Prestige Classes
Doom Daisy
Doom Daisy is a class that is usually taken by tiny and fine females of any race. They are cute and cuddly, but when the swords are unsheathed they quite capable of defending themselves.
Hit Dice: d2.
Lvl� � � �Attk� � � Fort.� � �Ref.� � �Will.� � Special
1� � � � +0� � � � +0� � � � +2� � � � +2� � � � Internet Babe
2� � � � +1� � � � +0� � � � +3� � � � +3� � � � Pacific Demeanor
3� � � � +2� � � � +1� � � � +3� � � � +3� � � � Silly Remark
4� � � � +3� � � � +1� � � � +3� � � � +3� � � � Godhood
Requirements
Base Attack Bonus: +1
Knowledge (Politics): 2 ranks
Feats: Sub-Machine Gun, Machine Gun or Rifle Proficiency.
Alignment: Any good
Special: Must be a tiny or fine female.
Class Skills
The Doom Daisy's class skills (and the key ability for each skill) are: Balance (Dex), Bluff(cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Knowledge (Politics)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), and Tumble (Dex).
Skill Points at each level: 8 + Int modifier.
Class Features
Weapon and Armor proficiences: Doom Daisies are proficiant with all small and medium arms and light armor.
Internet Babe: At first level, a Doom Daisy becomes an internet babe. This ability grants an enhancement bonus that increases the character charisma to 18. It also grants a +4 babe bonus on all opposed skill checks when opposed by a male.
Pacific Demeanor: At 2nd level, Doom Daisy�s learn that the best defense is to act like a helpless internet babe. This grants the Doom Daisy a +4 pacific bonus on all initiative checks. In addition, the Doom Daisy may bluff once per combat with any gun as a free action.
Silly Remark: When a Doom Daisy reaches 3rd level, she is granted a +4 silly bonus to initiative at the beginning of any conversation. Anyone opposing the Doom Daisy in that conversation must succeed in a Will save vs DC 10 + the Doom Daisy�s charisma modifier or be stunned into agreement.
Godhood: Upon reaching 4th level, a Doom Daisy is granted godhood. This allows the Doom Daisy to grant spells to follows and allows her followers to turn idiots as clerics turn undead.
Suicide Bomber
This is a one level prestige class for particularly sick and deluded characters who think it's heroic to walk into a daycare center and blow themselves up while taking the name of God in vain.
Requirements:
Int: Max 8
Wis: Max 4
Knowledge (religion): 1 Rank
Use Rope: 5 Ranks
Feats: Fanatic
Class Skills:
Alchemy, Gather Information, Hide, Use Rope
Skill Points at each level:
2 + Int mod
1st level class features
Attack Bonus: +0
Fort Save: +1
Ref Save: +0
Will Save: +2
Special Features: Make Bomb, Go Boom
Weapon and Armor proficiences: Suicide bombers are proficient with simple weapons.
Make Bomb- You can use your Alchemy Skill to make a bomb that only work when you strap it to your self. Once the bomb is attached to you it can not be removed by any means, if someone tries to disarm or take the bomb off it will blow up. Bomb does 1d10 point of damage/ per ranks of your alchemy skill.
Go Boom- Once you gain enough experience to reach your next level the bomb will go off killing you and doing damage within a 30 ft +5 ft./rank in Alchemy radius.