Personal Items

The following two items of personal gear from the Armitage III animated features are new to the BESM system. Most other new equipment featured in the setting are either robots or mecha of various types. While robots without their own personalities could be ruled to be major or minor personal items (depending on the abilities of the robot), they are dealt with on their own pages. As a cyberpunk setting in a not-too-distant future, every modern-day piece of equipment featured in the BESM rulebooks or elsewhere at this site should be available to characters.
 

Navi

The Navi is the all-purpose tool of the world of Armitage III. It comes in a variety of sizes, from hand-held and portable to large home versions, and a number of different designs, from fold-ups like Ross and Armitage use, to laptop versions like Julian’s. The most basic function of a Navi is as identification--a person’s Navi stores all of their vital information, and is what people check when they request ID. In addition, they are also used as communication devices, replacing telephones. Some, like those the MPD use, provide both video and audio communication between people, though they can also be set to transmit audio only if desired.

Navi are also useful computing tools, with a number of capabilities that vary from model to model. Julian uses his to copy himself in the Main Memory, for example, and later to electronically pick a lock and as a display of what he finds in cyberspace. Rosalind Holhess uses hers to record her dictation, Eddie uses his to send Ross map co-ordinates, and so on. The Navi is a computer, telephone, and ID all combined, and may be either a Major or Minor Personal Item depending on its power.
 

Robot Wings

Given to Armitage by Dr. Asakura just before the battle at Dunwich Hill, this diaphanous set of wings and lasers allowed her to mount a strong mobile defence against the attacking Martian military. Unfortunately, they were destroyed during the attack. The wings have a small power supply to allow flight, but draw energy for the lasers directly from the wearer. This allows only a few shots with the powerful beam weapons before they become useless, but a few shots are usually all that are needed.

Robot wings can only be used by a robot or cyborg, and must be attached and hooked up before use, which requires a helper to make a Mechanics roll. Once the wings are connected, the wearer gains the use of two Attributes so long as they are on- Level 1 of common Flight and Weapon Attack - 3: Wing Lasers (45 damage, penetrating (armour) x2, uses energy x2). If the robot wings are hit by a called shot (considered a Called Shot to a Vital Spot) and take ten or more points of damage, they are destroyed and the target will fall if in flight. Robot wings are a Major Personal Item.

Copyright ©1995-2003 Pioneer Entertainment (USA)


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Armitage III, Poly-Matrix, and Dual-Matrix are TM and Copyright © 1994-2003 Pioneer Entertainment Inc. (USA)
Used without permission. No infringement or challenges to ownership intended.
Page created by Steve Miller, August 25, 2003
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