonuses stack.
  Note:: This is a class skill for Rangers, Druids, and all Fairies, regardless of class. (By Steve "The One To Blame" Miller)

Seduction (Cha)
The character can bed 'em without needing to wed 'em. He or she knows just what do say or do in order to "get some." WIS bonuses of targets of this skill are applied to the DC number.
Retry: Generally, retries with this skill won't work--once the character has failed to "score," he or she should probably move onto another target. Retries are conducted with a cumulative +5 increase to DC for each failed check.
If the character has 5 or more ranks in Bluff or Sense Motive, he or she receives a +2 Synergy Bonus to all Seduction checks. (By Steve "The One To Blame" Miller)

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