Piss Without Trace (Wis): The character is able select the right places to relieve him- or herself to avoid leaving any scent or evidence behind. This reduces the chance of the character attracting the attention of beasts in the area. This skill can be used untrained.
Check: The character takes stock of his or her surroundings when the need comes upon him or her. This is a standard action. The DC of the skill check is determined by the environment the character is in. The following examples are guidelines to help the DM adjudicate the action.
Environment DC
Soft ground, raining/lots of moisture 5
Very soft ground, sunny/dry 10
Firm ground, raining/lots of moisture 10
Firm ground, sunny/dry 12
Snow 20
Rules for getting in and out armour may apply, if the character is wearing any. The actual act of relieving one's self takes 1d4+2 rounds. (2d4+4 rounds if the character had a full-course dwarf dinner within the past 24 hours.)
Retry: Not allowed.
Special: Characters who have 5 or more ranks in Diplomacy or Wilderness Lore receive a +2 synergy bonus to Piss Without Trace skill checks. The bonuses stack.
Note:: This is a class skill for Rangers, Druids, and all Fairies, regardless of class. (By Steve "The One To Blame" Miller)
Seduction (Cha)
The character can bed 'em without needing to wed 'em. He or she knows just what do say or do in order to "get some." WIS bonuses of targets of this skill are applied to the DC number.
Retry: Generally, retries with this skill won't work--once the character has failed to "score," he or she should probably move onto another target. Retries are conducted with a cumulative +5 increase to DC for each failed check.
If the character has 5 or more ranks in Bluff or Sense Motive, he or she receives a +2 Synergy Bonus to all Seduction checks. (By Steve "The One To Blame" Miller)